Spirit of an Age (Exalted)

Then could you clarify what:

Entails precisly?

Martial arts charms are possible for any essence manipulating being to learn (so not mortals in 3E). The reality is that they are more tricks of essence (or at least they were in 2E) that anyone with sufficient understanding and essence stability can do than actual modifications to the soul like charms are. However not all beings have sufficient capacity to understand or stabilize their own essence so they can't use martial arts as well as others (most terrestrial exalted fall in this category).

Mechanically in order to deal with that adding another magic system along side charms, sorcery, and thaumaturgy would take to much effort and be kind of pointless they dealt with martial arts as charms with a few unique rules (for example form type charms or the terrestrial keyword).
 
I don't think combat is something that we are going to want to focus on. We are never going to be able to beat this place's heavy hitters by our own personal might.
 
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Ok we might win combat, but we are better off just getting the bomb and trying to avoid fights. If we ever can't then other people will start wanting to avoid fights with us.
 
Ok we might win combat, but we are better off just getting the bomb and trying to avoid fights. If we ever can't then other people will start wanting to avoid fights with us.
1. It counts as uncountable damage and can be defended against. The 3e core rule book has three different ways at essence 2. (two of which are even repeatable)
2. Using it in a populated area practically guarantees we become one of the most wanted spirits around. Considering we spend most our time near populated areas and infact have goals requiring mortals...
 
1. It counts as uncountable damage and can be defended against. The 3e core rule book has three different ways at essence 2. (two of which are even repeatable)
2. Using it in a populated area practically guarantees we become one of the most wanted spirits around. Considering we spend most our time near populated areas and infact have goals requiring mortals...
We also have hurry home which should allow us to get away from most things. Also dematerialize and flight. We are somewhat optimized for avoiding combat.

If people know that we have the bomb they are likely to allow us to get away.
 
We also have hurry home which should allow us to get away from most things. Also dematerialize and flight. We are somewhat optimized for avoiding combat.

If people know that we have the bomb they are likely to allow us to get away.
Avoiding combat is only useful for so much. Protecting our stuff and principles is some of them.
(Also we don't actually have hurry home at the moment.)

There are a lot of people who have a reason not to let someone with that power go.
Deathlord: I hear tell of a spirit with the power to destroy a city in a moment. Bring him into the fold, we have use of that.
Abyssal: Yes, master.

Monk 1: This spirit has gotten too bold end him. Threatening cities at a time.
Monk 2: But the casualties?
Monk 1: Hit him in the wild or a small town.

Sidereal1: If we fail to kill him, the paperwork...
Sidereal2: It must be done.
 
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Avoiding combat is only useful for so much. Protecting our stuff and principles is some of them.
(Also we don't actually have hurry home at the moment.)

There are a lot of people who have a reason not to let someone with that power go.
Deathlord: I hear tell of a spirit with the power to destroy a city in a moment. Bring him into the fold, we have use of that.
Abyssal: Yes, master.

Monk 1: This spirit has gotten too bold end him. Threatening cities at a time.
Monk 2: But the casualties?
Monk 1: Hit him in the wild or a small town.

SideReal1: If we fail to kill him, the paperwork...
SideReal2: It must be done.
We can also get allies that will fight for us or make killing us politically complicated.
 
Mostly it comes down to the fact that our goals can't be accomplished but personal combat power. Therefore we are going to be spending a large part of our XP on non combat stuff. So we are not going to be a match for someone that has focused on personal combat.

That being the case we might as well focus all our XP on non combat and use that skill to get some people to handle that for us. Also getting hurry home and the bomb just in case.
 
[x]Grow Wealth (4 capital)
-[x] "And how many orders do you want for that?

[X] Research the Lesser Chamber of the Terek Deliberative
-Stunt: By having a greater understanding of the Lesser Chamber of the Deliberative not only would information for the newspaper be more easily acquired it would also show what would be needed to introduce Liberalism as a social movement
 
[x] Newspaper, In Progress (+4)
-[x]"Heard any rumors, that I can follow up on?" The steel dragon spirit asks the barman, notepad in hand.

[x] Build a rapid fire crossbow.
-[x]"This should be easier to sell then a gun, 'It is a crossbow, but faster'. Might remove the longbow from general use."
 
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[x] Start up Newspaper, In Progress
"Heard any rumors, that I can follow up on?" The steel dragon spirit asks the barman, notepad in hand.

[x] Build a rapid fire crossbow.
-[x]"This should be easier to sell then a gun, 'It is a crossbow, but faster'. Might remove the longbow from general use."

The stunt isn't marked with a voting box. You aren't doing anything with the 4 capital we have available. And I think Exalted already has crossbows and also early guns.
 
