Name: Mace Windu
Level: 80
Hit Points: (Level+Con) x2= 526
Armor Class: (Dex+Con+Str)/3 = 197
Mental AC= (Wisdom+Int+CHA) /2= 98
Weapons: Purple Saber, 1D14+152
Force to Hit=+155
Lightsaber To hit= +239
Initiative: +272
Character Attributes:
Strength: 370(+180)
Constitution: 376 (+183)
Dexterity: 334 (+162)
Wisdom: 319 (+155)
Charisma: 88 (+39)
Intelligence: 209 (+100)
Classes:
Jedi Guardian
Level 1: +2 To All Physical Stats. All Light Saber Styles Unlocked Aside from Juyo and Vaapad. Normal Weapons Unlocked (Lightsaber, Shoto, Dual Sabers)
Level 2: +2To All Physical Stats. Exotic Weapons Unlocked (Light -Whip, Tonfa Saber, Light-Flail, Light Shield and Saber, Double-Bladed Saber)
Level 3: +2 To All Physical Stats.
Level 4: +2 to All Physical Stats.
Level 5:+2 to All Physical Stats. Learn All Saber styles in one Less turn.
Level 6: +2 to All Physical Stats.
Level 7: +2 to All Physical Stats. Saber Throw Skill Tree Unlocked.
Level 8:+2 to All Physical Stats.
Level 9: +2 to All Physical Stats.
Level 10: +2 to All Physical Stats. Advanced Classes Unlocked!
Jedi Weapon Master: Requirement, Jedi Sentinel or Jedi Guardian
Level 1: +4 To All Physical Stats. Exotic Weapons Unlocked (Light -Whip, Tonfa Saber, Light-Flail, Light Shield and Saber, Double-Bladed Saber)
Level 2: +4To All Physical Stats.
Level 3: +4 To All Physical Stats. Exotic Saber Styles Unlocked: (Tripzest, Trakata, Dun Moch, Sokan)
Level 4: +4 to All Physical Stats.
Level 5:+4 to All Physical Stats. Learn Saber styles in one less turn.
Level 6: +4 to All Physical Stats.
Level 7: +4 to All Physical Stats. In Event of a tied saber Style advantage, you still receive your bonuses.
Level 8:+4 to All Physical Stats.
Level 9: +4 to All Physical Stats. Always receive Saber style bonuses even if opponent is higher level or tied.
Saber Styles
ShiiCho
Level 1: -6 to hit Penalty to Lightsaber Combat
Level 2: -4 to hit Penalty to Lightsaber Combat
Level 3: 0 to hit Penalty to Lightsaber Combat, Start first when fighting multiple opponents
Level 4: +2 Bonus to hit in LightSaber Combat
Level 5: +4 Bonus to hit in Lightsaber Combat, + 2 Turns during a round when fighting multiple opponents (First turn and Last turn)
Level 7:+8 Bonus to hit in Lightsaber Combat, Starts First when fighting 1 opponent.
Level 8: +10 Bonus to hit in Lightsaber Combat
Level 9: +12 Bonus to hit in Lightsaber Combat
Level 10: +14 Bonus to hit in Lightsaber Combat, + 2 turns during a round when fighting 1 opponent
Jar'Kai:
(Base penalty is -6)
Level 1: -4 to Hit Penalty for Dual Wielding
Level 2: -2 to hit Penalty for Dual Wielding
Level 3: +2 Dexterity, 0 to hit Penalty to dual Lightsaber Combat, 1/4 Damage to One other Opponent when hitting an opponent
Level 4: +4 Dexterity, +2 to hit Bonus to dual lightsaber combat
Level 5: +6 Dexterity, +4 to hit Bonus to Dual Lighstaber combat, 1/2 damage to One other Opponent when hitting an opponent
Makashi:
Level 1: +3 to Hit Against other swordsman
Level 2: +6 to Hit against other swordsman
Level 3: +2 intelligence, damage for first three rounds is a Critcal hit
Level 4: +4 Intelligence
Level 5: + 6 Intelligence, Damage for first five rounds is a critical hit
Level6: + 8 Intelligence,
Level 7:+ 10Intelligence, Damage for first seven rounds is a critical hit
Soresu:
Level 1: +2 to AC
Level 2: +4 to AC
Level 3: +2 Constitution, Immune to saber Damage (aside from crits) for first three rounds
Level 4: + 4 Constitution
Level 5: +6 Constitution, Immune to saber Damage (aside from Crits) for first five rounds
Level 6: +8 Constitution
Level 7:+10 Constitution, Immune to saber Damage (aside from Crits) for first 7 rounds
Ataru
Level 1: +2 to Atheltics
Level 2: +4 to Athletics
Level 3: + 2 dexterity, Use Dexterity in the place of strength if higher.
