Sunlit Sands - An Exalted Campaign (Discussion)

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I said I was going to do it- so here it is! The first post of the dedicated Sunlit Sands Exalted...
Sunlit Sands Index and Session 1
Location
Gladstone, OR
I said I was going to do it- so here it is! The first post of the dedicated Sunlit Sands Exalted Discussion Thread. I'll be cribbing a fair amount from @Aleph and her management of the Kerisgame thread , and slowly porting over the various postmortems from the Exalted General Megathread.

So this first post will 'mirror' the opening post in that thread plus expand upon some general overview. I'll be editing this post bit by bit as the 'index and information' post, as well as Chapter 1 + Postmortem. I'm still in the process of figuring out how to do all the fancy formatting, so for the moment it might look a little unpolished. My plan is to update this thread with Ao3 chapters as I get them formatted, and mirror the postmortems in-thread. This intro post is likely also going to have Inks's Character sheet, XP/Planning Sheet, houserules and our Guide to Gem Document at some point.

Session 1 - Arrival in Gem (Under further proofing)
Creation-date unspecified

[11:04] - Minor goof here. I invoked a per+aware roll, but I should have paused and cited the 'noticing details' rules on page 135pdf of 2e core. This would've given Aleph a framework to decide how difficult anything was, and explained the 'Zero Difficulty' concept as well as the idea of a rising threshold for secret information.
- (Aleph: Yup, corebook RAW is something I may need reminders on every so often.)

[11:16] - At this point I'm using Flawless Diagnosis technique in its modular interpretation, where you use it to spot-check 'is it relevant', and then use it again to properly diagnose it as a 5 minute action with no chance of misdiagnosis.*
*It automatically succeeds unless there is some critical piece of information not available at time of diagnosis.

[11:20] - This discussion about the stomach bottle bug was in part because we had talked about her having bound one off-camera before session start.

[11:24] - Here I realized I should/could have rolled Inks's valor 2, because as I planned to later, bring up that she's from Nexus. "Do you know what happens to women who wake up drugged in Nexus? Yeah, Not a pretty thought!"
- (Aleph: It may be evident that I'm a little too used to writing for an Exalt who can be reasonably sure of murdering or at least escaping anything short of a combat-focused Third Circle or Incarnae-level god.)

[11:32] - We're still trying to get a handle on our respective styles, which is why we keep forgetting to write ((done)) at the end of a post, forcing it to a hard linebreak. Related to this, I have long since practiced pre-writing stunts, while Aleph is actually likely waiting for me to write, then writing the NPCs/environment response.
- (Aleph: I am, yes.)

[11:40] - This is one of those vagaries of the IRC format, where a lot of time is actually spent Talking without Rolling. We're still getting used to how we want to pace the mechanics and rolls,and for the record, a game can actually be run without much rolling or charm use and still be fun!
- (Aleph: I'm actually kind of fine with this. I consider "soft" roleplay where things happen by conversation and RP skill to be a valuable part of a game, which can and should have considerable impact on it. I don't expect Shyft to be as good a speaker as Inks, but the direction of his stunts and how she chooses to go about convincing people of things will matter.)

[11:40] - Also of note is that neither ST or PC have made much note about languages yet, we can assume we're both talking Riverspeak, which is the 'trade language' of Creation and occupies a niche similar to that of English in my opinion. (It's not actually English)

[11:45] - This is one of those awkward moments where a roll is asked for, but you don't have enough information as a player to create a stunt. I was also called away, so I made the decision to just roll it straight. It also occured to me that previously, Aleph had houseruled I have inherent 1st and 2nd excellencies without charm purchases, so all my rolls to this point could've been upgraded for motes.
- (Aleph: This issue here is that if you call for a perception check to spot things lurking in the dark shadowy alleyway, it kind of gives away that there may be things lurking in the dark shadowy alleyway. But if you don't stunt to see them, you may be less likely /to/ see them. Which is a bit paradoxical. I don't really have a good solution.)

[11:47] - I also just remembered we're using the mote reactor hack, and I don't actually know how many motes you regen when not in combat, if any. Because I didn't wnat to interrupt Aleph (who was already quite nervous at running a session), I simply stuck to the roleplaying goal of not outing Inks as a Solar to her potential ally.
- (Aleph: For reference, it's in the motes-per-hour range, so not really applicable in short periods of time like this.)

[12:09] - This is another one of those 'unstuntable' rolls

[12:25] - Note that Maji is not a corebook familiar, we're using specific houserules to better model an Awesome Exalted familiar.

[12:29] - Maji and Suleiman are both evidence of how much pre-session planning went into this before we sat down and actually Played. The high notes of the first half of the session- the whirlwind betrothal, Suleiman's character and profession, a lot of it was already set up. Inks waking up in a wedding dress was part of five in-media res options we came up with previously.
- (Aleph: All of which were amusing, some of which we may see reused.)

[12:48] - I'm not actually sure if Aleph is using MDV rules here.
- (Aleph: I am, but had just run into the issue that despite the many things I /did/ calculate for Sulieman, like his rough family history, dicepools and important Intimacies, his MDV was somehow not one of them. However, since Inks was gorgeous and playing to two of his strong Intimacies, I decided that the combination probably dropped his MDV low enough for her to overcome it.)

[13:08] - Another point in which IRC changes the game format. We have at this point only covered approximately two scenes worth of content, and the main reason for that is we're spending a lot of time writing 'narration' ala shared writing jam. This is not bad, but it definitely slows things down. Conversations between characters tend to be very plodding affairs unless all players are fast typists.

[13:08] - One of the goals of Sunlit Sands was, at least for me, to practice different game styles, like having scenes/sessions resolved in a wider angle that focuses less on direct narration more on cause-effect discussion. Narration however is really important and fun.

[13:40] - Here I very deliberately focused on 'wide angle' narration and made a point to not have Aleph control the NPC before I got what I wanted, this was to prevent unnecessary dawdling and delays. The madam and possile courtesans remain -potential- NPCs, but not yet.

[13:57] - So this was a four hour session, and I had to stop because of an errand that had to be run before it got too late. I for the record am in the pacific timezone.
- (Aleph: And I'm GMT.)

=== Aleph's Observations: Session #1 ===

[11:00] - Tenses are a constant lowkey challenge in this game. I'm fine with having it in past tense, but I'm so used to writing in present-tense for roleplay that I slip every so often. I'll get better with time. Probably.

[11:18] - This oversharing of information is a case of misinterpretation on my part - I didn't grok that Flawless Diagnosis is modular, and it's been a while since I've read Shyft's Solar Essays. I should probably throw the text of her Charms, as well as the Essay commentary/unpacking of them, into her character sheet.
- This is actually a compound fuckup on my part. I sort of wrote myself into a corner on the question of "how did she not wake up", patched it with "drugs", patched "that's /more than a bit skeevy/" with "medicinal dose" and then ran into "but Stomach Bottle Bug" and just sort of swore and gave up.

