Stellaris: Paradox Grand Strategy in Space

Completely mechanically unworkable especially as multiplayer and single player are meant to be mechanically identical.

Not necessarily - not if you're literally inaccessible to other players in the window where you're dormant. Make it a mechanic where you're still all able to do prep stuff, but the only way to find a world where the player who is "hidden" requires a high-difficulty espionage mission to find the hidden empire worlds to attack / pruge the bunker stuff.

So not a time-skip, so much as an era in which you're in necron like statsis with minimal presence on a military level.
 
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Not necessarily - not if you're literally inaccessible to other players in the window where you're dormant. Make it a mechanic where you're still all able to do prep stuff, but the only way to find a world where the player who is "hidden" requires a high-difficulty espionage mission to find the hidden empire worlds to attack / pruge the bunker stuff.
The player being forced into not playing the game and twiddle their thumbs hoping they don't get blown to kingdom come while they have no defence is going to be absolutely shat on by any half way competent player opposition, especially since most players will scout out the galaxy early and likely know where to look and where to bring the colossi. Doubly so in the endgame where the galaxy is already fully mapped. And as said before, being forced into exactly one response to a random event is absolutely dogshit for a heavily replayable game like stellaris. It might be novel once, it'll be boring the fifth time, and it'll get excruciating long before the 209th playthrough.

Stellaris is a game built heavily around player freedom, forcing them into not playing the game and then basically restarting from scratch, as someone who does work in video games, is the game design philosophy of Ahriman and Satan's illegitimate love child and absolutely antithetical to Stellaris' gamefeel. The only thing as severely player punishing as what you're proposing is the End of the Cycle which is literally a sucker's offer the game tells you not to do and you have to go out of you way to even get involved with in the first place.

It works as an origin you can choose, not something that you get randomly punished with because the RNG said so.
 
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Like, when I play multiplayer Stellaris, I play to win. If another player is getting stasis-locked, I'll probably have already mapped their entire territory by the end game and when I notice their fleets are no longer in play I am going to dispatch any free fleets I have ASAP and slurp up all those delicious undefended planets and then shit fury on the other player to claim all their territory.

By the endgame the promise of easily grabbed territory makes any arbitrary espionage project I have to do even though I'd already know where the other player's world's are more than worth it, plus the chance to kick an enemy off the board. Even if they were my ally, they're not useful to me while Stasis-Locked, expansion is basically always worth doing if it comes at low cost, and what are they going to do while in stasis? Write my fleets and armies angry letters as I consign their civilisation to the dust bin?

Especially if we're doing some goofy Gigastructures game where I'm gonna trip over myself giggling at the thought of unleashing a Megaweapon to absolutely annihilate the poor sap who has the misfortune of taking a nap in mine sight.
 
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It works as an origin you can choose, not something that you get randomly punished with because the RNG said so.
Perhaps if stellaris had df-esque procedurally generated history there could be a system to turn a post-game galaxy into a new-game galaxy with the previous game as thw previous era.

But as the game stands that system would require a massive overhaul of everything from galaxy generation to every existing event.
 
Hmm a Necron type origins just makes me think there should be old one type precursors and Eldar Espies somewhere split into two factions after creating some sort of psychic horror that brought down their empire and seeks to eat the survivors' souls.
 
Perhaps if stellaris had df-esque procedurally generated history there could be a system to turn a post-game galaxy into a new-game galaxy with the previous game as thw previous era.

But as the game stands that system would require a massive overhaul of everything from galaxy generation to every existing event.
Dwarf Fortress esque procedural history would honestly absolutely rule for Stellaris.
 
That InternetHistorian video about No Man's Sky has forever destroyed my brain from ever processing the word 'procedural' properly. Specifically, that fan fiction at the end.
 

Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age

Hello everybody! Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion. The Cybernetic Creed Rejoice, for the The Machine Age beckons! It's your digital prophet...

We've got a dev diary on some of the new origins and governments in Machine Age. It features (amongst other things): Not!Adeptus Mechanicus, Not!Asgard (Stargate), and a machine civilization that starts with a mineral poor planet but the ability to create a megastructure that can harvest the entirety of their star system's minerals.
 
V important unscheduled dev diary

Stellaris Dev Diary 3√338: Rick the Cube

Hello Stellaris Cube-munity! I know today wasn't in the dev diary cube-endar we posted earlier, but I felt like today was a special day. In the finest of traditions of Stellaris cubeture, we are happy to introduce a new character portrait: Rick...
 
Had a funny realization in my current game (heavily modded).

Somehow managed to complete the genetic ascension tree...
Without researching the technology to actually do genetic engineering.
 
