Son of the Land of Fire

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It is 16 years after Konoha was founded the will be Sannin have just been taken as genin by the...
Quest page's
Location
Kansas City area
It is 16 years after Konoha was founded the will be Sannin have just been taken as genin by the Sandime Hokage Sarutobi Hiruzen.

You are born this year at the end of the forth month.

You are:

[} Born to traditionalist simple farmer parents in the reaches of the Land of Fire. Weighted x2
Pros: You understand and can blend in with the common folk. Very unlikely to be killed in general except by bandits. Cons: It will be hard for you to gain any power unless you take a very unusual path. Your parents and clan will not let you go to Konoha. Your are under a strict noble lord who rules over your area. You will have a lack of education.

[] Born to civilian parents in Konoha. Weighted x1
Pros: You have a chance to become a shinobi of Konoha. A Good education if slanted Pro Konoha. Though it is unlikely you will become Kage level nin or S class it is possible. Unlikely to be come Hokage but possible in certian circumstances. You can become an Elite shinobi of Konoha .... If you survive. Cons Much easier killed in the Second Shinobi war or the Third or in Between or after. Or killed by Pain or Madara or Kurama. Possibility of assassins if you grow too strong or become a known person.

[X] Your are the second son of the Diamyo of the Land of Fire. You are the Spare Heir that your father intends to have become a Samurai so that you may advise your brother when he becomes the Diamyo (Naruto Canon one) Weighted x3
Pros: The best education your father can buy. The easiest road to power both self-made and other. Easiest ability to change canon. High Possibility of becoming Diamyo especially if your brother suffers an accident that isn't traced back to you. High possibility of getting to Mifune's level or perhaps higher. Cons: Potentially can be assassinated by enemy shinobi as you grow up Potentially killed in the Third Shinobi war or when at war with the other nations Samurai forces. Unlikely but possible to be imprisoned by your brother but not killed.


This quest will be on a modified CK2 style if only to deal with insane shinobi powers.
 
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Game Mechanics
Game System

As I said earlier this will be on a modified CK2 system with all the main categories with the exception of piety will not be in it with Chakra will be in it as personal actions or one of the main categories depending on the character chosen.

On general actions I use a 1D100. Nat 100's get a second roll to determine how good the effects are depending on the issue..

The combat run on 1D100 dice for Initiative and Attack. Damage is basted on weapon stats and traits.

There will be background rolls for background effects and assassination attempts. You are currently guarded by the House hold troops and the guardian 12 Ninja so they will be the one's taking the rolls with the Ninja taking initiative. (Your brother, mother and yourself are covered by 2 your Father is guarded by 6)
 
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Character sheets and relationships.
Character Name
Akashi Yamamoto

Age 7
Diplomacy 27+2-1+2+2+3+5-1+1=40

Martial 36+9+2+2+2+3+1+2+2=59

Stewardship 31+9+2+2+2+3+1=50

Intrigue 32+2-1+2+2+3+2-2=42

Learning 30-1+2+9+2+2+3=47


Crit Traits

Brilliant Strategist +9 Martial +2 Stewardship +2 Intrigue -1 Learning
Midas Touched -1 Diplomacy +2 Martial +9 Stewardship +2 Learning
Scholar +2 Diplomacy +2 Stewardship -1 Intrigue +9 Learning


Traits

Ambitious +2 Dip +2 Martial +2 Stew +2 Intrigue +2 Learn
Shrewd +2 Dip +2 Martial +2 Stew +2 Intrigue +2 Learn
Quick +3 Dip +3 Martial +3 Stew +3 Intrigue +3 Learn
Eloquent +5 Dip +1 Martial
Paranoid -1 Dip +2 Intrigue
Honest +3 Dip -2 Intrigue
Strong +1 Diplomacy +2 Martial
Strategist +2 Martial +1 Stewardship +20% defense rolls


Natural Swordsman +15 to any roll in training with all forms of swords and +15 to all rolls in combat using a Sword.
Sees the Truth (written) +25 to all rolls in figuring out the truth from something written. Gets a re-roll if the first time fails.
Stealthy +50 in rolls to stealth checks 1 re-roll if natural crit occurs.
Prodigy +15 to all training rolls +15 to all Martial, Stewardship and Learning rolls.

Hp 235 Base 12d15 now
Chakra?????

Family

Chikayoshi Yamamoto Father used 5d30 for stats
Age 42
Diplomacy 24+9+2+2
Martial 17-1+2
Stewardship 15+2-1
Intrigue 30+2-1+9
Learning 26+2+9
Trait
Masterful Statesman +9 Diplomacy -1 Martial +2 Intrigue +2 Learning
Scholar +2 Diplomacy +2 Stewardship -1 Intrigue +9 Learning
Crit intrigue trait
Elusive Shadow +2 Diplomacy +2 Martial -1 Stewardship +9 Intrigue

Hp 156

Fuyumi Yamamoto Mother used 5d30
Age 40
Diplomacy 27+3-1
Martial 4-1+6+2
Stewardship 30+1 +9
Intrigue 7+1
Learning 29-1+2
Underhanded Rouge +3 Dip -1 Martial
Skilled Tactician +6 Martial +1 Stewardship +1 Intrigue -1 Learning
Crit Stewardship Trait
Midas Touched -1 Diplomacy +2 Martial +9 Stewardship +2 Learning
Hp 161

