Star Wars: The Chosen One (An Anakin Skywalker Quest)

Skillwise I want Shatterpoint, Battle Meditation, precognition, and telepathy and go full Commander. Also max charisma (maybe some mind trick stuff too for added social-fu) and intelligence.

Any fool can swing a lightsaber. But not many can become strategic-scale weapons.

Screw the CIS and screw the Republic- our glorious Fully Automated Luxury Gay Space Communism shall triumph!

In any event, aside from the ambition going to Coruscant is just plain better in terms of expanding options- it gives us access to the Senate, to the Jedi, even to the Sith potentially (though that would be a bad end from my perspective). Jedi aren't just warrior monks with cool swords and powers, they get a world-class education on damn near everything. And even if/when we leave, ex-Jedi will give us rapid access to the halls of power (to say nothing of potential job offers in everything from the navy to explorers to senatorial bodyguards to black market enforcers and more), far far more than some podunk anti-Jedi martial artists.

Basically view the Order as getting a Harvard Degree+Eagle Scout+Medal of Honor on our resume. Even if we leave it greatly expands our options in the future.
 
If Maul does come she is the only protection they have and thus most likely the only reason they survive him. So here's hoping the dice doesn't roll for him to come to the farm.
 
Worth it to note that every Niman user at the Battle of Geonosis died. Jar Kai might mitagate that to an extent. I like the idea of going double bladed saber.
 
So there was an excellent analysis for other parts of the prophecy. Thought I'd tackle these.

A seed sprouted beneath the dirt. Pushed through. Bloomed. Died. Fed the Bantha.

A baby Bantha emerged from its mother's womb. Lived. Died. Fertilized the ground.

I think The Lion King explained it best.


Everthing is interconnected through the Force, so its necessary to understand and respect all beings, even ones you wouldn't normally be inclined to.

Life and death suffused the Galaxy. Balance.

A planet. Two moons. One light. One Dark. Chaos reigned.

This is probably the planet Tython, with its two moons, Ashla and Bogan. The ancient Je'daii Order believed in balance. Those who veered too far to the Light or Dark were exiled to one of the moons representing either the Light or Dark. Those who veered too far to the Light were exiled to the Dark moon of Bogan and asked to meditate on the Darkness. Those who veered too far to the Darkness were exiled to Ashla, representing the Light.

To complete the quest, our alignment will probably need to be neutral, not necessarily mastering the light and dark.
 
Last edited:
Worth it to note that every Niman user at the Battle of Geonosis died. Jar Kai might mitagate that to an extent. I like the idea of going double bladed saber.
Revan and Exar kun both used Niman or at least the base of there form was.

In the current era, Niman was mostly used by diplomats, who likely only trained it to a passable level instead of fully mastering the form.
 
I'm pretty sure at one point @Arthellion said our alignment doesn't have to necessarily be neutral to finish the quest.

Correct.


@Arthellion how does nimans training time reducer work if it reduces training time to zero actions?

Immediate grants that level of the style



Also, I've made some edits on the force tree. Still a huge work in progress and I gotta head to class, but to give you an idea..

I've added categories: Esoteric, Control, Sense, and Alter, with sub categories of light, dark, and neutral. During schedule votes you will have the option to choose 2-3 to focus on such as Control Light, Alter Dark, Sense Neutral etc.
Your training for that time will be applied to all the abilities under that tree that are unlocked. As you progress, you will unlock other trees that will be added. You will also be able to purchase trees more quickly with Chosen Points. Story mode will also unlock some abilities.

Still need to add more and there are a lot of trees that won't be added until you unlock them, but hopefully that helps :)
 
Well. With that in mind, our training path seems pretty fucking obvious.

Focus niman and teras kasi to level 4. May need to focus niman to level 5 for optimum action efficiency.

Buy combat master perk.

Have all saber styles at level 3 from training bonuses and perks. No actions needed except maybe one to unlock the skill (not needed on the guardian path)

Laugh.
 
I'm pretty sure at one point @Arthellion said our alignment doesn't have to necessarily be neutral to finish the quest.

He did, but that doesn't necessarily mean it'll be the same difficulty if we aren't neutral, and personally I would prefer not to just be a LG to the max player.

Extended use of either side of the force does tend to affect the user's mentality negatively.

DS is pretty obvious, but LS has some less fortunate side effects if you delve too deep, too.
 
@Arthellion I have a question about Flow Walk. Are you planning to eventually flesh it out as an ability tree like Shatterpoint and Battle Meditation or is it going to be a more nebulous?
 
So after I read all the debate in the thread I went to YouTube.

The top video recommended is "Why Anakin Becoming a Jedi Knight Was So Controversial" by Star Wars Reading Club.

