The council will not be overtly fuelled by factions, unlike the democracy. It would stay at the same three seats, with the same backgrounds, unless later changed explicitly. So you could choose to not create a new seat for emerging factions like farmers or later drop a seat like the hunters if it gets marginalised by civ developments.
That being said, you will never get thd factions entirely out of your hair, but the government tgat enables them the most is full democracy.
The Triarchy has the same problem as modern two party systems, two major powers with incentive to hold the line on their agenda because there's a winner takes all mechanic (convincing the third advisor). We'll get away with it for now but that system will invent obstructionism.
I really don't believe leadership was the problem, we had a broad cultural issue of perspective, impatience and homesickness but here we are.
The underlying core problem was more the lack of any kind of neutral party or authority that could tell everyone to put a sock in it. With no established order to come to decisions beside arguing a lot about it with everyone within earshot, people will do exactly that, way beyond the point where it could achieve anything.
Let's just say that you got lucky with background rolls to have Wind, who went around and asked quite a few of the other hunters if they were some special brand of stupid, given the ideas they had in the aftermath of the bear encounter.
Adhoc vote count started by Azel on Jun 17, 2018 at 6:58 AM, finished with 403 posts and 18 votes.
[X] Plan Making everyone happy as long as there are few enough to actually make that possible -[X] [Government] Each of the three groups should name someone to speak in their name and hash out decisions for everyone. (Government becomes Tribal Council) -[X] [Action] Go hunting. --[X] In the valley. -[X] [Action] Look into replicating the methods to preserve food you have heard about from other tribes. -[X] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (Takes 3 Actions total, can be spread out over multiple turns.)
[X] Plan Triarchy HO! -[X] Triarchy Tribal Council/Chiefdom --[X] 2 Shall be appointed as chief and a third shall be appointed as an Advisory Chief, a Tie Breaker and helper to the other two. -[X] [Action] Go hunting. --[X] In the valley. -[X] [Action] Look into replicating the methods to preserve food you have heard about from other tribes. -[X] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (Takes 3 Actions total, can be spread out over multiple turns.)
[x] [Government] This night has shown that the tribe can make choices just fine on its own. Name someone to oversee discussions to prevent strife, but let the group decide as before. (Government becomes Tribal Democracy) [x] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps. [x] [Action] Make new tools from the strange stones for the entire tribe. (Bonus to Gathering efficiency.) [x] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (Takes 3 Actions total, can be spread out over multiple turns.)
[x] [Government] This night has shown that the tribe can make choices just fine on its own. Name someone to oversee discussions to prevent strife, but let the group decide as before. (Government becomes Tribal Democracy) [x] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (Takes 3 Actions total, can be spread out over multiple turns.)
[X] [Action] Look into replicating the methods to preserve food you have heard about from other tribes.
[X] [Action] Put more effort into gathering to create a stockpile.
[X] Plan Making everyone happy as long as there are few enough to actually make that possible -[X] [Government] Each of the three groups should name someone to speak in their name and hash out decisions for everyone. (Government becomes Tribal Council)
-[X] [Action] Go hunting.
--[X] In the valley.
-[X] [Action] Look into replicating the methods to preserve food you have heard about from other tribes.
-[X] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (Takes 3 Actions total, can be spread out over multiple turns.)
The discussion went back and forth a while longer, but before long, an agreement was found. Three leaders would guide the tribe from now on, chosen by the most important groups, and any who had suggestions or objections to the things being done would come to them first and foremost. All hoped that this would stop things from spiraling out of control again and those three could arbitrate any future disagreements. It was unsurprising who would fill out these posts for now. Wind was named the Great Hunter, Winter-Sun the Great Elder, and after a bit of back-and-forth, the matrons settled on a stocky and resolute woman named Crocus to be their voice. With the tribe dispersing for the night, they stayed behind to hash out what to do next and how fix everyone's grievances.
It turned out that nothing all too drastic needed to be done. Winter-Sun was sure that the elders would calm down on their own, now that they were reassured that the tribe still valued their wisdom and would at least listen to him, if not necessarily heed his words entirely. Likewise, Crocus was quite surprised that it was planned to build new homes in the coming days already. Apparently the matrons never quite knew about that, the chatter and discussions having mostly focused on the reasons to delay the task, not when it was supposed to happen. It would still take a bit to see it done and winter coming ever closer might mean that there would not be enough space ready, though the find of loam and having tools to fell trees meant whatever got built in time would at least be sturdy and dry. Lastly, the hunters were to finally go out and bring back a collection of the local beasts to keep the tribe fed. Wind was rather relieved by that, thinking that many would have set out on their own in defiance soon, annoyed greatly by how little leeway they had to do their calling the past moons.
