Sorcerer Itinerant (A Mage Errant Quest)

Should tie-breakers be determined via dice rolls or waiting for additional posts?


  • Total voters
    6
  • Poll closed .
Wind as in moving air was my intent, but honestly I would say go with whatever sounds the most fun to write.

[X] [Wind] - 2d6
[X] [Frost] - 3d6
[X] [Sight] - 1d6

I don't have any good name ideas right now, but might edit some in later.
 
[X] [Wind] - 1d6
[X] [Frost] - 3d6
[X] [Sight] - 2d6
Whatever interpretation of wind which is more fun is fine by me.

[X] [Name] - Flavia
 
Unless Darth and Laws say their intent was otherwise, I'm gonna stick with Wind (woosh) for now.
So, which is more fun for you?

I'm stuck thinking of how to use it winding Fire around an arrow, poison around a Daggers blade, metal around an arm for protection, or rope around a foe to tie them up. We can wind air around ourselves to make a bubble of air around us to give us the ability to breathe underwater or protect us from poisonous gas... this has a lot more applications than I thought...

I can even imagine winding a whip around someone before using said whip to spread Frost to freeze them.

But, just because I'm stuck thinking of the practicality of one of them, doesn't mean it's opposite doesn't have merit.
 
Within the shacks and buildings you can even feel the pure white that is frost and ice in people's larders.
As someone not familiar with the setting:
How specific is frost?
If we wanted to create something out of pure frost (like a knife/ice shard as a weapon)? Still frost or "that is ice, which frost doesn't contain as a field"?
How about turning parts of the floor extremely slippery? (Against enemy or to enable sledding)
 
As someone not familiar with the setting:
How specific is frost?
If we wanted to create something out of pure frost (like a knife/ice shard as a weapon)? Still frost or "that is ice, which frost doesn't contain as a field"?
How about turning parts of the floor extremely slippery? (Against enemy or to enable sledding)
Frost should be a subset of Ice. So it is more narrow, but that means more powerful.

Frost is by definition a deposit of miniature ice crystals. Your not making a Crystal clear ice Dagger with that,and it's not going to make a thin slippery sheet to cause someone to slip.

Edit: to be clear, Frost is frightening because it's a subset, the more narrow we define an aspect the better for us. Will it do less? Yes, but what it can do will be more powerful and more frightening. Imagine creating Frost that spreads and grows Trapping and freezing everyone that it comes into contact with.
 
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As someone not familiar with the setting:
How specific is frost?
If we wanted to create something out of pure frost (like a knife/ice shard as a weapon)? Still frost or "that is ice, which frost doesn't contain as a field"?
How about turning parts of the floor extremely slippery? (Against enemy or to enable sledding)

Frost should be a subset of Ice. So it is more narrow, but that means more powerful.

Frost is by definition a deposit of miniature ice crystals. Your not making a Crystal clear ice Dagger with that,and it's not going to make a thin slippery sheet to cause someone to slip.

Edit: to be clear, Frost is frightening because it's a subset, the more narrow we define an aspect the better for us. Will it do less? Yes, but what it can do will be more powerful and more frightening. Imagine creating Frost that spreads and grows Trapping and freezing everyone that it comes into contact with.

Yes. Frost is a bit more narrow scope, but you will still be able to manipulate generic ice and cold but to a lesser degree and strength. Just like a person with a water affinity can move around ice, you can do the same. It actually combos pretty well with your Wind affinity, allowing for gale-level storms that will be quite painful. Making a blade of frost would create a jagged, brutal looking tool. At least until your skill rises.

I'll be taking a few creative liberties with the setting and magic system, but you can generally conjure, create, manipulate, and remove whatever your affinity falls in.
 
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So, which is more fun for you?

I'm stuck thinking of how to use it winding Fire around an arrow, poison around a Daggers blade, metal around an arm for protection, or rope around a foe to tie them up. We can wind air around ourselves to make a bubble of air around us to give us the ability to breathe underwater or protect us from poisonous gas... this has a lot more applications than I thought...