The Force is such a troll.
 
Off to be a Jedi then. So we have four possible general paths we can focus on. First is Combat. That means light saber styles, TK, and Speed. The second is Stealth, which would be Stealth, Sensing, and TK. The next option is Healer, which means Healing, Sensing, and Stealth. Then there is Social, which is Charisma, lightsaber time with friends over a teacher, and Mind Trick.

In canon Anakin went with the Combat path. There seems to be support for a Charisma type path and Stealth type path. I am of the opinion that Stealth would be the best long term option. It offers a lot of out of combat options and if things go bad for the Jedi we can hide from anyone looking for us. With a secondary focus in Force Sensing and Life Sensing. How TK is listed it is more like a blunt instrument and the lightsaber combat style is the fine control after we have the power/focus.

While we do have the Perk to level up our Force skills I would want to wait for that near the end or a moment when we need to get a number of skills to level 5. I also think people will want Shatterpoint to see how choices play out. So looking at the time we have I have listed out a number of long term goals we should work for with the idea of increasing our influence and Force Skills to be a Jedi Assassin type build while preparing for the worst. Hopefully we can stop things from going tits up, but....as the saying goes, hope for the best, plan for the worst. These goals are what I suggest we want to have by the time we become a Knight or the Clone Wars start. Even if there are no Sith, this stuff will help us on our travels as well.

Note that if we somehow do get Ysalamiri then we don't have to get Force Stealth to LvL 5. We would have to hide in the null Force bubble quite a bit, but it is a good stop gap measure if we don't have the skill maxed. Wearing a giant lizard on our back ;p, not suspicious at all. Also note that Life Sense and Force Sense open up a lot of other Force powers.

Long Term Plan: Stealth, Hope for the Best, Plan For the Worst
Primary Goals
-Force Stealth LvL 5
-Personal Ship, off world, unknown to Jedi, registered under false identity
-False identity, unknown to Jedi, to go undercover
-Hard currency, lots of it, gambling in the underworld is an option on this possibly
-Location of Holocrons in the Temple and know how to bypass security measures


Secondary Goals
-Force Sense LvL 2
-Life Sense LvL 2
-Telekenesis LvL 2
-Shatterpoint LvL 2
-Lightsaber Shi-Cho LvL 3
-Knowledge of other force techniques/saber styles
-Knowledge of location and routes to other Jedi sects/temples/interesting places
-Underworld contacts that don't know we are a Jedi, get through gambling on the side possibly
--Slicer, Banker, Surgeon, Info Broker, Hand Mechanic (You know we will need him ;p)

Bonus Goals
-Locate super rare Force Skills
--Force Cloak, allows bending of light to hide physical presence
--Teleportation, emergency escape if necessary or infiltration
--Force Suppression, allows for blocking off connections to the Force
-->Force Break, allows for rupturing a person's Shatterpoints, advanced form of Force Suppression
-Battle Armor for extra protection, possible helmet to tie into equipment, protect from gas/light, jet pack ;p
-Blaster skills
--Sniper skills
-Piloting skills
--Using the Force to sense hyperspace routes to hard to get to worlds/locations
-Multiple lightsabers stored on ship, extra on person
-Ysalamiri in nutrient cages on secret ship to block out/push back the Force
--This is so we can hide other Jedi that don't have Force Stealth if we want to save some friends and hide a lot of holocrons/items
-HK-47, the lovable scamp, oops I meant HK-3P0, protocol droid by day, assassin droid by night

Edit: The size of the lizards ;p
 
Last edited:
Off to be a Jedi then. So we have four possible general paths we can focus on. First is Combat. That means light saber styles, TK, and Speed. The second is Stealth, which would be Stealth, Sensing, and TK. The next option is Healer, which means Healing, Sensing, and Stealth. Then there is Social, which is Charisma, lightsaber time with friends over a teacher, and Mind Trick.

In canon Anakin went with the Combat path. There seems to be support for a Charisma type path and Stealth type path. I am of the opinion that Stealth would be the best long term option. It offers a lot of out of combat options and if things go bad for the Jedi we can hide from anyone looking for us. With a secondary focus in Force Sensing and Life Sensing. How TK is listed it is more like a blunt instrument and the lightsaber combat style is the fine control after we have the power/focus.

While we do have the Perk to level up our Force skills I would want to wait for that near the end or a moment when we need to get a number of skills to level 5. I also think people will want Shatterpoint to see how choices play out. So looking at the time we have I have listed out a number of long term goals we should work for with the idea of increasing our influence and Force Skills to be a Jedi Assassin type build while preparing for the worst. Hopefully we can stop things from going tits up, but....as the saying goes, hope for the best, plan for the worst. These goals are what I suggest we want to have by the time we become a Knight or the Clone Wars start. Even if there are no Sith, this stuff will help us on our travels as well.

