Name: Sun Fen (first name is Fen)
Point of Isekai (POI): 321 AD.
Description: Slender build and a bit bellow average in height, with long, straight black hair. Tanned skin and dark brown eyes.
Personality: Almost an ideal Confusian noble (especially if she'd been born a man), Sun Fen keeps strictly to Confusian virtues of education, modesty, conformity and submission to authority. Still, she does have strong willpower of her own, willing to argue against people she disagree with (even people higher in rank than her, but then there has to be a really good reason for it). She's also quite a curious person, being interested in and having at least a passing familiarity about several subjects.
Virtues: Disciplined - Sun Fen follows a strict moral code, mostly based upon Confusian teachings. While not everyone will agree with her, everyone can see she has a great deal of self-discipline and strong personal willpower.
Sins: Elitist - As Confusian philosophy dictates, the "ruler must be a ruler, the peasant a peasant". Even in this less strictly hierarchical society, Sun Fen will look down at those she see as belonging to the peasantry.
Summary: Sun Fen (born Wang Fen), was born into a minor noble family in western China in the twilight years of the Western Jin Dynasty. Being both more studious and more diligent in Confusian traditions, her father allowd her a broad education. She would be married to another noble by the name of Sun San, a general loyal to the local Zhang dynasty of Liang. They would become a loving couple, with Fan often following her husband out on campaigns and serving as one of his advisers. Tragically she would be killed in an ambush during a war against the Northern Han.
Goals:
-1 Lifetime Goal - Form a organised, disciplined, professional army and associated bureaucratic structure for whichever tribe she joins.
-2 Secondary Goals:
-- A) Achieve political power in whichever tribe she joins and marry into its ruling family (After the marriage she would of course change her family name again).
-- B) Establish a oral curriculum by which to teach new Officer basic tactics and strategy.
-2 Misc Actions:
-- A) Build a family shrine, as Confusian teachings dictate
-- B) Teach her children Confusian philosophy
Traits:
-Good Teacher: Confusian teachings stress, among other things, the importance of education. Thanks to being generally well-learned, disciplined and familiar with instructing others, Sun Fen is both good at and enjoys teaching others.
A/N: Hopefully this isn't too bad. Computer's broken so I was forced to write on my phone.
Name: Sun Fen (first name is Fen)
Point of Isekai (POI): 321 AD.
Description: Slender build and a bit bellow average in height, with long, straight black hair. Tanned skin and dark brown eyes.
Personality: Almost an ideal Confusian noble (especially if she'd been born a man), Sun Fen keeps strictly to Confusian virtues of education, modesty, conformity and submission to authority. Still, she does have strong willpower of her own, willing to argue against people she disagree with (even people higher in rank than her, but then there has to be a really good reason for it). She's also quite a curious person, being interested in and having at least a passing familiarity about several subjects.
Virtues: Disciplined - Sun Fen follows a strict moral code, mostly based upon Confusian teachings. While not everyone will agree with her, everyone can see she has a great deal of self-discipline and strong personal willpower.
Sins: Elitist - As Confusian philosophy dictates, the "ruler must be a ruler, the peasant a peasant". Even in this less strictly hierarchical society, Sun Fen will look down at those she see as belonging to the peasantry.
Summary: Sun Fen (born Wang Fen), was born into a minor noble family in western China in the twilight years of the Western Jin Dynasty. Being both more studious and more diligent in Confusian traditions, her father allowd her a broad education. She would be married to another noble by the name of Sun San, a general loyal to the local Zhang dynasty of Liang. They would become a loving couple, with Fan often following her husband out on campaigns and serving as one of his advisers. Tragically she would be killed in an ambush during a war against the Northern Han.
Goals:
-1 Lifetime Goal - Form a organised, disciplined, professional army and associated bureaucratic structure for whichever tribe she joins.
-2 Secondary Goals:
-- A) Achieve political power in whichever tribe she joins and marry into its ruling family (After the marriage she would of course change her family name again).
-- B) Establish a oral curriculum by which to teach new Officer basic tactics and strategy.
-2 Misc Actions:
-- A) Build a family shrine, as Confusian teachings dictate
-- B) Teach her children Confusian philosophy
Traits:
-Good Teacher: Confusian teachings stress, among other things, the importance of education. Thanks to being generally well-learned, disciplined and familiar with instructing others, Sun Fen is both good at and enjoys teaching others.
A/N: Hopefully this isn't too bad. Computer's broken so I was forced to write on my phone.
