Succubusekai: The Demoness Just Wanted To Stay With Her Friends! [Original-Ish] [Quest]

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In which a closeted transfemme gets an isekai wish set that's way stronger than she thinks, and has to resolve a complex relationship with a divine quest whose ultimate objective she doesn't even know. Hilarity is intended to ensue.
Prologue, Part 1: Why is it a rock so often?!

Prologue, Part 1: WHY is it a rock so damn often?!?!?!

You're pretty certain that the stupid Paladin who managed to get a one-over on you just tripped you to rub it in. How suitably annoying.

Seriously, Paladins, agents of heroically-aligned gods, they're so gods-damned annoying. Of course she catches you, ties your hands behind your back, is willing to assume that'd be enough to contain you - a ploy you opted to play along with for now in lieu of eating more of those thrice-accursed divine smites.

But for her to rub it in like that? That was just low. The kind of low you expect from these sorts, perhaps. Oh, sure, humans say they're paragons of kindness, justice, and goodness, but you're a Succubus, you know better. They're highly resistant to your charms, nigh-impossible to corrupt even under them, and have all sorts of powers that'd be way better aimed at stupid Undead than the likes of you!!!

… Okay, sure, you were plotting to screw with the local lord to cause an authority crisis. That's expected behavior from a loyal servant of the Red Queen, She Of Lust And Temptation, like yourself. Doesn't mean you deserve to be slammed in the mud, your forehead smacked into a rock hard enough to probably leave a mark for at least a few minutes. UGH.

Okay, Senaz, just keep playing along, find a place she's vulnerable, then try to pounce and get out of here. Maybe you can salvage the plan, maybe you just need to get away alive and unbanished and start something fresh. But all you need is to remember your past. Remember your wishes. Use them well.

… Wait, what the hell was that? That was definitely not your mental voice. It sounded more like some kind of…

……

Aaaand you're not sure if your day just got better or worse very, very suddenly. You're still face-down in the dirt, but also, the duration of your past memories just extended by, like, thirty years. You think? … Close enough.

Okay, let's sort through what you just gained. Namely, an oddly intact set of past life memories. That's weird, demonic souls aren't supposed to be under a reincarnation cycle like that.

That life was cut short by getting hit by a Mack Truck. And you know what those are now, which means this life - no, your past life - is from a different world.

… Or, to be more accurate, you reincarnated to a different Abyss. Sean Calvers reincarnated into Senaz. Overall, species upgrade, sex upgrade, sexiness upgrade -

No, no, catch up to the key parts of the story so far. Your story. Damn it that's too weird to think of. Anyways. Earth has much higher tech but vastly lower magic than the material plane of Aridia. Possibly no magic at all. But the tech was enough for you to be, to put it lightly, terminally online. Your work was remote, your social life focused around a raid guild in Another World Online, and going out involved a minimum of interactions.

So, social anxiety. But also kindness. In spite of it all, you were a good person. Yeah, they were (usually) virtual, but they were friendships, and they were across the entire planet - the kind of communication not available on your world except to some big-name adventurers and a few nobles, and even then not as conveniently. (Facebook's definitely still creepy though.) Also, a lot of your money went to charity and to helping your friends be okay.

And then you died, on August 18th, 2022.

When you 'came to', though, it was not a heaven or hell you saw, but a mist, and in it, what you immediately assume to be a goddess. Blue hair, obvious divine aura you're not sure if you could've sensed when this was happening ten years a-

Wait, was it ten years ago? It'd have to be, right, because you-as-in-Senaz have been active that long.

Anyways, you came to the same conclusion a few seconds later, and the goddess declared you a good person, worthy of -

Oh hell.

Great. Great, just. Great. A divine quest of positive nature. Which meant the Red Queen was, at best, going to be pissed. The Queen had put resources into raising someone who might be about to be assigned a quest to defeat, well, her. Which means huntings-down could start very quickly.

… Okay, the quest isn't specified. Maybe you can get a ways into it before - why do you feel obligated to pursue the quest, anyways?

… Oh, okay, that's why. For one, she granted you three wishes, and the only catch is one's gotta be useful to the quest. From the stories you read back on Earth, one is the norm, so she's being extra nice maybe.

Aaaaaand knowing your whole self now, you realize what the first gift you took was just before your 'playback' of the memory got to it. Your friends. Or rather, a way to get onto the Internet to keep having your past social life.

Not like you have much of one now. Still, you're kicking yourself that you picked that as your priority.

Second wish is your old stuff, a comfortable extradimensional lair to store and use it, and a way to order stuff from Earth to that lair. (You wonder if that includes pizza delivery, because now you're realizing you haven't had pizza for a decade and that's sad.)

… Ahahahahaa. AHAHAHAHAHAHA!!!! No wonder something that'd normally not make sense happened! Your third wish, the useful one, was to be a Succubus! Also, you were trying to make blasting your transgender eggness with a blue, pink, and white orbital laser sound macho and practical.

Not that you're wrong about the practical part. The stack of abilities you got, especially since you specified details that explain why you had more powers than usual for a lot of your kind, make you a potential machine of adventuring quest handling! Though you do have to ponder if this means the you here and now is transfeminine, or only your past life was and now you're cisfeminine.

… Maybe talk that out with some LGBT scholars on Earth later. And here if you can find them. But if the terms originate from there, maybe…

You can work on that later. Right now, there's the fact that you're a demon who is also a reincarnated hero. And the Goddess told you to 'just start trying stuff and see what sticks, you'll know when it's your real quest soon enough'.

Awfully nonspecific directions there.

For that matter, you're not sure if you're alone in the 'being an isekai heroine' or not. Also, there's still that Paladin right there, who could end this entire thing before you even learn how to use the first two wishes.

Slowly, you start to roll onto your back.

---

… Okay, you've got a few facts to piece together based on what your divine senses just told you.

Ten minutes ago, you found, fought, knocked out, and tied up a Succubus who was in the middle of… Well, she was only plotting as yet, but frankly, the plot could have become a major problem for the area, based on her being in a regional capital and probably intending to target the local Lord. She hasn't admitted to that part yet, but HAD immediately gone on the attack the moment you spotted her.

Still, you were going to march her to a nearby temple, interrogate her, and probably banish her back to the Abyss, where she would be stuck for one hundred years unless someone summoned her by specific name - unlikely for a random seeming novice of a lust demon. Just another standard good deed done while you try to find out what your real quest is.

And then she tripped on one rock, and fell right onto another. Even for a full-on demoness who was assuredly up to no good, that had to hurt, and you winced a bit reflexively.

… And then you spotted something that by any reasonable means shouldn't be possible. You have to check it again.

There are exactly three reasons you can think of for her alignment to suddenly start registering as both Good and Evil, in the capital-letters senses of both. The first is she's trying to fool you - but then she'd only register as Good. And also have done it much earlier.

The second is the rock was some kind of infectious divine artifact. Oh, she's moving - nope, the rock's just a rock.

The third is the one you were most worried about. It's the proof you're not alone in your quest, and that of thrice-damned course a succubus was the second reincarnated hero you'd meet.

Which probably means her wishes were less practical than yours, too.

Still, if this means she's relevant to your quest, maybe that Good can keep the Evil overpowered. And starting from kindness might be better…

[ ] NOPE, SMITE, YOU DO NOT NEED HER HELP.
[ ] Don't go on the attack, but keep cautious and make it obvious you're keeping cautious.
[x] A place of kindness is the best start. Don't let your defenses down entirely, but see if you can get her talking while you figure out your next move.

[ ] Just flat-out say you think she's reincarnated and just gained her memories.
[ ] Hint at it obliquely but in a way where, if you're wrong, she'll just be weirded out.
[x] SAY. NOTHING. Not yet.

---


"Are you all right?", comes a voice, back in reality. You're now looking up at its speaker, so you know it's not memories playing back.

This is here and now, and the paladin's brow has an expression that even your natural knack for reading people can only call… 'Complicated'.

Maybe you'd better work out your situation a bit more before answering.

You can't help but picture this in the form of four voices in your head, seated around a table. The first is you, but with fur armors, a viking helmet and a greataxe balanced on her chair. The second is still you, but dressed in a nice, slinky but full-length dress - not out of place amongst the rich and foolish. The third you's bikini and additional makeup make her look like she's specifically going for something, and her will to get it can get people dancing on her fingertips. (Not literally! Even with your damage resistance that'd hurt.)

And now, a fourth seat appears, and a fourth you sits down. The only one who looks masculine. Heavyset, a hoodie over his head, tan khakis. The voice of Sean, anxious but wanting to do some good without ruining his friendships that he literally burned a divine wish to preserve in the process.

All this is a metaphor, but it's a good one hopefully. It also reminds you that you were kind of a weeb in your past life. Okay, still are, but there's less of it available in this world.

And right now, as they start talking out your response to that question quickly, is a good time for the part of the story where a bunch of the last ten years gets filled in by a bunch of remote readers. THEN we can get to the conversation of the Council Of Senaz…Es. Okay, plural form of your own name later.

*****

(Votes are soon, but let's give some setup first...)

Welcome to Succubusekai: The Demoness Just Wanted To Stay With Her Friends!, by NekoIncardine with assistance from sun tzu and Talia B. This quest is mostly original elements or elements pulled from Dungeons and Dragons source material.

Primary inspirations include Talia's quest, (Mature) Isekai/Online, and the Novels based on it, along with sun tzu's A Champion in Earth-Bet and (Vastly though not overwhelmingly NSFW) Mind Control University. There are many other inspirations, some probably more obvious than others. Also stuff from their stories or those of other friends of the author may show up, with permission and active input.

Here are some facts that should be considered established - I may be up to change my mind on some of them, but only if I see something that really clicks with me.
The main character's name (well, the one she uses around others) is Senaz. (Her name actually came before 'Sean' believe it or not; I literally reverse Organization XIII'd it. Sean is not a reference to any specific person living or dead.) (Her name originates from one of the name generator sites, so I'm willing to ponder other ideas.)

She gets a bit of fourth wall crack, as a treat - namely, she can IC'ly veto choices offered by the readers ala Guybrush Threepwood in Monkey Island. The QM also reserves the right to veto choices; which one does will be specified (in general, choices vetoed by Senaz may be able to be returned to later, QM vetoes are usually final unless 'not yet' is specified.)

The quest is rated Mature, and given, you know, Succubus, sex scenes may occur - consistent with Sufficient Velocity policy, these will be behind a cut and if anything important happens during them it'll be mentioned outside of the cut. That said, a lot of what'll actually happen is more comedy-fanservice anime in nature.

Sean, the past life of the main character, is from 21st-Century Earth, somewhere boring along the US West Coast. The exact place isn't clear, but his identity was strong enough that he devised his wishes… And the goddess threw in an extra bit or two in how she implemented them that may be highly exploitable, if only given the right clues.

Sean and Senaz are/were both bisexual leaning towards women. There's not a lot of line between them, since ultimately it's one person's extended lifetime. Sean's Neutral Good by nature, Senaz started Neutral Evil by circumstance, and the combination's instincts will lean more Good than not.

The core framework of this quest will be a homebrew-laden Dungeons & Dragons 5th Edition - however, strict rules adherence is not a firm guarantee, especially not when it's funny. Sean, however, specifically wished to be a 3.5 Succubus, which is why Senaz has 'unusual' powers. (Though some things are nerfed, particularly the attribute bonuses; she doesn't get to completely trivialize all of this quest. Also, I swapped in 5e terms in a few places to simplify things.)

One particular swap-out will be that Ideals, Bonds, and Flaws will be replaced with Fate Core-esque Aspects and Fate Core-esque Fate Points. Compels to build points will be your friend both in terms of setting up long-term wins and in providing comedy, so never be afraid to suggest them!!! The more Senaz suffers by dint of her own comic stupidity, the better her victories will be!

The first quest will be derived from, but not identical to, the iconic D&D adventure, Keep on the Borderlands... At least, once we reach Chapter 1. The Prologue is basically going to be introducing a few elements and filling out Senaz's character sheet. You have already met her first companion/minder, but others may be available to be introduced later in.

Senaz's (usual) appearance is also, very intentionally, not defined yet; I may open this to a poll, but only after her character sheet's filled out much of the way.

Senaz actively chose Succubus so hard it was one of her wishes, and this came with a pile of abilities. (Plus her comments on them.)
  • Type - Your creature type is Fiend, rather than humanoid. "Unfortunately, that doesn't protect me as reliably as you might hope..."
  • Enhanced Attributes - +2 Dexterity, +2 Intelligence, +8 Charisma; the last one can take you over the usual stat cap of 20.
  • Natural Armor - Your body is abnormally resilient against blows. Your Armor Class is 15 plus your Dexterity modifier or the armor class dictated by your equipped armor plus 2, whichever is higher. "But I'm still soft and comfortable to hug. So that's better than armor."
  • Eye For The Blade - You are proficient with all Simple and Martial weapons. "And that includes whips in 5th Edition, yay!"
  • Claws - Your fingernails can sharpen into claws as natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. "Sure, I can do this, but it's kind of unstylish. I guess it works, but a good weapon is so much flashier."
  • Energy Drain - When you kiss a charmed or willing creature, you can drain energy from them. The target must make a DC 15 Constitution save or take 1d10+1 times your level (max 5d10+5) psychic damage. The target's hit point maximum is lowered by an amount equal to the damage dealt; this effect lasts until they complete a long rest. The target dies if this reduces their maximum health points to 0. "Please note the key word in the first sentence, can. It's not forced."
  • Spell-Like Abilities - You are a 12th-level spellcaster. Your spellcasting ability is your Charisma. You can cast the following spells at-will: Charm Monster, Detect Evil and Good, Detect Thoughts, Suggestion, Teleport (limited to yourself and items on you). "Yeah, no slots, but that's fine."
  • Ethereal Shift - As an action, you can magically enter the Ethereal Plane from the Material Plane, or vice versa. "Hiding in plainer-than-plain sight!"
  • Telepathy - You have telepathy out to a range of 60 feet, and ignore the range restriction on your telepathy when communicating with a creature you have charmed. "A fairly reliable source of concealed communication."
  • Shapechanger - You can use your action to polymorph into a Small or Medium humanoid, or back into your true form. Without wings, you lose your flying speed. Other than your size and speed, your statistics are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die. "A fairly reliable source of fitting into any context."
  • Damage Resistances - You are immune to Electricity and Poison damage, and resistant to Acid, Cold, and Fire damage, as well as resistant to Bludgeoning, Piercing, and Slashing damage from nonmagical attacks. "As you might imagine, very useful in far more situations than you'd want to think about."
  • Enhanced Senses - You have Darkvision out to 60', and Proficiency with both Perception and Insight. "Reading people's expressions is easier with 20/10 eyesight."
  • Sustenance - You do not need sleep while taking a Long Rest, and do not require food nor water. (You do, however, need to breathe.) "NEED is the key word. If I wanna nap while snuggling a cutie after enjoying four bottles of wine and a steak dinner, I get to do so."
(It's possible the QM forgot something 3.5 Succubi get; if so, let me know and I'll define it. Not having the hit dice is intentional. As for what happens if you die... Well, that might be different too? Senaz has no basis to know that, though.)