The stunt isn't marked with a voting box. You aren't doing anything with the 4 capital we have available. And I think Exalted already has crossbows and also early guns.
1. That was vague. I meant we were adding it to the current newspaper investment to speed it up.
2. They have crossbows (which is why it is an easier sell) and they don't have guns but firewands. Which are one shot flamethrowers.
edit: Flamethrowers mixed with guns.
Unless they added something in arms of the chosen, which I have not read. But that would probably be an artifact (which I ignore).
 
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1. That was vague. I meant we were adding it to the current newspaper investment to speed it up.
2. They have crossbows (which is why it is an easier sell) and they don't have guns but firewands. Which are one shot flamethrowers.
edit: Flamethrowers mixed with guns.
Unless they added something in arms of the chosen, which I have not read. But that would probably be an artifact (which I ignore).

I suggest adding something along the lines of "(+4 capital)" to the line about the newspaper then. Just so there is no ambiguity.

And the problem with making a rapid fire crossbow is that the moment you make any real progress with the rapid fire part the crossbow part tends to start sucking. Humans can only have so much muscle power and if you weaken the crossbow to be able to load it faster its damage and range will be greatly reduced. There are some tricks help apply muscle power better but I don't know which ones are already known in Creation and I doubt Libby does either.
 
There are some tricks help apply muscle power better but I don't know which ones are already known in Creation and I doubt Libby does either.
Judging by the picture the answer is none.
And I are not asking for machine gun speed, I am asking for keeping up with an archer using a longbow. I am willing to give up the powerful and piercing tag for that.

Edit: Also there are a few ways around the problem. Like multi shot crossbows.
 
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Judging by the picture the answer is none.
And I are not asking for machine gun speed, I am asking for keeping up with an archer using a longbow. I am willing to give up the powerful and piercing tag for that.

Edit: Also there are a few ways around the problem. Like multi shot crossbows.

There is no real solution because of the simple fact that all the energy a crossbow puts out needs to put in by the user while loading it. There are only some tricks to help load it a bit easier by increasing leverage.

Regardless I don't think it is wise to just decide to start introducing weapon technology without a plan. If nothing else we might want to save it for when a liberal nation needs help in a war or something. I'm just not sure what you are hoping to accomplish with this.
 
Regardless I don't think it is wise to just decide to start introducing weapon technology without a plan. If nothing else we might want to save it for when a liberal nation needs help in a war or something. I'm just not sure what you are hoping to accomplish with this.
1. In the short term I want Liberty to have a good crossbow. It would let us save on hard to produce ammo and instead use easy to acquire locally weapons. This would save us stall the need for 8 exp for the charm that does this. Also because I find the idea of a dragon loaded up with guns deciding to use a crossbow amusing. (this is the least important reason)

2. In the less short term I want our guards and allies to have a better weapon to defend our stuff with.

3. In the medium term I want use the crossbow to start a weapons company to help finance other projects and improve total weapon usage.
3a. This company would serve as a jumping off point to produce and sell guns using our success from the crossbows to better pitch the guns.
3b. Guns would help with 2.

4. With our wealth and weapons company we could better arm liberal nations and rebel groups. Giving both a better shot (pun intended). Rebels who are just as well armed as the government have better odds. (Rebels who are better armed then the government ...)
4a. If we play this right we might even get the local government to pay us for arming liberal rebel groups.

edit: If we save going into weapon tech for only when we want to supply a country with guns, then we have to convince an army to change weapons in the middle of a war, build machines to supply the guns, hire people to run the machines, train soldiers how to use the weapons, supply the weapons and ammo all while a war is going on.

If we do this earlier that saves so much work and if everyone has a gun the rebel groups might be more willing to rebel.
 
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1. In the short term I want Liberty to have a good crossbow. It would let us save on hard to produce ammo and instead use easy to acquire locally weapons. This would save us stall the need for 8 exp for the charm that does this. Also because I find the idea of a dragon loaded up with guns deciding to use a crossbow amusing. (this is the least important reason)

2. In the less short term I want our guards and allies to have a better weapon to defend our stuff with.

3. In the medium term I want use the crossbow to start a weapons company to help finance other projects and improve total weapon usage.
3a. This company would serve as a jumping off point to produce and sell guns using our success from the crossbows to better pitch the guns.
3b. Guns would help with 2.