The sound of the carriage wheels passing over the dusty road is one that Sun Fen has grown accustomed to after years of living this far west. It is because of that fact that the whistling of an arrow that incrusts itself on her wooden window is enough to alarm her. Her instincts awaken at the danger, but the first whistle was only the beginning. Arrows begin to whistle and land on the bodies of her escort, the horses cry in pain as they are hit and the shouts and cries of pain of the men are but silenced. Sun Fen and her servants stay in the carriage, she takes a dagger for occasions such as this.
The small weapon is not meant to fight off her enemies. She wouldn't be dumb enough to provoke her like a wild dog, instead, she takes a moment to calm down her servants. Her words probably won't do much for the terrible fate that awaits them, but she has a far more grueling task ahead of her. She recites the teachings of Confucius inside of her mind and remembers that she promised her husband that no humiliation would come to him from her part. Her stoic bravado and personality are put to the test in these final moments, she unsheathes the dagger and aligns the tip of the blade against her chest.
She will sorely miss her son and daughter, but she knows that they will be strong enough. The approaching steps of armored footmen grow louder, the distinguishable lamellar armor on them is but proof that her ambushers are no mere bandits. She knows she doesn't have much more time, so she incrusts the blade against herself. The pain is a crucible that lasts for a short few moments...She sees the blood pour down onto the carriage's floor. Her only lament is that she did not do enough for her family and loved ones...In her last moment, she ponders if her father would be proud of her...
Happenings in K'tal
The position of flame bearer for the wanderers of K'tal goes vacant the day that an old Izzie dies. The tensions between the Yoshuanites and the Followers of Suhurta appear to bubble to the surface once more. However, the position is quickly filled by a man by the name of Anrus. A retainer of Izzi when she lived. Without the giant threat, his task is mostly to keep the internal peace of the tribes of K'tal. His ideas though are to push forward for a concentration of power and put in line both the Yoshuanites and the Followers of Suhurta, either through force as he saw strength win humanity's victories.
[Anrus pushes towards forceful harmonization of the Yoshuanites and the Followers of Suhurta. Pushing towards centralization of the K'tal. He will attempt to form a chiefdom of the tribes near K'tal.]
The defeat of the Giants and their virtual extermination from the local lands has pushed for the humans to gain a little bit of pride and less terror from their surroundings. Their control of the flame and the ability to heal allows them to secure some sort of respite from the chaos of the world.
[Legends of Fear is no longer active. Another win for humanity against a non-human enemy will completely remove it. But it can be reactivated]
As the clans that live near the Yban River begin to grow and gain power over the smaller tribes, small-level conflicts occur over which land belongs to which tribe for agriculture. These conflicts led to the losing tribes often packing up and leaving for better prospects. This has pushed human settlements farther and farther away from the town of K'tal. Where the territory is far more unknown and dangerous, however, with new land, new opportunities also arise.
[Humanity's growth will lead to growth towards one particular cardinal direction. You must choose where humanity expands towards but beware expansion as it may bring you into conflict with other races.]
A Lady of Han
Sun Fen wakes up not in the middle of a deserted field, nor rocks or near danger. Instead, the lady awakens next to fields of strange vegetation. She is quickly sighted by the local tribesmen who upon seeing her marvel at her silk clothing. The embroidery and quality of craftsmanship are nothing they have seen before, and their instincts tell the farmers that she must be someone important. Perhaps, from some other tribe. Of course, when she is taken to the local clan chief, they come to the realization that she does not come from any tribe or clan at all. She is entirely foreign.
Her language is far too different from that of the locals, her mannerisms and etiquette do strange them and even amuse the K'tali. Sun Fen finds herself frustrated at the lack of communication, she doesn't have an answer to where she is and neither does she have an answer to her supposed previous demise. Instead, she is surrounded by tribesmen of the hills. The kind that was in her land was foreign and unwilling to partake in the civilization of her people. Barbarians.
They are clearly not her captors, for they do not even speak a language similar to hers. They are neither demons or spirits playing with her, for their smell and their attitude is far too real for it to be mistaken. Nonetheless, the Parat tribe welcomes her. This tribe is north of Ulthos and K'tal, north due to settling in the lower grasslands that are close to the desert. Here the ground is not as deep as the one in K'tal but the Vila make do by means of partaking in the Maghoof, the load-bearing animal that has begun to bear a more docile breed and that is helping the K'tali with the carrying of loads and even the clearing of ground for seeds.
