Spider-Man (PS4)

The stealth challenges are pretty annoying.

One thing to note is that, unlike the Taskmaster challenges, it's often best to not go after everyone you can in an area, even if it's safe to do so, because sometimes leaving a guy all vulnerable on his lonesome will trigger a Photobomb, which, if he's the last guy left in the area, can be done very easily and net you an extra couple thousand points.

For this challenge, the photobombs don't seem entirely random, so it might just depend on what order you take out the mooks in, and knowing where the photobomb will show up should allow you to get yourself into position. Aiming for the cameras is a bot annoying, but they can be webbed up.

Web strike takedowns makes it so much easier, and web strike doesn't actually break stealth if you manage to get a guy on his lonesome. (I mention this because I spent a long time thinking only perch takedowns were silenced, but it turns out perch takedowns just make it so bodies can't be discovered, which if you're going through the challenge quickly enough, shouldn't be a problem anyway).

Cameras can be webbed to temporarily disable them, though aiming at them is a bit annoying.

I don't think you need ultimate ranking in all the challenges to unlock her sidequest, though.

(The challenges I hated were the combat ones, personally. Damn photobombs seem random, and occasionally needing to run over to one, wait for baddies to come to me, and hope they get to me before the challenge runs out makes the whole thing feel way more luck based than it should be.)
Yeah, I know all of that. It's just that they're still horrific examples of trial and error drudgery in which I failed multiple times due either Spoderman choosing to web people when I was aiming directly at a camera or getting spotted because I did a takedown to someone a micron too far forward. Or from the fucking stealth-field power just deciding not to work right that day.
 
Yeah, I know all of that. It's just that they're still horrific examples of trial and error drudgery in which I failed multiple times due either Spoderman choosing to web people when I was aiming directly at a camera or getting spotted because I did a takedown to someone a micron too far forward. Or from the fucking stealth-field power just deciding not to work right that day.

Oh yeah, the aiming thing.

I just use the manual aiming by holding... L2, I think it is?

Honestly, I couldn't even tell if the game did autoaiming to the cameras, but manual aim did prevent any slips for me, but maybe I was just lucky.

I admit that I've never used the stealth field, so I can't say anything about it's reliability/unreliability.

Sorry I couldn't be of more help.
 
I am the only one who performed really well at screwball stealth challenge? the game pretty much tell you in what order you must take out everyone
 
I am the only one who performed really well at screwball stealth challenge? the game pretty much tell you in what order you must take out everyone

I mean, it took me a good few tries, but I did Ultimate them, I just found them a little annoying, partially because the Taskmaster challenges trained me to go through people as quickly as possible, and doing them that quickly prevented some of the photobomb opportunities from showing up.

And every once in a while you get a photobomb where you actually need to lure someone to that location because you already eliminated everyone there.

Leaving people unwebbed so I can web them later just goes against my principles.
 
Man. Was Screwball received with particular fervour after the base game, or do Insomniac just have a huge, collective, misplaced boner for her all on their own? She phonetically sounds out 'OMG' and 'LOL', literally calls herself the fucking Queen of Memes, and in general is just constantly screaming in what sounds like a flawless Jojo Siwa impression aka hoarse scratchy voice-cracking all combining into the most annoying vocal cadence a human being can have with all the exhausting fake energy of an ad-friendly YouTube star. I swear she was not this bad in the base game, then the DLCs came along and she's spouting more terrible stale memes than a Gearbox character and the game even fucking cockblocks you out of the promised opportunity to beat the shit out of her and leave her for the cops after putting up with her interminable fucking challenges all throughout Turf Wars.

It's a shame that the monthly City That Never Sleeps release schedule is clearly so pre-produced and set in stone that there's no way negative reception can lead to Screwball getting toned the fuck down or turfed out completely come Silver Lining so everyone look forward to more of her next month but god I wish there were.
 
Wonder if the hate for her is planned...

Like, I would certainly create a character for the distinct reason to hate them, then create three DLC making her worse and worse until you finally get a chance to BREAK her.
 
I don't hate her, really, some of the challenges are actually kind of fun and make me play in ways that I'm not used to, even if others are just... frustrating. (Stupid RNG based combat challenges, quit flashing the photobomb so far away from the bad guys, they don't chase me quickly enough to get them into the designated zones before the photobomb fails).

