- Location
- The Hague
- Pronouns
- He/Him
I find it somewhat baffling that a ball of pure psychic force might need to commit suicide in order to kill a giant space elephant, but I dunno, I hear the Zerg have been on steroids recently.
It's just like how the Tyranids really shouldn't be a threat to most worlds in 40k, yet are. Biological based Tech is just awesome in most Science fiction.I find it somewhat baffling that a ball of pure psychic force might need to commit suicide in order to kill a giant space elephant, but I dunno, I hear the Zerg have been on steroids recently.
It's just like how the Tyranids really shouldn't be a threat to most worlds in 40k, yet are. Biological based Tech is just awesome in most Science fiction.
I think you're forgetting how ridonculously durable the zerg actually are in real world terms.Well, I don't really have much issue with giant monsters being strong and capable, but an Archon is like... when I was a kid I read the StarCraft manual and the Archon was described as basically being a ball of focused rage that could bend the fabric of reality. It feels like the kind of thing that would need at least two or three ultras to take down.
I'm not sure why, but something about the size of the Archon seemed a bit off to me. Might just be the lack of being enveloped in fire/energy though.
Has that whole energy beings from Xel'naga temples plot from the books been dropped or will it appear in Legacy of the Void?So basically, since there's a LotV opening event held at COEX on the 7th of November here in South Korea, and they are taking questions regarding the lore and the story either through the very Korean SC2 site's blog page comments or the facebook page, in which they'll pick a few and answer them there. The question has to be asked between 10/27~10/30, basically until this Friday for Korea(so this Thursday for most parts of the US).
So if you guys have any questions regarding the lore, you can ask me some. I'll pick the ones I'm also interested in it, along with one of my own, and post a comment(in Korean, since apparently they only seem to be accepting questions from Korean fans). Who knows? It might get picked.
Bit old but no one pointed it out:I find it somewhat baffling that a ball of pure psychic force might need to commit suicide in order to kill a giant space elephant, but I dunno, I hear the Zerg have been on steroids recently.
I think you're forgetting how ridonculously durable the zerg actually are in real world terms.
Marines use Gauss rifles that fire spikes at supersonic speeds in three round bursts. Unupgraded, it takes one Gauss rifle 4 or 5 bursts to kill a Zergling. Even assuming that the Marine misses two out of every three shots (i.e. only 4 or 5 spikes are required to kill the Zergling) that kind of durability is ridiculous. The Ultralisk has 20 times the health of a zergling and has actual inbuilt armour.
Ehhh....Starcraft has some of the most ridiculous ludonarrative dissonance of any game ever.
I love how there's basically zero buzz for the game. Basically not even any reviews out for the final installment of the biggest RTS franchise ever, lol. Blizzard really sent this out to die.
But in this huge storm of releases, I'm playing it! It's been a while since I've played the game, and I've gotta say that I'm, eh, enjoying myself. Technically. The story is an absolute trainwreck from what I've played so far, and while that's not surprising given the disaster that Wings of Liberty and Heart of the Swarm was in this regard, it's still pretty disappointing. Conversational dialogue took a step forward from the days of Wings of Liberty, but I'm not sure how much of that is an actual improvement and how much of that is me being used to Protoss sounding like they've entered their own asses. Everything else is... uh, bad.
Really can't exaggerate how much of the story is just a complete mess, though. For all the talk of 'retaking Aiur' in the marketing of this game, you spend three missions there, and one and a half in which your task seems vaguely related to 'retaking' it. No sooner than you arrive on the planet with what is apparently the entire Protoss military, Amon, Blizzard's shittiest generic unambiguous super-evil guy, suddenly straight up mindjacks everyone somehow (like, it just... happens) including Artanis. And then Zeratul gets killed by him (but not before heroically severing Amon's mindjack). This is mission two. Immediately afterwards, Artanis is like 'welp, time to leave Aiur'.
