Star Wars The Last Hope: Rebooted, Restructured! (A CK2/Adventure Quest)

I thought we were already a Knight?

Or are we talking about past Masters?
 
Other options include Dooku before he left the order. Rarely does a Jedi stop at raising just one Padawan, and it would be an interesting choice. Otherwise, I'd propose going for a master of Djem-So if your (Luminous) plan wins. Anakin probably isn't a choice since Ahsoka, and also the age difference so we can't grab the grandmaster of Djem-So for that one. For Juyo, the obvious choice is Mace Windu of course, and if Rictus wins along with Soresu, we can make a try for Obi-Wan. Anakin no longer being his student, I'd say there's an open spot available, though we'd have only been a recent addition and we likely got a field promotion during the war to account for our Knight ranking. Anyways just a few ideas, some less realistic than others.
 
Inserted tally
Adhoc vote count started by Nenshou Yuuki on Nov 30, 2019 at 10:37 AM, finished with 144 posts and 18 votes.

  • [X] Plan: Caster Gilgamesh V 1.0
    -[X]Ambitious: You have the drive to be the best in the galaxy. (+2 to all stats)
    -[X]Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+3 to Stewardship. Special Events are chosen for you on adventures.)
    -[X]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat. +5 to an action overlooked.)
    -[X]Temperate: Calm, level-headed, and easy-going, this person goes with the flow of life while partaking in most things. (+2 to Stewardship, +1 to Diplomacy.)
    -[X]Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this is destined to be trampled underfoot. (+15 to personal actions, -5 opinion from everyone. A danger of Falling to the Darkside)
    -[X]Stubborn: You will never give up on what you have your mind set on something. (If you fail a roll, you get a reroll, but it suffers a -10 penalty. Bonus not applicable on adventures)
    -[X]Juyo (Form 7): The aggression form, the most dangerous lightsaber style, uses emotions in battle. (.+5 to Personal Combat. A +30 to offense against opponents, a -10 against blaster opponents, A -20 against lightsaber wielders if not supplemented by another style. A danger of falling to the Darkside.)
    -[X]You were a Warrior: You were born to wield a lightsaber. Your body has been trained for battle, using force and blade alike. When conflict erupted, you were always there to face it. (You are a Jedi Battlemaster with a Martial education)
    [X]Plan: A Warrior Always V2
    -[X]Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy. +5 to personal combat rolls during adventures.)
    -[X]Ambitious: You have the drive to be the best in the galaxy. (+2 to all stats)
    -[X]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat. +5 to an action overlooked.)
    -[X]Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+3 to Stewardship. Special Events are chosen for you on adventures.)
    -[X]Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this is destined to be trampled underfoot. (+15 to personal actions, -5 opinion from everyone. A danger of Falling to the Darkside)
    -[X]Stubborn: You will never give up on what you have your mind set on something. (If you fail a roll, you get a reroll, but it suffers a -10 penalty. Bonus not applicable on adventures)
    -[X]Shien/Djem So (Form 5): Peace through superior firepower, a hybrid of defense and offense. (.+5 to Personal Combat. A solid +10 to defense and offense against blasters and lightsaber wielding opponents.)
    -[X]You were a Warrior: You were born to wield a lightsaber. Your body has been trained for battle, using force and blade alike. When conflict erupted, you were always there to face it. (You are a Jedi Battlemaster with a Martial education)
    [X] Plan Knight in Sour Armor
    -[X]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat. +5 to an action overlooked.)
    -[X]Patient: You were always one to sit and wait... and see what happens (+1 to all stats, +5 to personal Combat rolls)
    -[X]Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy. +5 to personal combat rolls during adventures.)
    -[X]Erudite: If there was one thing you loved, it was knowledge, and teaching those who want to learn. (+2 to learning, +10 to learning rolls. Special actions available on adventures)
    -[X]Cynical: There is nothing that will make you believe in any more than your own power. (+3 to intrigue, +10 to deceit rolls, +10 to detecting lies on adventures)
    -[X]Stubborn: You will never give up on what you have your mind set on something. (If you fail a roll, you get a reroll, but it suffers a -10 penalty. Bonus not applicable on adventures)
    -[X]Soresu (Form 3): The pure defense form, good for blast deflection and other wielders of. (+5 to Personal Combat. +20 to defensive rolls when fighting blaster wielding opponents, +10 to defensive rolls fighting lightsaber wielding opponents.)
    -[X]You were a Warrior: You were born to wield a lightsaber. Your body has been trained for battle, using force and blade alike. When conflict erupted, you were there to face it. (You are a Jedi Battlemaster with a Martial education)
    [X]Plan Conscience First, Rules Later
    -[X]Patient: You were always one to sit and wait... and see what happens (+1 to all stats, +5 to personal Combat rolls)
    -[X]Kind: You always try to brighten up someone's day, even when it costs you time and energy. (+4 to diplomacy, -2 to intrigue. +5 to Diplomacy rolls on adventures.)
    -[X]Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy, +10 to diplomacy rolls when out on adventures)
    -[X]Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy. +5 to personal combat rolls during adventures.)
    -[X]Arbitrary: The only law that you follow is the law of your own heart. Sometimes, however, your heart and the law do not always meet eye to eye. (-3 to stewardship)
    -[X]Stubborn: You will never give up on what you have your mind set on something. (If you fail a roll, you get a reroll, but it suffers a -10 penalty. Bonus not applicable on adventures)
    -[X]Shien/Djem So (Form 5): Peace through superior firepower, a hybrid of defense and offense. (.+5 to Personal Combat. A solid +10 to defense and offense against blasters and lightsaber wielding opponents.)
    -[X]You were a Warrior: You were born to wield a lightsaber. Your body has been trained for battle, using force and blade alike. When conflict erupted, you were always there to face it. (You are a Jedi Battlemaster with a Martial education)
    [X] Plan: Jedi Shadow (Idealist)
    -[X]Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+3 to Stewardship. Special Events are chosen for you on adventures.)
    -[X]Makashi (Form 2): The one on one dueling form, advanced and difficult to master. (+5 to Personal Combat. +20 to fighting a single opponent. Fighting more than 1 enemy combatant gives only a +5)
    -[X]You were a Jedi Shadow: You have always been known to walk in the shadows to serve the light. You have seen the grit and grime underneath the lies people tell themselves. You know the darkness of the galaxy, and how easy it is to fall into it. (You are a Jedi Shadow, with an Intrigue based education.)
 
