Adjusting to Earthtime (you kind of have to; Helen and Eira aren't
necessarily so bound), you've got two evenings, two mornings, and one afternoon to occupy (assuming Eira and Helen sleep at similar times, leaving the nights for gaming) before the packages - both from the orders earlier today (earthtime) and now the one for the tools arrive.
The first step of this plan is obvious: Get Helen and Eira doing something(s). Eira diving in on cooking is easy enough - thankfully, grocery delivery's faster than packages. Helen…
"Well, there's a most obvious focus," the paladin observes, "in the form of building knowledge of the building techniques we've got with these tools."
"... That's. Yeah. Probably a good plan," you observe. "Mind, that'll probably get boring after a while."
Helen shrugs. "I can work on that later."
---
"Later", it turns out, is only like five hours. It turns out that secret building techniques from the 11th through 15th centuries - things that certain guilds of the time would kill to protect - are actually kinda easy to figure out when viewed from a 21st or 24th century perspective where physics education is highly common.
This is unfortunately timed, because by four hours in, you're an hour into a session of the Space-themed 4X game,
Galactic Earthbuilders.
And now she's observing, quietly. Until…
"... Wait. Why would you skip so many planets?"
You blink. "... It's common meta to focus on key resource planets first."
Helen blinked. "Wait, so specific planets are much better for certain resources, but all of them are capable of sustaining life?"
That… You blink. "I mean. That's."
"Not very realistic, no."
Of course the actual space captain would know this sort of thing better than 21st-century sci-fi game crafters trying to balance making a fun game with only having semideveloped theory to work with. But given everything…
"Yeah. Sometimes realism has to be sacrificed to serve gameplay," you eventually manage.
Helen smiles. "I should try some real-world tactics against the game at some point. Remind me to work with you on getting a suitable computer later."
That's gonna be a couple paychecks away, you can't help but note internally, but outwardly you keep yourself to a simple, "Probably not a bad plan. A chance to see a different perspective on things, maybe?"
"... Also might be good for distracting Eira. Hopefully she doesn't get too bored stuck in this apartment in the immediate term."
---
Helen Garland is a good person - someone with strong ideals who is genuinely committed to trying her damnedest to see them through and
think about them.
She may also be very good at predicting what will happen while hoping it won't, based on Eira Nicholls' reactions to being in a confined space for a long period of time. (It's not even been
that long, only ten PM Earthtime…)
Tail floofed wide and shaking. She wants to bounce and is suppressing the urge, instead tilting from side to side, in only her underwear. "Bored, bored, bored, bored, bored…"
… Maybe it's time to intervene, before she starts who knows what?
The question, of course, being
how to intervene. And the answer clearly being to surrender to your darkest instincts as a demoness of lust, taking what you desire from the innocent and leaving ash in your wake, nyahahah-
Yeah, you can't keep that up even in your headspace for long anymore. The whole turning out to be an isekai protag thing complicates
everything in your life, doesn't it.
What you can do, however, being in the full succubus outfit, is walk up to her, place your hands behind her, and pull her by her shoulders until her face is in your cleavage.
"Bored, bored, mmph, mmp - mmmmmph."
It takes her a few seconds to process what's happened. Her tail droops, the hairs no longer on edge, as she breathes a bit.
"I get it," you say to her. "And we definitely need to do more if we're going to hide in here more often, which seems likely."
… She's nodding in a way clearly intended to rub her nose against your left tit. She's
not subtle about her perv side when she's granted half the chance, is she?
"I… Hmm." You close your eyes a bit, getting a read on her. "... You're not really in the horny mood, are you?"
Eira blinks, leaning out just enough to be intelligible. "I mean. No? Like, this is nice and all, but…"
"... Just not specifically leaning sex. That's fair and reasonable."
"I know the whole situation, but that's
still so weird to hear, you realize that, right?"
You smirk. "A demoness of desire can reflect desires both base and complicated with ease, dear~"
"..." She wraps her hands around your waist, hugging you, rubbing her cheek against your chest a bit.
"But maybe it's better to ask what you do want?", you respond. "Or do you even know?"
Eira pauses, clearly thinking. "Um."
You blink. "... You don't know, do you?"
"Nope."
"... Helen kinda guessed you might not be ready for this kind of wait. Like, I've got access to kinds of entertainment different from anything you've seen before, but would they
interest you?"