The strange creature with four eyes certainly surprises Sun Fen as the creature looks like a horse but in all the wrong ways, still, she is accustomed to eating strange food that has a much different taste to the meat and rice of her homeland. She comes to realize that the people here live much harsher lives but her diligent nature makes her an asset in the daily work that must be tended to in the tribe. From weaving and knitting, something that only her handmaidens used to do, to cleaning and harvesting of food. All these tasks make her recoil at the thought of somebody in her family watching her do what she was doing now. For her to be so low, where was the order and harmony?
The final nail in the coffin to the fact that she would never see her family or homeland again was the strange conjured magic that she saw before her eyes. Once when a man started a fire not with flintstones but with the sole use of his hand with a flame appearing on his palm. The other, was when a boy's bruises were healed when her mother came running after him and placed her hand while reciting prayers to the tribe's gods and spirits.
Just in what realm was she in?
[Sun Fen arrives at the northern tribe of Parat]
Neighbours and Foreigners
The period of peace that humanity in these lands had lasted for long enough, with the war against the giants that illusion of peace had shattered. First, the river raptors and then the Giants. Humanity would find no respite with beings that were different than them. They had fled from greater terrors and fates, only to see themselves once more in need of defending themselves. However, the Giants were merely the beginning.
One day when Sun Fen was out in the fields, helping a local shaman gather herbs, mushrooms, and the like to make medicines. She sees a giant...A true giant running away from something... She is warned by the great mother shaman to leave, but her eyes are unable to be taken off the spectacle that soon unfolds before her eyes.
The giant is pursued by armored riders, who ride at speed while throwing arrows and javelins at the Giant. In the grasslands there is no cover tall or big enough for the giant, instead, the leather coverings of the Giant are filled with arrows much in the same way that they once were when Izzi gathered the K'tali against them. The battle between the Giant and the riders is not so much a battle as they attempt to tire him out, the giant lashing out against and shouting cries of pain against its enemies. Finally, the Giant appears tired enough and stops. Two riders then gain distance before charging at the giant with long spears that are incrusted deep into the Giant's knees, leaving him unable to stand, and then this act repeats again and again, each time targeting a different body part until the Giant is dead.
Sun Fen watched the whole affair wondering if the riders could be identified...Not that she was allowed to see them from up close by great mother shaman. However, when the battles stop and the riders finally stop. Her eyes finally reveal to her their true form. It was not a rider and his horse that she was seeing but half-men and half-horse beasts. Their faces elongated and their features alien to her. The group of centaurs could not be larger than twelve, and when the Giant falls they are quick to take pace to go back.
The centaurs and the men of the tribe Parat make eye contact no longer after...A tense moment later, the centaurs withdraw from the grasslands. Clearly not interested in seeking out a fight with the humans.
The news of this sighting spread across the human tribes like wildfire. The Chosen of Suhurta conducts rituals in preparation for war, while Flame Bearer Anrus takes advantage of this to hold meetings with members of both the Yoshuanites and the Chosen of Suhurta. This brief period of unity allowing him influence to reduce the influence of certain members of both factions unwilling to make talk or deals with him.
However, no further sightings of the centaurs are made for the time being. Whatever they came to do, it seemed as if they had finished it and left back to where they came from. However, the knowledge that the Centaurs now know about them does bring some worry to the K'tali.
[The Northern Parat Tribe sights the Centaurs hunting a giant. They appear to come from farther east.]
The years pass and Sun Fen slowly begins to come to terms with her station, her philosophy also identifying several of the points that Confucius had made about societal harmony. She comes to the conclusion that the people here may be a little rough, but they are honest, united, and willing to ensure social harmony at least within tribes. The only problem that she comes to measure is the fanaticism of the Sons of Suhurta and the Yoshuanites, always pushing for the teachings of their God and the need to make sacrifices for them. However, with time passing and the tight leash that Flame Bearer Anrus holds over them, it seems that they are more and more willing to tolerate each other.
Sun Fen's last conclusion is that if she is to be of any help to the people of this land and to ensure her own station, where she may actually guide and advise these people then she needs a way to gain political power. She hears from Izzi and knows that a woman may raise to quite a high position in this society, but she believes in the old traditional way of marriage. It isn't easy for her to start anew with a new family, a new husband, and perhaps a new family...But she sees no other option, especially with the kind of beasts that she had seen previously roaming these lands.
