For any of the following to make any sense whatsoever, a brief history lesson is needed on the...
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We Just Write | 6 |
I'd allow this.Write In idea, needs to be fleshed out
Trader: Freighter captain escaping a piriate attack. Ship nearly dead and the sadistic piriates are following, Deliberately letting you run and hide in the asteroid field, in some sick sport. FTL drive is Gond, so they know you can't escape. Ship is lucky find, and a curse. A chance to fight back or escape with your crew... or to lose and have it fall into their hands.
Would be taken with carrier or forge ship.
Two things you should know of[X] Jump (Current Chance Of Jump Failure: 70%)
-[X] Home system
Only point 1 is really relevant this early In the game. Loosing is not that big of an investment at this point. Besides I'm not sure if I have ever seen a game over during the charichter creation phase before.Two things you should know of
1: Your home system is out of range.
2: Jump Failure is an INSTANT GAME OVER
Big strength of a Forge Ship is that you're able to build stuff very fast. This includes more hangar space.[X] your service during the War.
Forgeship should be able to acts has a makeshift carrier. We only have half the hangar space but it's still a lot.
My one and only question is if you accounted for increased crew requirements.[X] your service during the War.
[X] Pull up to one of the asteroids out here and start mining it (costs Delta V, but you'll be refining more fuel when you get there so the point is moot)
-[X] Build Something (Raw Materials Processable Per Turn: 256)
--[X] Upgrade Chaotica (My Design)
Sorry, I was unable to make a better forge ship design during character creation as I was busy.
Features of this version:
14 new fuel tanks - so we don't get stranded
7 new hangers (to be filled) and 3 new hanger doors - I have no idea what we want to put in here so I will leave it up to you, also we can't put anything in here this turn as we are out of production... oops.
4 new missile pods and 8 new missile racks (filled) - I want this filled with swarm missiles for point defence, we can have these filled this turn.
19 new thrusters - to escape battle alive with
8 new jump drives - to compensate for our new size
18 new shield generators - To deal with all the things that shoot at us.
10 new reactors - To power of our new things
Reinforced Command Pod - I don't want to die damn it.
New reinforced armor - See above line
I didn't do the exact math for this so if anyone can do that for me I would be grateful.
If you have any suggestions please tell me.
We should still have enough crew as my design only needs 22 new crew.My one and only question is if you accounted for increased crew requirements.
How badly did we mess up the jump co-ordinates to be out of range and wouldn't that be considered a Jump Failure? Also how much distance is covered in a jump? Even if we went the exact opposite direction of where we were trying to go, what(if any thing) is stopping us from just jumping back to safe territory in jump or two and then continuing on the way the mothballed plan was going, just delayed?( Is getting back our main mission or survival more important.Two things you should know of
1: Your home system is out of range.
2: Jump Failure is an INSTANT GAME OVER
Well, you were already a few jumps away from your home system, and the emergency jump you had to perform didn't exactly help get you any closer. Also, Jump Failure is a term explicitly referring to the collapse of a Jump Drive's wormhole while a ship is still transiting it, thus destroying the ship.How badly did we mess up the jump co-ordinates to be out of range and wouldn't that be considered a Jump Failure? Also how much distance is covered in a jump?
Thanks . So our first main goal/mission would to be to slowly navigate the human dominance line or the Scarat dominance line. Which one depending our starting character's Species correct? Or are we part of another faction like the Empire or one of the minor powers?Well, you were already a few jumps away from your home system, and the emergency jump you had to perform didn't exactly help get you any closer. Also, Jump Failure is a term explicitly referring to the collapse of a Jump Drive's wormhole while a ship is still transiting it, thus destroying the ship.
As for jump range, that varies depending on how the ship is put together.
No matter your backstory, you originated in the Interface.Thanks . So our first main goal/mission would to be to slowly navigate the human dominance line or the Scarat dominance line. Which one depending our starting character's Species correct? Or are we part of another faction like the Empire or one of the minor powers?