Not enough water for that.
Permanent Employment run, so Zombies.

Frameworld origin. Asteroid industries meshes well with it. Go catalytic converter and turn ice asteroids into food mines (ice asteroid gives me 10 farmer jobs on the frameworld, for the low low cost of 2 payments of 750 alloys and some unity).
If the icesteroid has minerals, I can get CG producers, if it's got energy, I get technicians, any rocky asteroid with alloys or minerals gets me metallurgists, and the rocky ones with no resources get me more district slots.
 
My current run is ridiculous.

So as I said, Frameworld origin. I'm playing a megacorp with perament employment.
I am also running catalytic converter and running heavily on asteroid industries (so I get plenty of alloys and food/energy/gas from those jobs).
I also decided to build the badlands upgrade early on.

What's badlands? Gigastructures (I'm pretty sure) has a couple of upgrades you can research and build for artificial worlds - habitats and ringworlds.
Badlands is a "free" (you don't need to research it, just pay the alloys) upgrade to a ringworld (and maybe alderson disk). For 2000 alloys, you get one merchant job per ten pops, at the cost of one criminal per twenty pops.
On a ringworld, that can be good...
A frameworld that can get an entire empires population (or two, if you annex another empire)...

The downside is uncontrollable amounts of crime.
I have 90 criminal pops on my Frameworld.

I still beat the Katzen Kaiser (okay, that was mostly my federation ally, but I did my part).
Beat (and absorbed) the Chosen.
... Still gotta beat my Determined Exterminator neighbor that took over half the galaxy while I was busy.
 
What's badlands? Gigastructures (I'm pretty sure) has a couple of upgrades you can research and build for artificial worlds - habitats and ringworlds.
Nah.

That one wasn't Gigastructures.
It's one of the mods I use typically as well, but I can't remember which one it is off the top of my head.

I think it might be Gulli's Planet Modifiers.
 
Nah.

That one wasn't Gigastructures.
It's one of the mods I use typically as well, but I can't remember which one it is off the top of my head.

I think it might be Gulli's Planet Modifiers.
... Yeah, that scans.
(Declared war on the Determined Exterminators, currently purging 558 robot pops on the frame world. That's 58 merchant and 29 criminal jobs).)

Edit2: Peaked at 2200 purging robot pops, and the war resumes when the truce timer runs down.

Edit: The april fools update for Gigas is a crossover with Equestria at War (HoIIV). The system Faust can now spawn a midgame crisis from that game, and the Katzen Kaiser can show up in Equestria at War.
 
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Annexed the Determined Exterminators. Currently relocating purging pops back to the frameworld.

I have a bit over 8000 pops total in the empire right now. This is a problem for two reasons.
First of all, it makes my empire size balloon out of proportion with my economy, since over 5000 of those pops are robots being purged.

Second, once those pops are on the frame world, my pops generate almost 1300 high priority jobs (800 merchant jobs, 410 criminals, and I think 80 frame defender jobs), with a working population of less than half that.
Going to have to float the economy off megastructures for a while, see if I can renegotiate a vassal deal to absorb some more useful pops.

Upside, frameworld trade value is over 20k.
 
Anyway, a release date trailer for Machine age dropped a couple days ago, alongside a dev diary about new the new end game crisis, which apparently supposed to not be inherently militant.


View: https://www.youtube.com/watch?v=jo9jpoHMO7A

Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone! I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing… The Machine Age is Nearly Here -...

The DLC will released on 7 May.
Also, people on /r/Stellaris already start calling her Momnissiah, so that's that.

Additionally, Stellaris will adopt CK3 model of releasing DLC in "season" where that portriat from April Fool, Machine age DLC and 2 other DLCs coming latter this year got bundled together.

Said 2 DLCs is Cosmic Storms which is about, well, space storm, and The Grand Archive which is about collecting alien species.
 
Anyway, a release date trailer for Machine age dropped a couple days ago, alongside a dev diary about new the new end game crisis, which apparently supposed to not be inherently militant.


View: https://www.youtube.com/watch?v=jo9jpoHMO7A

Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone! I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing… The Machine Age is Nearly Here -...

The DLC will released on 7 May.
Also, people on /r/Stellaris already start calling her Momnissiah, so that's that.

Additionally, Stellaris will adopt CK3 model of releasing DLC in "season" where that portriat from April Fool, Machine age DLC and 2 other DLCs coming latter this year got bundled together.

Said 2 DLCs is Cosmic Storms which is about, well, space storm, and The Grand Archive which is about collecting alien species.

I'm not super enthused about them using generative ai for the crisis voice :/
 
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