Spirit of an Age (Exalted)

[x] Dematerialize
-[x] Find some village or hamlet. Listen in on people's conversations and try to figure out the basics of the language.
-[x] Keep an eye open for ways to make ourselves useful. Crafting simple tools or shooting predators preying on their lifestock or something. If we're useful people will hopefully be more willing to go through the hassle of teaching us the local language.
 
I don't really know enough about the rules of Exalted to participate in this quest as a voter, but I'd like to note that communism evolved out of the Enlightenment ideals. It's what you get when you take the same core intellectual trends,* and apply it through the lens of different value systems and philosophical traditions. I'd argue that it represents an alternate future for the Spirit of Liberalism, rather than being anathema to it.**

But that's me.
_________________

*(equality of all citizens, abolition of the divine right of [ruling caste], freethinking willingness to break down old institutions for the sake of creating the new future)
**Alternatively, some kind of spontaneously generated "inverted mirror" of the Spirit of Liberalism, or a 'prodigal son' about whom the Spirit has deeply mixed feelings?
 
I don't really know enough about the rules of Exalted to participate in this quest as a voter, but I'd like to note that communism evolved out of the Enlightenment ideals. It's what you get when you take the same core intellectual trends,* and apply it through the lens of different value systems and philosophical traditions. I'd argue that it represents an alternate future for the Spirit of Liberalism, rather than being anathema to it.**

But that's me.
_________________

*(equality of all citizens, abolition of the divine right of [ruling caste], freethinking willingness to break down old institutions for the sake of creating the new future)
**Alternatively, some kind of spontaneously generated "inverted mirror" of the Spirit of Liberalism, or a 'prodigal son' about whom the Spirit has deeply mixed feelings?


You aren't wrong. Communism is as much a child of the enlightenment as Liberalism is. But things did not fall out in such a way that they ended up in agreement. Liberalism is too tied up in Capitalism, which Communism strenuously disagrees with.

And you don't really need to know that much about the system to vote.
 
[x] Dematerialize
-[x] Find some village or hamlet. Listen in on people's conversations and try to figure out the basics of the language.
-[x] Keep an eye open for ways to make ourselves useful. Crafting simple tools or shooting predators preying on their lifestock or something. If we're useful people will hopefully be more willing to go through the hassle of teaching us the local language.

All Solar Bureaucracy Charms
Hnnnggg. Oh my yes.

Edit: GM, you neglected to make note of how big we are. Also, Virtue ratings.
 
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You still need to buy those individually. You don't pay 8xp for all the charms of a Solar Bureaucrat for your essence level.
Oh, i'm well aware of that. I'm just thinking of what coukd be done with solar charms.

And here's something to think about: while we are a dragon, are we a Dragon in the elemental sense? Because even if we aren't of one of Creation's elements, all Elemental Dragons automatically get all the perks of Celestial Deities if they apply for it. I bring this up because our default state is material which is the default for elementals, while spirits/gods default to immaterial.
 
[x] Dematerialize
-[x] Find some village or hamlet. Listen in on people's conversations and try to figure out the basics of the language.
-[x] Keep an eye open for ways to make ourselves useful. Crafting simple tools or shooting predators preying on their lifestock or something. If we're useful people will hopefully be more willing to go through the hassle of teaching us the local language.
 
You aren't wrong. Communism is as much a child of the enlightenment as Liberalism is. But things did not fall out in such a way that they ended up in agreement. Liberalism is too tied up in Capitalism, which Communism strenuously disagrees with.
Now I'm picturing the Spirit of Communism as a hostile twin metaphysical if not necessarily literal twin sister or something. :D

The Motherland Calls.

And you don't really need to know that much about the system to vote.
Given the way my brain works this is not a given, but I'll bear that in mind.
 
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Given the way my brain works this is not a given, but I'll bear that in mind.

Basically the way resolution works is you roll a relevant Attribute+Ability combo as a pool of d10s against a difficulty. Rolls of 7 or higher count as a success, 10s are 2 successes. If successes are equal to or greater than the difficulty than the action is resolved successfully, if it is lower then it fails. There a bunch of fiddly details and modifiers for different scenarios, but that's the basic mechanic.
 
So, statistically, .3(1)+.1(2) = 0.5 of dice pool leads to success, with a certain amount of variance obviously, especially for small dice pools. Hm. Worth remembering.
 
The ability to buy Bureaucracy charms will be so helpful once we get some XP.

That said, dear god do we have an uphill struggle. People are very much not equal in Creation.
 
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The ability to buy Bureaucracy charms will be so helpful once we get some XP.

That said, dear god do we have an uphill struggle. People are very much not equal in Creation.
Could universal education allow us to make everyone at least a heroic mortal?

