Stellaris: Paradox Grand Strategy in Space

My understanding is that simple text to speech is different from 'generative' speech mimicking...if nothing else then in the amount of energy and water used by generative 'ai' compared to a preexisting voice pack
No, they are the same thing. It's just now it can get the mimickry down well enough to copy someone's specific voice instead of the clearly-artificial tones it used to be.
 
New dev diary about the new player crisis. It's all about harvesting minds to upload to a machine to do super math, so you can create a new universe to your own grand design and leave this old one behind. With the added feature of letting you play as one of the pre-existing empires in the game state left behind to deal with the damage. I'm curious to see how well that will work.
 
Welp looks like the ACOT and various ascended empire mods are gonna need an extensive overhaul since fallen empire tech is gonna be vanilla with this dlc.
 
It looks pretty fun to play. I'm not sure it'll be as neat to face from an AI as the galactic nemesis though.
 
Ok so is Aquatics origin so supposed to be this hard? I have some dozen planets but none are habitable for my species.
 
Ok so is Aquatics origin so supposed to be this hard? I have some dozen planets but none are habitable for my species.
Yes.

Your guaranteed habitables are frozen barren worlds. Build starbases in those system and build the ice harvesting starbase building. You can make your aquatic paradise up to three sizes larger.

Then get terraforming and make ocean worlds, find more ice to harvest, as long as you have ice you can upsize every ocean world three sizes.

Get the Hydrocentric AP and it gets even better. Ocean worlds basically the same as Gaia worlds for you.

You have apocalypse DLC? Get a Collossus and make even more ocean worlds faster.

Aquatic Paradise is basically "Life Seeded" (the Gaia world start) but better.
 
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Rule one of Aquatics: Har Dar Diddly Dee, Time to be a Pirate!

Look, 100% that Adviser sometimes just makes me want to play a game as Barbaric Despoilers raiding everything like a Pirate, Looting whatever we want. If you want the heart to run cold, be Necrophages using Reanimators to pillage the galaxy with your Zombie Army and go Psionic to have your magic.
 
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It'd be kind of funny if you could become a fallen empire, then awaken and do the same crisis path all over again. What would they call an achievement for something like that?
 
I don't think you get to keep playing as your Fallen selves, but... I imagine it might absolutely be possible for the empire you switch to afterward to also do the cosmocrisis, and then you might just start converting the entire galaxy into Fallen one species at a time
 
Gotta say: I really dig the soundtrack of this expansion.

Also the way Synth ascension works now:
You pick the perk,
get the tech,
start the tradition tree,
build a 1 per empire building...
And you get a situation that will turn your pops synthetic with events popping up along the way.
And you get more events after, as your empire adjusts to being synthetic now.

And the Synth tradition tree, and everything in it, has two effects: One during the situation (basically, speeds it up) and more effects when the situation is concluded.

Also, the trait that lets pops adjust to the job they are doing is good.

The new dyson swarms are also neat.

And I am exploring the new crisis. Not the best empire for it - you want a techrush build that you can play tall with.

All in all, I would say this DLC is one you don't want to miss out on.
 
So, having completed the Cosmogenesis route (SMBH standard ending)...

I like it. Become the crisis is fairly linear (up until crisis level 5 you're weighing off not biting off more than you can chew versus preventing the enemy from building up and trying to acquire momentum to have enough forces and economy to hold your capitol until you can push the button. It's a lot of warfare, but strategic choices are generally about what fights to pick.

Cosmogenesis, OTOH, allows for radically different playstyles.

Yes, you can be aggressive about acquiring subjects to throw into the synaptic lathe, conquering and making subjects to turn into scholariums...

But you can also take it slow. Spec into energy and buy slaves off the galactic market to feed the Lathe, and try to make nice with the neighbors while pushing your agenda in the galactic community...
You need to complete at least two universe rewrite attempts to get to Level 5, so your neighbours may get a bit peeved if the rewrites fail, but it shouldn't be enough for the AI to declare war over it - particularly not if you keep your fleets up to date and filled out to deter any nonsense.

Also, note - it pays to think about the order in which you embark your planets, your economy is going to collapse in on itself sooner or later.

That said - if you are playing as anyone but the crisis empire, you'll want to stomp the crisis empires fast - Cosmogenesis gets AE ships and tech, so hitting them early before they can build up a significant fleet of AE ships is recommended. And if you can't beat them in a straight fight and they get to level five, snipe the Horizon Needle before it's too late.
Why? Not only because the Crisis empire wins the game if they get to level five and the Needle completes the Grand Tour and dives into a black hole, but because when they dive, a lot of stars in the galaxy (though not all) go boom (that's going to affect the trout population).

... My first game in the Machine Age got the Momnissiah crisis (well, and me).
I killed the Materialist FE (they were my neighbours and had a scion, and since the FE declared war on me three times, I took their worlds from them). Momnissiah killed the Spiritualists and was well on her way to killing the Machine FE and the Xenophobe AE when I dove into the supermassive black hole in the center of the galaxy. (Bad choice, in retrospect, should probably have gone with my first choice (Terminal Egress), oh well.)

