why are you surprised? this ability of Ultralisks has been there EVER SINCE HEART OF THE SWARM. It isn't something Legacy of Void came up with. In fact Ultralisks are not changed from their Heart of the Swarm change.
Wow. Well, that was an exceptionally garbage ending. I mean, I liked the whole Khala and unification themes going, but Amon was just an awful opponent.
In the end, the story committed the cardinal sin: it was boring.
OK who here is a tropper? because I am reading YMMV of Legacy of void and there is some surprising positive comment on its story! I mean WTF? I thought everyone hated its story! StarCraft II: Legacy of the Void / YMMV - TV Tropes
OK who here is a tropper? because I am reading YMMV of Legacy of void and there is some surprising positive comment on its story! I mean WTF? I thought everyone hated its story! StarCraft II: Legacy of the Void / YMMV - TV Tropes
Welcome to the YMMV page, where the entire point is not everyone agreeing on something. Yes Legacy of the Void has some problems, but that doesn't make it the worst thing in the world.
Also apparently we're three DLC campaigns at some point. The first one focuses on Nova and is post game.
Welcome to the YMMV page, where the entire point is not everyone agreeing on something. Yes Legacy of the Void has some problems, but that doesn't make it the worst thing in the world.
Also apparently we're three DLC campaigns at some point. The first one focuses on Nova and is post game.
still sheer fact that someone created it means that there are someone who LIKES the story... and I thought 90% if not more people HATED the storyline... I'm just shocked that there are people who supports storyline.
One's genre being driven to extinction is not an advantage. I'm pretty sure that big budget pure RTS games are dying out, being displaced by subgenres or hybrids like MOBAs or Tower Defense or other things that were, ironically enough, originated as RTS Custom Games. The existence of MMORPGs like WoW or class-based shooters like TF2 do them no favors, as they also draw elements of strategy in real time as well.
It is to the advantage of Starcraft, for the moment, but not to the advantage of the genre as a whole or overall. And possibly bad for Starcraft in the long term.
AAA genre RTS may be fading for cheaper attempts or other game types, but I'm uncertain how much TF2 for example or MOBA directly correlates or causes it to a provable degree.
I think I rationalized that change as time having passed and Raynor's opinions changing.
But I would've liked to see an indication of that instead of a timeskip and it having to be assumed with no transition.
I love how there's basically zero buzz for the game. Basically not even any reviews out for the final installment of the biggest RTS franchise ever, lol. Blizzard really sent this out to die.
But in this huge storm of releases, I'm playing it! It's been a while since I've played the game, and I've gotta say that I'm, eh, enjoying myself. Technically. The story is an absolute trainwreck from what I've played so far, and while that's not surprising given the disaster that Wings of Liberty and Heart of the Swarm was in this regard, it's still pretty disappointing. Conversational dialogue took a step forward from the days of Wings of Liberty, but I'm not sure how much of that is an actual improvement and how much of that is me being used to Protoss sounding like they've entered their own asses. Everything else is... uh, bad.
Really can't exaggerate how much of the story is just a complete mess, though. For all the talk of 'retaking Aiur' in the marketing of this game, you spend three missions there, and one and a half in which your task seems vaguely related to 'retaking' it. No sooner than you arrive on the planet with what is apparently the entire Protoss military, Amon, Blizzard's shittiest generic unambiguous super-evil guy, suddenly straight up mindjacks everyone somehow (like, it just... happens) including Artanis. And then Zeratul gets killed by him (but not before heroically severing Amon's mindjack). This is mission two. Immediately afterwards, Artanis is like 'welp, time to leave Aiur'.
I just can't stress how poorly so much of this is presented. How close everything is to each other and how little context there is. Not a minute after Artanis promises to get ready for Amon, and Zeratul prepares to leave (conveniently and without explanation, his ship broke) and Selendis, who like fifteen minutes ago called him a traitor for some reason, pages him to say Artanis disappeared from the Khala and to rescue him. Like holy shit, Artanis, you had a single job.
So then after all this transpires, with Zeratul being appropriately way too vague about important information, since all the years alone have done a number on his ability to communicate non-mysteriously, he poofs out of existence. And this whole business about retaking their homeworld that he has apparently committed his entire force to, Artanis just completely throws under the bus, because off camera apparently all his other ships just got dunked by Amon and now he's gotta dig out an ancient super-ship they were hiding on the planet.
And not to nitpick, but I, uh... don't know why such a ship wasn't activated when Aiur was in the process of being invaded, personally. Or why it'd never come up until this specific instance. It probably would have been helpful when the invasion was in progress rather than years later, but uh... sure. Okay.
I'm just deeply confused by this because this story is trying to serve a bunch of different masters and failing spectacularly at like... all of them. It clearly wanted to go for that Mass Effect 3-style 'our homeworld or bust' thing but ditches that because it also wants to be the conclusion of StarCraft 2's incredibly dumb DARK ANCIENT EVIL space opera plot, and makes like a vague motion about Artanis trying to balance two sides of his people, and none of it is good. None of it. It is all bad. Not as offensive to watch unfold like Heart of the Swarm was because Artanis as a key character is less of a character assassination in progress than he is just incredibly milquetoast, but it's... ugh. Ugh. The fact that this is the sequel I was waiting for after my first time finishing and absolutely falling in love with Brood War sits in my gut.