Gathering:
76 - 20 (Understaffed) = 56 -> Meeting demand. Tribe fed for the month.
Fishing:
83 -> Good haul. Gained 0.4 Months of reserves.
Hunting:
28 -> Gained 0.4 Months of reserves.
Hunting Events:
44 -> Nothing
Alas, for all their motivation to go out, the results were not that impressive. Though the valley had become familiar to them, many of the beasts still were not and the coming winter seemed to have them all just as worried as the people. The stocky, tusked things were ornery to put it mildly, often opting to try and maul a hunter instead of running from him. While they never managed to seriously injure any, neither did anyone manage to bring down the sturdy creatures. With the large game, it was half the same and half the opposite. The great antlered things were just as aggressive and dangerous, while the similar looking beasts without antlers were beyond skittish and usually ran sooner than a hunter could get close enough to throw his spear.
The one and only thing the tribe could reliably catch were some strange things from the smaller streams and ponds. It looked like an over-sized rat with a fish stuck to his hind end, but they quickly learned that it was just a thoroughly strange tail. They also seemed to always live near water and gather piles of dead wood in great piles that blocked the flowing streams, sometimes even gnawing through the thinner trees to make more of it. Many marveled at how such a thing came to be, claiming that it was indeed a rat and a fish having merged into one and now being confused if it should build a nest on land or live in the water. What mattered most though was that the things were good eating and had good pelts on top of it. Between all the troubles, the hunters only managed to keep pace with the fishers, not eclipse their efforts by a wide margin as they had initially boasted. Some cited the ample fish who had come to the river lately as the only reason that the fishers had performed so well, clearly not enjoying to being showed up by them.
Preservation:
82 -> Learned to built Granaries and Storage Pits. Learned Smoking.
Lost 0.2 months of food to experimentation and spoilage.
Meanwhile the camp itself saw a flurry of activity. People came and went, bringing large baskets full of loam and cut branches home, while others brought cut apart trees and the shavings from their bark. Everyone in the camp was doing something, be it digging holes to start a new hut, weaving the walls or smearing loam at them for waterproofing. At first they used the loam all around, though the first rain had shown them that the water would strip it away faster then you could smear it on. Instead they started to stack bundles of dry grass on the huts that kept the worst of the water away, leaving the loam only to stop the last drops.
As the building went on, some ideas were discussed and put into place. So far the tribe kept most of its supplies in simply baskets which tended to get wet and spoil when it rained on them. That never was a huge problem in the steppe, where the rainfall was light and rare, though the torrents coming down in Greenvalley could quickly soak whatever was inside. The other big problem was that the baskets tended to get gnawed on by rats and other things or had worms slip in through the gaps in great number. So it was decided to built not only huts for the new village, but also a few places just to store food in. These storage huts would stand on logs, so that things could not easily crawl inside, and were carefully proofed against the rain to keep the contents dry. How well all of this would work was everyone's guess, though even a little improvement would be worth it, given the quite low effort.
What definitely would aid a great deal was other invention of the people. As the hunters began to bring in their first larger batch of kills, they had made wooden frames to hang the cut up parts from as always. That would let the meat dry off the blood and let it go more tender if left there for a bit, though the drying part was rather difficult in the tribes new home. The meat would just stay wet far too long and quickly flys and worms had come for it, spoiling a good number of catches with their presence. Then one of the hunters suggested to make a fire near the racks, for the smoke would keep the vermin somewhat away. That was tried too, but to limited success since the smoke dispersed too quickly, spoiling another batch in the process. Then one of the matrons simply put some racks into a now unused tent and lit a fire in there. Not only did that keep the flies away, the meat even dried far faster in that fashion and took on a strange color. At first they thought it had merely spoiled in a new and exiting way, though some tasted it and found the flavor quite pleasing. More then that, the flies and worms seemed to have no real interest in the smoke-cured meat and it seemed to keep quite nicely. It was quickly decided to repurpose every left-over tent to this task and soon every fish and strip of meat not eaten immediately was hung into smoke for a day.
As the new leaders of the tribe got back together on the full moon, things looked a lot better. Both the matrons and the elders had indeed calmed down and while the hunters still grumbled about the bad results of their work, they at least were not blaming others for it, instead seeing it as their own failure. The stocks were still much smaller then anyone would have liked, given the chill hanging in the air, though the new curing technique meant that they could at least make the meat and fish last. Things did not look truly good, but at least there were no real problems either.