[11:30] - Suleiman - "Husbando" - was a character we discussed ahead of time, who was integral to the starting-session prompt of "Well This Is Awkward; I Appear To Have Gone To Sleep At A Hotel And Woken Up In A Wedding Dress". My goals with Suleiman were to avoid creepy-stalker territory by making him kookily adorable, to make him useful to Inks but not so useful that she'd be boneheaded not to take him, and to set him up in a situation where he could be a recurring character but not overshadow the plot. I'm hopeful that I struck the right balance in all three.

[11:56] - "I can't marry a man I just met!" QueenElsa.jpg :D

[12:02] - Yeah, this was just me making his rolls and such.

[12:06] - Shyft brings up an important point here: Suleiman didn't beat her MDV, but that doesn't mean she /has/ to reject him. It merely means that he hasn't won her over and that she can hold back and make a choice entirely of her own volition.

[12:25] - Shyft had already bought Maji, so there was no need for a protracted winning-him over plotline; he basically fell in loyalty-at-first-sight. Like merchant, like tiger. :D

[12:36] - Actions matter; even unrolled. Few women would dare to walk into a cage with a giant godblooded tiger. Fewer still would win him over in seconds where only three people in the caravan have managed it, and all took weeks. Suleiman knows he'd get his hand bitten off if he'd tried that. ++ Reputation for Inks in his eyes - and that may have consequences if he tells the story.

[12:43] - /Actions matter; even unrolled/. This is the sort of claim that would get a /lot/ of attention, a fair bit of it unfriendly - as Suleiman mentions later. His doing so is essentially an explicit ST warning: "Be Aware that stating your ambitions so bluntly will cause Complications and Consequences".

[12:49] - Much like Inks not being convinced earlier; this is him beating her roll but choosing to help her anyway. Though you'll notice he tried to talk her into choosing a more cautious approach.

[13:31] - Our first look at Gem and some of the landmarks around it, which I'm quite proud of. I've developed the region a fair bit, and added some points of interest and Things To Interact With outside of the city itself. Some of them are made so that Inks has pretty obvious ways to exploit them, but most are set up to support and compliment the city - making use of them will be an exercise in inventiveness.

So, I don't get to play Exalted that much. I ran several games for several years, but not much in the way of playing. @Aleph was kind enough to find time in her schedule to serve as my ST for a 1-on-1 game similar to that of Kerisgame.... Except really not.

Today I'm going to be posting the logs of the first session, along with our notes and timestamps.

Before I begin, I'll lay out some of the basics.
  • We've been planning this since sometime in november
  • I very much wanted to play a Mostly 2nd Edition game of Exalted, which includes but is not limited to
    • Minimal 'hacks' or system variants that are at the forefront of Kerisgame and similar. This was a deliberate request on my part, because I am in a position to more quickly bring Aleph up to speed on 2e-isms than she is to explain various kerisgame hacks.
    • Minimal setting changes from 2e standard, as I personally as a player do not care overmuch about how 'clever' or 'plausible' having four Scarlet Empresses is versus the classic, canonical One.
  • This is not to say we didn't change anything, and what follows is not a comprehensive list.
    • Altered Chargen/experience costs - since this is a solo game, I may have to diversify more than most games, meaning I am actualy covering 2-3 party roles at once in addition to my core concept. Some of this I offload on Demons and Maji, but you'll get to that in a second.
    • Styles, at Aleph's request. I agreed to try them as another means of stress testing them. I'll say this now that as of 2 sessions, I have 3 Styles on my character, and I have used none of them.
    • Mote Reactor - Still getting used to this one
    • Demon Summoning Adjustments. Specifically, Aleph is testing out the idea that you do ot have carte blanche access to All Demons Ever, and must learn new species as Procedures. I argued that if you have access to proper documentation, you can summon demons you do not know procedures for. We're likely costing Procedures as 1xp each. I argued for my idea because I like the thought of my character having books upon books of demon lore in a vast library.
  • Aleph wanted to run a game that was heavier on wide angle content versus Combat. I personally do not have the same dire aversion to 2e combat as she does, but I think part of that is due to me having spent a lot more time playing it than she has.
Inks, Twilight Solar
I've actually had Inks as a concept sitting around since 2012 or so, and have not yet really had a game where she shines- mostly because 'Crafter' is frustratingly difficult for everyone to handle. Decker problems and so on.

In her current incarnation, Inks is a runaway mafiya princess polymath with the driving ambition to run a world-spanning mercantile empire. Her first stop is Gem. I characterize her best as Bruce Wayne or Tony Stark with great legs- not their heroic alter egos. Inks's appeal is that she solves problems with merchant skills and craftsmanship- but writ Wuxia-large.

Fundamentally, Inks is a woman who will invest in people.

Session 1 Game Log.

There is a non-zero chance I may reformat it for Google Docs, but for now Pastebin works. Do not read the observations unless you want spoilers for the session.

Update: I am threadmarking this post as well as compiling the new logs as they come in, so while each 'log' will be posted separately, this post will index them. Enjoy!
Coxati Arc Goals
Narrative Gameplay
- Advance Inks's Motivation: "Create a world-reknowned mercantile empire!"
- Arrange for investors; Inks leaves with offers/investment and makes deals in foreign markets
- Find/make deals with elemental courts along the way.

Thematic/Character
- Bring Ajjim and Pesala for relationship health reasons
- Make time to get to know Pipera better

Mechanical Gameplay
- Travel times for non-sorcerous characters (2 weeks)
- Tutorial/practice action setpiece
 
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Wow…

Actually my first time reading such a session.

Very good… He he… I'm still laughing at the way Inks got herself "married" in the very first beginning.

In a way, this is why most appreciate the current "red rule" of Exalted 3°.

One point: can't read the line after session 4.

And, it seems stupid, but what sort of discussions do you want?

I like the character (need a drawing or a better description, so far i'm stuck with Jasmine and Rajah from Aladdin).

I like her style but she's a little too short on who she is (childhood, and previous experiences and , especially, her exaltation).

Suleiman is great, I can see the recurring gag of him wooing Inks for the rest of the story. ("This is the anniversary of our fated encounter, my love." "... Suleiman… It is only one week since I woke in your palace…")

Still not sure about Maji: potential future animal companion or simply charmed animal as bodyguard?
 
Wow…Actually my first time reading such a session.

Hahah! Thanks! Glad you're here- and yes I've been fighting the formatting for a while. It's 1am as I post this though. Refresh the chapter, and you should see a somewhat more complete posting.

As for discussion- you're doing pretty much everything right. Ask questions, make predictions, etc. Some of this is going to be answered more 'generally' in the updated main post, but I'll run down:

@Aleph and I both brainstormed a bunch of potential 'openings' for Inks as a character, and of them, the one we settled on most entertaining was 'Wakes up in a wedding dress'. It was devised as a demonstration of the 'Get right into it' method of Exalted storytelling. A lot of games spend a lot of time on origin stories, when really Exalted assumes you've been soloing for a year or more before the 'main plot' kicks off. So in a lot of ways the absence of 'Inks History' is deliberate. Not for the lack of development, just that it's not necessary to the introductory plot. 'How Inks Behaves' is more important than a timeline of her life.

I have actually drawn Inks repeatedly, Note that her sobriquet is deliberate. And a Maji. Maji is officially her 3-dot godblooded tiger familiar, using the Unfamiliar Familiar houserules (link pending). And Suleiman is great- Aleph did a great job characterizing him.

