Well, there goes the less immediately violent option. Now we move to direct and intense violence.
 
Good to know, thank you.

@Xellos

Assuming Natural Talent Gets Me Far works for this, I shall re-roll!
EDIT: Much better.

That makes six minions for you to use. They've got all Nui's physical skills downgraded one-step, and they're each armed with copies of your parasol, with its weapon rating downgraded by one step.

They're not particularly strong, but the teamwork rules will help them.

Updated Nui's threadmark to indicate that her current amount of fate points is 0.
 
Just putting this out there as a general notice for any minion-making/summoning power.

If you conjure up a minion at the start of battle, or in the middle of combat, those minions don't get to start attacking until the turn after they enter the game.

This was also true for the Crystal Hybrid, if anybody noticed. It applies to your enemies as well if they pull minion-creation.

If you call up your minions before combat starts, then they don't have this problem. They get to act on the first turn with everyone else.

Edit: A similar thing is true for mind control. If you successfully turn someone into a minion mid-battle, they're going to be removed from the turn order until the next turn.
 
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Same goes for Newfoals too.

On a completely unrelated note, I see new lurkers. :D

EDIT: Ethan, Shoot attack 2W2, Ryouga, Shoot attack 7W7, both aimed at the male hybrid. Celestia... Magic CaA Bound on the same, I think.

Male hybrid has three things to dodge at +4 Athletics. Both are going to use a secret technique.

EDIT II: Male hybrid dodges Ethan and Celestia cleanly, but takes 9 shifts from Ryouga's attack. Subtract one shift from Durability I, and his stress and consequences look like this:

Phys: [1]OOOOOX
Cons: [X]
Cyreni threw 4 3-faced dice. Reason: Celestia CaA Magic +5 Total: 8
1 1 3 3 3 3 1 1
Cyreni threw 12 3-faced dice. Reason: M Hybrid Defend Ath +4 Total: 26
2 2 3 3 1 1 1 1 1 1 3 3 3 3 2 2 3 3 2 2 3 3 2 2
Cyreni threw 4 3-faced dice. Reason: M Hybrid Run Away! Ath +4 Total: 8
2 2 1 1 3 3 2 2
Cyreni threw 4 3-faced dice. Reason: F Hybrid Run Away! Ath +4 Total: 6
1 1 1 1 2 2 2 2
 
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Is there anyone in need of more detail in my update in order to reply?

I don't.

I'll have an update written up within two hours.
EDIT: Weapon rating for the clones' parasols is 2.
Silvan Eldar threw 4 3-faced dice. Reason: Decoy Fight 2 + Teamwork 5 Total: 9
2 2 1 1 3 3 3 3
Silvan Eldar threw 4 3-faced dice. Reason: 2nd Decoy Trio +4W2 Fight Total: 8
1 1 2 2 2 2 3 3
 
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I was thinking we sort of needed to let the two hybrids react before putting up another turn.

But, if we're allowed to pop another attack, then I don't see why I shouldn't use this turn to its full-
No sort of orders needed to be issued here, so I didn't waste my breath. I just galloped after the pair across the moss path.
I think Spark's going to be a little upset - the number of times he accidentally shot Celestia is far more than it really should be.

EDIT: I'm not sure if Agility should even have a roll, but I'm going to roll for it anyway because why not.
Umbra threw 4 3-faced dice. Reason: Agility (+4) Total: 8
2 2 3 3 1 1 2 2
 
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Almost out of a reflex, Miriam tapped into her magic and created a barrier. She knew she couldn't create a barrier around Tsumugi. She was just too large for that. But she could do the next best thing. Her barrier, an incomplete sphere made of hexagons, surrounded the turret. Whatever it was planning on firing, it would hit the barrier first, which was around a first from the actual cannon.

I believe those of us not able to directly attack the hull are waiting for Miriam to give the order to board.
 
@Cyreni

I think the best option here is presumably to cut them off. Thank goodness neither of them seem to have any Tier of Speed. Hopefully whatever trap they've set isn't directly behind where they were(of course they've set a trap this is exactly how Cyreni started the last fight he ran.)

I assume that getting ahead of them and stopping the running is an Athletics CaA?

EDIT: Ah, looks like I'm not hogging the 3's anymore. Still, it at least exceeds one of their Athletics rolls.
Xellos threw 4 3-faced dice. Reason: No Escape +6 Total: 6
1 1 2 2 1 1 2 2
 
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Hop on. But, if you're going to be shooting thunderbolts, that will constitute as your action for the turn. No Agility buff and an attack.
Right, then the first turn will be the Agility buff, then the next turn will be shooting them.

Should I roll for Acrobatics Athletics?
 
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