Taylor Hebert and Her Rather Sad Life [Worm/The Gamer/D&D3.5]

[X] Yes Wards

Because being the very best means your own political power becomes enormous. And I want to play in the big leagues.
 
[x] No Wards

Most quests either avoid new wave or turn Vicky/Amy into lesbian cardboard cutout characters.

I want a quest involving them as real people.
 
[x] No Wards

Because I want Piggot to be chewed out by her boss, Director Rebecca Costa-Brown, on why Emily was just incompetent in "negotiating" :turian:to make Adrestia want to join the Wards.
 
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[X] Yes Wards

Because being the very best means your own political power becomes enormous. And I want to play in the big leagues.
what, no being a ward wouldn't give us political power(and would in fact have us surrendering power in the short to medium term), and the only way to the big leagues is to level up(and there's no difference between Wards and non-wards for Exp streams so we'd level up regardless of which is chosen).
 
[x] Yes Wards

I think the arguments about money, action availability, ect are, while important, missing the point. Taylor wants to be a Heroine and while the reason isn't given in quest, as far as I can find, I think it's reasonable to assume it's because she wants to help people.

So we really should be discussing which option helps the most in helping Taylor help the helpless.

To my mind that option is joining the Wards. They have the resources, manpower, heroes, and bureaucratic frameworks to influence the world, for the better, on a scale a lone heroine, even with her own team, can't.

Tekomander even, indirectly, says so in her latest post:
No:

Best buds with Glory Girl, getting closer to New Wave and such. Stays a street/city level quest for longer.

Yes:

Highway to the big leagues. A more ensemble cast, rather than the buddy cop dynamic of Taylor and Victoria.
While operating at the street level feels better since you have a more intimate and direct connection to the people you are saving that's the problem. It feels better not is better. After all when your stuck down at the street level you can, by definition, only save those on your street.

The big leagues is where Taylor can do the most good. Instead of saving one or two people at once she can save thousands at once. That's not even considering how many lives will be saved by the distribution, made infinitely easier by PRT support, of her various magical items.
 
[x] Yes Wards

I think the arguments about money, action availability, ect are, while important, missing the point. Taylor wants to be a Heroine and while the reason isn't given in quest, as far as I can find, I think it's reasonable to assume it's because she wants to help people.

So we really should be discussing which option helps the most in helping Taylor help the helpless.

To my mind that option is joining the Wards. They have the resources, manpower, heroes, and bureaucratic frameworks to influence the world, for the better, on a scale a lone heroine, even with her own team, can't.

Tekomander even, indirectly, says so in her latest post:

While operating at the street level feels better since you have a more intimate and direct connection to the people you are saving that's the problem. It feels better not is better. After all when your stuck down at the street level you can, by definition, only save those on your street.

The big leagues is where Taylor can do the most good. Instead of saving one or two people at once she can save thousands at once. That's not even considering how many lives will be saved by the distribution, made infinitely easier by PRT support, of her various magical items.

Ask yourself what is more important from a story-telling perspective: saving proportionally more nameless, faceless extras (which is what doing the most good is) or having more time for character development and narrative build-up.

Also this Pigot would be a irritating thorn in our side IC and OOC.
 
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Unfortunately it is not a significant departure from the vast majority of Worm quests.
1. I disagree, while there are many quests where taylor joins the wards, there are many more where she doesn't
2. Most quests last less than 10 updates before dying so they don't really matter anyways
3. You are assuming everyone here read every worm quest out there. Many quests are not good and as such not worth reading (beyond the first few posts to determine if they are or aren't good). Also many readers don't go picking through old dead quests. So even if most quests were like that, that only matters to a wormophile who has been reading every single one of them religiously.
 
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what, no being a ward wouldn't give us political power(and would in fact have us surrendering power in the short to medium term), and the only way to the big leagues is to level up(and there's no difference between Wards and non-wards for Exp streams so we'd level up regardless of which is chosen).

