Probably the back of the arm, to prevent smacking yourself in the side when the arm is in a neutral position. Unless the bioguns are smartlinked, it's also a more natural aiming position, given the articulation of the arm and shoulder joints.

Edit: lizarded.

Also, perhaps the underside of the arm, the way some miniguns are held.
 
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I have never tried to use equipment strapped along my forearm, but given that it shoots bullet-speed envenomed darts, I suspect that its default position should be neither under (in line with the palm) nor over (in line with the back of the hand). We move our hands around too much for those to make much sense.

I think the critter would find it easiest to avoid accidentally'ing the operator's hand (without having to rear 6" or more away from said operator's arm) if its muzzle was located on the "outer side" - i.e., along the specific forearm bone opposite the thumb's resting position. (I have never been able to remember whether that's the radius or the ulna.)

However lightweight and intuitively operable the wee beastie might be, I think that keeping it as close to the axis of the wearer's forearm as is practical would be pretty important from a usability perspective, as well as a "OUCH! I'm right next to you, watch where you're bumping that thing!" perspective. (That's a far bigger deal than most people expect; just try strapping something to your arm for a day when you're physically active and see for yourself. It's genuinely shocking how many things most people will bump, scrape, or narrowly miss hitting during such an exercise.)
 
I have never tried to use equipment strapped along my forearm, but given that it shoots bullet-speed envenomed darts, I suspect that its default position should be neither under (in line with the palm) nor over (in line with the back of the hand). We move our hands around too much for those to make much sense.

I think the critter would find it easiest to avoid accidentally'ing the operator's hand (without having to rear 6" or more away from said operator's arm) if its muzzle was located on the "outer side" - i.e., along the specific forearm bone opposite the thumb's resting position. (I have never been able to remember whether that's the radius or the ulna.)

However lightweight and intuitively operable the wee beastie might be, I think that keeping it as close to the axis of the wearer's forearm as is practical would be pretty important from a usability perspective, as well as a "OUCH! I'm right next to you, watch where you're bumping that thing!" perspective. (That's a far bigger deal than most people expect; just try strapping something to your arm for a day when you're physically active and see for yourself. It's genuinely shocking how many things most people will bump, scrape, or narrowly miss hitting during such an exercise.)
With The Amy on the job, I wouldn't be surprised if the little buggers are hijacking their wielder's proprioception sense (the innate sense that most people have of where their whole body is, down to fingers and toes) and adding themselves into it, so that instead of being a hunk of dead matter hanging off their body and extending their hitbox like your example, they are in at least that sense 'part of' the wielder's body, and instinctually have most collisions avoided, like how you're much less likely to slam your arm into a wall than you are something strapped to said arm.
 
I've been trying to envision the bioguns ever since they were first mentioned. Are they supposed to be on top of the arm, with the barrel shooting over the back of your hand, or on the bottom of the arm, with the barrel shooting over your palm?
I just can't get a metroid/Scorn gun fusion image out of my mind
 
I have never tried to use equipment strapped along my forearm, but given that it shoots bullet-speed envenomed darts, I suspect that its default position should be neither under (in line with the palm) nor over (in line with the back of the hand). We move our hands around too much for those to make much sense.

Quite easy to have a design that fires over the back of the hand while having a guard sticking far enough forward to prevent bending the hand back to interpose into the line of fire. I suspect such a guard would be needed in any case to prevent burns or shock damage, depending how energetic the propellants are. (Muzzle flash is no joke)
 
Quite easy to have a design that fires over the back of the hand while having a guard sticking far enough forward to prevent bending the hand back to interpose into the line of fire. I suspect such a guard would be needed in any case to prevent burns or shock damage, depending how energetic the propellants are. (Muzzle flash is no joke)
Or, for Ianthe, even easier to program the biogun not to fire if the line of fire is obstructed. The Bioshapers' Guild knows their shit.
 
So, do you get a target reticle overlay, or just a "I'm pointing _this_ direction" feel?
Sorry if I'm being too literal.

At the moment it basically links into the user's nervous system and you just know where it's going to hit. It takes some practice, but after that it's pretty much point and shoot. The neural system of the biogun handles all the mechanics of the actual shot and tracking, you give it a target and tell it how hard to hit and with what. It's a two-way linkage at a very deep level, so pretty much instinctive.

As was seen in the chapter it was originally introduced in, the thing will actively drive your own muscles to keep it on target, although you can override that at will.

For all intents and purposes it's an attachable Blaster power :) And something that may upset some aspects of the PRT just a touch... ;)

Or, for Ianthe, even easier to program the biogun not to fire if the line of fire is obstructed. The Bioshapers' Guild knows their shit.

Exactly.

Trust the Bioshapers. They're professionals.
 
Bullshit 8, Family Yes.
Honestly, probably around Blaster 4: One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other.
probably, considering most of it's wielders are ex vets, I bet they would make that blaster rating bloody ridiculous.
 
probably, considering most of it's wielders are ex vets, I bet they would make that blaster rating bloody ridiculous.
Remember that ratings aren't power level, they're threat level. One person with a biogun could probably be taken down by a PRT squad that's on their game. A dozen would of course be a tougher nut to crack. Fortunately for the PRT, that nut will be aimed at Skidmark, and not them.
 
Blaster Ouch! :D

It's good enough that Kaiser would have trouble facing down a couple of people with them who knew how to use the things. A 2500 fps round, even a light one like the dart, will cause some decent damage at close range to thin armor, and they're extremely sharp and hard so the penetration would be quite good. They'd probably go right through a standard kevlar vest although trauma plates would stop them.

The ammo types range from fairly innocuous to quite dangerous, the explosive ones being capable of blowing a small hole in perhaps half an inch of steel. With a firing rate upwards of forty shots or so per second you could actually make a lot of trouble for an opponent. Especially as your ammo supply is in the tens of thousands of rounds.

Amy can make them a lot more dangerous, but she's designed them more as a self defence and riot suppression weapon rather than something you'd fight a war with. If she wanted that she'd implement the nerve gas and superacid rounds :D

Of course the ones Ianthe and Metis have are considerably more powerful, and the ones in the dragons are insane...
 
Blaster 3-8...depending on the user skill and number of users probably...with the caveat of 'why are you messing wiht people that are cavorting with the Family?!?!?!?"
 
I would not be surprised one bit if the biogun can be 'improved' to fire Purity-tier explosive darts. At full auto. And auto-aim. At hypersonic speeds. For hours at a time.

Good luck, Skidmark. You'll need it.

Well, more than you already did, y'know...
 
I would not be surprised one bit if the biogun can be 'improved' to fire Purity-tier explosive darts. At full auto. And auto-aim. At hypersonic speeds. For hours at a time.

Good luck, Skidmark. You'll need it.

Well, more than you already did, y'know...

No one has seen the mobile self propelled crew served multibarrel 20mm biogun yet...

They will call it Sir.
 
It's good enough that Kaiser would have trouble facing down a couple of people with them who knew how to use the things.
Especially if he doesn't have armored goggles on under that armor of his. With high accuracy, high rate of fire and small projectiles someone who wanted to could most likely shoot though the eye openings in his armor with little problem even without considering the explosive rounds.
 
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