I think that's all I can cover right now, so we'll see how it shakes out moving forward!
 
I have actually drawn Inks repeatedly, Note that her sobriquet is deliberate. And a Maji. Maji is officially her 3-dot godblooded tiger familiar, using the Unfamiliar Familiar houserules (link pending). And Suleiman is great- Aleph did a great job characterizing him.

Hey, nice character. Okay, the scene in the beginning is now better in my head.

Wow… Her tattoo is bigger than I thought. She looks like a blend of Arabian Nights and chinese night lady.

Urk… Maji seems to be able to gobble whole scales of normal for breakfast…

So, Inks wants to be the Queen of a financial empire in the South…

And beginning with Gem… Hm… As a Solar Exalt, she can do it. So far Suleiman as a backer and a possible foot in the door through a high class prostitution ring…

One point, Suleiman must be appeased. Not by marrying him (the gag MUST go on) but by a financial or social gain. Also do try to buy magical items from him, and not accept them as gifts (bit of a challenge to not insult Suleiman when buying).

The "Madam" is hilarious. Did remind me of Louise de la Valliere encountering Scarron, the owner of the inn Miwaku no Yousei.

But where to go from there..?

You need people, money, a base and a information network.

You also need an established identity in Gem. Inks seems to like being, in front, a concerned healer and in the back, a shadowy guild mistress.

Well… Go little first. Meet the people. Learn to like them. Learn the who's who of the region. Speak through your healer persona with the people and show them your real side (very important, as an Exalted player, I found that lies on your personality bite your ass more sooner than you think).

After that, it depends on the Storyteller style of scenarios. So we'll wait.
 
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Sunlit Sands - Sesssion 2
And here we go with Session 2, formatted for archival!

If it's not clear yet, we have a total of 50 sessions so far, so thread is primarily focused on discussion of both the formatted chapters, and 'current events' happening presently.

Weeks in the making, the logs and analysis of Sunlit Sands, Session #2!

The Acutal Session #2 Logs

=== Shyft's Observations Session #2 ===

CNNT rewrite:

Craft as if Crude Tools, upgrades held tools by one level. Crude > Basic > Master > Flawless > Ideal. Can be used to craft magical (Master+) tools. Reduces construction interval by one step. Season to Month, Month to Week, Week to Day, Day to 5 Hours, etc.

Unlike last session, this one we both managed to agree would be longer, and not have as many interruptions. As I told Aleph before the session started, my current challenge was figuring out what to do that did not need additional Charms.

As far as capabilities go, Inks is able to out-design/craft almost any mortal and a fair share of specialst Dragonblooded who happen to live in Gem. She also has access to demon labor in the form of anhules (demon spiders), trident weavers (one of Aleph's custom demons), Herenhals, and Okidaci. Edit: We agreed that in order to safely employ Herenhals, I needed a Neomah to keep them calm. This however had the hurdle of the Neomah constantly making unbound Herenhals every week, so for the foreseeable future, Inks will Banish them.

[10:37] - So from session start to now, we're mostly in a 'dialogue' scene where Ahlam is offering exposition as Inks prompts it. The challenge Aleph and I have here is that we're trying to get a whole lot of information across to each other as fast as possible in an entertaining manner.

My actual goals for this session were to learn about the monopolies of Gem, get started on finding my own property to start running a business, and doing some design rolls for new sandships to give to Sulieman.

[11:03] - Here I'm trying to expedite things- and get a lead on utilizing that Sorcerous XP mechanic Aleph and I agreed on earlier; where using Sorcery to solve problems earns me more XP to spend on sorcery.

[General] - Unlike first session, where i had a lot more line-by line analysis, mostly what I want to say here is that Aleph did a good job of remembering 'Inks' as a character and her various traits, like her TIGER, her beauty and so on. I made a point to be very Bold and Brassy about how I acted in-game, doing Big Things even under compressed timescales thanks to CNNT.

Generally, a player will feel the most rewarded and validated when the ST remembers their character.

The actual plan for today was Exposition about Gem/Monopolies. I learned that it takes 30 talents of silver (at least) to start one up, to say nothing of taxes/donatives and bribes after the fact.

Right now I set to solving my financial problems with Demons, creating a very simple demon industry out of task-bound herenhals ,okidaci and neomah. The okidaci have hot bodies that can render various substances into gemstones via oxidation, which the Herenhals handle both the application and harvesting. The Neomah keep the Herenhals happy.

I also wanted to design sandships for Sulieman, but we didn't get to do that today. I'm fine waiting, when I can afford to learn a 'Design Faster' Charm or two under Lore at some point.

Designs in Sunlit Sands are persistent pieces of information that confer bonuses or applicaiblity to certain actions like building things. The Air Conditioning I built into Inks's first workshop is a Design, which I can propagate to other buildings later on.

Part of why I did this, is that I did not want to actually 'mine' gemstones, and we established that the Despot's monopoly is on the buying/selling of stones, not the acquisition.

I initially conisdered setting up an arms/armory, but i realized that adding high quality weapons to a place that isn't loyal to me is.. suspect judgement.

=== Aleph's Observations: Session #2 ===

[10:13] Inks maybe underestimates a little how intimidating the GIANT TIGER is to mortals. This may bite someone in the rear later on.

[10:28] I was surprised at how quickly Ahlam developed a solid personality, and I'm kind of glad that Shyft intends to keep him as a point of contact. It seemed more like I was discovering him than inventing, and exploring him some more appeals to the author in me.

[11:39] So here I start introducing complications. Inks wants heranhals to smash up the stone skins of the okidaci - but they need to sate their lusts. She summons a neomah to take care of that, but neomah need a tower to fleshcraft. She builds a facade to hide the tower, but that means she's getting unbound demons made, and also attracts attention because it is not normal to build a several-storey tower in under a week. Knock-on effects like this are much more interesting for players when they're the result of character action, and also let STs be a lot more smug about "you brought this on yourselves :3".

[12:37] I am really not used to characters as blatant, bold and brassy (or should that be bronzey?) as Inks. Shyft threw me several times over the course of this session with her sheer audacity and lack of fucks given. However, again in the theme of "consequences from player action", I took the opportunity to have many of the rumours and theories she's been drawing be /negative/, since she's not doing much PR and is more than a bit scary.

[12:58] Fun fact, I had a counter of + factors and - factors to a temporary "Rumours" stat, and was intending to track this until it hit 10, at which point the Despot would summon Inks to an audience. /She hit that level inside of a single session/. This woman, I swear. ¬_¬

[General] So Inks has made a good start, and I'm pleased with how she generates her own plot hooks. I'm doing a bit less behind-the-scenes work than I expected, mostly because I need the flexibility for when she does something off-the-wall crazy (I have ceased assuming that any action whatsoever is "too blatant" for Inks to at least seriously consider, up to and including "flash the Wyld Hunt"). I have a few plot hooks waiting in the wings, but I think they can mostly wait until after the first arc of "establish Inks in the city" is nicely played out.
 
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Wow…

Talk about being daring…

Not a bad chapter, but one point is that only those who really play the game can understand what your character has done with the (remarkably well thought) demons workforce.

