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Robo-Bird
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Yeah, that is a big downside, as I don't think a lot of the fusion drives can even manage double digit miligee period. The engine weight alone means they can't get to 10 miligees with any sort of combat load.You are doing wonderful work with your documentation. As some stuff maybe is bugged expect them to change. But once tables are available it's much less work to update them.
Single milligee cruise imho is very bad as it doesn't allow you to utilize your big delta vee on shorter transits.
With new mechanic to also demand thrust to intercept it will really change how stuff works.
There are some options that do, but they are the advanced ones and that would mean you have to basically skip most fusion drives.
Acceleration caps at 2g for cruise and 4g for combat, for the fairly simple reason that it is hard to keep humans alive in space if you go over that for the duration of those kind of burns. No magic inertial dampeners here.I missed the second update where you got the corrected numbers, yeah. That makes sense.
I would absolutely consider buying more turn speed if the game had a useful way to do so. Unfortunately the only way to be faster on the pivot is to pick a smaller hull or (rather substantially) reduce mass, neither of which tends to be a practical solution for major warships.
I just started producing a new model of corvette that uses 3x Zeta Boron/Flow Stabilized to hit something like 70 miligee cruise, 4 g (there's a hard-cap there it seems) combat acceleration, and also has over 1000 kps delta-V. That should be able to run down anything in the solar system with ease. I'm not sure whether it'll actually be useful, but at worst it should get me an achievement.