Stellaris: Paradox Grand Strategy in Space

started bombing the planet aaaaaaaaaaand they peaced out somehow. Is there something in their special punishment CB that allows them to peace out without me having a say in it?
What CB did you use against them?

Because you can always surrender, if you are willing to pay the price.
 
No, they used a Punsihment CB against me.

And did you really read the post? I was demolishing them and THEY peaced out.
They used a Punishment CB.
You got a set of wargoals. (I should have asked what wargoal you used against them, fair 'nuff.)

I think it defaults to Humiliation, which includes whatever claims you may have had against them - if you used claims to earn a punishment wargoal.

So if you didn't have any claims (or those claims weren't in your full control) you'd have earned 100 influence from them surrendering.
 
I couldn't even set a wargoal, being declared on and whatnot.

What I did was build a starbase too close to isolationists.
 
I couldn't even set a wargoal, being declared on and whatnot.

What I did was build a starbase too close to isolationists.
Then they likely decided that the default humiliate wargoal hurt less than letting you keep on demolishing them.
For future reference, if you want to keep demolishing them, claim some of their systems once the war begins - especially if you claim their homeworld system they should fight to the death.

Claiming before the war is cheaper, and still likely to piss off the FE to declaring war on you as soon as possible.
 
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FWIW, there is the possibility of a Fallen Empire awakening at some point, particularly if you've eaten another FE's homeworld, so you could have that kicking in as a thing to fight.

Blasted one 143k starbase, swept up the pathetic remnant of their fleet coming back for more punishment, started bombing the planet aaaaaaaaaaand they peaced out somehow. Is there something in their special punishment CB that allows them to peace out without me having a say in it?

One possibility is that both your war exhaustions had hit 100% (possibly if you'd sustained major fleet losses, for example), at which point white-peace offers are automatically accepted.
 
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I couldn't even set a wargoal, being declared on and whatnot.

What I did was build a starbase too close to isolationists.
Both sides get to set a war goal unless it's a total war. The attacker sets their war goal when they choose what CB to use, and the defender gets to set their war goal after war is declared on them.
 
One possibility is that both your war exhaustions had hit 100% (possibly if you'd sustained major fleet losses, for example), at which point white-peace offers are automatically accepted.
There is a second way: if you achieve a total victory according to your war goal (ie beat the AI badly enough it is willing to accept surrendering) it will do so and that is automatically accepted.

This typically happens in humiliation wars without any claims from your side, since it typically just requires beating their fleet up badly enough.
 
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One possibility is that both your war exhaustions had hit 100% (possibly if you'd sustained major fleet losses, for example), at which point white-peace offers are automatically accepted.
There is a notification when the player hits 100% WE and gets the grace period before white peace offers are automatically accepted.
There is a second way: if you achieve a total victory according to your war goal (ie beat the AI badly enough it is willing to accept surrendering) it will do so and that is automatically accepted.

This typically happens in humiliation wars without any claims from your side, since it typically just requires beating their fleet up badly enough.
The AI will only surrender when forced.
Players can surrender at any point.
 
The AI will only surrender when forced.
Players can surrender at any point.
The AI considers it forced when its net reasons to surrender are positive. I've done quite a bit of playing around with this. Once that condition is met you have anywhere from 1 to 6 months before the AI runs a check, notices, and immediately surrenders, ending the war.

The only way to prevent this is to make their reasons to surrender negative again.
 
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The AI considers it forced when its net reasons to surrender are positive. I've done quite a bit of playing around with this. Once that condition is met you have anywhere from 1 to 6 months before the AI runs a check, notices, and immediately surrenders, ending the war.

The only way to prevent this is to make their reasons to surrender negative again.
You can also force it to check by demanding surrender.
 
There is a second way: if you achieve a total victory according to your war goal (ie beat the AI badly enough it is willing to accept surrendering) it will do so and that is automatically accepted.

This typically happens in humiliation wars without any claims from your side, since it typically just requires beating their fleet up badly enough.

Ah, I think this is what happened. I beat their 430k attacking fleet (which was likely their entire navy) soundly, went into their system, beat the starbase, started softening the planet, and then the 70k-ish remnant of their fleet came in for seconds.
 
Fruitful Partnership, the new Origin for Plantoids/Fungoids, is hilarious. Build seedpods on starbases, lure tiyanki to them and get them scattered to planets all over the galaxy.

Probably not strong since it's so RNG, but it sure seems like the fastest way to colonize a whole bunch of planets. If you can survive without trade or contiguous borders all the way to gateways, it's completely ridiculous.
 
Fruitful Partnership, the new Origin for Plantoids/Fungoids, is hilarious. Build seedpods on starbases, lure tiyanki to them and get them scattered to planets all over the galaxy.

Probably not strong since it's so RNG, but it sure seems like the fastest way to colonize a whole bunch of planets. If you can survive without trade or contiguous borders all the way to gateways, it's completely ridiculous.

Does it work for hiveminds? Because those don't care about trade at all. Might want to try it with one of those.

I might try that next, once I finish my gigastructure run with birch world origin. It's a really fun one, I gave myself the stipulation of not claiming systems outside the galactic core and i'm having a lot of fun with the advanced gigastructure terraforming options plus the new habitats. I think I overbuilt habitats though and it's hard to place some of the star based megastructures on so little space.
 
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Was watching a stream and there was a discussion about how the Satisfying Insult isn't really satisfying at all, the insults are weak and not very creative.

So gimme your best Stellaris yo mama jokes and other insults.

I'll start:

Yo mama is so ugly, the Prethoryn Scourge took one look at her and fled to another galaxy.
 
Was watching a stream and there was a discussion about how the Satisfying Insult isn't really satisfying at all, the insults are weak and not very creative.

So gimme your best Stellaris yo mama jokes and other insults.

I'll start:

Yo mama is so ugly, the Prethoryn Scourge took one look at her and fled to another galaxy.
"Your mama is a "+if( target.empid is even)
"Individualist"
Else
"Collectivist"
 
And looking at trailer this my first thought was that explorer ship is going to come back as an either murderous ghost ship or filled with monsters.
 
I wonder if this will add engine support for systems that are initialised but arent rendered for players, ie stars that can only be seen and selected by players with specific techs.

Currently stellaris has no way for modders to hide a system, instead systems are created when "discovered".
 
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