Note that if we somehow do get Ylasmari, then we don't have to get Force Stealth to LvL 5. We would have to hide in the null Force bubble quite a bit, but it is a good stop gap measure if we don't have the skill maxed. Wearing a giant lizard on our back ;p, not suspicious at all. Also note that Life Sense and Force Sense open up a lot of other Force powers.

Long Term Plan: Stealth, Hope for the Best, Plan For the Worst
Primary Goals
-Force Stealth LvL 5
-Personal Ship, off world, unknown to Jedi, registered under false identity
-False identity, unknown to Jedi, to go undercover
-Hard currency, lots of it, gambling in the underworld is an option on this possibly
-Location of Holocrons in the Temple and know how to bypass security measures


Secondary Goals
-Force Sense LvL 2
-Life Sense LvL 2
-Telekenesis LvL 2
-Shatterpoint LvL 2
-Lightsaber Shi-Cho LvL 3
-Knowledge of other force techniques/saber styles
-Knowledge of location and routes to other Jedi sects/temples/interesting places
-Underworld contacts that don't know we are a Jedi, get through gambling on the side possibly
--Slicer, Banker, Surgeon, Info Broker, Hand Mechanic (You know we will need him ;p)

Bonus Goals
-Locate super rare Force Skills
--Force Cloak, allows bending of light to hide physical presence
--Teleportation, emergency escape if necessary or infiltration
--Force Suppression, allows for blocking off connections to the Force
-->Force Break, allows for rupturing a person's Shatterpoints, advanced form of Force Suppression
-Battle Armor for extra protection, possible helmet to tie into equipment, protect from gas/light, jet pack ;p
-Blaster skills
--Sniper skills
-Piloting skills
--Using the Force to sense hyperspace routes to hard to get to worlds/locations
-Multiple lightsabers stored on ship, extra on person
-Ylasmari in nutrient cages on secret ship to block out/push back the Force
--This is so we can hide other Jedi that don't have Force Stealth if we want to save some friends and hide a lot of holocrons/items
-HK-47, the lovable scamp, oops I meant HK-3P0, protocol droid by day, assassin droid by night
are you trying to make him a convict slash murderer since you seem to be trying to get us into a bounty hunter or merc role (underworld stuff and blaster skills) and get us kicked out cant we just see how it roles before we try and make him into anything like say a duide who would be seen as robbing the jedi temple or getting ready too do it if we dont prevent the empire ild be cool with it but lets see how it goes first
 
Last edited:
We could make more Jedi Sentinel. Something that would give him more the skills to deal with the criminal element and go undercover.
 
Wearing a giant lizard on our back ;p, not suspicious at all.

I remember something about Thrawn wearing one around his neck, so they can't be that big.

--Slicer, Banker, Surgeon, Info Broker, Hand Mechanic (You know we will need him ;p)

We wouldn't be a Skywalker if we didn't lose at least one limb. :V

More seriously, I'm more in favor of a Combat-Stealth mix, with the Stealth part being the backup plan if killing Sidious doesn't work out. No need to hide from him if he's dead, but still a good idea to be ready to hide from him if he's not.
 
are you trying to make him a convict slash murderer since you seem to be trying to get us into a bounty hunter or merc role (underworld stuff and blaster skills) and get us kicked out cant we just see how it roles before we try and make him into anything like say a duide who would be seen as robbing the jedi temple or getting ready too do it if we dont prevent the empire ild be cool with it but lets see how it goes first

Ummmm. I don't know how to respond to this in detail. Let me say, my goal was to have some kind of focus long term so we have some idea of what to work for/spend time in. If you don't like my idea above of having goals, please suggest a build/path that you would like to see Anakin take. If you just want to let things play out.....well once we settle in at the Temple we will get some very big votes in terms of sheer scope on how to proceed. I would like to have some kind of direction. Even if it isn't my plan, then how would we go about a Charisma type path? What is the end goal of that besides 'Friends'? Like having 3 senators that we are on good relations with, working with the Banking Clan....we need some specifics otherwise we will be lost in the wind.

I honestly don't know what the other paths would look like in terms of end goals. But by the time the training wheels come off, I want some idea of how well we are doing/prepared. This quest seems to be very open ended and once we become a Knight, even more so. SW galaxy is freaking huge in terms of options/powers.

We could make more Jedi Sentinel. Something that would give him more the skills to deal with the criminal element and go undercover.