"... Mmm." Eira pondered this a bit. "I mean, the games seem interesting, but getting myself to focus long enough to learn the essentials…"
You ponder. "... Might just be a solvable problem~"
Eira seems to think for a moment or two, before her eyes light up. The idea of magically inducing an attention span seems to not be something she's thought of before.
"Mind," you observe. "We should probably save that for when I'm ready to work with you."
Eira's tail is
wagging in excitement at the prospect.
"So, for now… You should go get a decent night's sleep."
"Yeeees," Eira responded, accepting the compelling spell easily. "Night night~"
Aaaand she's off.
This means you'll need to actively take effort on this later, but that's not much of a problem as long as you're ready for it.
---
A night of game and a morning with Eira's cooking is enough to have you calmed down. Helen, similarly, seems to be busy with some reading from that book of hers.
"So. Time to mix things up," you declare confidently at the table.
"... Erm," Eira mutters, before you stand up, walk over to a shelf, and pull out a box, setting it down on the table.
"One of my favorite board games," you explain, immediately drawing an interested "Ahhhh" from Eira and a blink from Helen… Followed, after a moment, by a "Sure I guess."
The board is out quickly, as Eira notes, "We've got a couple games like this, but…" She glances to the shelf, before a surprised…
"HOW MANY DO YOU HAVE?!?! Have you even Opened some of them?!?!", Eira shouts as she shudders. Helen barely suppresses a laugh as you pause in embarrassment.
"I, uh. Kept backing funding campaigns," you admit. "Usually the game was what you got for helping make it happen. Didn't get to play with a lot of people, though…"
"Because terminal onlineness?", Eira offers. Your shoulders slump a bit, Helen smiling a bit…
… Before proffering, "And let me guess. Most of them are for
four players."
"Yeaaaah."
"Well. Let's see how this one goes, and maybe others another time?"
You nod. "Yeah."
It's a good couple hours as they learn the particulars of this tile-matching game. Eira seems nicely engaged for a while.
Your track of time reminds you to get ready for evening things soon, though. "... Five rounds, everyone took at least one. Seems pretty good so far."
Helen blinks. "Your sense of the 'chain' mechanic is definitely… Unexpected."
"That kind of puzzle game is, uh, super common, so I built a sense for the block falling mechanics, that's all." You shrug. "That said… Eira~"
Eira blinks. "Uh?"
"I'm thinking maybe it'd be good to get you focused on some of what Helen's learning, maybe?"
"... Like, magically compelling me?"
"If you want."
Helen sighs even as she and you see Eira nod in approval. "For the next four hours or so, focus on reviewing Helen's notes and developing your knowledge of the construction techniques she's preparing for the Kobolds - ask questions only after your first full lap through the notes, so you're not being TOO annoying."
You can almost
hear her tail droop as the suggestion kicks in. This is something she'd normally find hellaciously boring, but between liking being compelled into doing things (
still feels weird) and acknowledging that this is kinda important, there is basically no resistance. "Helen, may I see your notes?"
Helen nods, shooting you a bit of a look - as if to clearly say that maybe you shouldn't be
this cavalier about using the power. Advisement you implicitly take at least somewhat seriously.
---
Another night - for you, this one is your own turn to study the notes, using internet research instead of Helen research - and another morning precede the doorbell rings (Eira clearly jumping a bit - right, she hasn't heard this before); when you open it, there's packages on… Well, it's the ground of the tent, but simultaneously the porch. Quickly, you pull them inside and shut the door before you think about this too hard.
Eira glances at the material they're in… By now, she's gotten the hang of cardboard, but this
is thicker and clearly more capable of handling some abuse, so it's fascinating to her.
There's actually two sets of packages - one from the order before you investigated the Kobolds, then a second with the tools for the Kobolds.
Fortunately, the boxes are marked fairly clearly. So you can open the first, smirk, and
very carefully limit what you pull out of it. Eira seems curious, but a quick glance her way convinces her to wait on looking at what the perverse desires of a Succubus, demon of Lust, may be inspired by.
What you
do pull out is the adventuring materials - into your adventuring backpack goes a roll of duct tape, a knife with a small saw edge, a nice Swiss-brand multitool, a few lockpicks (just in case), and a headlamp provide some potential new utility tricks.