You really need to describe it as if it was a story like those you can read in the gamebooks.

I know, I know, for the fans, by the fans, but still it would be great if those who just heard about the setting could understand the story.

That said, it was a great way to begin for your future empire. Suleiman must be very worried about you from the rumours (the guy must have a way on checking on his "true love" after all).

So, putting yourself as an enigmatic sorceress (anathema or not?) to the Despot eye (so potential threat or resource).

You are going to juggle rather fast to maintain your lead.

And, I think I saw an interesting NPC among the girls that fed your tiger.

Will Maji need to do a hunt in the desert soon to feed?
 
Wow…Talk about being daring…

Sunlit Sands as a published project is actually meant to be... demonstrative of Exalted the game. That was deliberate on my part, hence including the OOC discussions and the postmortems. I do agree 100% with your comment, of course, but part of the point of this thread is to elaborate on those details where needed.

You're also assuming far more planning ahead, as @Aleph might attest, I tend to try, but I get easily distracted. These opening sessions are as much Aleph and I figuring out how we both play the game before settling in on any coherent narrative or arc structure. Note that This is the first game Aleph's ever run, while I've played in something like 20 separate games and run around 4-5 so far.
 
Sunlit Sands - Sesssion 3
And here we go posting Session #3! Comments welcome! I will of course update all these posts with the individual postmortems as time and energy permits. Right now I'm focusing on just getting them formatted for Ao3.

=== Shyft's Observations: Session #3 ===

[11:50] I love Graceful Crane Stance. It is the entire reason Inks has Athletics 1. As long as Maji serves as a applicable platform on which to balance, Inks cannot fall over. If he were to say, invert himself, Inks would fall without a stunt or Spider Foot Style. Feather-Foot Style lets her balance on things that CAN'T support weight, while GCS lets her stand on things that can support SOME weight but not her own weight. As mentioned in my Solar Essays, GCS's platform clause also exists to ensure you can use your Dodge DV even on tightrope wires and so on.

[11:50] As far as stunts go, Sunlit Sands has meatier, more compressed stunts than I'm sure some people are used to- this is an elaborate 'Dramatic Movement Action' which is summed up as 'Inks gets from one side of the city ot another, gets past a guard and talks to a person she knows'. The important part for Aleph is that I made sure to include the people I wanted to See There, like Ahlam, and acknowledged the previously established conventions like the guard or other employees.
(Aleph: Shyft is good at remembering established details like this, which is nice - less work tracking them for me as an ST.)

[12:00] Aleph employed a fairly standard ST trick of using an NPC to get a read on a PC's intentions- specifically if Inks would bring Maji along. Remember, Maji is about 4.5 maybe 5 feet tall at the shoulder and much bigger than even a regular tiger. A significant portion of Inks's initial revenue stream just goes into FEEDING HIM. He actually ate better outside of Gem with his Survival 4 and +4d from one of his mutations. Note to self, add my Resources 3 'Gemcrafting' to my character sheet...

As to the acutal plan here, invoking Maji in this manner is mostly me wanting to get the most out of my traits which includes Backgrounds- a lot of Exalted actually suffers from too much stuff to track and not enough time to spotlight it all. That's actually why the best Artifacts are the ones that are iconic or 'Daily Use'.

So the main thing I realized after the fact was that I misunderstood the summons, and Aleph pointed it out as well- Inks was asked to meet the Despot 'at her earliest convenience- today', which I took as 'Right the Goddamned Now', but Aleph clarified as 'Any time That Day'.

This is worth mentioning, because the waiting room Inks was pushed into was one of many,or so Aleph implied, with a specific sort of role or objective in the decor and pagentry. I don't know if Aleph intended this, but one thing I took away from the whole waiting scene was ideas on How To Do It myself- Inks may infact end up mirroring the Despot's behaviors.
(This was 100% intentional. Inks saying things like "I want them a bit nervous but also greedy for what I can give them; send them to the green waiting room" and designing rooms to make passive social attacks against people who spend much time in them is very much the sort of thing that fits her character archetype.)

[12:04] Here we have one of Aleph's and I's Game Tone miscues. Our knowledge pools don't always overlap, and I am generally of a mind that 'Keep the game moving' is more important than vermilisitude- however Aleph comes from a very strong background of Do Your Goddamned Research. She obligingly reminded me that Resources 3 of Gems was not 'big stones', and we amicably agreed to retcon it in the subsequent stunts. She even found a reference page to show what she was talking about.

Now, not every game is going to have that luxury- of having anyone willing to BE that dedicated to accuracy or helping build up the detail of the world. Sometimes it's tough enough getting three or five people at the same tie together focusing on a somewhat shared goal.
(Aleph: In this case Inks is specifically a crafter who is in Gem, who works with jewels a lot and who is producing them as her main revenue stream. Since it's an area with more narrative focus, I feel the increased granularity is a bonus - more detail allows for more hooks and more things to interact with.)

[12:04] Back to Inks and Maji, I made a point of bringing up Inks's Nexan heritage and the culture she brought with her.

[12:18] In the ((OOC)) part of the conversation, I noted that these scenes could be considered Intimacy Building. Remember that most Mortals have Conviction 1-2, which means it's easy to win them over. Ahlam is probably more driven, so he'd be more difficult, and the 'Court' embodied in the Dream of Flesh shares his traits.

[12:37] Here Aleph attempted and in my opinion succeeded reasonably well at creating an Establishing Shot and Scene Change. She moved the characters through time and space with a metaphorical curtain fall and rise. Here she also poked Inks, intentionally or not, in one of her Virtues.
(Aleph: Intentional again. Slavery is a big thing in Gem, and Inks is now settled enough for me to start confronting her with it.)

[12:37] And here Inks rolls Compassion- because she can make a logical leap from 'arranged marriages' to 'slavery', and it may not be a wholly rational belief, but it's Her belief. Inks is Intelligence 5, not Rationalist Posthuman Singularity 5.

[12:40] Now, I succeeded on the Compassion roll, and as per the rules, I am compelled to act unless I spend a WP. I however am fully in control of HOW I act- so instead of making an immediate scene, Inks bides her time...

[12:40] I also very specifically picked Slavery as part of Inks's characterization for both Exalted Bucket List reasons, and simplicty for Aleph's sake. Slavery exists in Creation for players to take a stand against it or use it to achieve their own goals. I have never encountered a Free the Slaves player other than Aleph, and even then Keris is well, an Infernal- her approach to problems is not 'Classic Solar'. Most of the time in my experience, the slave most players want to save are demons. Which is fine, but wow are there a lot of Demon/Yozi apologists out there.
(Aleph: I have not encountered this, and it honestly bewilders me. I mean, Keris is an Infernal, and even she's pretty much given up on "justice for Hell". It's just too /big/.)

[12:48] Maji is partially a compromise for the solo play experience- I can offload a small slice of competence on him so Inks can focus her experience expenditures on more improtant things like Bureaucracy, Sorcery and Craft. On paper I would love for Inks to have more XP for... everything, and even now she actually doesn't quite feel 'Set' as a character. Exalted character generation feels best when a character comes out the gate as 'Done, but with room to grow'. Inks, having multi-specced into almost four different specialties, suffers from the 2e twilight problem of 'Does Everything Smart'.