I just can't stress how poorly so much of this is presented. How close everything is to each other and how little context there is. Not a minute after Artanis promises to get ready for Amon, and Zeratul prepares to leave (conveniently and without explanation, his ship broke) and Selendis, who like fifteen minutes ago called him a traitor for some reason, pages him to say Artanis disappeared from the Khala and to rescue him. Like holy shit, Artanis, you had a single job.
So then after all this transpires, with Zeratul being appropriately way too vague about important information, since all the years alone have done a number on his ability to communicate non-mysteriously, he poofs out of existence. And this whole business about retaking their homeworld that he has apparently committed his entire force to, Artanis just completely throws under the bus, because off camera apparently all his other ships just got dunked by Amon and now he's gotta dig out an ancient super-ship they were hiding on the planet.
And not to nitpick, but I, uh... don't know why such a ship wasn't activated when Aiur was in the process of being invaded, personally. Or why it'd never come up until this specific instance. It probably would have been helpful when the invasion was in progress rather than years later, but uh... sure. Okay.
I'm just deeply confused by this because this story is trying to serve a bunch of different masters and failing spectacularly at like... all of them. It clearly wanted to go for that Mass Effect 3-style 'our homeworld or bust' thing but ditches that because it also wants to be the conclusion of StarCraft 2's incredibly dumb DARK ANCIENT EVIL space opera plot, and makes like a vague motion about Artanis trying to balance two sides of his people, and none of it is good. None of it. It is all bad. Not as offensive to watch unfold like Heart of the Swarm was because Artanis as a key character is less of a character assassination in progress than he is just incredibly milquetoast, but it's... ugh. Ugh. The fact that this is the sequel I was waiting for after my first time finishing and absolutely falling in love with Brood War sits in my gut.
But basically this leads to my final current thought which is 'holy shit that introduction cutscene literally doesn't matter at all why does it exist'. It's about the vanguard of a Protoss force jumping onto Aiur and fighting Zerg and getting fucked up until the main force arrives. No one who appears there matters. The conflict is overridden by the dumb Amon stuff assuming direct control over both sides, in ten minutes they'll all glow spooky hues of red because it needs to be really obvious that they're evil now. That fight might as well frame it as anywhere other than Aiur because the story gives it basically no context or relevance.
And while I'm around this train of thought, this game is incredibly poor at presenting scale. You get one mission with a sizable military force stomping a bunch of Zerg hives and basically no framing for this great big war for the homeworld. How much of the fighting is actually going on outside your little map-sized bubble, there's basically nothing that the game does to substantiate the seriousness of the conflict for all the bluster of the marketing. When Amon does assume direct control of what appears to be nearly the entire Protoss species, there's just no substance to any of it. It happens and the story just fails to impress upon you what actually happened and how serious it was.
But in spite of how bad the story is (and god I hate it), the game itself is really fun. I'd like to say it all sucks, but it doesn't. The game's legitimately the most fun I've had in an RTS since, uh, Heart of the Swarm. The missions are really cleverly designed and there's a lot of variety in objectives. Plus, it takes a much more lenient approach to enforcing limitations on the player than Wings of Liberty or HotS did. Very few hard time limits (unless you're shooting for achievements), but a lot of interesting things to build around and consider without feeling like it's putting too much pressure on you to do a mission in a specific way. They moved most of that to achievements, which works pretty well.
I think the part I like most is customizing your units, though. It's a really cool idea. Any time between missions you can pop over and choose between a Khala or Dark Templar variant of your units, like for example, a Dark Templar variant of the Zealot who stuns surrounding enemies and has a brief cloak on their charge (contrasted to a stronger Khala Zealot that deals splash damage to any enemy around it), or my favourite, the Stalker versus the Dragoon, because fuck yeah Dragoons.
I might jump into ranked sometime, but I expect I'm awful at the game now.
so would you say game is worse than original starcraft and Brood War storywise?