Anyway, shoutout to the Awoken (my scholarium vassal) who built a whole screen filling fleet of science vessels and parked them in their home system in case I wanted them for some reason.

In other news, the Ecumenopolis in the Cybernetic shipset is Cyperpunk theme: It's got RGB lighting.
 
So, having completed the Cosmogenesis route (SMBH standard ending)...

I like it. Become the crisis is fairly linear (up until crisis level 5 you're weighing off not biting off more than you can chew versus preventing the enemy from building up and trying to acquire momentum to have enough forces and economy to hold your capitol until you can push the button. It's a lot of warfare, but strategic choices are generally about what fights to pick.

Cosmogenesis, OTOH, allows for radically different playstyles.

Yes, you can be aggressive about acquiring subjects to throw into the synaptic lathe, conquering and making subjects to turn into scholariums...

But you can also take it slow. Spec into energy and buy slaves off the galactic market to feed the Lathe, and try to make nice with the neighbors while pushing your agenda in the galactic community...
You need to complete at least two universe rewrite attempts to get to Level 5, so your neighbours may get a bit peeved if the rewrites fail, but it shouldn't be enough for the AI to declare war over it - particularly not if you keep your fleets up to date and filled out to deter any nonsense.

Also, note - it pays to think about the order in which you embark your planets, your economy is going to collapse in on itself sooner or later.

That said - if you are playing as anyone but the crisis empire, you'll want to stomp the crisis empires fast - Cosmogenesis gets AE ships and tech, so hitting them early before they can build up a significant fleet of AE ships is recommended. And if you can't beat them in a straight fight and they get to level five, snipe the Horizon Needle before it's too late.
Why? Not only because the Crisis empire wins the game if they get to level five and the Needle completes the Grand Tour and dives into a black hole, but because when they dive, a lot of stars in the galaxy (though not all) go boom (that's going to affect the trout population).

... My first game in the Machine Age got the Momnissiah crisis (well, and me).
I killed the Materialist FE (they were my neighbours and had a scion, and since the FE declared war on me three times, I took their worlds from them). Momnissiah killed the Spiritualists and was well on her way to killing the Machine FE and the Xenophobe AE when I dove into the supermassive black hole in the center of the galaxy. (Bad choice, in retrospect, should probably have gone with my first choice (Terminal Egress), oh well.)

Anyway, shoutout to the Awoken (my scholarium vassal) who built a whole screen filling fleet of science vessels and parked them in their home system in case I wanted them for some reason.

In other news, the Ecumenopolis in the Cybernetic shipset is Cyperpunk theme: It's got RGB lighting.
I also just did a Cosmogenesis run, and this is pretty accurate to my experience. One thing I did somewhat dislike is that there isn't really much threat to the player empire doing it. As you mentioned, unlike with Nemesis, where stage five brings everyone into an all out war against you, Cosmogenesis just kinda lets you do your thing. Sure, everyone gets a big opinion debuff towards you, but I never actually had anyone declare war to try and stop me or anything.
 
I also just did a Cosmogenesis run, and this is pretty accurate to my experience. One thing I did somewhat dislike is that there isn't really much threat to the player empire doing it. As you mentioned, unlike with Nemesis, where stage five brings everyone into an all out war against you, Cosmogenesis just kinda lets you do your thing. Sure, everyone gets a big opinion debuff towards you, but I never actually had anyone declare war to try and stop me or anything.
I think Cosmogenesis could really shine in MP tho - players teaming up to try to suppress the CG player while still keeping them around to deal with the other crises.
(Basically, I would say the rule would be - if the CG player does two universe rewrite attempts, or if someone spots the Horizon Needle, all bets are off and war were declared.)
 
I think Cosmogenesis could really shine in MP tho - players teaming up to try to suppress the CG player while still keeping them around to deal with the other crises.
(Basically, I would say the rule would be - if the CG player does two universe rewrite attempts, or if someone spots the Horizon Needle, all bets are off and war were declared.)
Oh yeah absolutely. I'm planning on doing a multiplayer game sometime soon, and I think doing Cosmogenesis will be very funny.
 
One thing to note: If you're going Cosmogenesis, you want to have Supremacy tradition available.
Being able to Switch to Supremacist diplomatic stance when you start embarking (and your economy starts imploding), will let you keep dominance in the galactic council.
(I was, in fact, the Custodian when started building the Horizon Needle.)

edit: They've patched out the ability to become custodian if you have taken Cosmogenesis.
 
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Tried to play Cosmogenesis with Synthetic ascension, but I over-extended myself, got the synaptic lathe too early, and got trounced by the Khan. Now I'm trying again as Knights of Toxic God for pure roleplay. Apparently you get a cool ending if you play as KoTG and go to the center of the galaxy with Cosmogenesis.
 
Patch dropped

Main change is no more fleets of free ships for nanites (they get the nanites to build the free ships instead).

Also Nanite empires now get access to Interdictors, for the complete Tempest experience.
 
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