Helen's box includes a matching knife, multitool, and lamp, but also a
pile of medical supplies - which she hastily sorts into a plastic box., "What I wouldn't do for a medicorder," she mutters… "But these'll still help." Attached to her pack is what Eira, based on her ears flattening at the sight of it, easily recognizes as a signaling whistle.
As Helen pulls out a little bundle, Eira tilts her head. "Wait, that's…"
"An emergency blanket," Helen explains.
"How the heck can - never mind, material science isn't it."
Helen nods. "Heat reflective material. It's… Not going to beat any local material on comfort, but putting it around someone can get them off the ground enough to keep them warm."
Eira pauses. "... Guess I'm not used to thinking of the ground as deathly cold, but it makes sense."
The Vulpecian needs no explanation for the spade, the small hatchet, or the modern hiking boots and the long underwear. "I'll change over to some of this before we go out," Helen observes as she sorts everything.
Eira nods, before practically tearing into her box like she's been waiting for far, far too long. (Patience may not be her greatest virtue.)
Lockpicks go in the pouch alongside her older picks, then that onto her belt. The shoes… If you weren't paying attention, it'd be hard to spot they were of modern make. And when she slips them on and takes her first steps, she's smiling. "Oh, these are
quiet. And soft. The bump in the middle's different, but feels right somehow. I'll need to adjust, but…"
You nod. "Hopefully they'll be a big win."
The headband lamp, she slides under her bandana, checking the fit. "... Mmm. Maybe only when I need it," she says, moving it to a pouch.
You chuckle. "Yeah, I wouldn't wear mine all the time either."
The tape and a metal water bottle go into storage - Helen pauses, noting that bottle could be heavy enough to knock someone silly used right. You have to clarify that might break the thing… But that might still be enough to save someone, so, worth keeping in mind.
The small shovel confuses Eira a bit… But not as much as the rope, as she toys with it a bit. "... Seriously. Your materials science stuff is
terrifying. The uses for this for second-story work could be amazing."
You nod. "Pretty much everyone swears by something like it for one or another use, I find. It can support more kinds of knots, too."
"Good thing I looked up a few, then," Eira responds, before moving on to the water filter kit, the oil spray, the cookpots (she almost looks ready to try WD-40 on the cookpots before you warn her off - "that stuff's kinda toxic!"), and…
She's shirtless and the wraps around her chest are off in under a second before she's pulling the sports bra on. Helen by now is used to Eira being forward, but
still seems surprised at this.
"... Oh. Oh this feels nice," she says, before glancing at the comfy looking shorts and plain T-shirt. "... Those I think are for around here."
"Probably," You respond.
"And that leaves…"
You nod, opening the final box.
High-quality hand drills and augers. With a little training, one set of these should be good for weeks of work on the Kobolds' part - more if they can figure out a good way to keep the edges sharp.
With these and a bit of saw work, they can start doing three-dimensional construction without rope lashing using peg-and-spoke techniques (to much more sturdy results, too!). Good enough for some serious advantages in fortmaking… And the tools are themselves impressive enough to help sell that you're some kind of dread angel out to empower them in return for service.
Eira nods. "I'm guessing we remove the packaging and stuff?"
"Yep," you nod; it doesn't take long to get that done, between the three of you.
"And now," Helen says… "We get them working."
---
Post-post Notes
All three of the party can now be considered Proficient with hand-operated peg-and-spoke construction tools. (Proficiency modifier is +2) Helen, specifically, counts as having
Expertise on this (+4). Further, the inventory you purchased back at the Shopping posts is now entirely available; remember to call out the tools in future plans!
I found nine possible vignette ideas out of what was proposed, two of which got a plus-one… So I started by rolling 1d11 to pick one.
The board game is loosely referential to a short-lived board game adaptation of Bejeweled I saw once.
With that said, I feel like the path is already defined:
[X] (
Okay Now What) Get out there, tools and all, and start introducing a warlike Kobold clan to constructive outlets for their anger.
Literally constructive.
Instead of a vote, I would like one reader each to describe the method they propose for each of Senaz, Helen, and Eira use to instruct the Kobolds, most importantly defining which Ability Score they roll (with Proficiency or in Helen's case Expertise) against a 'rolling' difficulty class - each person who totals 10 or higher adds one success, each person who totals 15 or higher adds a second success, and if anyone rolls a 20 or higher, add a third.
And then, naturally, roll it using the Sufficient Velocity dice roller.
Thanks to Talia and sun tzu as usual for the edit loop!