With all that said and done... Here's the first vote for the thread:

Senaz has existed for ten years since her reincarnation began. During at least part of those years, she trained and developed adventuring skills as a…

[ ] [CLASS] Bard - The obvious to the point of stereotype Succubus class - good knowledge of your world's stories, and amazing skills for supporting the allies you gain - or create.
[ ] [CLASS] Sorcerer - One step less obvious, but arcane casting DOES let you get away with quite a lot.
[ ] [CLASS] Warlock - The stronger cantrips and some other options are sweet, but this does mean you're connected to a specific patron - probably a higher-ranking demon. This means potential complications.
[ ] [CLASS] Rogue - Sneaking is powerful.
[ ] [CLASS] Cleric - An interesting pick - but keep in mind what kinds of gods and thus domain options Senaz might have access to while training would've been intensely limited.
[ ] [CLASS] Druid - Vetoed preemptively by Senaz. "Demons' ability to get that kind of connection to nature is a bit too tenuous, and I wouldn't have the opportunity to study with them."
[ ] [CLASS] Paladin - Vetoed fiercely by Senaz. "EXCUSE YOU, ASSHOLES, WHAT PART OF HATING PALADINS DO YOU NOT GET?" "Also, I'm right here." "And yes, I'm just gonna preemptively nix Oathbreaker and Oath of Conquest and that entire 'We're not calling it Blackguard but' group too." "Thank you."
[ ] [CLASS] Barbarian - Vetoed by the QM for writing comfort reasons.
[ ] [CLASS] Write In - any 5e class not vetoed can be considered - the options already listed are ones that seem an obvious fit. 3rd Party, Homebrew, 3rd Edition, Pathfinder 1st, or other classes may be considered for adaptation, but the questmaster has to be able to see the information, may change it to suit the quest, and you are reminded of both the QM and Senaz's veto option.

And, related, let's vote on your base ability scores:

[ ] [ABILITY SCORES] Write In - You've got six numbers (15, 14, 13, 12, 10, and 8) to assign to each of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. (Per advice, the QM is nixing point buy for this quest.) Don't forget the racial attribute modifiers when deciding, but please clearly list the pre racial modifiers values - prioritization will help to flesh out the main character's personality some.

Feel free to combine these votes into a plan (so that Senaz doesn't, say, dump INT if she goes Wizard) - just mark it with (PLAN) if you do and make sure both the class and stats are clearly in the line. Senaz will then talk through some of her own character sheet and the backstory implications, and offer a next round of choices.

Poll opens at Noon PST tomorrow, and closes in three days. I will answer questions as I can.
 
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Character Sheets And Related Data

Character Sheets, Etc.

Discord!

Succubusekai discussion is at a dedicated channel in the Isekai/Online Discord.
Please note that you will need to read the rules, and take at least one race, class, or faction role (possibly the ones added that are specific references to this quest?) as well as Actually An Adult to join the Succubusekai channel. (Look, this quest is going to get horny eventually.)

Gold Truths Of The Campaign

  • The goddess who is handling the reincarnations and providing the wishes is NOT one who has been named in Succubusekai's Prologue, Isekai//Online, A Champion in Earth-Bet, or Mind Control University.
  • The goddess has at least three champions, though when you will meet the third is in question.
  • As this quest focuses on a rather small party, you may be able to gain additional spells - in particular, critical utility magics may be earnable through play. If you gain a spell as a reward or similar and already have it, you can swap in a spell from the same level.
  • If the QM misses something, readers may poke it; corrections may ensue. However, once the next post has shown up, events are locked unless the error is critical.
  • The only IPs intentionally used in this quest are D&D-originated IPs by Wizards of the Coast, and IPs owned by friends of the QM. References, however, are fair game.
  • As of the Prologue, Sean's Earth has not yet been touched by extradimensional circumstances - Senaz will be this world's first extradimensional contact. (Later in, 'possibly not the last' may come to apply.)

Senaz

Still Working her identity out a bit

  • Succubus Bard 3

    - 1637 XP
    Hit Points: 22 / 22
    Hit Dice: 3 / 3
    Armor Class: 18 15 Natural Armor + 3 DEX
    Defenses: Immune Electricity, Poison; Resist Acid, Cold, Fire; Resist Bludgeoning, Piercing, Slashing from nonmagical attacks
    Bardic Inspiration (d6): 6 / 6 Recharge on Long Rest
    Fate Points: 1

    STRengthDEXterityCONstitutionINTelligenceWISdomCHArisma
    Base+0+3+1+2-1+6
    Saving Throw+0+5+1+2-18
    Score10161215823

    Initiative: +3
    Proficiency: +2
    Speed: 30 ft., Flying 60 feet.

    Senses

    Passive Perception (Wis): 11
    Passive Investigation (Int): 12
    Passive Insight (Wis): 11
    Senses: Darkvision 60'

    Attack Options

    Claws: +2 for 1d6 Damage
    Rapier: +5 (Finesse) for 1d8+3 Damage
    Longbow: +5 for 1d8 Damage
  • Succubus Bard

    You are a demoness of lust and desire, capable of charming people into doing what you want with your magics and wits - enhanced by learning the magically-enhanced music and storytelling of a Bard, including a knack for improvisation. You may have a tendency to think in terms of storytelling tropes and favoring seduction and manipulation first, especially if not tempered by other elements of you - but that charm can get you through with great reliability.

    Reincarnated For A Quest

    You promised a goddess you would complete a holy quest, and were reincarnated with some massive boons to get there. Technically you're not magically bound or anything, but you feel a deep obligation to follow through - and you're pretty sure that's why the goddess picked you. If only she'd told you what your actual goal is...

    Past Life Connections

    You weren't going to let your death get in the way of what you found most important in life. Your old apartment now travels with you as a 'lair' of sorts, and with it, an Internet connection that provides you connection to those closest to you. Some of whom may be aware that Sean Calvers is supposed to be dead.

    Your obligation to these connections - to these voices, now forevermore on the other side of an audio, video, or virtual world feed. The connections that matter to you so much, you couldn't even let death break them. But perhaps these connections can empower you.

    The Metaphorical Mind

    You don't think you're formally a Plural individual, but you've found organizing your mind into a few different 'voices' is a powerful tool... And it has helped you accept the sudden introduction of a past life and deep-seated sense of obligation to your mind. The problem is, if these voices get into argument, it can take up too much internal screen time and get you distracted from the real world.

    My Allies, Sigh

    You are not the only one of the goddess' Reincarnated Heroes... And the first one you ran into was a friggin' Paladin. This can compel any time your personality headbutts with your allies.
  • SkillsToolsOther
    Acrobatics (Dex) +4
    Animal Handling (Wis) +0
    Arcana (Int) +4 (Proficient)
    Athletics (Str) +0
    Deception (Cha) +8 (Proficient)
    History (Int) +3
    Insight (Wis) +1 (Proficient)
    Intimidation (Cha) +6
    Investigation (Int) +4 (Proficient)
    Medicine (Wis) +0
    Nature (Int) +3
    Perception (Wis) +2
    Performance (Cha) +10 (Expertise)
    Persuasion (Cha) +10 (Expertise)
    Religion (Int) +3
    Sleight of Hand (Dex) +4
    Stealth (Dex) +4
    Survival (Wis) +0
    Lute (Cha) +8
    Flute (Cha) +8
    Keyboard (Cha) +8
    Card Set (Int) +4
    Thieve's Tools (Dex) +5
    Armor: Light
    Weapons: All Simple and Martial
    Languages: Common, English,
    American Sign Language, Tongues
  • ItemWeightValueNotes
    Rapier225 GP1d8 piercing, Finesse
    Entertainer's Pack?40 GPBackpack, Bedroll, 2 Costumes, 5 Candles, 5 days of rations, waterskin, disguise kit
    Lute235 GPThe classic instrument for chatting while playing music and leaning on objects
    Leather Armor1010 GPRequires a bit of shapeshifting your chest down to fit in, and it doesn't beat out your natural armor, but if you need to look the part...
    Dagger12 GPA knife! YES!
    Crowbar52 GPUseful for opening stuff; grants advantage to Stealth checks where leverage can apply
    Clothes (dark with hood)35 SP
    Silk Rope510 GPRope, has 2 HP and can be burst with a DC 17 Strength check. Sean has certain instructions bookmarked on his computer...
    Grooming Kit21 GPEssential toiletries - comb, scissors, nail file, sponge, hairbrush, mirror, soap, chewing stick, tooth powder. Not particularly well-used.
    Soap1.02 GPAlways nice to have handy.
    Longbow250 GP1d8 Piercing, requires ammunition, heavy, Range 150 / 600, Two-Handed
    - Quiver with 20 arrows21 GP
    - :ogles:Like 20$300Oh the fun you will have next time you're up to 'play' with Eira~
    - Duct Tape (100' roll)4$10
    - Modern Knife.5$15Folding utility knife, holds an edge super-well and has a saw edge
    - Swiss Army Tool.5$75Many Common Tools In One – even a magnifying glass
    - Some lockpicking bits2$100Not as many as Eira, but easy to multipurpose…
    - Headlamp.5$60Functions much like a Hooded Lantern, except no space taken up, and can be dropped to red light.
    20.68 GP
    $190 safe-to-spend

    Senaz's equipment lists what she keeps on her, not what's in her Lair.
  • Casting Modifier: CHA (+6)
    Spell Attack: +8 (Casting Modifier + Proficiency Bonus)
    Save DC: 16

    Spell-Like Abilities

    Senaz's spell-like abilities can be cast as mental actions, skipping Verbal, Somatic, and/or Material components.
    NameCast TimeRangeHit / DCEffect SummaryNotes
    Charm Monster1 Action30 FeetWIS SaveAttempt to charm one creature in reange (it has advantage if you or your allies are fighting it); on fail, it is charmed by you for 1 hour or until you or your companions do anything harmful to you. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.V, S
    Detect Evil and Good1 Action30 feet (5' cube)N/AFor Concentration (10 minutes), you know if there is an berration, celestial, elemental, fey, fiend, undead, consecrated object/place, or desecrated object/place within 30 feet of you, as well as where the creature/object/place is located. This can see through barriers, except 1' stone, 1' metal, a sheet of lead, or 3' wood/dirt.V, S
    Detect Thoughts1 ActionSelfWIS Save (see text)For Concentration (1 minute), you can read the thoughts of one creature within 30'. (Doesn't do much for creatures of INT 3 or lower or who don't know any language.) You read target's surface thoughts, and as an action can change your focus target or try to probe deeper (WIS save to resist and it knows you're doing so and can try an Int-vs-your-Cha to force end it as an action); if they fail, you gain insight to their reasoning, emotional state, and something that looms large in their mind; if they succeed, spell ends. Verbal questions can help.
    Alternatively, can use it to detect thinking creatures you can't see within 30'. 2 feet stone, 2 feet metal, a sheet of lead will stop that. If you do this, you can pivot to focusing their thoughts.
    V, S, M
    Suggestion1 ActionSelfWIS Save (see text)Compel one course of action to a creature that isn't immune to charm; the action must sound reasonable. IF they fail the save, they will pursue the course of action to the best of its ability; it can continue for the entire duration. If the activity can be completed in a shorter time; the spell ends when the subject finishes the course of action. Conditions can include trigger conditions; if the spell ends before the trigger is met, the action doesn't happen.V, M
    Teleport*1 ActionSelfN/A(Unlike normal, Senaz's teleport only works on herself and objects on her person. Don't make me count the 50 pound limit out, please.)
    Teleport to one selected location - must be known to and on the same plane of existence as you. There is a risk of ending up in the wrong place the less familiar you are with the area (see this chart); "Mishap" results are changed to "Similar Area", or "Similar Area" to "Off Target" for areas with which Senaz is either Very Familiar or Seen Casually; she gets +20 to her d100 roll for areas she has Viewed Once or had a Description of. Damage taken when suffering a mishap is reduced to 1d6, plus one die size per level (max 3d10).
    V


    Cantrips

    NameCast TimeRangeHit / DCEffect SummaryNotes
    Prestidigitation1 Action10 FeetN/AUp to 3 minor effects for 1 hour eachV, S
    Minor Illusion1 Action30 feet (5' cube)N/ASound or image for 1 minute, can be countered with Investigation vs. DCS, M (a bit of fleece)
    Thunderclap1 Action5'N/AEach creature in range (except you) must make a CON save or take 1d6 Thunder damage. The soundwave can be heard within 100'.S

    1st-Level

    3 / 3 casts, recover on Long Rest
    NameCast TimeRangeHit / DCEffect SummaryNotes
    Faerie Fire1 Action60 feet (20' Cube)DEX SaveOutline objects and creatures in blue/green/violet light - subjects grant advantage when attacked and can't go invisible. Duration Concentration 1 minuteV
    Sleep1 Action90 feet (20' of a point)NoneRoll 5d8 (+2 per higher level); creatures within range fall unconscious, lowest HP target first, until spell ends or damage or someone uses action to awaken them.V, S, M (sand, rose petals, or a cricket)
    Unseen Servant1 Action (Ritual)60 feetNoneGenerates a medium force that can do basic tasks on command (STR 2, 1 HP, AC 10)V, S, M (bit of string/wood)
    Detect Magic1 Action (Ritual)Self (30' sphere)NoneDetect magic sources within range; action to learn its location and school.V, S
    Illusory Script1 Minute (Ritual)TouchNoneWrite message designated people can read, unintelligible to others without true seeing or similar. Untintelligibility lasts 10 days.S, M (10 GP of ink)

    2nd-Level

    NameCast TimeRangeHit / DCEffect SummaryNotes
    Heat Metal1 Action60 feetIt's ComplicatedChoose one object and make it glow red hot for Concentration (max 1 minute). Any creature in contact takes 2d8 fire damage; until the spell ends , you can use a bonus action to cause this damage again. This may force the creature to drop the object (Con save to hold on), and if it doesn't drop it, it has disadvantage on attack rolls and ability checks until the start of your next turn.
    BTW, when it's red hot, that means that, for most metals, it's malleable.
    V, S, M (iron and flame)
  • Racial Features