Now, ths is actually important to me because I wanted her conceptually to be a polymath and to explore that, instead of taking it as an entitled 'I'm a Twilight and I should do it all'. Not every Twilight has to be like this, but with Inks, I wanted to make a very clear statement of 'This woman with the neck to ankles tattoo is a master surgeon, architect, savant and sorcerer'.

Hopefully in the future, the idea is that Inks is so valuable for her mind and other skills that people call upon her like they did the great thinkers of antiquity. A lot of Exalted games fall victim to the idea of nothing 'touches' the PCs unless it attacks them. In Inks's case, she fights the 'Island' problem and exists to be recognized and invited to solve other people's problems. She's the architect who designs the new castle, or the metallurgist who revolutionizes steel production. When you want to fund a trade mission to distant lands, you ask her to loan you money like the rich gentry of the previous eras did.

[13:16] Enter The Despot, Rankar the Seventh. This is the first time I've ever played a game even Remotely near Gem, and thus the first time I've seen the guy on-camera. I deliberately have been avoiding reading any of the southern setting books just to make sure Aleph can A- surprise me and B, I don't metagame her. I know a FEW things by osmosis, but none of which are particularly relevant to Sunlit Sands.

Now, as previously emphasized by Aleph, Maji is a GIANT TIGER and no matter how docile he seems at Inks's side, he is a GIANT TIGER and people will act accordingly. I also am gleefully playing to the hilt the fact that this curvacous woman has a GIANT TIGER generally following her commands by gesture and expression.

[13:18] The first great confrontation between these two minds! I'm not playing it too cagey, as Inks is only Socialize 1 (and I want to raise that really soon...), but she is a proud sorcerer and at least has some reasonable amount of business sense. Rankar is probably more skilled and experienced than Inks at this stage- more Ability and Style/Specialty dots. Also Rankar has AIDES- who grant teamwork bonuses, along with Books and Tools and Blessings to further improve his capabilities. A lot of people point out hte hypothetical maximum pool for mortals is 5+5+3? That's false. The Ideal Cases pool is Attribute 5, Ability 5, Specialty +3, Limited Teamwork +5d, Tool Bonus +3, howevermany dice a blessing can get you, and then your stunt. Now-

This is ideal case,and only someone LIKE Rankar can achieve it wiht any degree of regularity... unless you're an Exalt.

[13:25] From here Rankar is both showing some of his own cards, like the undisguised attraction to Inks (which is a perfectly reasonable consideration). I personally was acting (faking) as if Inks had more power at hand than Rankar did, but in reality he still is in much more control than Inks is.

[13:44] By this point, Rankar has deduced that Inks is a Sorcerer, and while I'm actually not going to be too shy aobut Demons, I don't want to make a bad impression this early either. Regardless, Rankar and by extension Aleph really impressed me with this summation of Inks's actions thus far, because I almost never see that level of attention paid to a player character- I try to when I run games, but most of my recent experiences have been four-five player romps with predominantly new players.

So with regard to the summation itself, Rankar points out that Inks is actually acting in a very strange manner- she goes to Gem and decides "I'm going to make more Gems.", she hides half the time and then shows off in blatant sorcerous glory the other half. This is all oddly fitting considering she's a Twilight, and only the Eclipse is more split between 'stages' of day or night.

[14:00] having reviewed the summation and spent a few rolls assessing his character, Inks offered her reply- "I want to start a business and I wanted to live somewhere warm." I haven't posted the prelude where she exalted, but basically she almost died of frostbite and it's left Inks less than interested in the idea of Cold Weather.

Inks's vision is grand, but a lot of her reasoning is very straight-forward and human. She wants to be rich, comfortable, powerful... and in a lot of ways, nothing like the family she left behind.

[14:15] I fully went into this meeting knowing Rankar would demand something like this- and to be fair I actually agree that flooding the market with gems hurts everyone, which is why Inks has an immediate counter-offer of turning excess gems to industrial uses and keeping them out of the 'fine jewlery' trade that he is more intimately familiar with.

[14:25] And if you recall that compassion roll, here Inks is cashing it in- she successfully convices the Despot to give up a slave- and he actually throws in two more as a casual display of generosity. Rankar doesn't know it, but he just gave Inks her first three employees.
(Aleph: I actually did this with the full expectation of her balking at the idea of being casually /given/ two people like /things/, to try and rub her nose in the slavery culture a little more. I realised immediately after doing so, of course, that Inks would just take that as an opportunity to rescue two more people from being slaves. She doesn't stand on principle like that.)

The next 'Session', let's call it 3.5, is actually going to be somewhat Play By Post/Google Doc, which sets up for the next Live Session whenever it happens.



=== Aleph's Observations: Session #3 ===

[12:56] Something Shyft missed at the time here - which he mentioned above - was that Rankar didn't give an exact time for Inks to meet him. As a result, since he couldn't afford to keep his whole day free, he was actually in a meeting when she arrived, hence the wait in the meeting room. I don't feel this miscommunication compromises Inks' character, since she's shown a trend of being rather impatient and forward, so this comment still basically fits. Nonetheless, it might have been better to quietly mention it as soon as I noticed the misunderstanding.

More generally, I'm giving Inks' style of aggressive negotiation some leeway by having Rankar be a cautious man who's assuming that Inks is holding /something/ back and treating her as though she might be either a valuable asset or a viable threat. I've been eagerly waiting for the chance to show off how much attention people have been paying her - I'm somewhat surprised that Shyft's experience of this is rare, because to me this is a /perfect/ way to generate plot that I've been planning ever since she started acting to draw attention. If you do things loudly and obviously, people are going to Watch You - and then they're going to start guessing at what you want, what you're doing and how they can turn it to their advantage. And Inks has been very, very obvious, so a lot of big players in Gem have been getting reports on her comings and goings.

I feel that's something that isn't included nearly enough in any form of fiction - people not only /guessing/ at things based on the information they have, but also crucially guessing /wrong/ sometimes. Or even a lot! Someone coming to a hilariously wrong but totally understandable and logical conclusion is generally only used for humour, when it's actually really good for drama and plot as well. And there are plenty of ways for characters to be wrong! Being intentionally misled or not knowing all the facts and extrapolating are only two! People can assume that everyone acts a certain way or holds a certain belief. They can put too much trust in something or someone, or assume it will always be the same. They can ignore facts so they don't have to change their opinions - without even realising they're doing it! - or they can acknowledge them but just naively think something won't be all that bad. Characters being wrong is /really good stuff/ for writing, and in a game like Inksgame where the focus is on politics and intelligence and business and ultimately /people/ - how they act, what they want, both in groups and individually - characters being wrong is an invaluable and essential element.
While most of the session was 'Talking', @Aleph and I had a lot of fun. Session 3.5 is actually proceeding by shared document/play by post. The reason for which is while a lot of the things Inks is doing is 'interesting' in the sense of has consequences and needs resolution, it also doesn't need Live On Camera Actors portraying. It is a Montage (Gonna need a montage!) and as such, we trade off the advantages and perks of live camera improv for a much more mutual, co-written effort.