I can even imagine winding a whip around someone before using said whip to spread Frost to freeze them.

But, just because I'm stuck thinking of the practicality of one of them, doesn't mean it's opposite doesn't have merit.
A foe might also dislike their arms being wound around eachother. Or any loose cloth they have on them winding in unexpected ways.
A rag winding around their face would be kinda distracting to a foe. Much more so when the rag is drenched in water that is about to be frosted. Or lit oil.

Unless Darth and Laws say their intent was otherwise, I'm gonna stick with Wind (woosh) for now.
With the two answers being "go with whatever sounds the most fun to write", are you gonna stick to weather wind or motion winding?
Wind as in moving air was my intent, but honestly I would say go with whatever sounds the most fun to write.

Whatever interpretation of wind which is more fun is fine by me.

Having wind instead would let you move around said rope in three-dimensions.
Is that by the wind being so strong it can move it/grabbing the rope with air?
 
A foe might also dislike their arms being wound around eachother. Or any loose cloth they have on them winding in unexpected ways.
A rag winding around their face would be kinda distracting to a foe. Much more so when the rag is drenched in water that is about to be frosted. Or lit oil.
Those options are Great! I love the ideas.

Frankly the more I think about the motion Wind, as a magic affinity, the more personally biased towards that direction I become. Motion wind is fun to think about for me.
 
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With the two answers being "go with whatever sounds the most fun to write", are you gonna stick to weather wind or motion winding?

Is that by the wind being so strong it can move it/grabbing the rope with air?

I suppose with the general consensus being 'Winding' as the more fun option, I shall switch your affinity over to that. Congratulations, you are now going to confuse every enemy you meet. And yes, the wind would be picking up the rope.

Everyone is free to edit their votes now that 'Wind' is 'Winding. Or, to make it more understandable, 'Spiral'. I think 'Spiral' will be a good name for it. The post has been edited to use the word [Spiral] instead so please edit your posts.
 
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I suppose with the general consensus being 'Winding' as the more fun option, I shall switch your affinity over to that. Congratulations, you are now going to confuse every enemy you meet. And yes, the wind would be picking up the rope.

Everyone is free to edit their votes now that 'Wind' is 'Winding. Or, to make it more understandable, 'Spiral'. I think 'Spiral' will be a good name for it. The post has been edited to use the word [Spiral] instead so please edit your posts.
By the way, I don't how this is happening, but my vote is the only one that matters according to what I'm seeing on the vote tally.
 
Those options are Great! I love the ideas.

Frankly the more I think about the motion Wind, as a magic affinity, the more personally biased towards that direction I become. Motion wind is fun to think about for me.
Congratulations, your favoured option won!
Bonus idea: ropes & chains have two ends.
We can wind one end around someone and the other end around something close to drag them there.

@Donk
I'll assume how fast and with how much force we can wind is a question of skill?
 
Ok, if we now have spiral power, we must learn to use the drill that will pierce the heavens, so I will change my vote:

[X] [Spiral] - 3d6
[X] [Frost] - 2d6
[X] [Sight] - 1d6

This has also given me an idea for a name:

[X] [Name] - Nia Teppelin
[X] [Name] - Nia Genome
[X] [Name] - Nia Rasen

I am not quite sure what last name to use, so I will vote for all 3.
 
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Congratulations, your favoured option won!
Bonus idea: ropes & chains have two ends.
We can wind one end around someone and the other end around something close to drag them there.

@Donk
I'll assume how fast and with how much force we can wind is a question of skill?


But, its kind of funny how my favoritism showed itself. I didn't care one way or the other, before the QM commented on not screwing us over. Mage Errant's Magic system is something I love because I don't believe any aspect screws its user over, not really. Breadth vs Depth is a debate for a reason after all. Saying the Aspect that has higher depth would screw us over felt wrong to me. So, I simply piped up, and that's where it was shaped.