    • Type - Your creature type is Fiend, rather than humanoid.
    • Enhanced Attributes - +2 Dexterity, +2 Intelligence, +8 Charisma; the last one can take you over the usual stat cap of 20.
    • Natural Armor - Your body is abnormally resilient against blows. Your Armor Class is 15 plus your Dexterity modifier or the armor class dictated by your equipped armor plus 2, whichever is higher. "But I'm still soft and comfortable to hug. So that's better than armor."
    • Eye For The Blade - You are proficient with all Simple and Martial weapons. "And that includes whips in 5th Edition, yay!"
    • Claws - Your fingernails can sharpen into claws as natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. "Sure, I can do this, but it's kind of unstylish. I guess it works, but a good weapon is so much flashier."
    • Energy Drain - When you kiss a charmed or willing creature, you can drain energy from them. The target must make a DC 15 Constitution save or take 1d10+1 times your level (max 5d10+5) psychic damage. The target's hit point maximum is lowered by an amount equal to the damage dealt; this effect lasts until they complete a long rest. The target dies if this reduces their maximum health points to 0. "Please note the key word in the first sentence, can. It's not forced."
    • Spell-Like Abilities - You are a 12th-level spellcaster. Your spellcasting ability is your Charisma. You can cast the following spells at-will: Charm Monster, Detect Evil and Good, Detect Thoughts, Suggestion, Teleport (limited to yourself and items on you). "Yeah, no slots, but that's fine. Makes it easier to organize if I pick a caster class."
    • Tongues - You constantly benefit from the effect of Tongues, allowing you to understand and speak any spoken language. This additionally includes written languages (but not encoded text, secret languages, or the ability to immediately see through code-speak any better than a native speaker of the language would have).
    • Ethereal Shift - As an action, you can magically enter the Ethereal Plane from the Material Plane, or vice versa. "Hiding in plainer-than-plain sight!"
    • Flight - You have a Flying speed of 60 feet.
    • Telepathy - You have telepathy out to a range of 60 feet, and ignore the range restriction on your telepathy when communicating with a creature you have charmed. "A fairly reliable source of concealed communication."
    • Shapechanger - You can use your action to polymorph into a Small or Medium humanoid, or back into your true form. Without wings, you lose your flying speed. Other than your size and speed, your statistics are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die. "A fairly reliable source of fitting into any context."
    • Damage Resistances - You are immune to Electricity and Poison damage, and resistant to Acid, Cold, and Fire damage, as well as resistant to Bludgeoning, Piercing, and Slashing damage from nonmagical attacks. "As you might imagine, very useful in far more situations than you'd want to think about."
    • Spell Resistance - Any spell cast on you that you do not wish to receive has a 50% chance of failing outright, reduced by 5% per level if the caster has a higher character level than you. (SR doesn't exist in 5e, so going with this.)
    • Enhanced Senses - You have Darkvision out to 60', and Proficiency with both Perception and Insight. "Reading people's expressions is easier with 20/10 eyesight."
    • Sustenance - You do not need sleep while taking a Long Rest, and do not require food nor water. (You do, however, need to breathe.) "NEED is the key word. If I wanna nap while snuggling a cutie after enjoying four bottles of wine and a steak dinner, I get to do so."

    Class Abilities

    • Spellcasting - You are a bardic spellcaster - your music turning into powerful effects. Charisma is your casting ability.
      • Cantrips - You start with two, and will gain more at higher levels. These are your bread-and-butter magics, so pick well.
      • Spell Slots - You start with two 1st-level slots, which you can use to cast any spell you know.
      • Spells Known - You start with four 1st-level spells, and will gain more at higher levels.
      • Spellcasting Focus - You can use a musical instrument as a spellcasting focus for your Bard spells.
    • Bardic Inspiration- (Charisma Mod) times per day, you can use a bonus action to grant a Bardic Inspiration die (d6), which they can use on one attack roll, ability check, or saving throw in the next ten minutes, rolling the die and adding it to their d20. They may choose to do so after they roll, but only before the DM declares if it succeeds or fails.
      • Magical Inspiration - The die can also be used to boost damage or healing from a spell cast by the die's holder. This still expends the die.
    • Jack of All Trades - Senaz has unlocked the most important skill of any Bard: Fake It Till You Make It. She gains half her Proficiency Bonus to any Ability check that doesn't include her bonus.
    • Song of Rest - Senaz's calming music can soothe wounds! During any Short Rest, if anyone uses hit dice to recover HP, they gain an additional +1d6 HP (increasing by one size at 9th, 13th, and 17th levels).
    • Expertise - Two skills now gain double your proficiency bonus! (Selected: Persuasion, Performance)

    Subclass Abilities


    Senaz is a practitioner of the College of Eloquence - as taught in her queen's realm, it's all about the power of mundane oratory to attain magical ends. Talk anything out of anyone - and taunt enemies into making mistakes.
    • Silver Tongue - Your words can rock harder than your boobs. (And your boobs are good.) When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10 - simply put, you don't flub your words that badly. (Reminder that this ELIMINATES Critical Failures.)
    • Unsettling Words - Your Bardic Inspiration can cut both ways now - unsettling a creature to screw them up at a crucial moment. As a bonus action, expend and roll one Bardic Inspiration die, and choose one creature within 60 feet of you. That creature's next Saving Throw before the start of your next turn is penalized by an amount equal to the rolled amount. (For the record, that increases the odds of success by about 17.5%)

    Feats/Background/Other

    • Lairgate (Special) - Your first two divine wishes are combined into one lair. At any time, you may summon a plain, white, US-style door on any vertical (or close enough) surface within ten feet of you. If none is available, you can summon it freestanding. Going through the door moves you to an extradimensional lair (detailed in the "Your Lair" tab), within which you can store resources, and take advantage of those already stored. While inside the lair, you can conceal the door from outside view; however, you cannot move it while inside it. Something something you don't know yet.
    • Reincarnated Hero (Background) - You've got an entire past life's worth of memories you can potentially take advantage of. You are at least aware of technology well beyond what exists in this world, and can learn such far faster than any normal native. (Also grants two skills, thieve's tools and one gaming set).
  • (Formal Floorplan to be developed later!)

    Sean's apartment was once part of a fairly standard downtown housing block in some smallish city near the West Coast; now, it sort of follows Senaz, as a place where she can enjoy some of her previous reality. It kind of makes her miss Earth, but...

    It is a fairly typical three-bedroom, two-bathroom apartment; Sean had roommates, but they and their stuff isn't here. The electricity, bathrooms, heat, air conditioning kitchen appliances, and most importantly Internet still work... So long as you pay the bills. (You may need to figure out a way to preserve your bank account and such... Your employers might be pleased that dying doesn't stop you working, you guess???)

    The front windows show whatever was outside the door where Senaz last placed it. The rear windows and tiny little patio open out to what looks like a grassy field, blocked off by oddly invulnerable glass which does not open.

    Inside, two of the bedrooms are entirely empty right now, while the third has a desk, chair, bed, and various other stuff that will be detailed out over time.

    Anything that can reasonably be delivered to the apartment can be ordered and will show up just inside after a reasonable delivery time; if you order pizza or the like, the delivery person will be an odd phantom... Or perhaps you're the odd phantom to them??? Or both. Best not to think about it too hard.

    You're also aware that the space has a time-bending property of sorts. Inside the apartment is always synchronized with Earth time - but unless the door is open, time only flows on the side Senaz is on. So if the door's closed and you're inside, you will exit the apartment at the same time you entered.

    The space may have other properties you haven't yet discovered.
  • Our main heroine... Of a sorts.

    Sean Calvers was a fairly typical computer programmer for a more than slightly shady corporation, when he suffered a terminal case of Got Hit By A Mack Truck. The Isekai Goddess came to him, as usual... But probably wasn't expecting his wishes to be what they were. Internet, his home... And, uh, being a Succubus? Still, she granted them (and secretly greased the wheels a bit).

    Ten years ago (thanks to some mild timeline weirdness), the demoness, Senaz, was created by the Red Queen, this world's strongest Lord of Succubi. Trained at her finest dark academies to be a seductive manipulatrix, Senaz went forth and promptly suffered the one-two punch of running into and getting her ass kicked by the Paladin of Solaria, Helen Garland... And then hitting her head on a rock, unlocking Sean's memories and wishes.

    And it turns out Helen is also an Isekai heroine.

    And the foxgirl she was trying to seduce for, basically, funsies, was a psionically-trained thief in hiding. (Which might explain a thing or two.)

    Senaz's desire to be all cute flirty and seductive for fun and profit is rather deeply overwhelmed by her sense of responsibility. She agreed to try and save this world from an unspecified but major threat that came to it, so she's going to try. She hasn't lost her job yet, and she can do remote work, so she will (after the medical leave expires). Her past life, on some level, wanted to do Right Things, and that impulse deeply impacts her behavior, even more strongly than Helen Garland's presence.


    Art by Sakurarose12

Helen Garland

The Wanderer From Transmission-V

  • Human Paladin 3

    - 1637 XP
    Hit Points: 21 / 21
    Hit Dice: 3 / 3
    Armor Class: 18
    Defenses: -
    Lay On Hands: 10 / 10
    Divine Sense: 4 / 4
    Luck Points: 3 / 3
    Fate Points: 3

    STRengthDEXterityCONstitutionINTelligenceWISdomCHArisma
    Base+3+0-1+2+2+3
    Saving Throw+3+0-1+2+4+5
    Score16119141416

    Initiative: +0
    Proficiency: +2
    Speed: 30 ft.

    Senses

    Passive Perception (Wis): 14
    Passive Investigation (Int): 12
    Passive Insight (Wis): 14
    Senses: -

    Attack Options

    Longsword: +5 for 1d8+3 Damage (1d10+3 if used two-handed)
    Unarmed Strike: +5 for 3 Damage
    Longbow: +5 for 1d8 Damage
  • Human Paladin of Solaria

    From a young age, you - well, the pre-regain-memories you - was inspired to the pursuit of quests most holy on behalf of the Goddess of Civilization, Solaria. Your sacred vows grant you sacred power... But can also make you an utter stickler for just behavior and order. Thankfully, you can in fact, in certain contexts, consort with evil beings and such, as Solaria's ideals assume a complicated reality.

    It's just unfortunate that Solaria's not too popular a god yet.

    Reincarnated For A Quest

    You promised a goddess you would complete a holy quest, and were reincarnated with some massive boons to get there. Technically you're not magically bound or anything, but you feel a deep obligation to follow through - and you're pretty sure that's why the goddess picked you. If only she'd told you what your actual goal is. Or Senaz, for that matter. Seriously, WTF.

    Past Life Knowledge

    In your past life, Captain Helen Garland was a highly capable starship captain. You aren't quite on the level of building all the tech of the Transmission-V, but you know that there is, technologically speaking, a better way, and you burned a sacred wish or two to get a tool for speeding up technological evolution in your world, and finding opportunities to take advantage is important to you.

    Where's That Last Damn .1% Completion

    There's doing good deeds, and then there's all the smaller good deeds on the way - and in this world, there's a lot of room for those, and you want to clear every last one you can - every improvement you can make, you are constantly inspired to pursue, which can get in the way of getting proper downtime, and sometimes lead you down very, very odd rabbit holes.

    My Allies, Sigh

    You are not the only one of the goddess' Reincarnated Heroes... And the first one you ran into was a friggin' Succubus. SHE CHOSE TO BE A LUST DEMON, WHY WOULD SHE DO THAT. At least her now-more-or-less former master, the Red Queen, isn't associated with Sanctifer, one of Solaria's traditional foes. But she still has ten years of being raised to be a manipulative sociopath to try and overcome, and now you've gotta deal with that. At least there's her better-person past life to help you.

    This can compel any time your personality headbutts with your allies.
  • SkillsToolsOther
    Acrobatics (Dex) +0
    Animal Handling (Wis) +2
    Arcana (Int) +2
    Athletics (Str) +3
    Deception (Cha) +3
    History (Int) +2
    Insight (Wis) +4
    Intimidation (Cha) +3
    Investigation (Int) +2
    Medicine (Wis) +2
    Nature (Int) +2
    Perception (Wis) +4
    Performance (Cha) +3
    Persuasion (Cha) +5
    Religion (Int) +4
    Sleight of Hand (Dex) +0
    Stealth (Dex) +0 (DISADVANTAGE)
    Survival (Wis) +2
    Herbalism Kit (Wis) +2
    Smith's Tools (Int) +2
    Armor: Heavy Armor, Medium Armor, Light Armor, Shields
    Weapons: Martial Weapons, Simple Weapons
    Languages: Common, Draconic, Compact Standard
  • ItemWeightValueNotes
    Chain Mail557516 AC, requires 13 STR, Stealth Disadvantage
    Longsword315Martial, Versatile, 1d8 Damage
    Shield610+2 AC
    - Shield Sconce.51Metal frame that lets a torch be attached. (Probably would make shield bashing hurt more, too.)
    Javelin (5)2 each.5 eachSimple, Thrown, Range (30/120), 1d6+1
    Amulet11Holy Symbol
    Backpack52
    - Bedroll71Helen's has an extra layer or two sewn in...
    - Mess Kit1.2
    - Rations (10 days)205
    - Tinderbox1.5
    - Torches (10)10.1
    - Canteen12Sturdier than a leather water skin; Helen's is steel.
    - Waterproof Bag.5.5Tar-sealed bag keeps contents dry against typical rain or up to 10 rounds of complete immersion
    - Tindertwigs (5)-5Create a flame faster than flint-and-steel or a magnifying glass and tinder (standard action for a torch)
    - Travel Cake Mix2.2A fairly standard long-lasting quickbread mix; one pound makes one dozen biscuits for example.
    - Waffle Iron51Helen's has Solaria's symbol along the center, except with a more textured sun.
    - Stove Can (10 uses)110Small can that creates enough heat to cook while only giving off light of a candle. Lasts 5 hours, enough for about 10 meals.
    - Filter Hood410A leather hood suitable for avoiding inhalantion hazards; -2 to Perception while wearing, but if the sponges are moist, +2 to saves vs. inhalation hazards
    - Chalkboard12Helen wonders if she should've wished for a full Datapad now...
    - Chalk (8)-.12Four white, and four color - pink, yellow, green, and blue.
    - Grooming Kit21 GPEssential toiletries - comb, scissors, nail file, sponge, hairbrush, mirror, soap, chewing stick, tooth powder. The last two are likely to be replaced very quickly.
    - Soap1.02More soap.
    - Traveler's Clothes (2 sets)84 GPClothing suitable for walking the road when not in full armor. Helen's are specifically thick enoughto be gambesons under her chainmail as well.
    - Religious Formalwear45 GPSolaria's formalwear is well-crafted, meant to show the value of the kind of divided labor that only well-established civilizations can truly pull off.
    Longbow250 GP1d8 Piercing, requires ammunition, heavy, Range 150 / 600, Two-Handed
    - Quiver with 20 arrows31 GP
    - Modern Knife.5$15Folding utility knife, holds an edge super-well and has a saw edge
    - Swiss Army Tool.5$75Many Common Tools In One – even a magnifying glass
    - Headband Lamp.5$60Functions much like a Hooded Lantern, except no space taken up, and can be dropped to red light.
    - Advanced Medical Supplies5$250All kinds of medical supplies, from gauzes to KT tape.
    - Signalling Whistle-$10Loud
    - Emergency Blanket-$20Plastic, oddly warm, freaking tiny
    - Spade with Multitool Edge5$30Senaz isn't sure how good this is, but…
    - Small Hatchet5$30Good for woodcutting and other use
    - Hiking Boots6$130VERY comfy and suited to sliding under Helen's greaves.
    - Modern Underwear10$130So comfy; combined with Hiking Boots, grants Advantage on endurance type checks
    16.36 GP
  • Casting Modifier: CHA (+3)
    Spell Attack: +5 (Casting Modifier + Proficiency Bonus)
    Save DC: 13