But basically this leads to my final current thought which is 'holy shit that introduction cutscene literally doesn't matter at all why does it exist'. It's about the vanguard of a Protoss force jumping onto Aiur and fighting Zerg and getting fucked up until the main force arrives. No one who appears there matters. The conflict is overridden by the dumb Amon stuff assuming direct control over both sides, in ten minutes they'll all glow spooky hues of red because it needs to be really obvious that they're evil now. That fight might as well frame it as anywhere other than Aiur because the story gives it basically no context or relevance.
And while I'm around this train of thought, this game is incredibly poor at presenting scale. You get one mission with a sizable military force stomping a bunch of Zerg hives and basically no framing for this great big war for the homeworld. How much of the fighting is actually going on outside your little map-sized bubble, there's basically nothing that the game does to substantiate the seriousness of the conflict for all the bluster of the marketing. When Amon does assume direct control of what appears to be nearly the entire Protoss species, there's just no substance to any of it. It happens and the story just fails to impress upon you what actually happened and how serious it was.
But in spite of how bad the story is (and god I hate it), the game itself is really fun. I'd like to say it all sucks, but it doesn't. The game's legitimately the most fun I've had in an RTS since, uh, Heart of the Swarm. The missions are really cleverly designed and there's a lot of variety in objectives. Plus, it takes a much more lenient approach to enforcing limitations on the player than Wings of Liberty or HotS did. Very few hard time limits (unless you're shooting for achievements), but a lot of interesting things to build around and consider without feeling like it's putting too much pressure on you to do a mission in a specific way. They moved most of that to achievements, which works pretty well.
I think the part I like most is customizing your units, though. It's a really cool idea. Any time between missions you can pop over and choose between a Khala or Dark Templar variant of your units, like for example, a Dark Templar variant of the Zealot who stuns surrounding enemies and has a brief cloak on their charge (contrasted to a stronger Khala Zealot that deals splash damage to any enemy around it), or my favourite, the Stalker versus the Dragoon, because fuck yeah Dragoons.
I might jump into ranked sometime, but I expect I'm awful at the game now.
I agree, but why is this? What are the potential reasons?
One might be Fallout 4 seems to be dominating gaming news discussion, and some general discussion in some groups currently.
Though Blizzard did appear to trying some marketing pushes at conventions and with fandoms.
well with in fandoms there is at least SOME HYPE for this game. Otherwise there would NOT have been this many people for Launch celebration
it is not that there was ZERO buzz but Blizzard kept it INSIDE fandom... although I have to ask... why was there more hype for WOL than Legacy of the Void?
it is not that there was ZERO buzz but Blizzard kept it INSIDE fandom... although I have to ask... why was there more hype for WOL than Legacy of the Void?
one thing I'm bit upset about campaign of Legacy of void ( and heart of swarm to some extent) is that there has not been "multiple choice" quest. I mean quest like safe heaven/heavens fall where a main character makes a choice and leads to a different quest and different outcome. I LIKED it when Raynor has to make choice in helping Tosh or Nova. I wonder why it never was implemented again after WOL.
Probably because they realized that A) They weren't able to make your choices matter, as they said they would when asked about WoL, and B) It would have created questions about why the choices existed when the plot ended up at the same point regardless of your actions.
Which, I mean, is probably a good decision on their part. Considering the wet fart that is Legacy of the Void's ending, it's not like any of the decisions you made throughout the games would have mattered anyways. Better to just keep unit variation limited to in-game tactical choices, not story ones.
This launch celebration happened at Blizzard's official convention for Blizzard titles (BlizzCon) attended largely by Blizzard fans, in anticipation of Blizzard's newest and upcoming titles.
If nobody was there it'd be sadder than I ever imagined.
I also finished LotV's campaign, and in doing so, the... uh, ending of StarCraft 2, and apparently StarCraft as a whole or something? Thoughts will probably be incoming later, but I'll let you all in on a spoiler:
and looking over Starcraft forum and WOW
are people so immature....
those of us who liked campaign in LOV AND ESPECIALLY EPILOGUE are treated like hertics and receives at least -2
WOW...
am I the only one who had no problem with the story?
I particularly liked the part where Kerrigan got the Phoenix Force and flew into the sky anus while Metzen furiously masturbated in the audience's face. I feel like it was a cutting commentary on the trilogy as a whole.
Because it shits over established characterization for the sake of an easily digestible plot with no moral ambiguity. Self-cannibalizing everything that makes the story interesting and engaging and extruding the same, tired, Blizzard gruel. Nobody's really evil except for the one guy who's Literally Pure Evil. Everyone has some Grand Destiny they hoof around like designer luggage. It's not a story about war it's a story about some vague fight for nebulous stakes with a lot of words and phrases like "only hope" and "save the galaxy" and "but thou must" sprinkled throughout.
Also it was, uh, advertised about being about the Protoss reclaiming Aiur. And I'd say Spoilers but considering it happens in like the first twenty minutes: it's not about reclaiming Aiur and, ultimately, it's not even about the Protoss. They get NTR'ed in their own expansion because everything, everything must somehow be about Kerrigan.
Also Zeratul has nipples in cutscenes and Selendis has tits. Which, uh, probably bothers me more than it should. But at the same time I feel is kinda emblematic of the deeper issues with the story.
Q: "Why do the Protoss dudes have nipples? Why do the women have nipples? They're a species that lives off of sunlight they don't even have mouths."
A: "Because Zeratul is a dude and Selendis is a woman."
I have no idea what the actual story would be, but it'd involve a hell of a lot more than discarding just lotv. Discard all of the SC2 trilogy (ugh), and start from brood war. Preferably something that involves actual politics and not just "Ancient Evilsss". Maybe make it about the main UED battle fleet, or I dunno. Don't make Duran utter shit, and don't make the hybrids Shadow the Protoss.