The sight of the Giant being felled with dozens of arrows on his body does remind her of her past death...and she doesn't wish to commit the same mistake twice.
Sun Fen does arrive at the right moment and the right time. The chief of the tribe that she had met was an old man and it seemed that the Chief's son had taken an interest in her, mostly attracted to her firm personality and ways of handling conflict not with confrontation but with sheer will of mind to put them to shame through silence or indifference. Sun Fen had long noticed this interest and made use of it to marry him. She wore her silk dress, though, she attempted to dye it as red as she could for the wedding, and conducted a marriage ceremony similar to that of her people as best she could. The festivities of the Chief's son were certainly grand with plenty of celebration, romance, and a warm restful night.
The man she had married was Ikos, a man who had his own ideas for the tribe and who placed the same worry about the sighting of the Centaurs as Sun Fen. They both would soon tackle that problem and with good reason.
[Sun Fen marries into the Parut Chief's family. Her husband's name is Ikos]
A New Neighbour
The Parut were warned about the humanoids with strange eyes that were in the desert. Though, they weren't sighted that many times afterward, many believed them to be perhaps other groups of humans who preferred living in the desert rather than risk the fauna of the grasslands and forests. However, they couldn't be more wrong.
One day, when a Parut hunting party went north, they indeed found said humanoids. A town of them in fact had settled between the deserts in the north of the Yban river. Probably thousands of them had built a mud brick wall around their town and begun to farm their territory. When sighted, the Parut with their spears, bows, and slings, were met by a small party of disciplined soldiers wearing armor made out of fabrics. Their faces were certainly close to human. However, their skin was in the tones of grey and silver, with their arms and legs seemingly covered in tattoos of black dye. Their eyes were also bright gold, their frames slightly thinner than counterparts of the Parut tribesmen. However, beyond that, their structure was human and so were their voices.
The meeting between the two wasn't as tense as with that of the Centaurs but it was certainly something. Communication could not be made with no shared language, however, the word Xinra is spoken to the tribesmen. Not much else is known about them other than they appear to have settled further north. Their technological level appears to be similar to that of the K'tali albeit with slightly more refined workings to their society and the quality of their crafts.
Trade soon begins between the Parut and the Xinra, first foodstuffs, seeds, and then small animals that the Xinra have domesticated. Soon, other tribes will also want to get into this trade but for now, many questions are left for the K'tali about their new northern neighbors.
[The K'tali meet with the Xinra, seemingly humans but with grey skin and strange tattoos, they speak in a foreign tongue not familiar to any of the tribes. The town of Yamet is discovered.]
Sun Fen's first objective was to prepare proper warriors who could fight off any threat to her clan and her family. She needed a military, an army something that wasn't a completely foreign concept to the people of K'tal but it would be hard to implement in the still-growing small rural society of humanity. She envisioned something akin to the Confucian ideal for a soldier, loyal, disciplined, and separated from other tasks that may hamper their trade.
She got the approval of Ikos as their town of Batar would clearly need defenses in case of a Centaur attack or in case the Xinra of Yamet would prove to be enemies in the future. Besides, a few river raptors had stayed around as castaways and needed extermination. So Sun Fen got to work and she did.
She sought to pick families amongst those that had displayed prowess in martial combat. Then, she began to instruct the males from those families and even some women who wished to partake in training in the ways of fighting. She did not have the swords, armor, or spears of her homeland, but she managed to achieve similar equipment by trade with K'tal and its few artisan blacksmiths. She also instructed the families to stop field work and made sure that they would attend training.
It took several years and lots of effort, alongside some resistance from other families that saw the warrior families not working but finally. Sun Fen was successful. She armed a fifty-strong disciplined core of clan guards, she even taught them a formation or two for combat with other such armies. They were proper warriors, though, she knew that warrior families would take a while for them to gain the traditions and experience of those of her homeland. They are better equipped than the men from other tribes through investment and discipline. They are soon tested though not fully against another clan that was settling near the lands of the Parat, the sheer formation under the guidance of Sun Fen was enough to deter the other tribe from attacking and leaving their stake on the land for the Parat. This increased the influence of Parat with its fellow tribes in the northern grasslands, helping it consolidate power.
In particular, one aspect that Sun Fen emphasized was the need for a combination of both the martial knowledge and the supernatural power of the flames, they could carry. Knowing that using both in formation could be effective against enemies.