    Cantrips

    NameCast TimeRangeHit / DCEffect SummaryNotes
    Mending1 MinuteTouchN/ARepair one break or tear in a touched object (up to 1 foot in any dimension); doesn't restore magic to magic items or constructsV,S,M
    Spare the Dying1 ActionTouchN/ATouch one creature at 0 HP, they become stable; no effecct on undead or constructionsV,S
    Sacred Blast1 Action240 feetAttack RollA beam of divine energy strikes your target for 1d10 damage (if you hit). Add extra beams (at same or different targets) at 5th, 11th, and 17th level.V,S

    1st-Level

    2 / 2 casts, recover on Long Rest
    NameCast TimeRangeHit / DCEffect SummaryNotes
    Compelled Duel1 Bonus30 feetWIS SaveForce a duel; target has disadvantage to attack anything other than you, must WIS save to move to a space more than 30' from you. Concentration, 1 minute, you attack another creature, spellcast at an opponent, ally damages or harm-spells it, or if you end your turn more than 30' from target.V
    Cure Wounds1 ActionTouchN/AHeal target for 1d8+CHA HP (no effect on undead/constructs)V,S
    Wrathful Smite1 BonusSelfWIS Save (see text)First time you hit a target within Concentration (1 minute), deal +1d6 psychic and target must make a WIS save or be frightened of you for duration (it can take an action to reroll the WIS save)V
    Healing Word1 Bonus60 feetN/AOne creatuer in range gains 1d4+WIS HP (+1d4 per level if higher level slot used);
    Helen may use this free 1/Long Rest
    V
    Searing Smite1 BonusSelfCON Save (see text)The next hit with a melee weapon within Concentration (max 1 minute) deals +1d6 Fire damage and sets them on fire - on the start of each the target's turns until the duration, the target must make a save or take another 1d6 fire damage (on success, the spell ends). They or an ally can also put out the flames as an action.V
    Comprehend Languages1 actionSelfN/AFor 1 hour, you can understand the literal meaning of any spoken language you hear, and any written language whose text you touch (though slower than native reading). This does not break secret codes, nor Thieve's Cant.V, S, M (soot and salt)
  • Racial Features

    • Ability Score Increase - +1 to all Ability Scores

    Class Abilities

    • Divine Sense - The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
    • Lay on Hands- Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
      This feature has no effect on undead and constructs.
    • Divine Smite - Expend a spell slot upon hitting an enemy with an attack to add 1d8 + 1d8 per spell level to the damage, +1d8 more against a Fiend or Undead.
    • Fighting Style: Protection - While using a shield, if something attacks a creature next to you, may use a Reaction to impose disadvantage on the attack.
    • Spellcasting - Charisma Casting, using a Holy Symbol as a spellcasting focus.
    • Divine Health - Helen is immune to disease. (She would like to emphasize this is NOT an excuse to be less neat.)

    Subclass Abilities

    Helen is sworn to Solaria's Oath of Harmony. See the dedicated tab for the tenets and future benefits.
    • Channel Divinity: Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus o f +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
      • You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
    • Inspiring Smite: Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.

    Feats/Background/Other

    • Hyperaccelerated Learning (Special) - Your third wish grants you the ability to build skills vastly faster than anyone else on this world should normally. At every odd-numbered level, you gain a Feat; at every even-numbered level, you gain one Skill or Tool proficiency.
    • Divine Wit (Special) - Solaria's cheated in your favor, leaving you born with just a hint of her divine wit. You gain +1 to Intelligence, Wisdom, and Charisma.
    • Reincarnated Hero (Background) - You've got an entire past life's worth of memories you can potentially take advantage of. You are at least aware of technology well beyond what exists in this world, and can learn such far faster than any normal native. (Also grants two skills, thieve's tools and one gaming set).
    • Lucky (1st Level Feat) - Solaria is not normally a Goddess of Luck, but it seems her blessing gives you something close enough. You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.
    • Magic Initiate (Cleric) (2nd Level Feat) - Gain two Cleric cantrips and one 1st-level Cleric spell, which you may cast 1/long rest (all WIS based)
    • Spell Sniper (3rd Level Feat) - Gain one cantrip that requires an attack roll (chose Eldritch Blast, refluffed to Sacred Blast). When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover.
  • Oath of Harmony

    Solaria's Oath calls on six tenets to create a better world. (Originally developed by sun tzu for a different campaign. The fact that they're rather unsubtly based on the Elements of Harmony is intentional.)

    Tenets:
    • Tenet of Truth: Though disinformation in the face of evil is oft necessary, the paladin must otherwise seek to spread truth and honesty by example wherever possible. Without honesty, there can be no trust, no friendship, no civilization.
    • Tenet of Compassion: The world can be cruel. It is the paladin's duty to be kind wherever kindness is needed.
    • Tenet of Light: There are causes aplenty for gloom and despair. The paladin must sow the seeds of light and joy, for they are precious resources.
    • Tenet of Charity: The paladin may need some resources to fulfill their mission, but their first need must always be to help those in distress and the victims of injustice.
    • Tenet of Honor: To live as a paladin is to live a life of duty. The paladin must be one who can always be relied upon, by their allies, by the people, by those in need.
    • Tenet of Harmony: There is not one single, simple path or tenet to righteousness. The paladin must seek to balance virtues and the needs of the people at all times.

    Effects:

    Channel Divinity: Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus o f +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
    You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

    Inspiring Smite: Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.

    Aura of Warding: Beginning at 7th level, you and friendly creatures within 10 feet of you have resistance to damage from spells.
    At 18th level, the range of this aura increases to 30 feet.

    Purity of Spirit: Beginning at 15th level, you are always under the effects of a protection from evil and good spell.


    Holy Nimbus: At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Once you use this feature, you can't use it again until you finish a long rest.

    Oath Spells:
    Level 3: Searing Smite, Comprehend Languages
    Level 5: Lesser Restoration, Zone Of Truth
    Level 9: Beacon Of Hope, Blinding Smite
    Level 13: Aura Of Life, Death Ward
    Level 17: Flame Strike, Greater Restoration
  • Senaz's erstwhile rival turned companion, who just outed herself as a freaking starship captain in her past life. Kinda cool!

    She's also stifling to Senaz's instincts as a Succubus, making magical seduction of people to her ends much riskier. But also kind of massively enabling of Senaz's responsibility addiction - and, confessedly, willing to be more than a little practical, like her sponsoring goddess, Solaria.


    Art by Sakurarose12.

    NOTE: Helen is a recurring original character of sun tzu, used with permission.
  • Solaria, Goddess of the Sun and Civilization, is often mistaken by the commonfolk as some kind of alternate aspect of Aurora, also Goddess of the Sun. In truth, she is a goddess all her own, with a modest sect on this world. (She's bigger on some other worlds.)

    Solaria has a habit of gaining Paladins named Helen Garland in alternate dimensions, and is a lot more aware of the larger situation going on here than she's willing to let on.

    Solaria is Lawful Good, but also willing to be deeply pragmatic in the name of increasing both Law and Good - forgiving of those are earnestly trying to earn forgiveness. Senaz before she regained her memories wouldn't even be in the top five most evil characters Solaria's worked with on-screen.

    NOTE: Solaria is also a creation of sun tzu.

Eira Nicholls

Sneaky Brainfloof

  • Vulpinae Psychic Rogue 3

    - 1637 XP
    Hit Points: 17 / 17
    Hit Dice: 3 / 3
    Armor Class: 15
    Defenses: -
    Power Points: 5 / 5
    Fate Points: 3

    STRengthDEXterityCONstitutionINTelligenceWISdomCHArisma
    Base-1+3+0+2+2+1
    Saving Throw-1+5+0+4+2+1
    Score81710141412

    Initiative: +3
    Proficiency: +2
    Speed: 30 ft.

    Senses

    Passive Perception (Wis): 14
    Passive Investigation (Int): 14
    Passive Insight (Wis): 16
    Senses: Tremorsense 60'

    Attack Options

    Predator's Fangs: +5 for 1d6+3 Piercing Damage
    Shortsword: +5 for 1d6+3 Piercing damage
    Dagger: +5 for 1d4+3 Piercing Damage
    Shortbow: +5 for 1d6 PIercing Damage
  • Vulpinae Psychic Rogue

    Your potential for psionic manifesting was observed by a thieves' guild, who recruited you from a youngish age. You went independent after a while, though a few old contacts could still be of use.

    Shameless Sub

    You're hot, girls are hot, being hypnotized is hot, and you have no shame about any of this. Casually sleeping naked even where you could get spotted, openly flirting with someone you know to be a Succubus - and probably being hornier than the one you've teamed with, overall - you don't have a lot of space in your head for modesty or the like.

    ???

    TBD

    ???

    TBD

    My Allies, Sigh

    You don't entirely get Senaz or Helen's situation, if you're completely honest. I mean, it's obvious they're from entirely different planar spheres, but why does that mean that, as obviously opposed as they should be being a Paladin and a gods-damned demon, they feel forced to stick together?

    Senaz is so into specific material things from her past life that you wonder how much she values material things from this life, and Helen's standards of modesty are probably gonna start chafing you quickly.
  • Italicized means Proficiency, Bold means Expertise.
    Also, a reminder that Arcana is used as the catch-all for Psionic knowledge.

    SkillsToolsOther
    Autohypnosis (Int) +4
    Acrobatics (Dex) +5
    Animal Handling (Wis) +1
    Arcana (Int) +4
    Athletics (Str) -1
    Deception (Cha) +1
    History (Int) +2
    Insight (Wis) +6
    Intimidation (Cha) +1
    Investigation (Int) +4
    Medicine (Wis) +1
    Nature (Int) +2
    Perception (Wis) +4
    Performance (Cha) +1
    Persuasion (Cha) +1
    Religion (Int) +2
    Sleight of Hand (Dex) +3
    Stealth (Dex) +7
    Survival (Wis) +2
    Thieve's Tools (Int) +4Armor: Light Armor
    Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
    Languages: Common, Draconic, Compact Standard
  • ItemWeightValueNotes
    Leather Armor (unequipped)1010 GPAC 11 + Dex; Eira's is thicker and less stiffened than average
    Daggers (4)48 GP1d4 Piercing; Finesse, LIght, Thrown (20/60)
    Shortbow225 GP1d6 piercing; Ammo-based, Rang 80/320, Two-Handed.
    - Quiver with 20 Arrows21 GP
    Thieves' Tools125 GPFor breaking traps and locks; well-used.
    Crystal110 GPA spellcasting focus, also useful for some psionic uses.
    Backpack52 GP
    Adventurer's Sash320 GPSix pouches and a satchel make for easy carrying of an entire toolkit.
    - Sack.5.01 GP
    - Bedroll72 GPEira's bedroll has a thicker blanket and a couple extra pillows.
    - Iron Pot102 GPBetter seasoned than the one in Senaz's kitchen...
    - Iron Skillet4.8 GPEira's does not have the popular-for-adventuring hinged handle. It does have better seasoning than the one in Senaz's kitchen, but its feet may make it a bit awkward on the stove...
    - Listening Cone1.8 GPGrants advantage to Perception to listen through a closed door or wall when pressed against said door/wall.
    - Magnet.5.5 GPHand-sized horseshoe can handle up to 3 pounds of iron, mithral, adamantine, or lobster at a short range; not useful for combat disarming or the like.
    - 50' of twine-.1 GP
    - Common hacksaw (20 rounds)15 GPSuitable for cutting thin metal (not mithral/adamantine); when used on material softer than iron, doesn't consume rounds.
    - Crowbar52 GPGrants advantage to Strength checks where leverage is useful; not suitable for use in sandwiches
    - Light Hammer22 GPSuitable for pounding pitons into a wall; Eira got one reinforced enough to use as a weapon in a pinch (simple melee, 1d4 bludgeoning, light, throwable range 20/60).
    - Silent Piton (4)22 GPSimilar to normal climbing pitons, except it generates less noise when driven into a surface (only 10' from point of impact).
    - Drill1.5 GP(Pathfinder makes these cheaer than 3.5's Dungeonscape...) Good for 1-inch-diameter holes.
    - Steel Mirror15 GP
    - Fake Footprint Shoes25 GPLeave footprints of a different species (wolf, in Eira's case). Survival check sets DC for others to see through.
    - Iron Vial1.1 GPMetal bottle suitable for a potion
    - Wax Key Blank.515Suitable for making an excellent mold of an item quickly (Sleight of Hand to do surreptitiously)
    - Merchant's Scale12 GPGood for appraising items that are valued by weight
    - Grooming Kit21 GP21st-century grooming equipment is so much better than so many parts of Eira's kit, though Senaz's brush doesn't feel nearly as good on her tail...
    - Soap1.02 GPExtra Soap Good
    - Waterskin1.2 GP
    - Traveler's Clothes (2 sets)84 GP
    Chain Shirt2050 GPAC 15 + Dex (Max 2); considered less sexy than the leather, but too functional to complain about too much. Taken from a bandit leader.
    Shortsword210 GP1d6 piercing, Finesse, light. Taken from bandits.
    - Modern Lockpicking Supplies3$150Between better steel and precise manufacture, these enhance Thieves' Tools (+1d4 to checks to use them).
    - Trail-Running Shoes3$130Soft enough to enhance some Stealth checks (+1d4)
    - Headband Lamp.5$60Functions much like a Hooded Lantern, except no space taken up, and can be dropped to red light.
    - Duct Tape (180' roll)4$10Look, there's an entire series of books about this stuff
    - Modern Water Bottle.5$10Holds more water than a waterskin
    - Pocket Trowel1$25A great shovel, but tiny.
    - Nylon Rope (100 feet)4$10Tougher but easier to work than even silk!
    - Hand telescope1$33SO MUCH CHEAPER than 1000 GP local options!
    - Water Filter Kit3$100Good for a couple hundred gallons of river water. Not rated for magical diseases or more extreme pollutants.
    - WD-40 multi-use spray, 2 bottles2$10This stuff's apparently used for all sorts of stuff in hardware shops…
    - Camp Pots and Knives6$140Small pots, knives, a chopping board, and other tools to enhance camp cooking.
    - Modern Clothing10$70 worthA cheap but okay-looking sports bra and a couple other pieces. If only Eira could raid a thrift shop or ten…
    35.07 GP
  • Manifesting Modifier: INT (+3)
    Spell Attack: +5 (Manifesting Modifier + Proficiency Bonus)
    Save DC: 13 (8 + Manifesting Modifier + Proficiency Bonus)