Part of why I'm calling it session 3.5, is that even though I'm not going to be playing 'live at table', I'll still be earning experience for my actions. Also depending on how I stunt things, 3.5 will actually likely cover several months of in-game time instead of a few days.
 
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BWAHAHHAHAHHA!

OMG! You're really made them dancing to your tune.

"Maji goes where I go." She added. "You never walk alone in Nexus and I see no reason to walk alone in Gem."

Hum… You don't have a personal weapon? Time to research a discrete weapon and learn how to store it in Elsewhere.

… Perhaps also have a few pointed hairpins in your hair or even learn the martial art "Dreaming Pearl Courtesan" style.

The gloom it should have languished in was pierced by a steady glow - a glow which resolved itself as Inks approached into a thousand points of light all along the walls. Glowstones, pressed into the stone, ranging from red to yellow to white to blue. The different colours formed patterns along the high ramparts, which cut the palace proper off from the rest of the city.

Bet you those stones are part of the security system. Either there are the support of a sorcerous alarm array or more simply, their light prevent people from easily sneaking during the night.

Inks: !ex 3; Inks rolled [7, 5, 1] for a compiled value of 1.
Inks: ((That was Compassion... and Inks doesn't much like slavery.))
ST: ((Indeed.))


You're not the only one. I can safely say that as a player and storyteller, no Exalted players like the slavery in Creation. I have generally had one player either fighting against it or organizing a group against slavery. Of course, that put them directly against the Guild.

My personal action was the creation of the equivalent of the Underground Railroad (made of disguised caravans) and a part of our player-created kingdom was the Creation Liberia.

((Yeah, okay, 6 is enough and she's looking for this sort of thing. Inks /does/ suspect that the red lighting in the room and the scenes of violence on the tapestries are meant to prime her to be nervous and off her game a little - likely there are multiple waiting rooms with a range of "friendliness".))

Wow, sneaky. But the Despot is an old hand and the guards' display at her arrival was also part of his psychological campaign. I bet you that the slave helping her was a subtle insult like "I consider you the same as a slave".

Expensive robes hid much of his figure, but Inks thought there was a certain softness to his middle - though given the sword scar across one eyebrow, it was perhaps a mistake to rule him out as a physical threat.

Also remember the Kingpin from Marvel. He was all muscles and could go against Spiderman.

"My method requires a particular set of talents yes, but ones that are not at all unique across Creation. I explain my method here, you risk it leaving your palace."

The Despot's gaze narrowed further at her accusation, but he held up a hand as his mercenaries shifted in reaction to the force behind her words. He drummed his fingers on the arm of his throne, and seemed to find something in her explanation that satisfied him.


Careful, careful. My characters met people in Creation who cut the tongue, literally, of some who talked too freely.

With paper and brush in hand, Inks smiled graciously at the girl before putting pigment to page.
"I've only one last addendum-" Inks added. "The young woman who escorted me here. I would like her as well."


You… are turning his staff against him, by charming and showing real interest into their welfare… Sneaky, I approve.

And you have a foot in the door, well done! Waiting to see the next chapter.
 

I haven't generated the link to Inks's character sheet, but she does in fact have a weapon- and Summoning The Loyal Steel; Chronicle is a Grand Daiklave (power tbd, it's a thing), because I've never been able to play a a game with such a weapon- they were often nerfed into pointlessness in most of the campaigns I played in. 'Discreet' is not a word that belongs with Inks.

Of the existing Martial Arts Styles, I'd honestly want to see Inks with Snake and Solar Hero, just for that classic 'This is the archetypical Solar Experience' flavor. Alas, Experience is the major bottle neck in a solo game.

As for the Despot's palace- it may very well be a security system, or just a ridiculous display of wealth. Glowstones are hard to mine.

Slavery is one of those 'pet issues' that everybody takes a stand on. Yeah. And good catch on The Despot's choice in meeting rooms being a social statement in and of itself. The thing about Rankar VII is that he's a scary competent despot, but also likely injuried in the past- it's a weakness that he tries to hide, but it's a mystery I haven't had a chance to explore.
 

Grand Daiklave!? Your character is reminding me of one of mine that was (i grant you not very original) a dawn solar who was an almost carbon-copy of Artoria Pendragon from Fate/stay night. So, a petite cute blonde wisp of a girl who could summon a big sword able to wipe out an army.

I'd honestly want to see Inks with Snake and Solar Hero

Hum… So a choice between the two? The Solar Hero should be the best since you can do custom charms in 2° edition. That said, the Snake form seems to be the one that Inks should have if style is all that matter… Waiting to see what you'll do.

The thing about Rankar VII is that he's a scary competent despot, but also likely injuried in the past- it's a weakness that he tries to hide, but it's a mystery I haven't had a chance to explore.

The Storyteller seems to want your potential adversaries to be people you can respect. Interesting.
 
Sunlit Sands - Session 4
And here we are with Session 4 and some notes regarding the 'off camera' Session 3.5

So after a long snarl of scheduling issues as well as getting a new laptop, I am back to logging Sunlit Sands! Today I'm posting on Session #4, and we just finished session #7 today.

Here we go with yet another live session!

This was a much more intimate session,focused on a handful of characters and not as many city-shaking events as previous. Mostly because it only covers roughly three days.

[09:58] On the 'first day', Inks is tired. Sooo tired, and Maji is suitable Rajah-esque for convenient inclusion. It hasn't come up much, but Maji actually has the Metal Body mutation, which partially justifies his use as spell anchor for Skin of Bronze.

[10:05] Through here, I invoke the 'remembering details' rules such as they are- not that I really need them, Sulieman is easy to remember, but habits are hard to break. (And a botch would've been hilarious if kinda sad).

[10:08] Since Sulieman won't arrive for another day and a half, I figure it'd be a good idea to get moving on things. StW is terrifying. Entire schedules and timetables shuffle at the Solar's whim!

[10:14] For all my desires to play a brassy, loud Solar, I am actually surprisingly mechanically conservative. Some of this is due to my past experience with STs who don't 'reason things out' the way Aleph does here. I'm used to having to break things down for people who have a different level of system mastery.

Here, Aleph made it clear that Inks is in a position of strength and gave a comprehensible, actionable reason why- she litereally did something, designed something that requires her skills and input. This is much more useful to me as a player than 'You win because you're Exalted/Solar' etc.

So having understood that, it was almost a formality to arrange for fair stakes on all sides. Inks isn't out to gouge people and as she said in-character, if someone isn't on her level, she's going to uplift them until they are.

[10:49] I was considering sending Maji to bring Sulieman back to the townhouse, buuut I decided against it.

[11:06] Aleph is very good at identifying when someone is digging their own hole. Probably from experience playing Keris.

[11:41] And here's the payoff- yes Inks, you are unfortunately now even more Waifu in the eyes of dear Husbando.

More seriously, there's all kinds of possible relationships and I'm not so squeamish a roleplayer as to not see how one goes. Right now though, Inks's pride would not let her settle down as anything less than an equal partner- and Sulieman's interest in her is primarily visual/attraction; they've barely known each other two days at this point, and Elsa's still right here.