[K'tal gains "Warrior Families" which grant a semi-professional standing forces, this will spread fully in 50 years. Parat gains 50 Warriors. The knowledge of the warrior family system devised by Sun Fen will spread to other tribes and K'tal proper.]
Her second attempt to establish an oral curriculum to teach new officers would be much harder to achieve. In particular, because there were few if any educated people in K'tal and her tribe, and the number of soldiers wasn't great enough to warrant anyone learning such a curriculum. Instead, she manages to create a small oral poem that she puts to leather records similar to those used by the Yoshuanites. In there, she explains a few basic aspects of warfare and leading men, though, not all-encompassing it is a good start for officers in the future.
[Basic Military Knowledge gained as part of technological archive though not active until larger semi-standing armies are organized.]
Sun Fen prepared a family shrine for her new family, one that was rudimentary but that had enough to honor her new shared ancestors and those of her previous life. She conducted complex rituals for honoring them that were certainly more extensive than those of the burials or cremations that the Parat practiced. Ikos soon accompanies Sun Fen in honoring his father and ancestors, and by leading by example the rest of the tribe follow suit. Soon, small shrines were built with praying of warding off spirits and wishing for boons with their gods.
[Gain progress into "Enshrined Ancestors" ethos which will provide a stability bonus]
Perhaps, a more difficult task than all before was about teaching her new offspring about Confucius. Here Sun Fen didn't have any teachers, tutors, or scriptures to go off, instead, all she had were her manners, her memories, and her wish to see her new family act in a proper way to ensure the social harmony of the tribe. One way or another, she instilled into her children the principles of social harmony, in particular, loyalty, righteousness, and propriety. While she wouldn't live long enough to see her new offspring grow into proper men and women, she knew that they would be prepared to show the other tribesmen the right way in which to act as leaders and deal with talks.
[Gain progress into "Confucian Etiquette" ethos which will grant a stability bonus and also influence the Parat Clan ]
Sun Fen's new life in this world would not last very long, she would die at a mere eighteen years after arrival. What would take her was an illness and she would die in relative peace, something that she didn't have a previous privilege. She had achieved much for tribe Parat, in particular, preparing them for a future of conflict and hopefully for them to have a greater role amongst the wanderers of K'tal.
The Wanderers of K'etal
120 I.T
Initial Stats of Humanity
Centralization: Tribal. Your piece of humanity is far too small to be splintered just yet, it works along tribal and familial connections made up of the different humans that wandered and joined the group.
Stability: Stable. The religious differences remain but have stabilized after the victory against the Giants.
Population: 50,286
Food Availability: Surplus. The agricultural techniques of K'etal improve but the initial population boom begins to slow down.
Threat Level: Medium. In this world, wild animals and flora can cause significant damage to human populations often requiring sacrifices to ensure the survival of the majority.
Technological Level: Limited Bronze Age. Humans have knowledge of metalworking, astrology, and mathematics however there aren't the necessary complex networks of trade and specialization to allow them to reach greater levels of complexity.
Geography and Weather:
The land settled by the wanderers of K'etal is a temperate territory with some amount of rainfall falling constantly throughout the year, the land to the south and west tends to be higher in altitude than that to the north. A single small river with not much water passes through the territory, it is navigable by canoes and other vessels of similar size. The land is relatively fertile enough with forests covering much of the non-arid land surrounding the territory.
Temperatures vary from a comfortable 22° C in summer to -1° in Winter, as such, cultivation is seasonal and relies on rainwater, aquifers, and also enough temperature to keep working. The lower lands are mostly grasslands of the temperate variety, with the higher territories having plenty of forests around.
Traits:
The situational and cultural aspects of this society are defined by Ethos which can change and confer bonuses and also maluses to certain actions taken as a whole by this society. All of these apply to the DC.