Level 4: +4 Dexterity
Level 5: +6Dexterity, Double your Dexterity modifier when in open spaces.(Does not apply to damage)
Level6: +8Dexterity,
Level 7: +10Dexterity, Double your Damage Dexterity Modifier when in open spaces.
Shien/Djem-So:
Level 1: +2 to AC
Level 2: +4 to AC
Level 3: +2 Strength, ALl Critical Hits is Reflected back towards opponents at half damage
Level 4: +4 Strength
Level 5: + 6 Strength, All Critical Hits are reflected back towards opponents at Full damage
Level6: + 8 Strength,
Level 7:+ 10 Strength, All Critical Hits are reflected back towards opponents at Double damage
Level 8:+ 12 Strength
Level 9:+ 14 Strength
Niman
Level 1: +1 to All stats
Level 2: +2 to All Stats
Level 3: +3 to All Stats, No negative force modifiers for first three rounds even if hit..
Level 4: +4 to All Stats
Level 5: +5 to All stats, Gain level 2 in All forms aide from Vaapad/Juyo
Level6: +6 to All Stats
Level 7:+7 to All Stats; Immune to Negative force Modifiers
Juyo (Must be Neutral or Dark Alignment or Possess Center of Force Perk):
Level 1: +1 to All Physical Attributes
Level 2: +2 To All Physical Attributes
Level 3: +3 To all Physical Attributes, Highest Leveled Opponent's AC is Nullified upon Round seven of the Fight
Level 4: +4 to All Phyiscal Attributes
Level 5: +5 To All Physical Attributes, High leveled Opponent's AC is nullified upon Round 5 of the Fight
Level6: +6 To All Physical Attributes,
Level 7:+7 To All Physical Attributes, High leveled Opponent's AC is nullified upon Round 3 of the Fight
Vaapad (Must be Neutral or Dark Alignment or Possess Center of Force Perk):
Level 1: +1 to All Physical Attributes
Level 2: +2 To All Physical Attributes
Level 3: +3 To all Physical Attributes, Reflect all Force Powers back at Opponents at Half Damage
Level 4: +4 to All Phyiscal Attributes
Level 5: +5 To All Physical Attributes, Reflect all Force Powers back at Opponents at Full Damage
Level6: +6 to All Phyiscal Attributes,
Level 7:+7 to All Phyiscal Attributes, Reflect all Force Powers back at Opponents at Double Damage
Level 8:+8 to All Phyiscal Attributes
Level 9:+9 to All Phyiscal Attributes
Level 10:+10 to All Phyiscal Attributes, Reflect all Force Powers back at Opponents at triple Damage
Force Abilities
Tutaminis:
Tutaminis (Neutral Power):
Level 1: +2Constitution
Level 2: +2 Constitution
Level 3: +2 Constitution; Decrease energy damage by 1/4.
Level 4:+2 Constitution
Level 5: +2 Constitution; Decrease Force Damage by 1/4, Cruitorn Unlocked.
Level 6: +4 Constitution
Level 7:+4 Constitution; Decrease Energy/Force energy Damage by 1/2.
Level 8:+4 Constitution
Level 9:+4 Constitution
Level 10: +4 Constitution; Immune to Energy/ Force Energy Damage
Force Stealth
Level 1: +2Wisdom, +2 Stealth
Level 2: +2 Wisdom, +4 Stealth
Level 3: +2 Wisdom, +6 Stealth, Non-force users cannot see you if you do not wish to be seen. Combat breaks this.
Level 4: +2 Wisdom, +8 Stealth.
Level 5: +2 Wisdom, +10 Stealth, May Cloak your force signature from force users.
Force Speed
Level 1: 2 Dexterity, +2 to Initiative Rolls
Level 2: 2 Dexterity, +4 to Initiative Rolls
Level 3: 2 Dexterity, +6 to Initiative Rolls; First Three Turns To Hit is increased by 1.25x.
Level 4: 2 Dexterity, +8 to Initiative Rolls
Level 5: 2 Dexterity, +10 to Initiative Rolls; First Five Turns To hit is Increased by 1.25x
Level 6: 4 Dexterity, +12 to Initiative Rolls
Level 7: 4 Dexterity, +14 to Initiative Rolls; First Five Turns To Hit is increased by 1.5x
Level 8: 4Dexterity, +16 to Initiative Rolls
Level 9: 4Dexterity, +18 to Initiative Rolls
Level 10: 4 Dexterity, +20 to Initiative Rolls First Five Turns To Hit is increased by 2x.
Healing
Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/4 of your total HP.
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/2 of your total HP. Force Resurrection tree unlocked.
Force Valour
Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Three Rounds
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Five Rounds
Life Detection:
Level 1: Can sense life within 1/4 Mile.
