- Location
- Gladstone, OR
Fair.No see, @uju32 - you're absolutely correct, but the major issue is that I as a player get distracted. The same thing happened with Hinna, to be honest. And then a big plot happens and I end up being unable to deviate for whatever reason. It's a challenge!
Fair.
And speaking of Hinna, that's probably something you should look into.
Eventually.
Something both unspeakably terrifying and unquestionably awesome is my guess. Lunar Exaltations are used to much more... change than the Solars, so they'd probably weather it better. Maybe just form a new Caste instead of the entire Exaltation being changed?QUESTION
What would happen if someone captured a Lunar and stuck them in a Monstrance?
You might want to drop a link to Inks' current character sheet in this thread. Just put it under Informational threadmarks.
In the case of Xandia's waifu, given that Inks presumably has Medicine 5, she could have had 5 assistants for a +5 bonus.Core pg 125 said:TEAMWORK
Characters will occasionally cooperate on tasks. Depending on the situation, teamwork provides one of two forms of benefit. Whenever characters can apply their full effort to a task without any redundancy, such as a group trying to lift a portcullis, each player rolls (or applies a rating) for her character, and the group pools thesuccesses.Most ofthetime,however,characters cannot cooperate perfectly. If two characters wish to perform surgery on a wounded patient, they cannot expect to geometrically increase their chances of success just because they are working together. Similarly, in any roll based on knowing facts, characters typically draw on a common (and thus redundant) education. Regardless, whenever an action doesn't allow for total pooling of effort, but teamwork still provides some benefit, use the following system.
Roll the highest dicepool among the collaborating characters, adding bonus dice equal to the number of characters with at least one dot in the required Ability who are providing aid. The cooperation bonus cannot exceed the Ability rating of the character making the roll.As always, the Storyteller remains the final arbiter of what method of teamwork (if any) applies to a task.
She's living in a home with an inquisitive tiger girl of around six or seven.Also, a shame on not keeping that vine. It seems like it could have had some interesting properties if investigated.
It might be worth considering that investing resources in setting up some sort of free clinic in Gem might serve as a passive generator of a goodwill buffer among the general population. Which will help immunize against negative whispering campaigns by interlopers, and serve as a source of additional plothooks.
She's living in a home with an inquisitive tiger girl of around six or seven.
Some things are entirely too dangerous to hold on to for the level of benefit you're likely to get by hanging on to them.
PLOT HOOK
-Coxati dam in Xandia territory.
-Shogunate ruins geometry similarity to El Galabi
-Pipera's concern about Inks' lack of preparation for a conventional Dead invasion
But the vine is biological.A deliberate misreading of your statement leads us to "get rid of the inquisitive tiger girl", which amuses me. I'll also point out she's got something in a secure containment unit that gives magical radiation poisoning, which is also, uh, unsafe.
-Yeah possible. Also Celestial politics, depending on which god that dam's portfolio falls under.-politics re: unified Coxati & the Despot of Gem, helping to unify
-building up a library in Gem worthy of being a national asset as well? (speculation on my part)
-sand ship sail with thaumaturgy woven in
Is there something inherently magical about the torch the Torchkeepers, er, keep? Or is it significant for mostly cultural reasons?
So yes, I want to set up a clinic, free or otherwise, and to train more doctors. And to develop more of a Cult- because a lot of Sunlit Sands is based on 'Things Shyft Was Not Allowed to Do In Exalted'.
But the vine is biological.
Much more rigorous requirements than an Essence-token. Sunlight, water, soil, air....all the things you won't find in a solid metal strongbox. Even the lab she ...acquired isn't really set up to handle something like this that's fairly maleficient but entirely mundane biology.
Inks's medicine pool is 12-13d before stunting or tools, and she can crank that up to 22d. Or, more tellingly, eat 5 points of Difficulty or Penalties.
Is this cult likely to be in the form of "everyone bow to the picture ofGlorious LeaderHead Surgeon Inks before exiting the clinic"? Incidentally, is medical care held as a monopoly by one of the Houses of Gem? I wouldn't think so, but I also wouldn't have thought mercenaries would be either so I'm hesitant to make too many bold claims.
Cue Inks going "Damn it man, I'm a doctor not a [example]" and Pipera reminding her that she is also a [example].
...Inks is working on becoming a genius billionaire playgirl philanthropist isn't she?