4. With our wealth and weapons company we could better arm liberal nations and rebel groups. Giving both a better shot (pun intended). Rebels who are just as well armed as the government have better odds. (Rebels who are better armed then the government ...)
4a. If we play this right we might even get the local government to pay us for arming liberal rebel groups.

edit: If we save going into weapon tech for only when we want to supply a country with guns then we have to convince an army to change weapons in the middle of a war build machines to supply the guns, hire people to run the machines, train people how to use the weapons, supply the weapons and ammo all while a war is going on.

If we do this earlier that saves so much work and if everyone has a gun the rebel groups might be more willing to rebel.
I personally suggest building up industry that can be retooled towards weaponry in the event of a war. Also as our influence increases we can just inspire other people to make our designs for us without having to take actions.

Actually in many cases we are going to want to not actually give designs and instead just give hints. We can to foster an atmosphere of innovation. There will be things that can be made by taking advantage of creation physics and we want people to come up with them.
 
1. In the short term I want Liberty to have a good crossbow. It would let us save on hard to produce ammo and instead use easy to acquire locally weapons. This would save us stall the need for 8 exp for the charm that does this. Also because I find the idea of a dragon loaded up with guns deciding to use a crossbow amusing. (this is the least important reason)

2. In the less short term I want our guards and allies to have a better weapon to defend our stuff with.

3. In the medium term I want use the crossbow to start a weapons company to help finance other projects and improve total weapon usage.
3a. This company would serve as a jumping off point to produce and sell guns using our success from the crossbows to better pitch the guns.
3b. Guns would help with 2.

4. With our wealth and weapons company we could better arm liberal nations and rebel groups. Giving both a better shot (pun intended). Rebels who are just as well armed as the government have better odds. (Rebels who are better armed then the government ...)
4a. If we play this right we might even get the local government to pay us for arming liberal rebel groups.

edit: If we save going into weapon tech for only when we want to supply a country with guns, then we have to convince an army to change weapons in the middle of a war, build machines to supply the guns, hire people to run the machines, train soldiers how to use the weapons, supply the weapons and ammo all while a war is going on.

If we do this earlier that saves so much work and if everyone has a gun the rebel groups might be more willing to rebel.

I don't think a crossbow is a good weapon for us.

It also likely isn't a great weapon for guards.

A weapon company is better started with some research and preparation rather than simply starting by making a crossbow. Especially since last time we made something we let other people see it thus potentially ruining our advantage. We are also likely to be a bit busy to start a business like thaat any time soon.

Similarly by introducing our innovations without first ensuring secrecy we could hurt any cause we want to help more than we could help them. Other groups are likely more able to adapt and produce our designs than we can.
 
[x]Grow Wealth (4 capital)
-[X] Spend Willpower

[X] Research the Lesser Chamber of the Terek Deliberative
-[X] Spend willpower if there is a roll.

because we get 1 willpower recovery a day and turns are a month long.

and @arafan why is build a watch still on the action list? we already did so.
 
Perspective Publishing Turn 5 Results
Resplendent Fire, RY 758


Grow Wealth
Seek new customers to increase your revenue stream and profits.
Difficulty 3, Goal Number: 8, Capital Required 3, Interval: One Month

Two months it has taken, to get more business. But you have. You went to the moon cult, to see if they wanted any of their religious documents printed, and they did. Then, you sought to begin publishing proper books. Your first successful sale was a technical manual for swordfighting, and when that sold better than they expected, but as well as you expected, others started desiring to have you publish their books as well.

Your profits have passed a threshold, and your salary has increased accordingly.


Start up Newspaper
Invest your profits and salary into starting that newspaper. Starting a newspaper from scratch will be much harder than the Printing Business.
Difficulty 4, Goal Number: 20, Capital Required: 4, Interval: One Month

Progress has been slow, building contacts and seeking gossipmongers to eventually staff the newspaper.
(six sux banked towards goal)



[x] Research the Lesser Chamber of the Terek Deliberative

There appear to be four major factions in the Lesser Chamber of the Terek Deliberative:

First is the pro Immaculates. They seek to remake the kingdom in the image that the Immaculate Faith preaches is the ideal societal formation. They are softly patronized by the king, and are riding high on a recent imposition of the Immaculate prayer calendar in Terek.

Second is the Moon Cult. These mostly represent the interest of the nobility, but also the various gods of Terek. It appears the native polytheism of Terek has major pull among the nobility at the moment.

Third is the Pro Guild section. This is the party of free trade and business, and you approve most of their proposed legislation. Unfortunately one of the trades they want to free is the slave trade.

The fourth is the Abolitionists. These are the people responsible for the banning of slavery, and have agitated ever since to keep it out of Terek. Its too bad they are very suspicious of business interests, and they propose a lot of onerous business regulation, as well as tariffs, in a misguided attempt to keep the guild from having too much power in Terek.
 
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