Level 2: Can Sense Life within 1/2 Yards.
Level 3: Can Sense Life within 1 mile. Force Sight tree Unlocked.
Level 4: Can sense life within 10 Miles.
Level 5: Can Sense life within 100 miles. Battle Meditation Unlocked tree if not already purchased.
Sense Force:
Level 1: Can sense status of the force within 1/4 Mile. Force Empathy tree Unlocked
Level 2: Can Sense status of the force within 1/2 Yards.
Level 3: Can Sense status of the force within 1 mile. Battle Precognition tree Unlocked
Level 4: Can sense status of the force within 10 Miles.
Level 5: Can Sense status of the force within 100 miles. Shatterpoint tree Unlocked if not already purchased.
Force Sight:
Level 1: Gain Ability to Seen for miles.
Level 2: +1 Wisdom,
Level 3: Gain Ability to See for events on a different Planet, Force Projection Unlocked
Level 4: +1 Wisdom
Force Empathy:
Level 1: Gain Ability to Sense Others Emotions. Dialogue.
Level 2: +1 Wisdom,
Level 3: Gain Ability to Influence others emotions. Dialogue
Level 4: +1 Wisdom
Level 5: AutoSuccess on Manipulating Non FOrce User's emotions. Dialogue
Telepathy:
Level 1: +1 Wisdom, Comprehend Speech. Dialogue Options.
Level 2: +1 Wisdom,
Level 3: +1 Wisdom, , Jedi Mind Trick Unlocked. Dialogue Options.
Level 4: +1 Wisdom, , Comprehend Speech. Dialogue Options.
Level 5: ++1 Wisdom, Illusions Tree Unlocked
Battle Precognition:
Level 1: +2 Dexterity, +1 AC.
Level 2: +2 Dexterity, +1 AC.
Level 3: +2 Dexterity, +1 AC.
Level 4: +2 Dexterity, +1 AC.
Level 5: +2 Dexterity, +1AC.
Level 6:+2 Dexterity, +1 AC.
Level 7: +2 Dexterity, +1 AC.
Level 8: +2 Dexterity, +1 AC.
Level 9: +2 Dexterity, +1 AC.
Level 10: +2 Dexterity, +1 AC.
Force Jump:
LeveL 1: +2 Strength, May Jump One Story Buildings
Level 2: + 2 Strength, May Jump Three Story Buildings
Level 3: + 2 Strength , May Jump Five Story Buildings
Level 4: ++ 2 Strength, May Jump Seven Story Buildings
Level 5: + 2 Strength, May Jump Nine Story Buildings
Level 6: +4 Strength
Level 7: +4 Strength
Telekinesis
Level 1: +2 Wisdom, can lift R2D2 level objects Unlock Force Push/Force Choke
Level 2: +2 Wisdom, Can lift small speeder objects
Level 3: +2 Wisdom, Can lift large Speeders; Upon third round, May attack Opponent with 6D4 debris.
Level 4: +2 Wisdom, Can lift AT-AT Level craft
Level5: +2 Wisdom, Can Lift Starship Level Craft, Unlock Telekinetic Saber Style
Level 6: +4 Wisdom
Level 7: +4 Wisdom
Level 8: +4 Wisdom
Force Push
Level 1: +2 Wisdom, May do 1D4+Wisdom Damage to opponent upon first round.
Level 2: +2 Wisdom,
Level 3: +2 Wisdom, May do 1D6+ Wisdom damage upon third round
Level 4: +2 Wisdom,
Level5: +2 Wisdom, May do 1d8+Wisdom Damage upon Fifth round
Level 6: +4 Wisdom
Level 7: +4 Wisdom; May do 1d10+Wisdom Damage to two Opponents upon Seventh round
Force Stun:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 1 Opponent may be stunned at round 5 of the fight.
Level 6: +4 Wisdom
Level 7: +4 Wisdom 1 Opponent may be stunned at round 7 of the figh
Force Choke:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight and loses 1D4 Damage
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight and loses 1D8 Damage
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 2 Opponent may be stunned at round 5 of the fight and loses 1D10 Damage
Level 6: +4 Wisdom
Level 7: +4 Wisdom; 4 Opponent may be stunned at round 7 of the fight and loses 1D12 Damage
Shatterpoint:
Level 1: +2 Intelligence, +2 Wisdom, Begin to see shatter points in the physical world around you. Decisions Unlocked.
Level 2: +4 Intelligence, +4 WIsdom, Begin to see shatterpoints in people's personalities.Decisions Unlocked.
Level 3: +4 Intelligence, +4 WIsdom, Instinctively see Shatterpoints in combat. Insta-crit on all damage given.
Level 4: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in battlefields. Decisions Unlocked.
Level 5: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in time. Decisions Unlocked. See the results of a decision before vote occurs.