Tribal: The societal structure of this society revolves around extended family identities and common features like language and kinship, the different groups that have joined the original wanderers also hold their own clans and tribes as separate with their own cultural traditions, though, how united remains to be seen. [-10 to Centralization-related, +10 towards Stability]
Nomads: The mythos of these people tell of endless danger outside of the Rift Valley and that one day they will return. Everyone must be ready to leave at a heartbeat's notice as the elders wander of complacency and staying in this land for too long. [+10 to Settlement and Urbanization Type ][-15 to Exploration and Resettling]
Survivalists: The people are ready to sweat and bleed so that they can survive, they are used to hardships and nature's trials. One will find amongst them many willing to do anything to protect their family and loved ones even if it must come to the worst. [-10 to Defensive Goals]
Compassion: Yoshua's teachings focused on compassion among the sons of God. This compassion extends to selflessness, virtue, and worship of god. Their beliefs instill a communal sense of belonging and of hope for the future. [-5 Towards Stability [Bonus or Malus may increase as time goes on]]
Supremacy: Humanity may be weak, but even in weakness it finds strength. Anyone stronger than them must be put to the sword and burn in the flames. [-5 to Conflict]
Non-Active:
- Enshrined Ancestors: Constructing shrines for ancestor and spirit worship has become something of a small tradition for the people of Clan Parat and it may spread into other tribes. This dedication to the past will grant greater social cohesion for family units and a source of pride for noble families. [Grants a small bonus to stability rolls]
- Confucian Etiquette: The ways to follow social harmony and behave have been taught by Sun Fen to the people of Clan Parat, they will certainly gain their usefulness for diplomacy and stability. [Grants a small bonus to diplomacy and stability rolls]
Diplomacy:
The Giants of the Forest:
Description: Bipedal beings that sort of reassemble humans that stand from 4 to 6 meters in height. Dangerous in combat and territorial.
Population: 0 (1?)
Status: Defeated
The Xinra:
Description: Humanoids with grey skin, tattoed skin and a strange language. They reassemble humans in all but those aspects. They
Locations: Yamet [Low Brick Walls]
Trade Goods: Small Domesticated Animals, Textiles
Population: 10k
Status: Neutral
The Centaurs:
Description: Half-humanoid and half-horse, these beings are fast and seem to thrive around the plains and grasslands. They were last seen in the north east successfully pursuing and killing a Giant that was fleeing from them.
Locations: Unknown
Population: Unknkown
Status: Neutral
Characters of Interest:
Anrus: The next flame bearer after Izzi, he is tired of the incessant squabbles between Yoshuanites and the Sons of Suhurta, he will attempt to centralize power and bring forth a unification of doctrine where Izzi had previous failed even if it means conflict for the wanderers of K'tal.
Factions of Interest:
Lieto Clan:
Locations: Neutheol [5.4k]
History: Wanderers from the southern lands, they took a stranger by the name of Niel Strähl and gain increased relevance amongst the clans. The son of Niel, Thriel remains as chieftain of this clan.
Clan Urua:
Locations: K'etal [5.2k]
History: Clan Urua was the one to lead the efforts to drive off the river raptors from this valley and land. While successful they incurred several casualties. During the life of Yoshua, some converted to the monotheistic religion due to the healing done by the "Son of God".
AyabaniClan:
Locations: Mycoltha [3.2k]
History: Wanderers from the northern lands, took a stranger by the name of Mario, they gained knowledge of wells and irrigation, with a little specialization on mushroom brew that make them feel energized.
Parat Clan:
Locations: Batar [6k]
History: The Parat are an influential clan from the northern grasslands, they accepted a woman by the name of Sun Fen, who attempted to ingrain with etiquette and ways to organize their defense. They currently have a warhost of 50 warrior that are well trained and disciplined, something that they have begun to use to leverage their power over other smaller tribes in the area. [50 Warriors]
Followers of Yoshua:
Members: 10k
History: Those who followed the preacher of Yoshua during his lifetime, while a minority amongst the K'tali, have been known to praise the miracles of Yoshua's healing. It is said that some of them are able to continue healing just as Yoshua did, though their healing is minor at best.
Chosen of Suhurta:
Members: 10k
History: Brought upon by the destruction of Viru at the hands of Ryumen and the burning of the forests with endless clouds of ash, they believe in the amalgamation of a god of destruction, fury, and fire. His name is Suhurta and his champion is tasked with the defense of K'tal and the Cauldron of Flames.
Mythos:
Legends of Fear: Humanity fears and it has managed to escape its greatest fears for the time being. [The Victory against the giants begins to fade the Legends of Fear][Inactive]
Shelt, Minor God of Agriculture and Shelter: A relatively new god that had appeared within the mythos not long before the settlement of K'etal. He protects and provides for the farmer, shepherd, and herder. Influenced by Niel Strähl towards enhanced organization and more pragmatic management of foodstuffs.
The One God: Yahweh, one true god of humanity, a god that guarantees bodily resurrection, peace, and love at the end of times. A comforting religion for people who are on the edge of death.