I'd be more terrified of an equally trained man over Grass than one who trained an aspect of Destruction.

This has also given me an idea for a name:



[X] [Name] - Nia Teppelin



I am not quite sure what last name to use, Rasen and Genome also seem like they work.

I like Genome the most so I'll be voting that way.
 
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Ok, if we now have spiral power, we must learn to use the drill that will pierce the heavens, so I will change my vote:
[X] [Name] - Nia Teppelin

I am not quite sure what last name to use, Rasen and Genome also seem like they work.



While 'Nia' is a fine first name, I probably would sugest you don't go too obvious with the last name.

@Donk
I'll assume how fast and with how much force we can wind is a question of skill?

Your strength and speed to form spirals will grow with time, skill, and magical energy used.
 
[X] [Spiral] - 3d6
[X] [Frost] - 1d6
[X] [Sight] - 2d6
[X] [Name] - Nia Neko
Well, if Nia is a first name people want, just need to find a cloak with a hood with cat-ears.
 
Been thinking for a while, can someone explain Force Affinity? It seems Wind might be a deviation on it.

Wind and Force might work mechanically similar, but work in different ways. Force is manipulating kinetic energy, moving it around, and generally has more control. Wind is actively moving the wind itself around. It imparts itself in different ways.

Also no post tonight. Tomorrow I'll do it sometime around the evening.
 
Wind and Force might work mechanically similar, but work in different ways. Force is manipulating kinetic energy, moving it around, and generally has more control. Wind is actively moving the wind itself around. It imparts itself in different ways.

Also no post tonight. Tomorrow I'll do it sometime around the evening.
I'm using Wind in the sense of our Affinity. I suspect I should start using Spiral. I was speculating drawing comparisons between our affinities and Canon ones.

Sight is similar to Scent and a subset of Perception.
Frost is similar to Sands relation to Stone.

Winding is the weird one, but not as much as we might initially think. I believe in keeping with Mage Errants affinities, it's based on a subset of Potential Energy, where Force is based on kinetic. If this is the case... It would act similarly to Greater Shadow, both are based on concepts, but do more than what their basis does, with limitations of their own.

Edit: to be clear, knowing similar examples in Mage Errant and having a firmer grasp of what we're dealing with is for imagination purposes.

For instance Winding, I hadn't even thought of unwinding, straightening springs, undoing a spell we've done... This is a valid aspect of our Affinity.
 
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I'm using Wind in the sense of our Affinity. I suspect I should start using Spiral. I was speculating drawing comparisons between our affinities and Canon ones.

Sight is similar to Scent and a subset of Perception.
Frost is similar to Sands relation to Stone.

Winding is the weird one, but not as much as we might initially think. I believe in keeping with Mage Errants affinities, it's based on a subset of Potential Energy, where Force is based on kinetic. If this is the case... It would act similarly to Greater Shadow, both are based on concepts, but do more than what their basis does, with limitations of their own.

Edit: to be clear, knowing similar examples in Mage Errant and having a firmer grasp of what we're dealing with is for imagination purposes.

For instance Winding, I hadn't even thought of unwinding, straightening springs, undoing a spell we've done... This is a valid aspect of our Affinity.

Ah. The way I view it, your Spiral affinity is based on the objects propensity towards spinning. Objects that can coil, twist, rotate, bend, and stretch are ones that are the most valid targets for use. Trying to use Spiral on a stone pillar would be very difficult. Attempting to use it on a sheet of cloth would be far easier.

You will all find it much easier to manipulate the obvious things. A drill would be very easy to spin up and launch at targets. You'll also have a somewhat broad telekinesis capability in that you can launch objects towards others in a mostly straight line so long as it spins in a winding motion. That motion can be very broad or narrowed to amplify accuracy.

It will also be easier to manipulate fine objects into the shape of a spiral. You'll be able to shift dust, sand, and most importantly frost.
 
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