Winter is coming. What will the tribe do in the last month of decent weater?
Available Actions: 3
Food Situation: Mostly Stable (Gathering, Fishing)
Reserves: 0.6 Months
Time until winter: 1 moon
Winter is approaching. Malus of -30 applied to Gathering.
Malus of -10 applied to Fishing, trapping and Hunting.
Available Actions
Sustenance:
[] [Action] Go hunting.
-[] In the valley.
-[] In the mountains.
-[] Write-In
[] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
[] [Action] Put more effort into gathering to create a stockpile.
[] [Action] Put more effort into fishing to create a stockpile.
Resources:
[] [Action] Make new tools from the strange stones for the entire tribe. (Bonus to Gathering efficiency.)
[] [Action] Try to learn more about the wood you can now gather and look for useful things to make from it.
[] [Action] Investigate the mountains if you can find other useful things.
Construction:
[] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed)
Other:
[] [Action] Explore your surroundings further.
-[] Follow the river into the valleys.
-[] Go towards the sunset.
-[] Explore the mountains.
-[] Write-In
AN: This update-delay is presented to you by real-life. The hunters failing at their main task is presented to you by the dice who hate them.
[x] [Action] Go hunting.
-[x] In the valley
[x] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
[x] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed)
Hunting close to home to hopefully close the food gap for the month
Trapping so that we have a reliable source of food income during winter
Permanent homes to keep on working on what we started.
The stocky, tusked things were ornery to put it mildly, often opting to try and maul a hunter instead of running from him. While they never managed to seriously injure any, neither did anyone manage to bring down the sturdy creatures.
The one and only thing the tribe could reliably catch were some strange things from the smaller streams and ponds. It looked like an over-sized rat with a fish stuck to his hind end, but they quickly learned that it was just a thoroughly strange tail. They also seemed to always live near water and gather piles of dead wood in great piles that blocked the flowing streams, sometimes even gnawing through the thinner trees to make more of it. Many marveled at how such a thing came to be, claiming that it was indeed a rat and a fish having merged into one and now being confused if it should build a nest on land or live in the water. What mattered most though was that the things were good eating and had good pelts on top of it.
Also beavers! Those pelts are very weather resistant and would help cut calorie expenditure in colder weather.
[X] Plan Hut Hut Hut
-[X] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed)
-[X] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed) x2
-[X] [Action] Go hunting.
--[X] In the valley.
Choosing Hunting for the final crash food gathering because as winter nears hibernating animals will be building up their fat reserves and thus we get more per haul(also one of the few times we might actually snag a bear if one is going for a nap, though boars are more likely since they remain active). And finishing the huts before we freeze to death come winter.
We would very much like to finish the housing before winter, and that needs two actions. If we take casualties to the cold, this will set us back even more coupled with the loss of hunters.
This is exactly the plan I was going to make when I finished reading the update @veekie
Unless we want for most of our sick/young/old to die in the Winter, we need to get some permanent homes built up.
We can hopefully get a good haul while hunting to help increase reserves, and then we should probably hunt a bunch during the winter to prevent the Tribe from starving.
We also seemed to learn smoking just on time, since we really need this meat to last through the winter.
So, what will hurt more, not having finished huts or not having enough food for winter?
Both will suck, but as far as I can tell from IRL winter will not be that terrible in its first months, and food will get even rarer as it progresses.
So we'll propably be better of taking the cold with unfinished huts than starving in two turns.
Hopefully.
Both will suck, but we can deal with cold a bit better than with starvation, I think.
[x] [Action] Go hunting.
-[x] In the valley
[x] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
[x] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed)
So with the winter weather, everything will be harder to do, specially construction as we don't know how well we can work on it with unfavorable weather.
That being said, I'm really happy we now know how to store and preserve food properly. No more mice and worms spoiling everything.
I think whenever we secure our food situation we should move and try to discover more things(more technologies) during the winter. To make the most of off our time.
I think whenever we secure our food situation we should move and try to discover more things(more technologies) during the winter. To make the most of off our time.
The reason why I suggested building huts two turns ago in Plan Building Economy and Spirituality is because I suspected that something like this would happen - the tribe being forced to spend most of its actions building residences while its food supply would still be lacking.
[x] [Action] Go hunting.
-[x] In the valley
[x] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
[x] [Action] Your tents are ill suited for this places weather. Begin making more sturdy and permanent homes. (1 of 3 actions completed)