[X] Plan: Caster Gilgamesh V 1.0

i like the potential of the darkside but that depends on how it would be run. but i plan to be a devil on our shoulder becouse that is fun to do
 
The Base Stat Rolls:

Diplomacy: 1D30 => 9+10=19

Martial:1D30 => 29+10=39

Stewardship: 1D30 => 10+10=20

Intrigue:1D30 => 21+10=31

Learning: 1D30 => 13+10=23

Personal Combat: 1D30 => 21+10=31

Force Power: 1D30 => 29+10=39
 
Last edited:
Name: Ordo Ash'ura

Age: 26

Health: 5.0

Fertility: 100%

Stats:

Diplomacy: 19+7=26

Martial: 39+12=51

Stewardship: 20+10=30

Intrigue: 31+5=36

Learning: 23+5=28

Personal Combat: 41+9=50

Force Power: 39+9=40


Traits:

Jedi Battlemaster(Knight): You were born to wield a lightsaber. Your body has been trained for battle, using force and blade alike. When conflict erupted, you were there to face it.(+10 to Personal Combat, +7 to Martial, +3 to Force Powers, +1 to diplomacy)

Force Sensitive: This character can feel the force.(You have Access to Force power stat)

Jedi Raised: You were raised by the Jedi Order, with all the training they provide. (+2 all stats.)

Ambitious: You have the drive to be the best in the galaxy. (+2 to all stats)

Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+3 to Stewardship. Special Events are chosen for you on adventures.)

Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat. +5 to an action overlooked.)

Temperate: Calm, level-headed, and easy-going, this person goes with the flow of life while partaking in most things. (+2 to Stewardship, +1 to Diplomacy.)

Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this is destined to be trampled underfoot. (+15 to personal actions, -5 opinion from everyone. A danger of Falling to the Darkside)

Stubborn: You will never give up on what you have your mind set on something. (If you fail a roll, you get a reroll, but it suffers a -10 penalty. Bonus not applicable on adventures)

Lightsaber Form known:

Juyo (Mastery): The aggression form, the most dangerous lightsaber style, uses emotions in battle. (+5 to Personal Combat. A +30 to offense against opponents, a -10 against blaster opponents, A -20 against lightsaber wielders if not supplemented by another style. Danger of falling to the Darkside.)

Force Powers known:
Force Valor (Mastery): You have the ability to make yourself faster, and stronger by tapping into the force. (When used, you gain a +30 to personal combat rolls)

Battle Meditation (Knight): You can use the force to turn the tide of battle, disrupt the enemy, and raise the morale of the soldiers fighting for you. (If roll succeeds, your forces gain a +50 to all rolls)
 
Last edited:
Couple things, @Magoose;

First, I think you should fold the +10s from the Omakes into the Base Stats to avoid confusion.

Second, I think you miscounted some of the stat boosts from the Traits;
Jedi Battlemaster(Knight): (+10 to Personal Combat, +7 to Martial, +3 to Force Powers, +1 to diplomacy)
Jedi Raised: (+2 all stats.)
Ambitious: (+2 to all stats)
Just: (+3 to Stewardship. Special Events are chosen for you on adventures.)
Diligent: (+1 to all stats except personal combat. +5 to an action overlooked.)
Temperate: (+2 to Stewardship, +1 to Diplomacy.)
Juyo (Mastery): (+5 to Personal Combat. A +30 to offense against opponents, a -10 against blaster opponents, A -20 against lightsaber wielders if not supplemented by another style. Danger of falling to the Darkside.)
So that's +19 Personal Combat, +12 Martial, +10 Stewardship, +8 Force Power, +7 Diplomacy, and +5 Everything Else if I'm counting correctly.
 
Turn 1: 0-10 minutes
Turn 1: 0-10 minutes

The Battlefield was always a place of… chaos, danger, and adventure.

Those three things, above all else, were things you craved. You wanted the chaos to be righted by your blade. You wanted the danger, to be snuffed out by the great power of the Force… and adventure… The adventure of ending a chaotic situation, and bringing peace to a place of war.

That was all you ever wanted, and as you looked over the CIS stronghold on Mandalore, you knew that soon, all three things would be… Exasperated.

"Master Ordo, are you alright?" Ahsoka's voice piqued your interest and took your mind away from the stronghold.

"I'm fine Ahsoka…" You replied with a small smile. The Former Padawan was quite the help, and the 501st detachment that she was in command of was the greatest help you could ever have.

She was a great company, her and Captain Rex. "You can forgive me... I'm just trying to make sure the plan will work." You did not mind being upstaged by the Padawan. She had proven herself time and time again, and you were not going to let the damage to your pride let that someone so young could make such a daring attack. "In my mind at least."

"Well, I can say that this plan is far better than yours." Rex snarked.

You shake your head, ignoring it. "Well, at least we'll be right as the rains when we take the capital." You paused. "Let's get to our positions."

Precognition rolls: 80/100/110. Reward: You see events come to pass, giving you the knowledge to change your future.

Precognition Roll:1D100 => 90+10 (Force Power)=100

You then doubled over, the flashes finally breaking through your mind…

You saw… clones aiming blasters at you…

You saw, Ahsoka and Captain Rex fleeing the battle, with Ahsoka trying her best to not kill any of the clones, and Rex… bleeding from his head, from a lightsaber slash.

Your body was lying limp, as the Mandalorian forces, opened fire on the clones… realizing one of their allies has been betrayed.

"Uh… General Ordo? Ahsoka!? Are you alright?" Captain Rex exclaimed.

You took several breaths, before looking to your hands. You then looked to Ahsoka. "Did you?"

"Yes." She whimpered.

"What is going on sir? How can I help you?" Rex asked.