By the same token, Inks is a Solar and what most people would consider 'crippling expenses', she considers 'Fair' and offers to repair the ships good as new. Because she can. (And it means she has more time to build up a proper amount of money to pay Sulieman back with, with interest.)

And then about thirty minutes later, the session concluded. While it was short, we got a fair amount moving and opportunities are presenting themselves. Three Jewels Bank and House Bhalasus are going to be great ways of getting into bigger business- and I forgot to mention that the equitable arrangement achieved earlier was a Resources 3 salary as top consultant, and Backing 3 in [Something]. Aleph didn't exactly explain what just yet. (Backing is a hard background to arbitrate without discussion).

So now Inks has TWO Resources 3 streams. It's also worth noting that we're prototyping a 10-dot Resources system, as Aleph says "Inks needs an economic system as granular as standard combat." Now, I personally dislike 10-dot background systems, but mostly for aesthetic reasons; I much prefer stuff like Resources to Salary or whatnot, but I am aware that model doesn't work Here.

Armed with two sets of Resources 3, Inks can start really scaling up!
 
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Sunlit Sands - Session 5
And now Session 5 - with some preliminary notes for the game timeline:

So the first scene opens on the task of fixing Sulieman's ships. Inks had just purchased Crack-Mending Technique, which we've agreed 'stacks' with our revised CNNT. Inksgame's approach to CNNT is that it is a time-booster, and it either renders her bare hands 'rudimentary' tools, and upgrades held tools to the next level of sophistication, along a rough progression of Second Age to Shogunate to 'First Age'. Note that Aleph has a very firm opinion of what is attainable by PCs and the like. The 'idea' of a Single Solar attaining anything like the unified First Age is tacitly Off The Table.

Now, part of Inks's central narrative is artifice, so we're going to see artifacts eventually, but right now I'm focusing on merchant-queen and sorcery gameplay.

So, Aleph starts us with some scene-setting, and we've been discussing/working on maps of Gem for use in tracking where things are located. Cities are not... aesthetic, or planned. Not always. for that reason, industries tend to stay in industrial areas and so on. Stinky stuff stays with stinky.

The introduction to Sulieman's fleet is useful, because it helps communicate what kind of man he is- not a stay-at-home financial backer, but actual On-The-Dunes Sandsailer and merchant-lord. Manacle and Coin has a great discussion of the Guild Caravan, which I would not put out of place- on a smaller scale and without the 'Guild baggage'. In any case, it describes the Culture of the caravan people and how it moves goods across Creation.

[11:10] Here Aleph is starting to get into the habit of having people react to Inks's overal appearance and preferred behavior. She's always vamping a little.

[11:18] And here we start to see that Inks's reputation as a Sorcerer preceeds her.

[11:25] and [11:28] covers a nice feature of Exalted called Assistant Bonuses, which are separate from Oadenol's Aide Mechanics. Basically if you have skilled help, you get +1-5 dice on the action, or in rare cases, have everyone throw their pool into a single objective. We've been using this rule to calibrate difficulties and dice pools as well.

[11:29] Aleph is not used to dice pools of 20 and +5 autosux.

[11:41] This bit here threw me when i first saw it, because Aleph actually described More than what I actually did, and I'm used to the players being the one who does most of that work. Part of that was for a long time I was forever ST, so I HAD to be economical.

The point is though, is that Aleph described all of this, not in an attempt to show me up, but as a means to teach me what she considered acceptable description/stunt fodder.

[11:47] Here we abstract the rest of the repair project into downtime. From here we discuss some particulars about demon summoning and potential products of same. Later on Aleph retcons this for balance reasons, but the goals are still on the table.

[12:04] This is one of the subplots I was looking forward to starting, the investigation and development of 'personal' gods for things a charcter owns. Aleph admits readily that she doesn't know what a house god would do, but agrees it's a viable Creation Thing.

here we also discuss the 'houserule' of Enlightened Essence Wielders being able to see spirits. As I point out here, allowing that means the ST has to populate the world with spirits in addition to mortals. Locking spirit-sight behind a Charm or even an Action means the ST doesn't need to borrow trouble.

[12:37] Here we see Suleiman's reaction to the repaired fleet. I think Aleph might be able to give a better idea of how long it would've taken to repair the ships without magic. And how much it cost. Suffice to say Inks is even more waifu.

More seriously, Sulieman's reaction changed my plan for the session- i originally was aiming to make up a hot-accountant character to see what Aleph's response was, but once Sulieman' tripped over to 'almost worshipful', Inks as a character was not comfortable. So she moved to correct the misconception

This lead to the reveal scene of ANATHEMA- and then Sulieman earned huge points in her eyes by reasoning out that she has nothing to do with his emotional reactions.

And that concludes Session #5!
 
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I've commented on most of these.
So in the meantime I'll just lurk until new content shows up.

I would be interested to have a link to those comments, please?

The sounds of a Harpist playing the strings of time trilled faintly through the property, slow and relaxing.
She whispered for her Anglakaye to play a little softer, a tune to lull him further into a contentful slumber.


Is this the demon-type Angylkae? Ah, yes it is… Did you make an error on the name? My source is Obsidian Portal?

(Well, what Inks has basically done is pioneer a way to set up the geomancy and dimensions inside a building to passively cool it. But it's a holistic thing - which means that you can't just copy/paste things from one building onto a different one.

Incredible what players can invent even without knowing about it. Heh… I just realize that the Despot place CAN'T be upgraded with this system… LOL!:rofl:

the business itself is worth Res 4

Wait… WHAT!? Resource 4? for one player? In 6 months..? Wow, rather fast. It generally took a circle for my players to do it (assuming they had resource 0 in the beginning and not raiding/stealing the opposition or saving the very rich princess/prince).

it was not so very different from the welcome that a merchant might find waiting for him from his wife

:lol:rofl: And the Legend continues. Sometimes, in the future, we'll have the successor of Inks Exaltation making a facepalm when he/she will hear about the torrid romance of Suleiman and Inks.

"I'll see about getting your ships repaired."

Solars don't need xp, they "GLORIOUS SOLAR" make it through sheer bullshit.

Followers of some forgotten religion that was suppressed by a Despot last century,

Oh Ho! A hook to a sub-quest! Let me deal with my 10 pelts and transport 10 crates and I'll do it. Seriously, it's 50/50 being a disguised Solar or a demon worship… Or even a little god.

Still, one last thing about session 4: What the hell (pun intended) is Hepatizon for? I mean, what is its use?

(Where volcanic eruptions in the distance mean resetting the "X weeks since..." calendar, which never goes into double digits.)

Doesn't that mean the potential for Orichalcum?

"The Wagn-Na'i."

It must mean something when translated?

'Nanda had certainly made some snide comments about how slowly Heaven worked, back when Inks was apprenticed to her.
"my teacher... well I was able to convince her I was still me, and she's a water dragon spirit."


AT LAST! Another hint to her past. You're really make it difficult to properly "detective" her childhood. Plenty of questions about the name drop and her Nexus origin, but I'm willing to wait.

Still… A water dragon spirit means someone who works within heaven. She wouldn't (shouldn't) call her anathema since it's a pure invention of the siderals. I know, the bronze faction forced most of heaven to follow their lies but a dragon in Creation would know better.