You do realize mortals, especially in 3E, are quite capable of handing Exalts their ass, right? Even more so if the Exalt isn't combat-specced.

Tiger Warrior Training Technique is one of the most terrifying things I have ever read. Anything that makes mortals work "better" together is "effective". The Exalt just has to be there for the training.

Of course we would want to teach them to be sorcerers.

However Exalted have more potential in all these things. So although a mortal can beat up an exalted in about any merit based society the Exalted will tend to rise to the top.
 
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I just found something interesting.

2010-12-24, 02:39 AM
It probably wouldn't be all that difficult for a Malefactor to enlighten all the mortals in the world in a relatively short amount of time if no one was out to stop them. With, dunno, 100xp or so?

You need Scoured Perfection of Form and World-Grinding Sandstorm Devastation. With Ascendancy Mantle of Cecelyne, you should be able to keep one Indefinite World-Grinding Sandstorm Devastation up, and still have 40m left over for another casting of World-Grinding Sandstorm Devastation every hour. If you have a Cult of 4 and Temple Self Apotheosis, you'll get the 2wp cost back every hour just in time to cast it again.

With the first Sandstorm, you have a mile-wide moving blob of sand that grants everyone inside of it the Creature of Darkness mutation as it rides over them. The second Sandstorm grants the Awakened Essence mutation, which enlightens them with a mote pool of (Essence x 5) + (Willpower x 2) + (Virtue Total), so around ~24m for the average dude.

Sure, you'll have no motes, you'll be useless in combat, and you'll be a giant neon bullseye on Heaven's radar, but with a few years work, you might be able to get everyone. Especially when factoring in the mortals that want superpowers without working for them, and specifically line up in high-population-density rows for you to sandstorm over.
 
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I don't know what a Creature of Darkness is, but I'm not entirely sure that turning all humans into them would be in keeping with the principles of the Spirit of Liberalism.
 
Most of the reliable ways to enlighten mortals are dangerous and have side effects.

Honestly even in the real world all humans are not created equal. Some are stronger, faster or smarter. We get by that by treating everyone as equal and granting them certain inalienable rights. Liberty could work in creation we just need to get enough people to believe in it and act as though it's ideal are valid.

We don't need to give everyone super powers for that to be the case.
 
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I don't know what a Creature of Darkness is, but I'm not entirely sure that turning all humans into them would be in keeping with the principles of the Spirit of Liberalism.

Just means you are on the Unconquered Suns shitlist. This results in Holy Damage being super effective against you and certain charms having extra effects.

Given that Liberalism is probably secularist and thinks Gods shouldn't have a say in how mortals decide to live their lifes I don't think it would bother him much.
 
So, good news is we, uh, enlighten everybody.

Bad news is, everybody gets little HTML tags for <evil></evil>

Iiiiii am not sure this is a good plan?
 
1. That depends on 2e mechanics, while this is 3rd edition

2. Liberalism cannot exalt or learn yozi charms.
 
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Vote closed.
Adhoc vote count started by Aranfan on Oct 16, 2017 at 6:19 PM, finished with 46 posts and 6 votes.

  • [x] Dematerialize
    -[x] Find some village or hamlet. Listen in on people's conversations and try to figure out the basics of the language.
    -[x] Keep an eye open for ways to make ourselves useful. Crafting simple tools or shooting predators preying on their lifestock or something. If we're useful people will hopefully be more willing to go through the hassle of teaching us the local language.
    [X] Try to establish communication.
    -[X] Stand back, keep out of range of weapon, and attempt to communicate through drawing in the dirt.
 
Language barrier - 02
You wish you could turn invisible.

(30m,1wp spent to dematerialize)

Why do you suddenly feel like you've exerted yourself strenuously?

The farmer shakes his head, and his hand falls away. "{Less pushy than most spirits ah've met at least.}" he says, before walking through you.

What the shit? No seriously, what the shit? Okay. Okay okay okay. 'Incorporeal Bodies' isn't meaningless wind here like it was back on Earth. And you can turn into one. Ahahaha. Calm down.

Okay. Think this through. You can turn invisible and immaterial. You can still see yourself, but the farmer clearly couldn't, judging by not pausing at walking through you. This will help. It'll let you learn the language by observation instead of needing to fumble through a language barrier.

You take your head out of your... paws? They aren't really claws, but they certainly aren't hands. You take your head out of your paws to look around. It seems like the city dominates the area. It's the nearest concentrated settlement, and you are a ways away from it. There is what you presume to be the farmer's home nearby.

And there's a strange part of the field that seems unharvested. It seems off to you, other than clearly having never been harvested.

[] Head to the farmer's home.
[] Head to the unharvested patch.
[] Head to the city.
[] Change of plans? (Write in)
 
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