"You shot me…" You glared at Rex. "You killed me."

Rex's eyes widened as he realized what had been said. "Fives." He glared at you. "I think I know what happened."

He told you about the control chip in the clone's brain.

"We won't have any control… We'll just be puppets… good soldiers." Rex replied bitterly.

"Who has the authorization to give you those Orders?" You asked.

"Only three people… The Chancellor, our manufacturers…. and... Senator Amidala, she just became Vice-Chancellor." Rex replied.

"Sir! Clankers are coming!" A trooper shouted.

Turn 1 Begins!

You have Three Actions, due to having only Rex and Ahsoka to Help you.

For all the Actions for this turn: You have a +20 to all rolls.

Ahsoka has a +10

Rex has a +5.

Good Luck.

Critical Actions: If you are to survive, you must complete these actions. Failure is not an option. If you fail any of these options, you will not be able to survive.

[]Defend Your Position: You need to Drive Back the Droids before you can do anything really.: Rolls Needed: ??? Reward: You drive off the Droid Army. Actions Become Available.

Diplomacy Actions: You are not in any position to really negotiate with anyone… but this is desperate times.

[]Contact the Temple: You need to Warn the Temple that something Terrible is about to happen. Rolls Needed: ??? Reward: Unknown? The Force is clouded, and rewards are unknown.

[]Contact the Mandalorians: Bo Katan has been an uneasy ally in this battle, despite being your friend...but you need her help if you are going to survive this. Rolls Needed: 60> Reward: You contact the Mandalorians, and try to coordinate with them.

[]Contact Senator Amidala: You need to know how in the Force She can prevent orders from turning your men into mindless puppets. Rolls Needed: ??? Reward: Senator Amidala is contacted, and she can potentially stop the Order from getting out.

Martial: You need to focus on the battle:

[]Continue as Planned: You are in no position to just ditch them and Run… you need to win this battle quickly, NOW! Rolls Needed: 5> Reward: You attack the Stronghold.

Actions Currently Unavailable.

Stewardship: Force those droids out!

Actions Currently Unavailable.

Intrigue: You need something… now.

[]Get Rex into Surgery: You need Rex's Chip out of his head before he tries to kill you! Rolls Needed: 40> Reward: Rex will be out for one turn, but will no longer be able to kill you.

[]Tell Ahsoka to Run: You need that girl to get away from here, and fast. She won't survive the onslaught about to come. Rolls needed: 70> Reward: Ahsoka leaves, and you are on your own.

[]Escape: You cannot stay here Rolls Needed: 70> Reward: Prologue ends.

Learning: By the Force… you need a miracle.

[]Meditate: You need to focus on what the hell is going on, this planet has always been home to force anomalies, but never like this. Something is going on here, something that will change the galaxy. Cost: (Can only done by you) Roll needed: 10> Reward: You gain a +10 to the Precognition Roll.

[]Battle Meditation: You need your men to win, and you will do so with the Force. Rolls needed: 20> Reward: Your forces will automatically win their engagements for the next turn.

AN: Plan Format Please.

There is a 3 hour moratorium for discussion and planning.

Enjoy being up shit creek without a paddle
 
[] Plan: Cancel Order 66

[]Defend Your Position: You need to Drive Back the Droids before you can do anything really.: Rolls Needed: ??? Reward: You drive off the Droid Army. Actions Become Available.

[]Contact Senator Amidala: You need to know how in the Force She can prevent orders from turning your men into mindless puppets. Rolls Needed: ??? Reward: Senator Amidala is contacted, and she can potentially stop the Order from getting out.

[]Continue as Planned: You are in no position to just ditch them and Run… you need to win this battle quickly, NOW! Rolls Needed: 5> Reward: You attack the Stronghold.

[]Get Rex into Surgery: You need Rex's Chip out of his head before he tries to kill you! Rolls Needed: 40> Reward: Rex will be out for one turn, but will no longer be able to kill you.

[]Battle Meditation: You need your men to win, and you will do so with the Force. Rolls needed: 20> Reward: Your forces will automatically win their engagements for the next turn.
 
Last edited:
Back
Top