Suhurta: God of Fire, Destruction, and Fury. Tied to vengeance and the defense of family, he is very different to the Yahweh of Yoshua and provides a world in which the strength to destroy your enemies is paramount.
Technological Archives:
Agricultural:
-Crop Rotation
-Crop Selection
-Improved Early Crop Irrigation
Livestock: -Domestication of Magnificient Hoof [124/ 450]
Military:
-Warrior Families [0/50][will lead into Warrior Caste]
-Basic Military Knowledge [Non-active useful when there are larger armies and commanders]
Knowledge:
-Rudimentary Records
Urban:
-Urban Planning Added [Not very relevant but will help later on]
-Improved Early Shelters and Huts. [Enhanced protection against the elements]
-Wells [Better water sanitation and siege duration]
Magic:
-Healing Insights
-Elemental Fire Insights
-Basic Mana Infused Potions
The Situation:
Fifteen more years pass for the wanderers of K'tal, and the death of Izzi marks a new era one where Flame Bearer Anrus will attempt to centralize power around K'tal and to unify both the Yoshuanites and Chosen of Suhurta through force if needed. The arrival of Sun Fen to the north in the tribe of Parat coincides with the sighting of Centaurs and the Xinra. Humanity is much less alone than it was before and it seems that Anrus will indeed be required to unite the tribes further in preparation for future times. Now it remains to be seen if he will have as much support as needed to achieve that goal...
[X] Centralize: The new flame bearer will attempt to impose harsh measures to ensure the unity of K'tal and begin to gather influence around him.
[X] Confederate: The tribes won't support Anrus but they will attempt to organize around a more cohesive confederation of tribes to better deal with external threats.
Meanwhile, the expansion of humanity continues and it is expected to continue even further. The tribesmen of K'tal will pick a particular direction to expand into.
[X] East: The vast forests must be burned so that humanity may continue to expand in the valleys. [Faster Growth]
[X] North: Following the Yban River and expanding our settlements across the northern grasslands is the next forwards for the tribesmen. [Standard Growth, More contact with Xinras, Greater Focus on Domestication and Herding]
[X] West: The efforts of the tribesmen are to the west where they may find copper, tin, and arid highlands where they may settle in relative safety. [Smaller Growth, Mining Development]
[X] South: To the south, there are some arid lands but with valleys that may just be protected by mountains and hills, that land will surely be a boon and safer for any settlers. [Standard Growth, Long-Term Safer Growth]
The traditions and knowledge of the supernatural amongst the K'tali grows with time. They have had access to magic for less than a century, but its usage has shown its clear benefits. The K'tali focus on expanding their knowledge in one particular path...
[X] Healing
[X] Flames
[X] Potions
Contact with the Xinra brings the humans closer to forming a diplomatic relationship with someone similar to them. The Parat tribe is particularly well positioned to take advantage of any trade or actions with the Xinra.
[X] Raids: Raiding the Xinra and testing their meddle may be best for the tribes, its better to teach them that we are not to be messed with.
[X] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
[X] Alliance: Enlist the Xinra to become our future allies through efforts to gain their trust.
Finally, with a hundred years of relative peace and constant growth. Humanity has begun to set root on this land. This brings with it the question of whether the tribes will decide to band closer together in cities or if on the contrary, it is better for them to remain separate in their own fortified holdings. Pick 1 to replace "Nomads" traits.
[X] Urbanites: The K'tali will begin to disband their smaller settlements and concentrate around larger towns and cities.
[X] Fort Dwellers: The smaller settlements will continue and they will gain further defenses, though, centralization efforts will be harder as a result.
God of the Land
The being who awoke with the arrival of the humans into the valley gained further strength with their numbers and victories. Though, it must slumber once more. The more it slumbers, the more its powers grow, however, the more alone it leaves the humans who arrived at the valley. The being slumbers for...
(Pick 1. This will be the length of the interlude between this character and the next arriving into K'tal.)
[X] 100 Years [1 Pick]
[X] 300 Years [2 Picks]
However, with its slumber come boons for the next travelers who find themselves within these lands. However, the boon will remain an unknown.
(Pick 1 if you picked 100 Years or 2 Picks if you picked 300 Years. These will confer unlocks for future isekai characters related to the particular wording. )
[X] Arcane
[X] Growth
[X] Mind
[X] Body
[X] Material
OOC: Planning phase, this will last for 48 hours. Then I will open plan voting, feel free to ask any questions. Post your plans.