Don't look at the title, look at the person. Taylor is set up to be Triumvirate-level in terms of sheer flexibility and power, especially with the right parahuman powers, and given enough time to outfit herself with magical items will power up even more. Having the ability to create Tinkertech equivalents that don't require maintenance, the ability to copy other powers and make them SLAs, and her own broken spellcasting makes her a goddess upon the Earth. It doesn't matter if she's a Ward; those powers (the Tinkertech with no maintenance required alone) are enough to give her significant clout and respect. The Protectorate needs her a lot more than the reverse.

I'm curious how to you imagine the wards giving us political power considering all the restrictions the Wards program comes with?

Because Taylor is Triumvirate level once she hits the teen levels, with the right power access (which she will have once she reveals her ability to copy powers) and right magical items (which she will have a massive budget for once she reveals they don't require maintenance). She can easily say "I don't need you, you need me" and it's the truth.

Also, the DM himself stated this is the pathway to the big leagues. *shrug*
 
Because Taylor is Triumvirate level once she hits the teen levels, with the right power access (which she will have once she reveals her ability to copy powers) and right magical items (which she will have a massive budget for once she reveals they don't require maintenance). She can easily say "I don't need you, you need me" and it's the truth.

Also, the DM himself stated this is the pathway to the big leagues. *shrug*

So why not levelup to those teen levels outside the wards, and THEN join? All the benefits and much better negotiating position.
 
Because Taylor is Triumvirate level once she hits the teen levels, with the right power access (which she will have once she reveals her ability to copy powers) and right magical items (which she will have a massive budget for once she reveals they don't require maintenance). She can easily say "I don't need you, you need me" and it's the truth.

It is also irrelevant because Taylor does not have the mentality to engage in that sort of blackmail. Once we sign that contract the PRT will own us on ifs and buts especially since Taylor would need Dany;s agreement to leave the Wards.
 
Unfortunately it is not a significant departure from the vast majority of Worm quests.
1. I disagree, while there are many quests where taylor joins the wards, there are many more where she doesn't
I can think of one long-running non-ward quest.
Good for you that you are able to think of one quest. Now how about you say something actually relevant to the discussion we were having about "vast majority", "many", and "more".
1. This is vastly impractical thing to cite. One would have to literally count up all the taylor quests, then manually note whether she joins the wards or not in each quest. Then give a percentage. Citing this is a project will take many hours of work and thus impractical for the type of argument we are having.
2. How about YOU provide a citation? As you can see from the quote chain above, you were the first to make an unsubstantiated claim about the exact ratio of wards taylor to non wards taylor quest quantity. If you can't be arsed to bother using citations to prove it, why shouldn't I do the same when disagreeing with you?
 
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Good for you that you are able to think of one quest. Now how about you say something actually relevant to the discussion we were having about "vast majority", "many", and "more".

Oh look the regular fail of the blunt hammer of "citation needed". for extra "cute" you use a picture too.
1. This is vastly impractical thing to cite. One would have to literally count up all the taylor quests, then manually note whether she joins the wards or not in each quest. Then give a percentage. This project will take many hours of work.
2. How about YOU provide a citation? As you can see from the quote chain above, you were the first to make an unsubstantiated claim about the exact ratio of wards taylor to non wards taylor quest quantity. If you can't be arsed to bother using citations to prove it, why shouldn't I do the same when disagreeing with you?

Taylor goes villain:

Conquest quest on SV

Independent Taylor:

Nexus quest

Quests where she joins the Wards:

  1. Alchemical Solutions (Exalted crossover)
  2. Taylor Hebert adventurer (D&D crossover)
  3. A different sort of Hero (Dungeon the Dragoning crossover)

These are all long-running quests. If I were to pick out the ones that died after a few posts it would be far far more skewered

This is actually a trend in Worm fanfiction as a whole because putting Taylor in the wards is the simplest change you can make to derail canon.
 
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