    1st-Level

    NamePP CostCast TimeRangeHit / DCEffect SummaryNotes
    Catfall11 ReactionPersonalN/AYou treat a fall as ten feet shorter than it actually is, and land on your feet.Auditory
    Detect Pisonics11 ActionPersonalN/ASee psionic/magic auras around youAuditory, Visual
    Empty Mind11 Reaction or ActionPersonalN/ANo thoughts, head empty. You gain your Proficiency bonus to Intelligence, Wisdom, and Charisma saves until the start of your next turn.Auditory
    Skate11 ActionYou or 1 creature or 1 objectN/ASubject can slide along solid ground as if on smooth ice with skates that you're magically awesome at; +15 movement speed (nixed if going up an incline, +15 more if going down); object treated as 1/10th its weight to drag around.Material, Visual
    Entangling Ectoplasm11 ActionCloseN/AAttack a creature with a glob of ectoplasmic goo; on hit, target is entangled for 5 rounds (no save)Material, Visual
    Float11 ActionPersonalN/ASwim at speed of 10 feet using only the power, or boost a swim speed by 10 feet, for (character level) rounds.Auditory
  • Racial Features

    • Ability Score Increase - +2/+1 (to Dex/Wisdom in Eira's case - Dex/Cha is the Common Floof Combination)
    • Mouse-Hunting Ears- Vulpecian hearing is so good that they can hunt mice with it. You have tremorsense out to 60'.
    • Predator's Fangs- Your nails are tough enough to serve as claws, and your bite is fierce. Your unarmed attacks deal 1d6 damage, plus the better of Strength or Dexterity. They are Finesse weapons.
    • Fluffy Tail - Doesn't really have much by way of mechanical effects, but it's brushable and soft.

    Class Abilities

    • Sneak Attack +1d6 - Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
    • Psionics - You know the power of psionic manifesting at a functional level, allowing you to access a variety of powers from across multiple psionic disciplines to enhance your basic thievery talents. This grants you the ability to use psychic powers with Power Points. Psionic powers are suppressed by antimagic fields and can be dispelled with dispel magic, but are only affected by counterspell if recreating the effect of a spell.
    • Power Points - A psychic rogue's ability to manifest powers is limited by the power points you have available, as defined in the original table, plus your Intelligence modifier times your Psychic Rogue level, divided by 2. Feats or Items may enhance your available points.
    • Power Point Recovery - When you take a short rest, you can meditate to recover Power Points equal to your Intelligence modifier. When you take a long rest, you regain all Power Points.
    • Psionic Powers - You gain one Psionic power per level, except levels where you would gain an Ability Score Increase or Feat, plus an additional three at 1st level. You may take powers of a level up to 1/4th your Psychic Rogue level, rounded up.
    • Evasion - When avoiding something that does half damage on a Dexterity saving throw, if save made, instead take no damage; if save failed, only take half damage. ("Yeah, I get the 5e Rogue version, no need for Improved Evasion.")

    Feats/Background/Other

    • Never Tell Me The Odds (Background) - Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the QM's determination.
  • A floofthief, a thieffloof, and kind of addicted to being charmed, hypnotized, or both - and badly enough that she was actively into the idea of being seduced by a potentially highly dangerous Succubus!

    She comes from a thievery guild, but went independent some time ago. Also, she's very, very short on shame.


    Art by Sakurarose12
  • The Psychic Rogue implementation here nibbles a couple ideas from Kibbles' Compendium of Craft and Creation, though it mostly leans from the original 3.5 Psychic Rogue. (No, Wizards, Soulknife is not an acceptable substitute - though to be fair it's very cool as its own thing.)

Party Loot

Wot is yours collectively

  • Currency
    226 GP
    162 SP
  • ItemWeightValueNotes
    Greataxe (5)7 each30 GP eachTaken from Orcs on the road
    Javelin (10)2 each5 SP eachTaken from Orcs on the road
  • ItemWeightValueNotes
 
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Vote closed
Scheduled vote count started by NekoIncardine on Aug 22, 2022 at 10:16 PM, finished with 37 posts and 16 votes.


Closer than I thought, actually, but it looks like the Bard Plan wins out. Hooray for classic choices!

Writing has begun, which will include starting to fill in Senaz's character sheet from back near the top of the thread. The next vote will come after that.

Note that, per revisions via Sunt, the accepted stat spread will be:
10 STR, 14=>16 DEX, 12 CON, 13=>15 INT, 8 WIS, 15=>23 CHA

EDIT TO MOVE THE PREVIOUS COMMENTS OF THE NEXT POST HERE FOR THE RECORD: I have updated Senaz's character sheet, reflecting initial decisions. Spell selections will come with the next poll, whose post I have drafted but intend to wait at least a day on for revisions; for now, feel free to ask questions or point out if I possibly made a mistake or two!
 
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Prologue, Part 2: This Just Got More Complicated
Okay, the Paladin asked you a question. She can wait a few seconds, though you do audibly groan a bit.

In your head, your inner voices are looking at a PowerPoint. "SENAZ, HERE AND NOW" The slide switches to a new image: "Past Life Senaz, first, we're going with the new name, ok?"

The hoodied figure nods. "'K," she says. Her voice has a tone that the others understand as them, but it's like it comes from a different body. Which is essentially true - she's kind of a metaphor for the life of pre-egg-hatch you, after all.

The slide continues: "CLASS: Bard!" - and below it - "Archetypical but sexy!", "Powered by your exceptional even by Succubus standards force of personality and possibly bust size*!"

In small text: "*bust size is understood to not be sole determinant of physical attractiveness. Please remember intended range of motion when determining bust size while shapeshifting. Remember the Hobadonkeros Incident."

All of the figures except past life Senaz shudder reflexively. She glances, but the slutty one says, "Don't think about it, don't think about it, your back is fine."

The armored and helmeted version of you shakes her head. "We should've gone for pure fighting and you all know it! The bard magic isn't how you win fights, not alone!"

The more finely dressed giggles. "Oh, please, we've got plenty of capacity for violence as-is; a bit of music and the ability to be almost anywhere and fit in is far more valuable for our kind, and that isn't going to change just because we're supposedly on some holy quest!"

The slutty one shrugs. "Well, fighting or magicking that Paladin isn't gonna work this time any more than last. Let's just talk and seduce her instead, that's more likely to get somewhere."

"... Is she even interested?", the newest voice says. "I mean, I was never good at telling, but…"

The slutty one giggled. "Please! Paladins are so stuck in their Holy Righteous Quest that fighting is practically core to how they flirt!"

"That doesn't quite sound right…"

"Well, dear, what do you know? You literally had to use your dying wish to get a-"

The violent one's glare made the slutty one freeze. "Too low," she said. "I'm of the opinion that if we jump her again, we can take her."

The classy one shook her head. "Doubt it. She's tougher than she looks. Our best bet is to try and find a chance to flee… Especially if we're to act on certain reveals."

The hoodied one blinked. "I-it's not my fault you didn't know about the quest!"

"Not entirely wrong," the classy one observed. "But if we're now bound to a goddess-granted holy quest or whatever - seriously, she didn't tell you what it even is?! - then we've got to get out of here alive and not banished back to the Abyss. Our best bet there is probably going to start with talking to her with a bit of honesty - not revealing the whole quest reincarnation thing, though - and then just fleeing. Stuff optional but preferred."

This drew a pause from the hoodied one. "... Wait. We've only got one wish accounted for so far, right?"

You do not remember having an extradimensional lair. Or an Internet connection.

The hoodied one continues, "Assuming the Goddess didn't cheat us out of all three wishes, something has to be the tripwire for them. Perhaps some magic we now know but haven't realized or something. Won't help with the Paladin yet, though. She's kinda scary…"

At that, the other three nodded.

The violent one sighed. "Okay, if we're not gonna go for round 2, try to get her talking, see if we can get anything I guess. Maybe we can get to fighting later."

The slutty one giggled. "And then go for a kiss~"

The hoodied one facepalmed a bit. "That'll just get our ass kicked, please don't."

---

".... Dunno," the Succubus responds, her tone of voice a bit more… Inscrutible. She slowly starts to push herself up.

You sigh. "Please do watch the path. We should get you somewhere safe."

"... Curious way to put it, given where you were leading me now is the opposite of safe for me."

"Perhaps. But it is a place where we can talk."

"Where you've got the power, but sure."

"... Your tone of voice has changed with that collision. You're quieter."

"It hurt, what can I say?" - a very quick and weirdly snappy response.

[ ] Just keep going to the temple
[x] Pull her into an alley and put your cards on the table now
[ ] Kiss her before she expects it enough to use life drain or anything

As you step in, she blinks. And then she makes a nonverbal 'yeek' as you grab her arm and pull her into an alleyway between two townhouses.

Good, empty alley.

"... You just regained memories, didn't you."

The succubus's irises shrink as she gasps.


---

"AAAAAAAAAAAAAA", is the common refrain of all four voices in your metaphorical headspace.

The projector has now fallen over, and the screen shows "HOW DID THE PALADIN KNOW", "WHAT'S GOING ON", and of course, "WE'RE SCREWED!!!" There are paper mache flames in the background around your metaphorical brainspace.

The fact that the screen shouldn't be showing anything because the projector's fallen over doesn't matter, this is your headspace metaphor anyways.

Consulting your inner voices might not do much right now, so... Bluff time! "W-what would make you think that? T-that's crazy. No way it'd be something like that!" - you start to laugh uneasily.

"Your natural talent for lies just completely cratered, for one." Shit, she's actually good at this! Or correct. You usually were pretty good at deception, so it's just the panic talking right?

"... Okay, yes. But seriously, why's THAT what you-" - Oh.

Oh fuck, you think.

"Oh fuck," you say aloud, on reconsideration.

"You guessed it in one, didn't you," the Paladin responds with a heavy sigh.

"... This is definitely not what I expected on any reasonable level," you admit. Seriously, what are the odds that a second reincarnated hero would have just shown up, kicked your ass, and - okay, maybe she didn't cause your memories to show up but.

"Nor I," the Paladin responds.

"... So, now what do we do?"

"How about we start with proper introductions, then."

"... Right." The girl can't help but lean in flirtatiously in a way that clearly shows practice. "My name's Senaz. Mind if we stick to the current names?"

"Sure I guess? I am Helen Garland, and I'm off seeking a holy quest from a goddess who did not deign to share her name."

You blink.

The goddess really didn't say her name, did she?

"That is kind of weird," you can't help but respond. "... Anyways. In my past life, I was… How do I put this? Don't know what kind of place you're from, so what terms would make sense is kinda unclear."

"Well," the Paladin, now perhaps a bit more relaxed maybe starts to respond, "How about I go first on that part? I suspect my situation's a bit different if you're insisting on keeping your past name secret, because in my past life, I was… Hmm."

Okay, while she gets ready to narrate her past, you can go over your past several years a bit more. (You're not sure 'insisting' is the right word, but you guess it seems a reasonable conclusion. Maybe you can clarify in a moment.)

You studied the Bard's style from fairly early in the dark schools of the Demon Academies - places where newly-minted demons could develop their talents in relative safety. Your talents turned out to be performance - funny, given your social anxiety in your past life.

Either way, you learned how to use music to create magic, and got better at using your inherent abilities in the process. Sure, you're still kinda foolhardy, but you're new to this, a little aggression is to be expected! Right? Fortune favors the aggressive. Totally.

Your entire class of demon bards was Succubi, you couldn't help but appreciate - sometimes very, very personally. No surprise there - most demons tended to not think in terms of allies, while Succubi were good at gaining them with their charms. Bardic magic is great for helping ensure your minions and 'friends' succeed where you want them to.

Of course, you had to graduate eventually, and then it was time to prove your skills by going forth and causing mayhem to the surface - all planar transit costs covered, no time limit, go forth and cause evil!

And then Helen showed up and kicked your ass and you're still thinking she's somehow responsible for those rocks and you're supposed to be doing the good-guy thing and that's kind of awkward. Oh, she's ready.

"In my past life," she starts, "I was…"

[ ] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria on a different world. I've fought my share of evils, afouling schemes of the God of Tyranny and Fate, Gargantor, and the Demon Lord Sanctifer." (Medium probability that the quest AFTER the first arc involves figures from Helen's past life.)
[ ] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria who operated across multiple worlds. I… 'Teamed up with' a rather unpleasant woman at a dark interdimensional university; thankfully, we broke it." (Solaria's DEFINITELY going to be an influence on the story, and there could be larger threats - or allies - showing up.)
[ ] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria who operated across multiple worlds. I was more okay than I should be comfortable with serving… No, that's not right, is it…?" (... Something's deeply, deeply wrong here - things are going to explode later on.)
[ ] (PALADIN'S PAST) "... Helen Garland, Knight of the Conclave of Communion, formerly the greatest knights of the Galactic Republic - now, those of us who remain hope to help the Resistance defeat the Empire of Mankind and its dark Chancellor, the Id-Sorcerer Cleon Xanull." (A Star Wars pastiche; if influences from Helen's past life crop up here, things could get spacetastic.)
[ ] (PALADIN'S PAST) "... Captain Helen Garland of the Transmission-Five, one of the spacefaring inter-civilizational Compact's ships under the Division of External Diplomacy, traveling the galaxy to meet new civilizations, discover new worlds, and sometimes handle other needs of the various governments that comprise the Compact. A pride of the Fleet, even with only half of the sixteen Duo Frames it's supposed to have! … Hope everyone else survived that encounter with the Tralbeast." (A Star Trek pastiche, except with mecha; influences would also lead to space, but also a heavily diplomacy-centered environment.)
[ ] (PALADIN'S PAST) "... Captain Helen Garland of Heromiller Academy! Smooth with a sword and smoother with my words, I learned under great heroines and worked to save and improve lives across my world, protecting the innocent even from my own King." (Captain Garland herself was apparently a heroic musketeer sort; but Heromiller Academy… Well, that name seems off doesn't it? On the bright side, this one may warm up to Senaz faster.)
[ ] (PALADIN'S PAST) "... Helen Garland of Earth, alternatively known as the solar superheroine, Sunray, member of the hero team Unity. Fought evil, did good, all of that." (From a comic-book superheroes Earth; used to saving days from supervillains more straightforwardly.)