/nods at this

I remember something about Thrawn wearing one around his neck, so they can't be that big.

We wouldn't be a Skywalker if we didn't lose at least one limb. :V

More seriously, I'm more in favor of a Combat-Stealth mix, with the Stealth part being the backup plan if killing Sidious doesn't work out. No need to hide from him if he's dead, but still a good idea to be ready to hide from him if he's not.

I put up a picture above. What kind of Combat skills? Are we going lightsaber, force skills, a mix? The issue is anything that isn't focused won't be top level. I also prefer shooting Sidious through his window while hiding in the Force. Put some lizards and a bomb below his office so he can't sense it/get a warning. Fight smarter not harder.
 
Alter Neutral, Control neutral. Sense neutral. For our three choices.

It would get us the basics down. We can work from here.
 
Ummmm. I don't know how to respond to this in detail. Let me say, my goal was to have some kind of focus long term so we have some idea of what to work for/spend time in. If you don't like my idea above of having goals, please suggest a build/path that you would like to see Anakin take. If you just want to let things play out.....well once we settle in at the Temple we will get some very big votes in terms of sheer scope on how to proceed. I would like to have some kind of direction. Even if it isn't my plan, then how would we go about a Charisma type path? What is the end goal of that besides 'Friends'? Like having 3 senators that we are on good relations with, working with the Banking Clan....we need some specifics otherwise we will be lost in the wind.

I honestly don't know what the other paths would look like in terms of end goals. But by the time the training wheels come off, I want some idea of how well we are doing/prepared. This quest seems to be very open ended and once we become a Knight, even more so. SW galaxy is freaking huge in terms of options/powers.



/nods at this



I put up a picture above. What kind of Combat skills? Are we going lightsaber, force skills, a mix? The issue is anything that isn't focused won't be top level. I also prefer shooting Sidious through his window while hiding in the Force. Put some lizards and a bomb below his office so he can't sense it/get a warning. Fight smarter not harder.
oh but lets wait and see how the qm plays it so we can understand the in universe reprecussions rather then rely on the eff-fest of current canon or legends i do however like th idea of the sentinel but we dont know what we in charecter want yet and thats at least ten turns away
 
Opinion of the council and Jedi should always be considered tertiary to our long term goals.

Anyway, I don't think we need to worry about council's opinion on what we want to learn. They are unlikely to care as long as we don't try to learn dark side techniques.
 
Which we should totally try learning anyway, since they've got some pretty useful techniques.

I for one would at least like to learn darksider healing. That stuff's super useful.
 
Alter Neutral, Control neutral. Sense neutral. For our three choices.

It would get us the basics down. We can work from here.

Just fyi. Level one in Control, Alter and Sense Light/neutral skills will be given automatically to you as a result of Jedi training. Any time you spend out side of that (part of your schedule) basically makes you advanced for your age in that area. Same for Shii-Cho. You're guaranteed to hit level 3 in it, but choosing to spend time on it lets you finish it earlier and you can choose to start studying a different style.
 
oh but lets wait and see how the qm plays it so we can understand the in universe reprecussions rather then rely on the eff-fest of current canon or legends i do however like th idea of the sentinel but we dont know what we in charecter want yet and thats at least ten turns away

In my mind things are going to be fairly linear until we get free time at the Temple, which will be the next big vote. Then the next big vote after that is when we choose a master as Padawan, and then become a Knight/Clone Wars.

After the cluster frack of the last vote involving a major direction shift, it would be nice to dig up the lore/combinations before we get to that point. Also any skill we want to get to Level 5 will take significant focus and dedicated votes towards. Like the Ysalamir being used instead of Force Stealth can make a HUGE decision in who we want as a master and what we focus our training on. But that means we would have to commit to picking them up and learning to work without the Force.

Or our time at the temple, what do we ask around/look for. There are thousands of systems, and a lot of history we can research. Sure there will be missions and events that change things up, but deciding how we fight approach problems is key. Like Charisma, who would we focus on? Organa, Mon Mothma? Combat, what saber skills, force skills?

Also by bringing this stuff up, the QM can plan ahead a bit for what people are thinking when he puts up options. Since we are going to be a Jedi, then let's be the most kick ass, awesome Jedi to ever be.

Just fyi. Level one in Control, Alter and Sense Light/neutral skills will be given automatically to you as a result of Jedi training. Any time you spend out side of that (part of your schedule) basically makes you advanced for your age in that area. Same for Shii-Cho. You're guaranteed to hit level 3 in it, but choosing to spend time on it lets you finish it earlier and you can choose to start studying a different style.

Then I feel good about targeting for level 2 in a couple of select skills. :)
 
Back
Top