Name: Garrett Dalton
Appearance:
Appearance
Virtue: In Control
It's hard to have to play the grown up for what's /supposed/ to be a team of highly trained special operators given the task of saving the world against an alien menace. Sadly, the other members of the team don't seem to have gotten the memo, leaving Garret with the unenviable task of trying to get everyone focused on whatever lies ahead; a job about as easy as herding a pack of house cats. Still, XCOM is nothing if not flexible, and this wouldn't be the first time Garrett's had to change job titles for the benefit of XCOM. Garret tries his best to remain level headed and cool under pressure, even when factors, both friendly and hostile, seem to plot against him.
Vice: Curiosity Killed the Cat
A drive to know things, to seek knowledge and pierce the veil of so many things secret. This would generally be considered a positive trait, if it wasn't for the fact that Garrett takes this almost to an extreme. It's one of the reasons he was reassigned to XCOM's engineering section, as he was a natural study at understanding the new theories and advancements XCOM's science team put out, while being quite eager to find real life applications of such theories. Still, now that he is in charge, he must watch his tendencies, lest he puts the rest of his team in danger or overextends what he is capable of for the sake of his natural lust for knowledge.
Pillars:
Knowledge is Power (2):
To know something is to have the power to manipulate it. Even if it cannot be stopped, preventative measures can be taken, and stop gaps implemented. Information is key, and you can never know too much. Humanity has gotten as far as it has through the power of the mind, and it will continue to do so until its last dying breath.
One for All, and All for One (1):
Stranded, not only in time but in an entirely different universe it seems, means that Garrett has little left of his home save for those that have come with him. They're all he has left now, and he'll stick through with them, thick and thin.
Humanity Will Endure (2):
XCOM has been fighting a defensive war against a greater alien threat, and by god, they just might be winning... At least, it seemed that way when Garrett last saw XCOM. Garrett is sure, no matter the threat, that humanity will not just survive, but thrive, no matter the odds. Life always finds a way.
Skills:
Infantry Combat-Trained (4)
Strategy-Trained (4)
Engineering-Professional (8)
Material Sciences-Professional (8)
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Name: Evelin Liesl
Appearance:
Appearance
Virtue: Silver Lining
Optimism abound! No matter how bleak things get, no matter how dark the skies may seem, there's always something to look forward to, something to live for! Never give up, never say die, and don't you ever ask 'what's the point?', cause there's always a silver lining!
Vice: Dense as a Brick
Subtlety is not Evelin's strong suit... Whether it be innuendo, sneaking by an enemy patrol, or trying to glean some hidden meaning behind a carefully passed phrase, if you're asking Evelin to do any of these... You're probably all out of options at that point.
Pillars:
Hide the Hurt (2):
You're an example to everyone else, you can't let them see you in a moment of weakness. No matter how, no matter what, you hide away all of the pain, and never let out a cry for help. It just wouldn't be right otherwise.
Helping Hand (2):
There's good in everyone! Everyone deserves a chance, and maybe a helping hand is all someone needs to see that they were a good person all along.
The Answer to All Your Problems (1):
Evelin is a firm believer in the carrot and the stick method. If first the carrot doesn't work, you beat them with the stick until they're willing to listen! Brute force works when all else fails, and brute force is something that Evelin is rather talented at.
Skills:
Infantry Combat-Professional (8)
Tactics-Professional (8)
Charisma-Trained (4)
Bluff-Trained (4)
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Name: Isabelle Delacroix
Appearance:
Appearance
Virtue: Loyalist
Isabelle owes her life to XCOM, and she is dedicated to paying them back. The others may be the the very last remnants of the organization left in this new world, but she is not going to let them simply disappear without at least one last stand. Preferably, they all live to see this to the end, but until then, she is willing to go to any extent for her allies.
Vice: Xenophobe
In a way, it's all the aliens' fault that Isabelle has suffered everything that she has gone through, and that hatred smolders quietly underneath her usually timid nature. Anything distinctly alien and non-human is generally met negatively by Isabelle, in the worst cases, with a bone crushing blast of telekinetic force.
Pillars:
The Next Step (1):
You are the next step of human evolution, you have unlocked the hidden potential locked away within man, and if all goes right, mankind will one day all hold the powers that you do as well.
Living Tool (3):
You are expendable. That is not to say that you aren't human, but you owe your life to something greater, and you put your trust in that great goal as well. You would not be afraid to lay down your life if the right person asked, hell, they might not even need to ask if the goal is great enough, and the obstacle difficult enough.
Broken Chains (1):
Everyone has dreams. Isabelle dreams of, maybe one day, where her job is done, and she no longer has her self-given burdens to carry anymore. She has no qualms with her role in the greater scheme of things, but a future where she can finally stop struggling is at least an idea she likes to entertain from time to time.
Skills:
Psionics-Professional (8)
Infantry Combat-Trained (4)
Physics-Professional (8)
Biology-Trained (4)
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Name: Jared Holt
Appearance:
Appearance
Virtue: Immovable Object, meet...
Jared is a stubborn man, some could say that he had a will of steel. At times, he almost seems like an immovable object when it comes to getting something he wants, but considering his love of extreme speeds and nearly anything with an engine, it could perhaps be more apt to describe him as an unstoppable object.
Vice: Is that a Challenge?
Confident and self-assured, Jared is not one to let a challenge slide, particularly when it comes to something he's particularly good or passionate about. It is not only a matter of honor to him, but he also finds a great deal of enjoyment in the inherent struggle between two great foes.
Pillars:
Cavalier (2):
Jared holds a particular love for just about anything with an engine, from cars to motorcycles to jet planes. His passion bleeds over into his work, as not only does his best to ensure that whatever he is currently driving at the time works at its best, but also as he does his best to make sure that he's capable of pushing the vehicle to its limits.
Knight of the Sky (2):
You draw a sort of comparison between yourself and the knights of old. While medieval knights rode into battle on steeds of flesh and blood, you instead charge into combat in a carriage of fire and steel. You carry the same sort of honor they did, honoring your foes and refusing to harm those who are helpless.
Simple Needs (1):
Jared has long since accepted the inherent danger of his job, as there are a million-and-one ways for a jet to turn into a quickly dissipating cloud of fire and debris. As such, he's learned to enjoy the simple pleasures in life; good friends, good food, and good women. It doesn't take much to please, and there's an almost charming sort of quality to this man's easy going ways.
Skills:
Vehicle Driving-Trained (4)
Piloting-Professional (8)
Infantry Combat-Trained (4)
Charisma-Trained (4)
Mechanic-Trained (4)