****

Paladin's Past is an approval vote, so feel free to tag multiple options that sound fun. If there's a tie, a runoff will ensue.

Also, feel free to vote on Senaz's Bard spells:
[ ] (CANTRIPS) - Write-In from the 5e Bard list (assume I have all WotC sources and will consider external sources I can access - QM veto rights fully reserved!). Top 2 are selected.
[ ] (1STs) - Write-in from the 5e Bard list of 1st-level spells (same source list as cantrips). Top 4 are selected.

Remember that she already has a few tricks as her Succubus spell-likes, so you probably don't need to bother with say Charm Person.

Both votes will end on Monday at noon PST.

There is also a non-vote component to today's post. You have most of Senaz's character sheet in place now - her Background ability is defined, along with her skill selections, tool selections, and equipment picks. However, you're free to encourage her to make a swap or two, or have bought an item or two with that stack of GP she has.
 
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Vote closed
Scheduled vote count started by NekoIncardine on Aug 27, 2022 at 2:58 PM, finished with 29 posts and 19 votes.

  • [X] (PALADIN'S PAST) "... Captain Helen Garland of the Transmission-Five, one of the spacefaring inter-civilizational Compact's ships under the Division of External Diplomacy, traveling the galaxy to meet new civilizations, discover new worlds, and sometimes handle other needs of the various governments that comprise the Compact. A pride of the Fleet, even with only half of the sixteen Duo Frames it's supposed to have! … Hope everyone else survived that encounter with the Tralbeast." (A Star Trek pastiche, except with mecha; influences would also lead to space, but also a heavily diplomacy-centered environment.)
    [X] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria on a different world. I've fought my share of evils, afouling schemes of the God of Tyranny and Fate, Gargantor, and the Demon Lord Sanctifer." (Medium probability that the quest AFTER the first arc involves figures from Helen's past life.)
    [X] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria who operated across multiple worlds. I was more okay than I should be comfortable with serving… No, that's not right, is it…?" (... Something's deeply, deeply wrong here - things are going to explode later on.)
    [X] (PALADIN'S PAST) "... Captain Helen Garland of Heromiller Academy! Smooth with a sword and smoother with my words, I learned under great heroines and worked to save and improve lives across my world, protecting the innocent even from my own King." (Captain Garland herself was apparently a heroic musketeer sort; but Heromiller Academy… Well, that name seems off doesn't it? On the bright side, this one may warm up to Senaz faster.)
    [X] (PALADIN'S PAST) "... Helen Garland, Knight of the Conclave of Communion, formerly the greatest knights of the Galactic Republic - now, those of us who remain hope to help the Resistance defeat the Empire of Mankind and its dark Chancellor, the Id-Sorcerer Cleon Xanull." (A Star Wars pastiche; if influences from Helen's past life crop up here, things could get spacetastic.)
    [X] (PALADIN'S PAST) "... Helen Garland of Earth, alternatively known as the solar superheroine, Sunray, member of the hero team Unity. Fought evil, did good, all of that." (From a comic-book superheroes Earth; used to saving days from supervillains more straightforwardly.)
    [X] (CANTRIPS)
    -[X] Prestidigitation
    -[X] Minor Illusion
    [X] 1st Spells
    -[X] Faerie Fire
    -[X] Sleep
    -[X] Unseen Servant
    -[X] Detect Magic
    [X] 1st Spells
    -[X] Healing Word
    -[X] Sleep
    -[X] Dissonant Whispers
    -[X] Identify
    [X] (PALADIN'S PAST) "... Helen Garland, a Paladin of the Goddess of Solaria who operated across multiple worlds. I… 'Teamed up with' a rather unpleasant woman at a dark interdimensional university; thankfully, we broke it." (Solaria's DEFINITELY going to be an influence on the story, and there could be larger threats - or allies - showing up.)
    [X] (CANTRIPS)
    -[X] Mending
    -[X] Mage Hand
    [X] 1st Spells
    -[X] Faerie Fire
    -[X] Sleep
    -[X] Identify
    -[X] Detect Magic
 
Prologue, Part 3: Home Sweet Home
Okay, Helen, it seems like Senaz here just took a moment to collect yourself, may as well do the same yourself.

You were a Captain in the Compact Fleet, Division of External Diplomacy, of the Transmission-V spacefaring vessel. A good ship and good crew who managed to do many good things around and beyond the space of the Interplanetary Compact.

You had, on panicked orders from upper brass, attempted to attack the Tralbeast, a ship-sized omnivorous thing that you'd had to work around a few times. You'd never tried to face it directly before, in keeping with the preservation of life mandate, but now it was potentially going to eat a capital station, so you needed to discourage it.

And then after your first couple ship-scale phaser blasts, it sniped you, a laser cutting through your ship's shields, the bridge's armor, and… Actually you're not sure what part of you it hit, but it was definitely enough to kill you instantly.

But then there was a misty room, and a voice speaking to you. The same one Senaz faced you suspect now, with the same offer: Get reincarnated for a divine quest, and get three wishes, so long as at least one was useful to the quest.

The first wish was immediately obvious: Stop the Tralbeast from killing your crew or the station. The goddess said she'd "permanently" resolve that situation, without any specifics beyond that the thing wasn't precisely sapient. Not great, but you'll take it.

The second wish… Well, you asked about the world, and when you heard about its tech level, realized there were things you'd want to introduce quickly. Like vaccination, and aluminum smelting, and - you asked for the knowledge resources for how to safely advance a world's technological level. The Compact had such knowledge.

The Compact's version of the knowledge is less humorously written and a bit more detailed than "How To Invent Everything, 145th Edition", but you'll take what you can get. It's still enough to bring civilizations up to Galactic Age tech, if slowly over a few thousand pages. Probably several lifetimes slow, honestly. Get enough people smarter than you in the correct ways, though, and you can make a lot of progress fast.

The third wish… Well, the goddess made clear your quest would need to be executed personally. And you realized that what you'd most benefit from was building a lot of skills, fast. So, you wished for hyperaccelerated learning, putting you closer to the likes of a Computer RPG protagonist than normal human pace.

After that came 'rolling' your new self - Helen Garland…

[X] (CLASS) Paladin of Solaria - The Goddess of Civilization - her church on Aridia isn't particularly massive, but she's huge on some other worlds, and her principles are pretty nice.
[X] (RACE) Human - You'd considered Vulpinae, but the tail seems a bit inconvenient honestly…
[X] (SPECIAL) Divine Wit - Your goddess prizes wit and cleverness, and you are genetically blessed with a boon there. You gain an additional +1 to Intelligence, Wisdom, and Charisma on top of the base Human bonuses.
[X] (ABILITY SCORES) - Strength 15 => 16, Dexterity 10 => 11, Constitution 8 => 9, Intelligence 12 => 14, Wisdom 13 => 15, Charisma 14 => 16. Nicely broadbased and functional.

Your Hyperaccelerated Learning is represented by two mechanics:

  • Every odd-numbered character level, you gain a Feat
  • Every even-numbered character level, you gain one Skill or Tool proficiency

[X] (HYPERACCELERATION FEAT) Lucky - You're well trained and everything, but it's almost like you're a bit of a special favorite of a god of luck, too… Or maybe protected from one? Huh.

So, that's you. Blessed with Solaria's own wit and a decent body other than the occasional sickness, you were a pretty good full package even before her Divine Blessing came in.

And now you've got your chainmail, your sun symbol, a good sword and shield - sure, inferior to your electric weaponry from the T5, but good nonetheless…

… And a Succubus in front of you that you could do with talking to a bit.


---

And then, the explanation from the Paladin begins. "In my past life, I was Captain Helen Garland of the Transmission-Five, one of the spacefaring inter-civilizational Compact's ships under the Division of External Diplomacy, traveling the galaxy to meet new civilizations, discover new worlds, and sometimes handle other needs of the various governments that comprise the Compact. A pride of the Fleet, even with only half of the sixteen Duo Frames it's supposed to have! … But I hope everyone else survived that encounter with the Tralbeast."

… Well, that's. Huh. You've got questions. She actually reincarnated into herself, for one??? Plus she was from a few tech levels above you, which makes you a bit jealous maybe. Damn the games that could be playable on those ships. Maybe.

"I'm… Wait, what's a Tralbeast?"

"As big as my ship, which was suited for a crew of a thousand plus several hundred civilians. Likes to eat things. Apparently has laser defenses capable of piercing my ship's shields and sniping me."

"... Oh."

"... You got divine wishes for the reincarnation, correct?"

"Yep. Um. Yeah."

"My first was making sure that as few of my crew or the innocents the beast was approaching as possible fell to its infamous hunger. The goddess wasn't too specific in how it was taken care of, but it was, I think. I don't know if she told the truth, but given she granted my other two wishes, I'm going to assume so?"

You nod a bit. "I mean… I know one's been granted, but I don't know how to try for the other two yet."

"What are the other two?"

"... A connection to my world's Internet, and my stuff and a place to keep it. If I can, I want to not screw over my raid group. Though given ten years have passed, maybe I didn't think that through…"

Helen pauses, as if she's thinking of something.

"Well, how might you check?"

"I…"

… It's like something goes into your brain at that point.

"Hang on," you say, looking to the wall of the alleyway you're in, and just kinda… Motioning to the wall. A door appears. Metal with slightly flaking green paint.

It's familiar. So's the brown metal door jamb.

You freeze. "A-are you seeing this?"

"Yeah. It looks like a four-century-old door circa American civilizations to me. Well, much newer than the doors here at least."

"... Oh, you're from Earth's future."

"I'm not sure if it's the same Earth. Solaria mentioned that as something to watch out for, which sounded really odd at the time I heard it, but makes more sense now."

… You blink. If the door's what you think… Then when you open it…

… No one's inside. No roommates. It's like they moved out, took their stuff except for bits they left, and it became just your place. Not that you could afford that - hopefully you don't owe the goddess rent or anything. (Would you need to pay that in US Dollars or local currencies???)

Still… It's enough to make you start to cry. You're not sure if the tears are happy or not, as you step in. You hear the rather loud steps of Helen following you, closing the door behind her.

Helen glances. "This was your home, wasn't it?"

"Is," you correct, moving toward your room. All the belongings are there. Your computer, the bed (not in great shape, admittedly)...

You add, "It is my home. The place I feel safest. Where…"

You look at your clothes hamper and closet. "... Where I could just be my depressed, anxious, apparently closeted as hell self."

Yup, nothing in there's fitting without some shapeshifting abuse anymore. At least the goddess was nice enough to drop the bloodied clothes you were wearing off in a corn - wait, ew.

Idly, you cast prestidigitation, officially one of the coolest of Bard spells you have now decided, to start working on cleaning them up. And the hamper. Helen chuckles a bit.

"If I may observe," Helen says. "If your wishes are both working, your computer should work just fine, right?" She hasn't seen this style of mouse and keyboard outside of museums, you're betting. They must have much cooler interfaces in the future.

Still, you go ahead and boot it up - the spell will get through the hamper on its own. Crap, there are probably going to be a few smells, isn't there, if this place has been abandoned for -

The computer's screen says August 18th, 2022, 3:30 PM.

That can't be right. You went out that day at 3:20, and ten years have passed, Helen can confirm you existed before you hit your head on that rock, so those memories are real. The computer's battery must've lost track or something.

Okay, log in, pop open HarmonyChat - yup, the connection's working as fast as usual…

You blink.

"Um. Okay. That's. Uh."

Helen looks at the screen, not bothering to ask. "... You've only got one message."

"Yeah. And it's FoxHandlesFloof, normal game invite. Do they…"

"If we assume this is real," Helen observes, "Which seems likely - then there's one obvious answer."

"I was sent back in time."

"By the right amount that you'd regain memories… What, ten minutes after you died on Earth?"

"I guess," you respond, before your next question pops into your mind - "Wait, what does that leave for you?"

"I can't be certain," Helen responds, "But it'd need to be nineteen years if she did the same."

"... Sure. I guess it. Gives me my wish as I intended. Other than realizing the problems with it."

Helen can't help but smirk. "Oh? The girl who wished to be a succubus' wishes weren't entirely thought through? Perish the thought."

"S-sh… No you're right." You sigh. "Okay, I've gotta work through the implications a good bit. Raid's in… Ninety minutes."

"Raid?"

"Group play in Another World Online, my main online game. This group's… The primary reason I made that wish, so I definitely should make it. Which means logging in in like thirty, which gives me about that long to - shower."

"Wait, do you need to shower?"

"No, but I do want to check if it works."

… A quick lap tells you a few things.

First, what's in your fridge and freezer are fine for now. Not too long, though. But they work. So does the sink, the shower - everything. Your roommates' rooms are empty entirely. You guess if you need to work with the Paladin, she might benefit from one? Maybe. Ask that later.

The back windows look out to a grassy field, one you could find all over America probably. But when you go out to the patio, there's a wall of glass between you and the field. So maybe it's not real.

… That's a breeze. Definitely not real. But comforting, maybe. Looks better than the back alley above a bar it opened up to… Ten minutes ago, apparently, fuck that's confusing.

The front window looks out to the alley you came in through. Odd, you didn't see the window from outside.

And… A note on the counter.

"Enjoy your divine gift, Senaz. Yes, I know your new name. Honestly, I think that this is far more useful to the quest I have granted you than fulfilling your quest for bazongas. Unfortunately, I do not have much of your local currency available for wish fulfillment. You'll need to figure out how to make money to keep bills paid and order stuff you want."

Wait, ordering stuff you - well, you'd need to replace computer parts, you didn't get that far. Okay, that's nice.

Bills.

There are only two things inevitable in life, and you only lucked out on one of them, it seems. Sigh.

You look towards Helen. "... So. Uh. I have to keep working my job. Good thing it's all remote. Hopefully I can find a way to sneak to Earth before they want me at an all-hands sometime in… At the current rate, six years."

"That long, huh? But it seems you will have more to… Wait."

"Huh?"

"No one's come into the alley after us. You'd think by now someone would have been curious."

"Maybe we got lucky?"

"... Maybe," Helen concedes. "I tend to be good at that sometimes."

"Yeah. Um. If I might ask, what did you wish for?"

Helen pulls a book out of her backpack. "This book, for how to advance a world's technology safely… And enhanced ability to learn and gain skills. I'm the youngest Paladin to graduate from my order's school ever as a result."