I must inquire what "Potions" entail? Is it just healing and buffs? Or can greater alchemical creations be achieved? Permanent alterations/augmentations of the human form, explosives, powerful acids and devastating poisons are also things that might fall under the category of Potion in some ways. So I thought I'd ask.
I must inquire what "Potions" entail? Is it just healing and buffs? Or can greater alchemical creations be achieved? Permanent alterations/augmentations of the human form, explosives, powerful acids, and devastating poisons are also things that might fall under the category of Potion in some ways. So I thought I'd ask.
Initially, it is just power-ups and healing. The rest you described would require higher levels of complexities and materials that are not yet in the realm of the possible for the local humans. But Potions will entail more mana-infused healing, perhaps flames in a bottler kind of stuff, and regular poisons for sure. Acids, explosives, and alternations/augmentations not yet though someone could bring a guy that tries to experiment towards that direction.
[]HELL YEAH! NAP TIME!
-[] Confederate : The tribes won't support Anrus but they will attempt to organize around a more cohesive confederation of tribes to better deal with external threats.
-[] North: Following the Yban River and expanding our settlements across the northern grasslands is the next forwards for the tribesmen. [Standard Growth, More contact with Xinras, Greater Focus on Domestication and Herding]
-[] Potions
-[] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
-[] Urbanites: The K'tali will begin to disband their smaller settlements and concentrate around larger towns and cities.
-[] 300 Years [2 Picks]
-[] Arcane.
-[] Growth
[X] Confederate : The tribes won't support Anrus but they will attempt to organize around a more cohesive confederation of tribes to better deal with external threats.
[X] North: Following the Yban River and expanding our settlements across the northern grasslands is the next forwards for the tribesmen. [Standard Growth, More contact with Xinras, Greater Focus on Domestication and Herding]
[X] Potions
[X] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
[X] Urbanites: The K'tali will begin to disband their smaller settlements and concentrate around larger towns and cities.
[X] Confederate : The tribes won't support Anrus but they will attempt to organize around a more cohesive confederation of tribes to better deal with external threats.
[X] North: Following the Yban River and expanding our settlements across the northern grasslands is the next forwards for the tribesmen. [Standard Growth, More contact with Xinras, Greater Focus on Domestication and Herding]
[X] Potions
[X] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
[X] Urbanites: The K'tali will begin to disband their smaller settlements and concentrate around larger towns and cities.
[] Plan Centralized Mining
-[] Centralize: The new flame bearer will attempt to impose harsh measures to ensure the unity of K'tal and begin to gather influence around him.
-[] West: The efforts of the tribesmen are to the west where they may find copper, tin, and arid highlands where they may settle in relative safety. [Smaller Growth, Mining Development]
-[] Potions
-[] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
-[] Urbanites: The K'tali will begin to disband their smaller settlements and concentrate around larger towns and cities.
-[] 300 Years [2 Picks]
-[] Arcane
-[] Material
Material probably provides Isekaied individuals with some items, either from their own world or from this new one, or maybe it adds some magical materials to the region?
I do like that idea. I kind of almost want to transfer either a European Alchemist or a Shinto priest who knows about talismans and stuff in order to get some stuff in that direction. Magical Talismans would be a nice addition to Potions.
I do like that idea. I kind of almost want to transfer either a European Alchemist or a Shinto priest who knows about talismans and stuff in order to get some stuff in that direction. Magical Talismans would be a nice addition to Potions.
Could also be helpful for pushing forwards some sort of Education if we go that way, or maybe Writing. I think an Alchemist founding the first Magical Academies to be really fitting.
Could also be helpful for pushing forwards some sort of Education if we go that way, or maybe Writing. I think an Alchemist founding the first Magical Academies to be really fitting.
I will say though that I want to complete Magnificent Hoof Domestication before we start going heavier into Metallurgy. Because those things sound big, mean, and VERY USEFUL as draft animals.
PlanLong term planning
[X] Confederate : The tribes won't support Anrus but they will attempt to organize around a more cohesive confederation of tribes to better deal with external threats.
[X] West: The efforts of the tribesmen are to the west where they may find copper, tin, and arid highlands where they may settle in relative safety. [Smaller Growth, Mining Development]
[X] Potions
[X] Trade: Continue trading with the Xinra, we both to stand to benefit from such trade.
[X] Fort Dwellers: The smaller settlements will continue and they will gain further defenses, though, centralization efforts will be harder as a result.
[X] 100 Years [1 Pick]
[X] Material