She's annoying, but still in the kind-of-fun annoying and lame rather than actually frustrating, to me at least.

(Side note: comentary on Spacebattles made me wonder what I could do to sabotage her streams, so I did all the challenges in my spider underpants, in the hopes that Twitch might shut down the stream due to indecent exposure.)
 
I don't hate her, really, some of the challenges are actually kind of fun and make me play in ways that I'm not used to, even if others are just... frustrating. (Stupid RNG based combat challenges, quit flashing the photobomb so far away from the bad guys, they don't chase me quickly enough to get them into the designated zones before the photobomb fails).
Oh no I actually quite liked her Gadget challenges! They taught me combos I rapidly internalised because of how super fuckin strong they were (which I feel was the point after Insomniac saw most people didn't use gadgets enough and also gadgetspam is how you deal with the interminable fucking throngs of dudes in Turf Wars) and the Combat and EMP ones were enh, fine. The problem is that if I have to hear Screwball hoarsely screech "PHOTOBOOOOOOMB!!!!!!!!" (that's not even what 'photobomb' fucking means you piece of shit written by a 40-year-old Californian) so she can tally up her fucking 'OMGs' one more time I am going to shit an entire house.
 
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So like....next DLC is Silver Sable returns...so I don't think we are done with annoyings ennemies just yet.....(Unless they pull the rug from under us and it's Silvermane, but I doubt it at this point)
 
So like....next DLC is Silver Sable returns...so I don't think we are done with annoyings ennemies just yet.....
We weren't.

We fucking weren't.

I will go to my grave hearing the sound of those fucking Halo-energy-shield jetpackmen charging o_o

The only upside it has on Turf Wars in that regard is that the mainplot of the DLC is much lighter on the bullshit bar one single aching anus of a fight roughly halfway through. The bases are still a pain in the goddamn ass as it throws every single annoying enemy they've got at you in the most annoying levels they've got, and the plot's terrible to boot.

They deadass made Yuri going nuts the focal point of Turf Wars then releganted her to fucking audiologs and a phone call in Silver Lining. She kills her first man in cold blood and starts her path to becoming Wraith fucking offscreen while Pete is much too busy memeing on Silver and fighting Giant Cyborg Hammerhead and I am legitimately in total awe that they would deliberately drop the ball harder than they had already dropped it. Would it really have been so hard to let Hammerhead stay dead at the end of Turf Wars and have the third DLC be about Wraith? I sure as shit wouldn't have missed the chance to hang out with Silver again, she's a trainwreck of a character. Plus now when they bring Wraith back for the sequel it'll be real fucking weird for the people who didn't do the DLC.

Also, Pete and Silver seem to be under the impression that Hammerhead is indestructible now in his mech body, despite his exposed organic head, because of the steel plate. Necessitating a high-tech laser repeatedly 'softening' it.

Guys. It's in his forehead.

There would be no boss fight if Peter just thought to donkey-punch the dumb asshole.

Screwball arc conclusion was about as disappointing as I was expecting too. Really this DLC arc has done a lot to sour me on the game and that's a real damn shame because The Heist was genuinely fine. Just... wow. Big Wow.
 
Screwball arc conclusion was about as disappointing as I was expecting too. Really this DLC arc has done a lot to sour me on the game and that's a real damn shame because The Heist was genuinely fine. Just... wow. Big Wow.

Weird thing is that the DLC have all the same plot of "Spider-man hang out with a woman he hang out with in the main campaign and hammerhead keep getting increasingly silly"

I'M suprise it apparently has the same writers has the main campaign, though apparently some it were idea that were cut from the main campaign, which I can believe, (with perhaps the exception of Silver linning, because it's don't adapt itself very well to the main story)
 
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I'M suprise it apparently has the same writers has the main campaign, though apparently some it were idea that were cut from the main campaign, which I can believe, (with perhaps the exception of Silver linning, because it's don't adapt itself very well to the main story)
I always thought the story was overrated, honestly. Certainly not bad, they absolutely nailed the Spider-Man texture and there's a ton of legitimately great beats, but on closer examination there's a lot of narrative threads (Mr. Negative's character arc, Silver Sable's random-ass eleventh hour face-turn, Harry's relationship with Peter and MJ, Norman being the real villain of the piece, etc.) that just wind up fraying and kinda trailing off in a really abrupt/inconclusive/unsatisfying manner. It doesn't surprise me to hear the DLC is losing the plot a bit.
 