"... Huh. Okay, that's pretty practical. Faster than it took me to get used to bard skills, I guess."

"Oh, you actually know bardic magic?"

"Yes, I took time to learn that art. All-Succubus class, actually."

"I guess I'd just assumed you were faking it to infiltrate places."

"I mean, I learned it to infiltrate places, but doing it properly seemed advantageous, so I took the courses."

"And now you get to use those for another purpose than what your Queen probably wanted of you."

"... Yeah, that's another thing I'm worried about. When she finds out, if I'm lucky she only has conniptions. More likely, I become Public Enemy Number One."

"Hmm. Well, you've got one person who specializes in dealing with demons on your side, so long as you keep me on your side and don't let either of us fall to darkness," Helen says with a chuckle.

"... Which is a serious crimp in my range," You admit. "Can't go seducing cute girls to fulfill my ends all the time."

"Not with magic, no," Helen observes. "Some of it might be doable, but it will depend a lot on your intention with it."

"... Wait, you're saying my dark magics might be okay to use sometimes?"

"Maybe. But try to be ethical about it."

"Um. Sure?", you respond. "... Anyways. I've got one more immediate thing I need to decide, knowing what I now know."

"What's that?"

"... How much to explain to my raid group, and how."

[ ] (EXPLANATION) Tell them (an abridged version of) the whole truth, and use your webcam for proof. Might mean raid doesn't happen tonight, but it would be the most honest route.
[ ] (EXPLANATION) Tell them the story but don't prove it. Clearly you're just experiencing a Chuunibyou period, no one will think that's too weird after the I Will Summon Your Pants Incident two months ago!
[ ] (EXPLANATION) Make shit up and pretend you're on a voice changer to see if that helps with your long-standing gender dysphoria issues you've recently been clued into.
[ ] (EXPLANATION) Pretend you've had a normal outing and nothing's happened, shapeshift to your old look and voice. Try to pretend it's all normal and that you're perfectly okay.
[ ] (EXPLANATION) Write-In - there's several more tacks Senaz could take here, give the QM ideas.

Helen, you know that Senaz has a few options here. The question is, will she go for honesty when there's a Paladin right there? It'd be a good sign she definitely means to go good. On the other hand, people would probably look at her like she's insane.

More than she actually is. (Seriously, Succubus was her solution for that issue, what in the Nine Hells…)


***

This may be as important as Helen's origin, so vote will open at Noon PST and go for two days.

Please also note that I am still soliciting ideas for Senaz's appearance, particularly focused on her look beyond her outfit. Hair, face, et cetera. The only thing I know to be a hardlocked fact so far, is her boobs be rocking.
 
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Vote closed
Scheduled vote count started by NekoIncardine on Sep 4, 2022 at 12:21 PM, finished with 29 posts and 17 votes.

  • [X] (EXPLANATION) Write-In - Use the webcam to show your friends your new look, but allow them to steer the conversation rather than launching into exposition. Your long-term plan is to ease them into the truth over time, neither directly lying about anything nor confirming things that aren't true. This way, you won't scare them off by throwing too much at them at a time to believe.
    [X] (EXPLANATION) Tell them (an abridged version of) the whole truth, and use your webcam for proof. Might mean raid doesn't happen tonight, but it would be the most honest route.
    [x] (EXPLANATION) Make shit up and pretend you're on a voice changer to see if that helps with your long-standing gender dysphoria issues you've recently been clued into.


Hooray for the first write-in victory!

Senaz is going to veto her (default) skin being an out-of-human-range color like charcoal grey or purple. "Look, if I were operating in the Underdark or another Drow-heavy region, then that kind of color would make more sense, but it doesn't as much in a surface-based operation - it'd be drawing the wrong kind of attention one way or another." (This does mean that if she winds up in the Underdark, she would consider such colors there.) She isn't entirely sure on the horns, for one very simple reason:


(I'm trying to avoid Senaz having too much Shamiko energy for a couple of reasons, but sometimes...)

I'll be working out her appearance based on the collected thoughts and some shared privately to me for the next post.
 
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Prologue, Part 4: Before The Raid Group...
… Some consideration brings you to a basic conclusion fairly quickly.

For one, there's the Paladin right there, who is from a few centuries future relative to you in terms of her past life. Given honesty is kind of a core principle of every Paladin you've heard of in either of your lives, maybe being honest here is the safer path. Funny given the risks.

However, maybe you should ease them into some major parts of the situation. Like getting Isekai'd. By literally getting hit by a Mack Truck. And that the Paladin ally is from a space-bound future. And…

Look, start with presenting yourself, let them steer the conversation. If you can delay talking about piercing the veil too much at first, ease them into things, that's probably best for getting a raid in to soothe your head out a bit.

… Right. Raid's tomorrow. Okay, a bit of general play to make sure you're adjusted to the… "Subtle"... Differences in your new form. Slimmer hands, finer nails, arms a bit different. Be ready on that part and people should be fine.

First step: Explain to Helen. "Yeah, I play - played? Please let it stay present tense - an online game with a group of friends. Next raid's tomorrow, so I… Yeah, I want to introduce them to. The new me. Probably before that.

Helen pauses. "Why?", she asks. "Not just why play when there's the quest, I can get your stress spiking and using something to calm yourself. But you're a Succubus, a shapeshifter, you could just… Look like your old self?"

"That'd imply I liked my old self. It's. Kind of obvious now, but…"

Helen glances at the shirts. "... Oh. You were…"

"A guy, yeah."

"... I'm not sure that's right," Helen says, her expression softening. "Someone who was firmly masculine would probably have gone with a different sort of demon than a Succubus. I think you may have been closeted, but…"

"I mean. That makes sense now, but…" - you trail off. There's a lot to think of there.

Your Paladin continues, "I was kinda leading you, honestly. You're best off owning the decision - especially when that decision was to rather loudly shift your gender expression. I'd like to say the Compact's pretty good about trans people on average, even the weird Earth where Rome never fell-"

You blink. "Um."

"... Yeah, the cosmological implications of several Earths-except-for-a-major-historical-difference is not something I like thinking about too hard," Helen says with a sigh.

… Yeah, that gives you a headache just thinking about it too much. Especially now that you realize the region of Aridia you're in is rather Europe-esque. Not precisely at all, what with the Elves and the Dwarves and the Vulpinae and damn it now you're just thinking about how you were so close to charming a floof and touching fluffy tail and okay stop.

"A-anyways," you continue. "So you think me just… Showing my new body's best?"

"I do," Helen observed. "Maybe not native Succubus. I think you're from a time where they'll probably be accepting. Maybe confused at the sudden speed of the shift, depending on how often they see you, but…"

"... I think I can try that. But maybe. Not talk about the Isekai thing so much?"

Helen blinks. "... Is that an archaic term for 'other world'?"

"21st-century Japanese," you clarify.

"Ah."

"A-anyways. Yeah. Let's not talk about me being on a divine quest as much."

Helen pauses. "... That would be kind of a massive thing to do, wouldn't it? I guess it's reasonable. Though, how good do you think you'll be at hiding it, honestly? Given everything, I kinda feel like you'll be seen through quicker than you expect."

At that, you can't help but totally smirk. "I'm a Succubus now. Lies are totally my stock in trade, and this isn't even lying, it's just not dumping everything at once! I've got this. Though, um. I just realize you're now a guest in my apartment, huh."

"... Well, yeah."

"Well, it's. Not much. But it's home. And it's nice to have it. I can… try to make you some food? I know how to cook some stuff. The tap water is fine. And… I guess you can take one of the rooms? I'm going to be a while, so if you want to take the downtime, that might be good."

"..." Helen considers the situation. "Deal, if you can tell me what you were planning to do back in the tavern."

"Charm a few girls and 'enjoy' a bit, collect some information, start an actual plan that I now wouldn't likely wanna do anyways." It's. So weird thinking like that, but it's the truth.

Helen should probably be pleased she stopped you getting anywhere, but shrugs. "... I guess all plans have to start somewhere. Probably best I got you before yours was actually progressing. Now we can try to figure out the quest without needing to stop anything you started before recovering your morality."

"... Have I really…"

"You're thinking of your friends as a high enough priority that you're not panicking about me, I'd say you've gained something morality-wise. Maybe you're not completely scrupulous, but way better than you were when we first met. We can work on that," Helen says with a smile.

"... R-right." You're still not sure how comfortable you are with that, though given she did just completely wreck you in a fight, you aren't sure how much negotiating room you have either. "But. Yeah. Not much more than that. Mind, the other rooms don't have much, either."

"I can set up with a couple things I have," Helen replies. "If you don't mind, of course."

"I… Guess I should trust you, so yeah. Go for it. We can… Try to get some proper furniture at some point."

Helen raises a hand, as if to say 'pass'. "Just having working heat pumps will be great, honestly. We can worry about the rest later."

You nod. "Thanks… It's time to try and get towards a bit of normalcy."

---

… You can't help but be really glad one of your roommates did a proper clean on the bathroom two days ago. You can't help but wonder what their situation is, though - are they in a copy of your apartment without you? Did they have to deal with your stuff, or did it just disappear?

… Do you want to ask? Your phone's in your coat, you probably could..

… No, no, not now or yet. You're about to weird out several people anyways, you can wait on making it more. Especially the ones who would…

(COMPEL: Past Life Connections. Fate Points set to 3, since this is the first time they've come up. Use (or Invoke) one to gain either a reroll or +4 to a check, if you can justify it as related to one of Senaz's Aspects. But when one does something bad for Senaz and someone calls it out, you instead gain a point as it Compels a problem! Getting more points is always good, especially when you can spend them.)

You grab your phone off the vanity, and send Phil and Jack a text each. "My situation as of now is far weirder than it sounds, and I promise to explain later if you want -Sean"

It's not even ten seconds before "WTF YOU'RE DEAD AREN'T YOU WHAT THE ACTUAL FUCK WHO TOOK THAT PHONE" comes from Phil.

"Your whiskey's in the second shelf from the bottom of your drawer, Phil." Prove it's in fact you, then get to practicing the lie with the people you don't care about too much, like the roommate who thinks being in a Baptist church is a strong baseline for a personality. So you're ready to use it for those you really care for.

"HOW DID YOU wait seriously what the FUCK"

You sigh. "In short, yes, I got hit by a truck, but also look what's the state of the apartment?"

"Um lemme check"

… A minute later: "Your stuff's all gone like you moved out super hasty like. Did you fake your death to go into the Witness Protection Program? Helluva way to fake it. That wasn't a lookalike who got, um…"

Well, that's an easy enough lie to go with. "Yeah, pretty much. Can't tell you where I went, obviously."

At least you don't have to explain the Succubus part this way. Or the trans part - Phil would probably be an asshole on that, so no need to explain that part.

"Probably for the best, yeah. Have a good, um."

"A good life. God bless you, brother."

That last word makes you wince a bit. Really, the entire sentence given the weird goddess thing. "Same to you," you respond nonetheless.

The next text is in a different conversation - from Jack.

"Um, so did I *not* see someone scraping you off a Mack Truck to drop in an ambulance ten minutes ago?"

"Would you believe that that's part of a ploy to get me into Witness Protection?"

"No, because you wouldn't be allowed to tell your roommate in that case."

Fuck, of course Jack "Wikipedia Hobbyist" Gerald would know that. "... Would you believe I'm skipping the country in an elaborate fashion, and that was a crash test dummy?"

"No, because I'm pretty sure you couldn't handle the stench of filling one of those with blood." … Yeah, he's got you there.

"... Please don't tell Phil it's not Witness Protection."

And then you set the phone down. This isn't even going to be the worst of the conversations. You need to get these down pat, even if you can't use the same lie every time. You've got your raid group to worry about, but also your job, and it looks like you're going to need that job to keep up with the bills. (And some comfort foods maybe. You doubt anywhere in this region can do you a nice fried chicken strips and fries.)

… Do you need the -

(One other thing with Compels: No getting two Fate Points off compels of the same aspect in the same post, even if they apply multiple times.)

No, you can't do that to your team. You just. Can't.

… Maybe cheer yourself up by being a vain bitch for a moment? Which of course starts with looking yourself over in the mirror, practicing that come-hither smirk that's almost as strong as casting charm monster on someone.

… Okay maybe you're underselling charm monster intensely. But the point is, Senaz has spent ten years being supremely confident in her looks, and you're gonna carry that lightness as easily as your rather sizeable chest.

Right now, you're in your disguise still. While Helen's divine senses let her see through you, most would only see a normal human in this mode.

Start with the face. A decently normal structure that calls emphasis to your reddish-brown eyes. Long, purple hair (great for calling out that you're the sort of bard that knows how to cast a spell or ten, or has the money to fake it with dye or something), with loose bangs and gathered into two loose tails give a certain hint of cute to your overall pose that plays nice to your dextrous, slim body.

Your disguised self goes for a 'hot dancery bard' kinda routine - sheer, silk-like bodysuit that looks expensive and would be if it weren't for your shapeshifting, even covering your arms and the back of your hands, leaving your neatly-manicured fingers bare to play instruments easily. A short skirt with slits up each side leaves rather little to the imagination, but at least doesn't give an immediate view. Combined with the bustier and visible corset, you look built to move, show off, and attack decency standards.

… This isn't your only look, of course. There's also the custom succubus outfit you dreamed up for when you weren't stuck in your (former) master's uniform? (Not that the Red Queen's sense of style is bad by any reasonable measure contextualized to your kind, but you knew right away you wanted to be more creative than just the standard outfit for when it's time to be Loud And Proud Demon Of Lust. And which you now recognize was kinda strongly influenced by some fictional lust demons of your own world. Whoops.)

Shifting into the full look, you look over it and yourself. Leotard with open shoulders, heart-shaped openings along the stomach, and bat wings (partially) covering your chest, check. Long sheer gloves and thighhighs, check. Cute little horns out the top of your hairline, check. Big black wings that are almost functional, check. Total showoffy excess that will tell even the dimmest commoner you're dangerous while also being too hot for them to care.

Damn it feels good, no way Helen will approve but if it doesn't give you the confidence to try and tell her to screw off, nothing will!!!

… Though it is a bit much for at least some kinds of social occasion. The Red Queen's uniform is, while absolutely Impractical Sexy, a bit more subdued - designed to look particularly good when worn by a large number of women saluting the Queen Of Succubi. (One of them. It's a rather fought-over title.) Thighhighs under thighboots, leotard, dress-like front with a transparent skirt that was higher in front than back, layered gloves… It inspires a certain confidence, you have to admit.

She's probably gonna hate you continuing to wear it if you start doing loud good deeds, huh. Hopefully you'll be able to deal with any retribution with Helen's help…

…. And, of course, there's always the option of, when doing normal 21st-Century American things, just dressing closer to a 21st-century American. T-shirt with some pithy graphic on it, short skirt… Keep the thighhighs and the gloves though, they're comfortable.