Like EVERY PROTOSS EXCEPT THAT ONE JACKASS GUY was an idiot! Why would they trust kerrigan when she gave no reason to trust them!
Also UND as WORST Villain EVER! They did NOTHING but create trouble! they were more generic than Amon ever was.
I was going to post a big massive thing about how you were wrong, but then I noticed you mentioned the UND, a terrible faction who doesn't exist. Since you couldn't even be bothered getting the UED right, I figure its not worth wasting the argument on you.
I mean, I guess it depends on how you quantify what you want in a villain. I mean, alright. Let's see. If you want a spooky guy with no apparent motivations besides the fact he's really angry all the time, and he wants to destroy the galaxy because he's just so angry, and... uh, is really evil. And bad. And wow, Amon does not have many distinguishing character traits. But okay, if you want a guy who spends most of his screen-time sounding ominous and angry, who looks like someone's edgy Protoss OC, who appears to have power for no other reason than convenience, then sure, Amon isn't that bad.I don't know... I don't think Amon is THAT awful of a villian.
You're right. Brood War overshadows StarCraft 1 in general conversation, and it's definitely the most memorable part of the franchise. But you are right. I think Rebel Yell (the SC1 Terran campaign) is absolutely immaculately paced - an organic escalation from small-time bug crushing, to outright rebellion, to the small compromises you make as a freedom fighter until you're burying your enemies and your friends under a tide of vicious allies in the name of power. There's a specific sort of grittiness very unique to Rebel Yell that nothing else in the story ever captures. On the whole, each campaign of StarCraft 1 was a story that focused on and related more to broader themes and ideas than the more character-driven Brood War. It's very cool, I agree.Also if Starcraft fan would take off nostalgia googles of "brood war was a masterpiece!" google off a bit. Let's be honest, broodwar wasn't THAT special! In a way it is WORSE than starcraft!
They didn't. Most of them didn't trust Kerrigan at all at first. Raszagal heard her out, but she had absolutely zero context for who Kerrigan was. She was just as alien as any other. More importantly, Kerrigan was the only Zerg capable of speaking words who wasn't an amorphous jello brain stuck to the floor. Her argument that she was controlled by the Overmind, and now that it was dead, she was free. Given every other Zerg on Aiur reverted to essentially wild animals with its' death, this was not a hard argument to buy. In fact, it was completely true. Kerrigan was free.Like EVERY PROTOSS EXCEPT THAT ONE JACKASS GUY was an idiot! Why would they trust kerrigan when she gave no reason to trust them!
The UED are one of the more clever story elements in Brood War, I found. An example of how well StarCraft utilized the ostensibly rigid 'order' you played the campaigns in. You really only get a glimpse of them in the Protoss campaign as you're tromping around for crystals to put in the thing to make the other things go away. Yeah, Blizzard has done that for a while. They show up completely out of left field with few explanations other than a purported desire to take over the entire sector. They seem pretty bad. But then they fade out, as the Protoss return to an exclusively Protoss matter (as they are wont to do).Also UND as WORST Villain EVER! They did NOTHING but create trouble! they were more generic than Amon ever was.
I could talk about in few uncertain terms what SC1 and Brood War triumphed in and what SC2 both failed to do, and actively sought to diminish in its' predecessor. Very little of it has to do with warm, fuzzy feelings I have. StarCraft was a story about relationships and trust. It was a story about consequences, and it was never afraid to execute on them in full. It was a story full of character arcs, changing alliances, changing circumstances, changing people. I don't want to wax poetic over all this, because at some point it's important to step back and remember that StarCraft was, at the end of the day, a science fiction war drama, but there was certain little complexities to it, in the relationships characters had with each other and how it drifted from varying ends of the idealism vs pragmatism spectrum.I kinda have hard time swallowing the argument that Starcraft 2 has worse story line then orginal starcraft when orginal starcraft had nothing special to begin with. It is all nostaglia talk