I always thought the story was overrated, honestly. Certainly not bad, they absolutely nailed the Spider-Man texture and there's a ton of legitimately great beats, but on closer examination there's a lot of narrative threads (Mr. Negative's character arc, Silver Sable's random-ass eleventh hour face-turn, Harry's relationship with Peter and MJ, Norman being the real villain of the piece, etc.) that just wind up fraying and kinda trailing off in a really abrupt/inconclusive/unsatisfying manner. It doesn't surprise me to hear the DLC is losing the plot a bit.
To be fair Norman Osborn inexplicably being the main villain is the most Spider-Man thing ever.
 
Me:Just rolled credits on that masterpieces and all I can say is suck it Quesada you hack
me minutes later:it even got better
Now on to financing DLC
 
Just got it and finished it over Christmas, and I gotta say, I don't think there was much wrong with the Norman stuff? Like, it seemed pretty solid to me. Norman is obsessed with finding a cure for his family, which leads him to be reckless and thoughtless, which directly creates his two biggest threats in the game, something he can't really get into his head because he's both a selfish asshole and a grieving man desperate not to lose anyone else he loves.
 
Norman isn't even the villain in this game, he's just being set up as one for the second game. It's actually a pretty good take, I thought.
 
Speaking of villains in this game, man, they did it well.
I did a double-take when I saw who Peter was working with, since I'd kept myself completely unspoiled for the game before I got it. Every single lab mission was anxiety-inducing as fuck, to the point that seeing him turn the implant back on and fully become Doc Ock was as relieving as it was heartbreaking, if only because I didn't have to wonder anymore.
 
Speaking of villains in this game, man, they did it well.
I did a double-take when I saw who Peter was working with, since I'd kept myself completely unspoiled for the game before I got it. Every single lab mission was anxiety-inducing as fuck, to the point that seeing him turn the implant back on and fully become Doc Ock was as relieving as it was heartbreaking, if only because I didn't have to wonder anymore.
If only Doc hadn't gone ahead with the inter-cranial implant and simple kept with the head gear until it was safe, he didn't have to give us the arms entirely but he was likely too far down the path, hell I'm fairly certain he knew peter was spider-man when peter was his grad student and was merely confirmed that day in the lab
 
If only Doc hadn't gone ahead with the inter-cranial implant and simple kept with the head gear until it was safe, he didn't have to give us the arms entirely but he was likely too far down the path, hell I'm fairly certain he knew peter was spider-man when peter was his grad student and was merely confirmed that day in the lab
I got the impression that Doc Ock was always a bit crazy and volatile and it just got worse over time.
 
I just really, really like the idea of the antagonists of a superhero story being the result of other people who aren't villains fucking up or doing fucked up things that end up ruining other people's lives and spiralling them into villainy. So you have easy to grasp reasons why the bad guys are bad guys other than "they're just dicks", and there's a larger context of which the villains are a byproduct.

Especially when compared with the MCU which I feel is really fucking lazy and sloppy with writing it's villains a lot of the time.
 
I just really, really like the idea of the antagonists of a superhero story being the result of other people who aren't villains fucking up or doing fucked up things that end up ruining other people's lives and spiralling them into villainy. So you have easy to grasp reasons why the bad guys are bad guys other than "they're just dicks", and there's a larger context of which the villains are a byproduct.

Especially when compared with the MCU which I feel is really fucking lazy and sloppy with writing it's villains a lot of the time.
That's why I really love Killmonger as a villain, he's not just a guy who's a dick for 'reasons' but has rather understandable motivations and origins as a villain.
 
That's why I really love Killmonger as a villain, he's not just a guy who's a dick for 'reasons' but has rather understandable motivations and origins as a villain.
Personally I feel Killmonger "plan" was more of a suicide family destroyer move as anyone with his training should understand it couldn't have worked out to anyone true advantage
 
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