Good enough for gently introducing people to the new, transfeminine, sexier, happier -

Your phone buzzes with a text.

"So, you're dead. But you're also texting me. Also also, your room's emptied of all your stuff. And on top, you're trying to be evasive about what the hell's going on without lying. Now, I'm pretty sure that is, in fact, you Sean. And given everything was here thirty minutes ago and no movers came in - look, is this some kind of isekai reincarnation bullshit where your stuff got summoned to another world?"

In your mind, the room is back to being on fire for the second time today. The screen shows messages like "SECRET BLOWN", "HOW HANDLE", and the ever-classic: "AAAAAAAAAAAAAAAAAAAA".

[ ] (AAAAAAAAAAAAAAAAAAAA) BLUFF CHECK BLUFF CHECK AAAAAAAAAAAAAAAAAAAAA (Compel: Past Life Connections - you're so scared of scaring people off that telling this much of the truth this fast is too terrifying.)
[ ] (AAAAAAAAAAAAAAAAAAAA) HOLY SHIT HOW DID HE KNOW?!?!?! ASK NOW ASK NOW THIS IS NOT GREAT!!!
[ ] (AAAAAAAAAAAAAAAAAAAA) Just completely lock the hell up :> (Gain a Fate Point on a compel from the just-revealed Scene Aspect, This Is Fine, We Are Okay With The Events That Are Currently Unfolding.)
[ ] (AAAAAAAAAAAAAAAAAAAA) ABORT, RETRY, FAIL
[ ] (AAAAAAAAAAAAAAAAAAAA) Ask the Paladin for how to handle this, she's had to have thought about something similar right?!?! RIGHT?!?!?! (Invoke: My Allies, Sigh)
[ ] (AAAAAAAAAAAAAAAAAAAA) WRITE-IN BUT KEEP IN MIND SENAZ IS PANICKING SO SENSIBLE RESPONSES MAY BE NIXED

-----

You're pretty sure Succubi do not usually squeak when spooked. It's just not part of their normal audio vocabulary, from what you understand. Admittedly, Senaz may be a weird case, but still…

And then she's talking to what seems like herself. You can't quite make it out, but maybe…


(COMPEL: Where's That Last Damn .1% Completion - Helen tried to listen in on Senaz automatically in a context . Her Fate Points are set to 3.)

A quick creep up to the bathroom door makes her more intelligible. "How'd he know, it's not the sane answer right? But he got straight to isekai'ing, was it the mack truck, it's too obvious of course it had to be a mack truck, HOW DO I HANDLE THIS?!"

… She was trying to hide things and her cover got blown instantly, didn't she??? That's kind of hilarious, especially since you warned her. But can you resist the urge to crack up about it loudly enough to dent her self-esteem?

[ ] (REACT) Break out laughing openly, Solaria will forgive you because she probably finds it hilarious. It'll definitely hurt Senaz, though. (Compel: My Allies, Sigh)
[ ] (REACT) Hold it in, but make it obvious to Senaz you find this hilarious.
[ ] (REACT) Keep relatively stoic. It's not easy, but.
[ ] (REACT) Try to sneak back to your room before Senaz realizes you heard this.
[ ] (REACT) Support Senaz a bit, and encourage her to just be honest. (Invoke: Human Paladin of Solaria)

***


Yup, time for the first vote to influence Helen's actions. Voting goes until noon Sunday (PST), to give me time for a couple weekend tasks and to figure out two major groups of Earth-side NPCs Senaz will be 'inspired' to work with. After both of them and maybe a couple other setup reveals, we can start in the main story.

Senaz's desire to keep her Earthside friendships is an undercurrent of this campaign - an intentional hard break from one of the most common Isekai tropes. But how much they intersect may be something you can influence.

should I repost mine? I just used basic google image search results for Olivia and Tharja for Fire Emblem Awakening, easy enough to find and post them again if need be.

It'd be nice to edit fresh URLs into your existing posts so people can see the context, but fresh posts would be kind of unneeded at this point.
 
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Vote closed
Scheduled vote count started by NekoIncardine on Sep 9, 2022 at 11:40 PM, finished with 19 posts and 11 votes.

  • [X] (REACT) Support Senaz a bit, and encourage her to just be honest. (Invoke: Human Paladin of Solaria)
    [X] (AAAAAAAAAAAAAAAAAAAA) Ask the Paladin for how to handle this, she's had to have thought about something similar right?!?! RIGHT?!?!?! (Invoke: My Allies, Sigh)
    [X] (AAAAAAAAAAAAAAAAAAAA) HOLY SHIT HOW DID HE KNOW?!?!?! ASK NOW ASK NOW THIS IS NOT GREAT!!!
    [X] (AAAAAAAAAAAAAAAAAAAA) HOLY SHIT HOW DID SHE KNOW?!?!?! ASK NOW ASK NOW THIS IS NOT GREAT!!!
    [X] (AAAAAAAAAAAAAAAAAAAA) "NO HABLA INGLÉS" *hang up*
    [X] (REACT) Try to sneak back to your room before Senaz realizes you heard this.
    [X] (REACT) Hold it in, but make it obvious to Senaz you find this hilarious.
 
Prologue, Part 5: Good and Law
[X] (AAAAAAAAAAAAAAAAAAAA) Ask the Paladin for how to handle this, she's had to have thought about something similar right?!?! RIGHT?!?!?! (Invoke: My Allies, Sigh)
[X] (REACT) Support Senaz a bit, and encourage her to just be honest. (Invoke: Human Paladin of Solaria)

The mental metaphors had all agreed - don't talk about the isekai part.

But then Jack, your roommate, less of an anime nerd than you but he has a few things, immediately okay not immediately but very quickly guessed the entire situation based on limited evidence.

… Like getting hit by a truck, the most stereotypical Isekai origin. And your stuff disappearing absurdly quickly, as if by magic. And fuck how are you going to keep this a secret from anyone ELSE?!?!

The papier maché flames burn in your mind, the projector is topped, your past self is running around…

… And you, in the real(ish) world, open the bathroom door, trying to get out and panic, to see the Paladin, sans her chainmail, gloves, and greaves, smiling as if she heard what you were saying "Wait what was I saying" - you don't realize you said that part aloud until she responds.

"Well, you were saying your clever plan of only sharing part of your situation fell entirely apart, and that 'he' - guessing one of your friends? - didn't guess the 'sane' answer. Though I do have to ask what the 'sane' answer is," she observes.

"... I don't know, but where I'm from, there's not multiple universes out there, so it's not the logical guess, right?! It's the realm of weird fiction that involves teenage girls who are good at firing off gigantic explosion magics!"

Helen pauses. "That's oddly specific, but first, BREATHE."

"Do I even breathe like you - yes, actually, I think I do, but - fuck how do I keep this a secret from my raid group if I can't keep it from my roommate, and-"

There's a hand on your shoulder. The energy from it is oddly soothing. You're pretty sure it's not any kind of manipulative anything, so…

You take a breath. "Wait, what was that?"

Helen's smile remains. "My divine powers aren't just for smiting, you know. You were panicking so much you were hurting your head, so I tried soothing the damage."

You pause. "... Wait, that works?"

"I don't know, honestly, but it got you to stop for a second. Were you this prone to anxiety in your past life?"

"Yes," you say, your tone slightly raised.

"Well, that's another sign that your past life is a bigger influence on you right now than your time as a Succubus. But, it also implies that maybe this isn't the lie you're going to be best at holding on to, and you probably shouldn't try it too much."

"... At least it's the roommate who clocked me for an egg who guessed and not Phil."

"... Can I see the texts?", Helen asks. "Maybe I can help you figure things out."

(Invoke: My Allies, Sigh - trying to count on her now might help if you need to count on her in a fight later.)

You quietly step back into the bathroom, then pass your phone out to her. Your heart is still racing… "Oh, um. The interface might be a bit different than-"

Helen scrolls up and down easily enough. "Yes, but if all I need to do is see the immediate texts, then - yeah, your stuff disappeared. Plus you said he's into 'isekai' fiction, right?"

"I mean, at least a little. It's hard to avoid it if you're into Anime these days - my Earth's time, I mean."

"... I don't think he knew until you were slow to respond to this text," Helen says with a chuckle. "But, I'd suggest just admitting it's true."

"... S-sure," you guess. "Doesn't that seem like it'll just make things worse, though?"

"Why?", Helen asks. "Serious question."

"... I." You pause. "... Well, it means I lied to Phil, and intended to keep lying to others."

"Yes, but if what you've said is true, I think Jack will understand. More than that… If you wanted to keep one foot back home, you shouldn't be afraid to do that, you know?"

"... I. I guess. Hopefully he won't ask to help," you respond. And then, you type the text: "Yeah, you got it, Jack. Isekai, and the first thing I wished for was communicating with home. And my stuff to do so."

The response starts to be typed immediately… And takes a moment or two, before: "I was joking, except also it's the most logical option I can think of given what I've seen, which is really weird but sure. Phil buys the witness protection thing, though, huh? I'll. Let him keep to that. He's probably moving soon anyhow, and I'd rather not deal with him going Baptist on me again."

You look to Helen, who is over your shoulder. She smiles. "Keep going," she says, and you begin to type again.

"Not wrong. But yeah… I guess it's not like, Permanent Goodbye unless I get killed here, but I doubt we are meeting face to face again."

Jack responds soon enough: "True enough. But, if you come up with a way a tireyard-worker weeb can help you out some, lemme know, all right? And I'd suggest you try to just tell your raid group. And maybe your job, if only to quit a bit more gently - sounds like you'll be busy."

Helen pauses, then speaks. "Mind, if you do have to pay bills and order stuff with local currency, keeping your job is…"

"A crap option," you reply, "but they'd be in trouble without me so at least it's one for now." You sigh a bit. "... Jack agrees with you on the 'just tell the truth' bit. Though… Wonder how he'll handle if I tell him the Succubus part."

Helen calmly puts two fingers around your phone. You tense… But let her have it. She quickly spins it around into her hand, makes a guess or two to get to the camera app, and simply instructs, "Go fully obvious. Horns, tail, wings, outfit."

You sputter. "N-no way, that's definitely too much, right?!"

"I think it's the less insane step, honestly," Helen replies. "Now, come on."

"R-right. Lemme type some text to go with it, though." You do decide on the Red Queen's uniform look, though. Except colored a dark purple along the non-sheer surfaces. Also, you pose with one hip out, and making a peace sign around one eye, tongue out and smiling like crazy.

The fake shutter noise is so validating. Helen does think to ask… "Is that some outfit of significance?"

"Eh. Kinda," you respond, moving back to standing more normally. "I was 'born' - reborn? - under the thumb of a Demon Lord, powerful Succubus who calls herself 'The Red Queen'. She liked her girls dressing almost identically, saluting her, and stuff like that. Kinda creepy, but I guess most ways a Succubus would rule would seem that way huh?"

"Militaristic, almost," Helen replies. "Or at least adjacent. But you seem to not like that? Then why wear the uniform?"

"Honestly, it's a really good look, it's got a tiny hint of taste to it while still being totally shameless, and… Well, I'm probably gonna be her enemy soon enough if I'm working with you, but for now, you know?"

Helen pauses. "Hmm. I guess. Certainly, it says 'hyperfeminine'." She passes the phone back. "But no chickening out."

You nod, and type, "So, yeah, my other wish was, um." And you attach the photo.

Jack's first response is "FUCKING HOT", in like two seconds. Then, he starts typing. "Sorry, is that insensitive? I only guessed you might be trans, but damn, you went all out and it's kinda awesome, seriously"

Helen can't help but smile. "Told you it'd be okay."

You pause a bit, looking back to the Paladin. "I mean, um."

… She was right, again. Freaking Paladins and their stronger moral centers. Even if they're motivated by different categorical imperatives.

Back to the text, you tell Jack, "I was kinda more thinking about it being useful at the time, but… Yeah, it's actually really validating to just own it and thanks for the vote of confidence honestly. Makes me think I might make this work."

Jack responds, "You've already seduced someone enough to run the camera for you, so good start!"

You don't even look at Helen before typing, "She's not charmed trust me". You pointedly ignore the giggle. Helen… Well, objectively, you guess this would be kinda funny, especially since she was near-instantly proven right. Fuck.

"Oh. Well, ally who you're willing to let handle your phone a bit at least, that's good right?"

"That's true, and I'll need it. But yeah. For now, please don't tell Phil, and I'll try to remember to keep in touch, okay?"

"Sounds good. Maybe if you, like, photolog your quest, you could put it online and sell it? Maybe that's a bad idea, though. Not sure. I mean - think about it maybe"

"I will," you respond. Then back to Helen. "... Can't say that's a good idea, if there's anyone else from my world here who is possibly an enemy. Also, I'm not great at photography."

"You could learn," Helen offers. "Maybe take the photos as you can, then decide if you're putting them up later."

"Right." You sigh. "Okay, that leaves two more big groups to worry about. My work, and my raid group. I should do the first one before tomorrow morning, if I want to keep working for them. The second should be before raid tomorrow evening, 6 PM - so like sundownish."

Helen thinks. "Well, doing the work bit before they're done today might be best, then. Maybe now's the time for that?"

[ ] (Work Timing) "You're probably right, lemme get on Teamramble and… Boss first, or the HR rep? Or both."
[ ] (Work Timing) "... Let's step outside a bit, first, I'm still kind of, how do I put it…"
[ ] (Work Timing) "No, I'm definitely saving that for the morning."

[ ] (But While We're Here) Now that you're in a more comfortable spot, possibly after dealing with the work thing, try to seduce the Paladin, magical charm and all, just to assert yourself a bit. The worst that could happen is much less severe now!
[ ] (But While We're Here) Now that you're in a more comfortable spot, possibly after dealing with the work thing, try to flirt with Helen, but nonmagically; good to treat her with respect, but getting closer to her might make you safer from her too right?
[ ] (But While We're Here) You're in a more comfortable spot, but not that comfortable - keep Helen at a bit of arm's length, but try to stay friendly.
[ ] (But While We're Here) Now that you're in a more comfortable spot, push back a bit on Helen. Being friendly with a Paladin still chafes your Succubus training rather hard.

***

Less complex of a choice pair this time. More importantly, by which I mean it's not very important, please note the introduction of a Discord channel mentioned in the previous tag and now linked alongside the character sheets - with Talia's permission and encouragement, I've piggybacked on the existing Isekai/Online server since there's plenty of fan overlap so far.

Voting concludes Noon PST Tuesday; write-ins accepted as well. (Under the current plan, I'm leaning three or four more posts before things start accelerating towards Chapter 1.)
 
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