Currently writing the opening post for the IC thread, should be ready by the weekend.
Somehow, I feel that I'm being discriminated against because my character is immortal...![]()
Somehow, I feel that I'm being discriminated against because my character is immortal...![]()
That's an option, yeah. Getting to Trained should take maybe two or three turns.@Usandru @MightyDwarf
For one of my Actions/Projects, could I attempt to give Haruto ranks in a Skill? Basically, can Training be a thing that makes you better at stuff? In particular I'm wanting him to try and actually learn the Theory that he's got on his secure drive.
Yes and she probably won't be able to gain access instantly, but I don't think it's something that'd require a full action.Can I assume that Flynn will be able to get out of the locked corridor into the Wards? And extranet access for Burroughs?
Okay, current player list!
1. ZiPeppe
2. Daraken
3. KnightDisciple
4. Jemnite
5. Usandru
6. [Open]
-Is it possible to build up Pillars beyond our initial starting level? That is, we had a set amount of points for Pillars in Character Generation; with time, can we exceed that point total?
1.) Figure out where I am. This is not just location, but people, culture, etc. Even when the immediate question is answered, keep working to gain as much foundational knowledge as possible on just where I am and what it's like.
2.) Try to make social connections with people in this strange land. (Possible trigger for breaking a Pillar? Might say his first "turn" he has 0 success and this gets him pretty down.)
3.) Try to get a job. Maybe be a security guard? Try not to reveal everything about my skills and powers, but still be willing to show off a bit to emphasize why I'm a good choice. Be picky with who I'd be guarding, though. (Haruto's a decent judge of character.)
4.) Begin trying to actually understand the Ring Creation Theory I have on my secure drive. It will take time, but it will be worth it.
5.) Either start learning how to drive the local vehicles or, if the skill set translates well enough, use my existing driving skills to adapt more quickly.
Well, I would say it's an option for Projects, but for regular actions, the most you'd get is a retry in case of failure.Is there any benefit to not doing the full five actions per turn? Or can we possibly double up on an action for bonuses/rerolls?
Is there any benefit to not doing the full five actions per turn? Or can we possibly double up on an action for bonuses/rerolls?