ConfusedPotato
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@I just write did we start with the cargo bins filled or do we have to fill them ourselves?
They started filled. Should have clarified, sorry.@I just write did we start with the cargo bins filled or do we have to fill them ourselves?
??? That isn't too specific considering the the entire provided map was labeled The Interface. I was wondering what key locations/ dangers/ opportunities we can guess we might run into. It is still early and not much of plot yet but we are making rather important decision on what actions to take on the journey without much to go on.
??? That isn't too specific considering the the entire provided map was labeled The Interface. I was wondering what key locations/ dangers/ opportunities we can guess we might run into. It is still early and not much of plot yet but we are making rather important decision on what actions to take on the journey without much to go on.. We already talking about taking up grading actions/ setting travel pace before we even knowing what dangers we are even facing or urgently we need to go.
It is up to total guess work at this stage of the game.
[] Archaeology Is Hard: The Replicators are part of history, and what's left of them should be preserved for future generations to learn from. You were trying to jump the ship back to your home system where it could be mothballed and turned into a museum, but you screwed up the jump co-ordinates and wound up accidentally jumping into hostile space. (TL;DR Space!Indiana Jones gone horribly wrong)
Perfectly understandable. I would expect our home system to be half way to the opposite end of the galaxy /star cluster/whatever. I also expect to get dragged into just about every local problem along the way and get mixed up with big threats. I also have a suspicion that unless our home system is a major power(and even then maybe) we are going to find it completely destroyed by either pirates, an invading superpower, an oncoming apocalyptic tide or something. We could even can find out well before we get there or possibly discover some other reason that our character and crew don't want to return home. Who knows? But i still feel that there too much we don't really know about this quest's "world" to make quite a few informed decisions right now. Even who main character and what he/she knows hasn't been finalized yet. I would feel more sure making investments when we know to be good on smaller scale/ short term. Thoughts and details larger galaxy and deviating from our career path of Archaeology could happen gradually or later in the quest. Can maybe make a pun/comparison make of going headlong in unknowns space to discover what is out there or something but I don't know if you are trying to go for that effect.Also, I don't want you going home just yet, because then we'd have a very short Quest.
I can give you some extra info if you want.Perfectly understandable. I would expect our home system to be half way to the opposite end of the galaxy /star cluster/whatever. I also expect to get dragged into just about every local problem along the way and get mixed up with big threats. I also have a suspicion that unless our home system is a major power(and even then maybe) we are going to find it completely destroyed by either pirates, an invading superpower, an oncoming apocalyptic tide or something. We could even can find out well before we get there or possibly discover some other reason that our character and crew don't want to return home. Who knows? But i still feel that there too much we don't really know about this quest's "world" to make quite a few informed decisions right now. Even who main character and what he/she knows hasn't been finalized yet. I would feel more sure making investments when we know to be good on smaller scale/ short term. Thoughts and details larger galaxy and deviating from our career path of Archaeology could happen gradually or later in the quest. Can maybe make a pun/comparison make of going headlong in unknowns space to discover what is out there or something but I don't know if you are trying to go for that effect.
OK.Did you check the previous posts as it seems that some people voted by editing their previous posts.
Ah. Maybe I can poach some players from Tacit Ronin Vs The World, then?I'm vaguely interested in where this is going but don't really feel I have the time to try to figure out mechanics- this applies even to a lot of quests I participate in, or participated, at least.
But really, this is on a very short list of quest threads I currently follow without voting, on account of looking interesting but me not feeling like I understand the mechanics well enough.
Now that you've picked a backstory, I can confidently say your home system is in the Federation, pretty close to its rimwards (northern) edge.[X] Don't make new crew (halves production rate until more crew can be recruited, no chance of rogue Replicators)
[X] "We're within real-time comm range. Open a channel, and let's see if we can resolve this without violence."
-[X] make due perpetration for plan B if not otherwise happening.
Plan B - there is no real reason not to plan a bit if diplomacy fails.
[] "We're at 28 days since the maintenance cycle on our Drive was started; chance of Jump Failure is minimal. I say we leave the system." (chance of Jump failure is 0.14%)
-[] Select direction of jump, and distance - closer to home/ friendly sector, as far as optimal for the Drive.
(Drive mechanic has been vague except it can be used in emergency) Why not bee line to some place better than Chaos Space?
--[] Aim to arrive in deep space
Still never stated where Home or who potential allies might be. I amuse our character knows while we don't. I will also assume that every one in Chaos Space has their own agenda, will little hesitate to kill us, lure us into trusting them doing work then a back-stab, lure us into traps, sacrifice us to the blood gods, or some other/ combination thing. Even people in trading and civilian ships are not trust worthy, until the story information comes up.
OK thanks, knowing the importance of some locations helps with with seeing the direction what pace we can expect. I felt weird to have the options "[] Jump (Current Chance Of Jump Failure: 70%) & [] Put yourself on a trajectory in-system. Maybe they'll think you're a trade ship with a damaged Jump Drive? (-250 Delta V)" without having any idea if our first goal was more like running a marathon or dangerous but short sprint.Now that you've picked a backstory, I can confidently say your home system is in the Federation, pretty close to its rimwards (northern) edge.
As for Chaos Space, the general amount of paranoia is probably warranted, but you take it a bit far. Even in the worst places Chaos Space is only around 15% untrustworthy, with the rest being more violently paranoid than anything else. In some of the slightly more stable chunks of Chaos Space, things are usually pretty safe, though local defense forces are liable to shoot on sight if you don't let them know you're coming before-hand via courier pod. Because people who jump in unannounced are usually up to no good.
I understand where you're coming from, and I'm not upset. In this game, wariness is wise, but it doesn't necessarily pay to be a (complete) paranoid nutjob because news via courier pod travels faster than ships.OK thanks, knowing the importance of some locations helps with with seeing the direction what pace we can expect. I felt weird to have the options "[] Jump (Current Chance Of Jump Failure: 70%) & [] Put yourself on a trajectory in-system. Maybe they'll think you're a trade ship with a damaged Jump Drive? (-250 Delta V)" without having any idea if our first goal was more like running a marathon or dangerous but short sprint.
As for Chaos Space, really 15% untrustworthy? I expected odds more like 25-45% with it being place organized crimes, possibly corrupt local law, cut throat mercenary to flourish and where it has to be specifically stated it is not in an active warzone . Are the numbers skewed to actual civilians on the planets, people not in authority, and other people we probably won't have any reason to deal directly with. I don't care how trust worthy a random engineer or food chef is when an less than trustworthy ship captain is plotting on how to deal us. 15% chance of danger seems down right friendly for the most chaotic space in the sector. I would feel a bit bad if we ruined a piece of history over undue paranoia (PSD syndrome/ old military training?).
If it is not like that than sorry. I have personally been trying to apply the game FTL logic in place of the unknowns. In FTL you have to scrape every scrap together just to have a chance to survive also it doesn't always pay to be the nice guy. I may have over exaggerated my paranoia but i'm going to be suspicious of trading and civilians trying to rip us off after helping them. Space can be a cold place and I have yet to hear of or see any thing to the contrary. If encounters are going to be a more Star Trek formula then I'm fine with that as well.