Essence 4.Here's Inks's character sheet! There may be some updates pending Session 51+
Sunlit Sands: Inks - Twilight Solar
Essence 4.
Dodge DV = 0.5*(Dex 2 + Dodge 1 + Specialty 0 + Essence 4), rounded up, or Dodge DV4.
DMDV = 0.5*(Willpower 10 + Integrity 4 + Essence 4) = DMDV 9
Looking at her stat sheet, she isn't exactly optimized for combat, but she's still moderately scary.
And I've always had this mental picture of her as being squishy...
No Enemy Castigating Solar Judgement ? When you intend to deal with Dead things, infernal influence and Raksha?
That seems suboptimal.
Inks playstyle would also get a lot of mileage out of Phantom-Conjuring Performance, but that requires Performance 3.
By RAW stunt dice add directly to DV. They're not rolled.Session 33-35 - Note that Session 34 was posted via a google doc, so it's formatting is gonna be different and less consistent. I apologize for any confusion.
Core pg 124 said:Stunts can be used to enhance static values like DV. When stunts aid a static value, treat the bonus dice as if they had been awarded by successes rolled with the First Excellency. That is, add the stunt bonus directly to the character's DV, without dividing by two. Thus, a character with a Parry DV of 4 who described his defense spectacularly and received the three-die stunt bonus would have a DV of 7. Characters don't have to stunt their dodge for every attack in a flurry. Just have them make one stunt out of their defensive antics and apply the bonus to the DV before the first attack.
Scroll of Errata pg 9 said:Defense Values (DVs)
Stunting DVs
(p. 124 and p. 147)
The above referenced pages contradict each other on how stunts improve DVs. Page 124 is correct, each die improving the character's DV by one automatically.
I'm trying to decide if 'both parties fail to notice one another' would have been a more amusing resolution to the ambush. Also, disgruntled kitty is disgruntled at losing out on his prey. Alas, poor Maji, to serve is to suffer.
On an unrelated note, I'm glad to see Venus continues to smile on Inks. The diplomatic conference was pretty neat, though it makes me contemplate what high powered negotiations among Dynasts look like. "Ninjas at dawn" as the opening gambit, surely.
By RAW stunt dice add directly to DV. They're not rolled.
-Getting jumped by assassins on that route indicates they had agents in either Xandia's court, or Etiyadi's.
They're unlikely to stop there. You might want to consider better home defenses. Before someone drops a bunch of elementals on your townhouse.
-What are the odds Rankar had an agent in the caravan?
Or just got them drunk enough to talk about where they visited? And simply hasn't mentioned Inks' visit to Moto because nothing came of it? Because competent despots don't let Sunchildren wander for several months without a minder.
-Moto's ill. I wonder what sort of illness a dude with access to sesseljae couldn't handle. Possibly a curse of some sort?
His hands have to be particularly filthy for Pipera to be so insultingly blunt; she approached Inks despite the belief she might be a demon. Which speaks volumes.
A little surprised Inks did not follow up on that.
PLOT HOOKS
-Roadside Assassins. You were supposed to get a proper appraisal of their weapons in Gem. And the implications of a high Resources anti-Solar cult with spies in the courts of the Cotaxi, on-call assassins, the ability to send messages faster than landspeed, and call on elental support?
-The Essence tokens you acquired: Artifact reagents. 2 dot Transformative Armor components?
-Susili Moto's demon friend. And illness.
Cobalt and mercury. Not the best metals you want in a restaurant.
Baron of Pale Gardens sounds like a Deathlord name. But Deathlords don't often walk the Earth. So nemissary.
Baron of Pale Gardens sounds like a Deathlord name. But Deathlords don't often walk the Earth. So nemissary.
But a nemissary would not get a hand on an Abyssal.
So back to Deathlord.
Rankar possibly having an informant in Inks caravan makes his showing up to a private meeting wearing a crown and with a sorceress in tow in a different light. And the fact he only brought one sorceress, not two, suggests he didn't think the risk too high.
The fact that he raised House Najjar's attempts to undercut her businesses immediately after discussing Moto looks like a subtle warning in hindsight.
Hinna's workshop could probably use some extra magical security if you have a maybe hostile Dead 2CD in the vicinity.
Going to note that you might keep the ability to create water springs in your pocket.
In the event you need to smooth over some unpleasantness, a gift to Rankar might be in order. He does hold the water monopoly IIRC.
PLOT HOOK
Anamranthra