"... I see," he said hoarsely. "That... that does shed light. On several things."

The pun… OMG! the pun!:rofl:
 
Most of the comments are scattered in the Exalted thread where paste bin session logs were being posted.

But yes Inks is fun
 
Still, one last thing about session 4: What the hell (pun intended) is Hepatizon for? I mean, what is its use?

Hepatizon is one of the materials that Herenhals, the Fervid Smiths, are capable of making. In context of Sunlit Sands, where we use lesser magical materials and artifacts, they basically take the place of what 2e would call 'corebook' artifice. I.E. Stat-sticks. Credit @Aleph and @EarthScorpion for those hacks though.

Like, Tumbaga is the 'lesser' variant of Orichalcum. So a generic 'daiklaive' statline would be made of Tumbaga, not Orichalcum. A proper Artifact would have a specific power, and have more of the Big Five plus Adamant Magical Materials involved.

In this game, it's basically a harder, tougher metal. I personally view it like hardened toolsteel or similar, something that's meant to endure effort that would dull ordinary metals.
 
So if I'm understanding correctly in Inksgame the stats of a vanilla artifact are attached to models made using the minor magical materials? The Alchemical
Magical Materials are all one of a kind special power attached artifacts. How does this change the way that forging artifacts both lesser and unique work? Is it exactly as presented in the core system, presented in Oadenal's codex or a new homebrew system?
 
So if I'm understanding correctly in Inksgame the stats of a vanilla artifact are attached to models made using the minor magical materials? The Alchemical
Magical Materials are all one of a kind special power attached artifacts. How does this change the way that forging artifacts both lesser and unique work? Is it exactly as presented in the core system, presented in Oadenal's codex or a new homebrew system?

Well, speaking for myself, I've internalized the rules for artifice from Oadenol's Codex, but Aleph isn't as big a fan of those- and wants them to match with the Strategic Action rules she and ES prototyped, but since I haven't been crafting much high level magical gear in this game, it hasn't come up. We're hopefully going to start doing more of that moving on from Session 50+
 
"Ladies and Gentlemen, thank you all for joining me tonight! As I've introduced myself to you all, I call myself a doctor, architect, artisan, and more. I've omitted two titles as well, and I want to thank you all for being here when I show you."

Despite the efforts you put into your little demo, you do know you just did almost the equivalent of going full anima on the Blessed Isle, right?

"An old monk who glowed golden and blue like the noon sun.

Called it! Still, a shadowland… Hum, you're a sorceress, so you should be able to nip it if the shadowland isn't too big. There's a spell for that after all (a little high but then you're a solar).

There were fears that anything she produced would be tainted by demonic artifice

Hum… Technically it is since it is a demonic product. Long term exposition (generations) is bad for mortals.

she leave the tiger or the sword - or preferably both - at home.

They just realized she could have killed the Despot here and there.:rofl:

"I envision your city clad in shining crystal awnings and with tunnels reinforced by living stone. A safe place for people to live and work. A rich place."

I've just realized… You have milleniums before you, the Despot is mortal… You'll rule Gem in the future. Unless you're killed, time is on your side.:o

You say it would have demon workers

Personally, I never use demons especially when I have sorcery. (shrug) It's more a personal point of view but using the enemies for what I create is a big no no for me.

Her anima flared with every casting, pulling yellow stone like wax from the earth, carving out interior spaces and basements, stacking where able and carving a building out of the side of a mountain.

By the way, what is her anima?

but in the future a windmill or waterwheel

A waterwheel in the South..?o_O

Inks: ((Int+Bur stunt to set up the orphanage. How fast do Neomah create children btw?))
ST: (It only takes a week of business for a neomah to create a child.)
ST: (And you have quite a few neomah there.)
Inks: (So 12 children per season, per neomah. Some of which are full demons though)


And in a few years…

Despot: "What in the names of the..?"

Inks: "Allow me to present you the new elite troops of Gem. The Chapter of the Flesh Eaters."

Whole chapter: "GEMS FOR THE GEM THRONE!"

Ryabu appeared a bit flustered - possibly from the feel of Inks pressed against him as he caught her, or possibly from the brief look down her cleavage that the angle had given him.

Are you sure you aren't a Harem protagonist?

Ryabu has little to say about the Monk of the Mountains

Not enough to identify his caste. Could be anything although the monk setting up do point to a Dawn or Zenith.

while she carefully prevented her anima from flaring out and erasing the data she had gathered so far.

… How did they prevent that during the preceding age..? Good thing 3°ed did erase that problem.

ST: ((Well done on succeeding at your Mysterious Ally (3) roll. : D))
Inks: (heh!)


Inks: "Who are you?"

Mysterious Ally: "I'm Batman!"

Inks: "... Seriously..?"

The woman tapped her tattoo in a salute. "Ma'am,"

Tattoo… What sort? The Paragon's slaves? Here?

I also feel like we're in a sort of... urbane, white-collar Exalted as opposed to a proper Adventure Setting?)

You just need a few assassins breaking up during the night and an evil magician forcing you to search for a wish-granting artefact.
 
In no particular order, @Baran3
  • Gem is so far away from the Blessed Isle that I'm pretty sure it's immaculate presence is measured in less than a hundred people out of tens of thousands if not hundreds of thousands. One of Sunlit Sands goals was to kill certain memes like 'inevitable Wyld Hunt' or 'Scale starts at Abyssal'.
  • And yes, El-Galabi is a now Shadowland, on a former holy site headed by what was likely a Solar Exaltation who evaded the Jade Prison- depending if Aleph hasn't changed that canon.
  • I won't be able to get to Solar Circle Sorcery for quite a while, but due to our houserules of Sorcerous Workings, I can attempt to cleans it with just Sapphire Circle Sorcery- Inks won't get for many tens of sessions from now.
  • Demon products are not invariably corruptive. This is not Wh40k Immaterium. Demons are often alien, not gnarly, grimderp hostile. Is it safe for Joe Mortal to breathe in the fumes of a Hepatizon refinery? No- but it's just as unsafe to breathe the fumes of a steel mill or glassworks.
  • Inks can in fact make several attempts on the Despot's life, but as a character she has no reason to. And yes, Inks thinks she's going to live about as long as a Dragonblooded- she has no idea how long other Exalted can live.
  • Inks is a demonologist because I never got to play one, because anyone who summoned demons in the old games I played were quickly nerfed into oblivion.
  • Inks's totemic anima is basically a sort of kaladescopic mandela of designs and wireframe traceries that stretch outward from her body, silhouetting her and complimenting her tattoo.
  • There are rivers in the homebrew mountains to the west of Gem.
  • RE: Chapter, while a funny gag, it's not at all what I plan on doing- training them and employing them, sure, but not militarizing them.
  • Inks is 1000% a harem protagonist. It only gets better from here.
  • Anima damage was prevented by magical materials or just making things tougher than normal.
  • Ahh yes, Mysterious Ally- that came about because I had no idea what to spend my last background dots on, and Aleph promised to make them worth it.
  • Tattoo lady is probably Celi, Rankar's Ifirt-Sorcerer. She's covered in magical markings and the like.
 
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