Mitsuaki Yamamoto Used 5d20
Age 9
Diplomacy 14-1+2-1=14
Martial 16+1+2=19
Stewardship 17+6-1=22
Intrigue 27+9+2=38
Learning 31+1=32
used 5d20
Traits
Fortune Builder -1 Diplomacy +1 Martial +6 Stewardship +1 Learning
Elusive Shadow +2 Diplomacy +2 Martial -1 Stewardship +9 Intrigue
Paranoid -1 Diplomacy +2 Intrigue

Hp 95

Aki sister

Diplomacy 19

Martial 7+1

Stewardship 7

Intrigue 7+1

Learning 13

Child Hood traits
Rowdy +1 martial
Brooding +1 Intrigue

Kasumi Sister

Diplomacy 11

Martial 13

Stewardship 13

Intrigue 8

Learning 5

Childhood Traits
Haughty +1 Martial
Brooding +1 Intrigue

Natsuo Younger brother

Diplomacy 29+5+1

Martial 27+5

Stewardship 29+5

Intrigue 19+5

Learning 31+5+1

Crit trait
Learning : Genius

Childhood Traits
Playful +1 Diplomacy
Curious +1 Learning


Tadataka Chousokabe

Diplomacy 23
Martial 45
Stewardship 26
Intrigue 24
Learning 50


Traits
Hedonist
Master Seducer
Strategist
Socializer
Lustful
Brilliant Strategist

Guardian 12 Ninja

Isao Kurama (Genjutsu type)
Age 26
Hp 791

Kenta Hase (Taijutsu type)
Age 37
Hp 1718



Relationships


Family

Fuyumi Mother 20000/20000
Family To mother 10000 From mother 10000
Relationship N/A

Chikayoshi Father 15000/20000
Family To father 7500 From father 7500
Relationship N/A

Mitsuaki Older Brother 4500/20000
Family To Mitsuaki 2250 From Mitsuaki 2250
Relationship N/A


Guardian 12 Ninja

Isao Kurama 20000/20000
Friendship To Isao 10000 From Isao 10000
Relationship N/A* ???? ?????

Kenta Hase 7300/20000
Friendship To Kenta 3800 From Kenta 3500
Relationship N/A ???? ????

Sakumo Hatake 6500/20000
Friendship To Sakumo 3250 From Sakumo 3250
Relationship N/A ??? ???

Orochimaru 13250/20000
Friendship To Orochimaru 6625 From Orochimaru 6625
Relationship N/A


Konoha


Hokage Hiruzen Sarutobi 10600/20000
Friendship To Hiruzen 5300 From Hiruzen 5300
Relationship N/A

Elder Homura Mitokado 6300/20000
Friendship To Homura 3150 From Homura 3150
Relationship N/A

Elder Koharu Utatane 6300/20000
Friendship To Koharu 3150 From Koharu 3150
Relationship N/A

Danzo 15700/20000
Friendship To Danzo 7850 From Danzo 7850
Relationship N/A

Jiraiya 8500/20000
Friendship To Jiraiya 4250 From Jiraiya 4250
Relationship N/A

Tsunade 10500/20000
Friendship To Tsunade 5250 From Tsunade 5250
Relationship N/A* ???? ????

Fumiya 1500/20000
Friendship To Fumiya 500 Friendship From Fumiya 1000
Relationship N/A

Nawaki 2500/2000
Friendship To Nawaki 1250 From Nawaki 1250

Relationship N/A* ??? ???
Konoha Clans
Kurama 17500/20000
Yamanaka 6000/20000
Senju 4000/20000
Sarutobi 4500/20000
Inuzuka 3000/20000
Uchiha 2500/20000
Hyuga 2500/20000
Aburame 2000/20000
Akimichi 2000/20000
Nara 2000/20000

Hashi Hyūga 500/20000 Can deteriorate Since person baby/toddler
Hizashi Hyūga 500/20000 Can deteriorate Since person baby/toddler

Land of Fire
Peasants and Citizens 6100/20000
 
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Information
Heavily modified stat scale from CK2 taking into account for shinobi world.
0-6: Incompetent
7-12: Poor
13-18: Decent
19-25: Competent
26-34: Expert Jiraya & Tsunade & Orochimaru
35-45: Masterful Hanzo & Onoki & A (2nd) & Sakumo
46-60: Legendary aka Hiruzen & Tobirama
61 and higher: Incomparable aka Madara & Hashirama
 
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Quest page's
It was the end of the fourth month of the year when Fuyumi wife of the Chikayoshi the Fire Diamyo fell into labor with her second child. The labor passed quickly and after a half hour she gave birth to a second son. Panting and lightly sweating the child was handed to her swaddled by the midwife. She held him close beaming happily as her husband came into the room with a young child behind him. Your father looks down happily at you and your brother gives a quick look of distaste.

Mothers health: Rolled 93 Effect perfectly fine will be up and about in a day although somewhat sore.
Ease of birth: Rolled 98 Greater Success DC 1 passed DC 10 passed DC 25 passed DC 40 passed DC 65 passed DC 95 passed. Effect +20 to social reaction rolls.
Mother Rolled 165 (95+20 (Ease of birth) + 50 (A mothers love)) Greater Critical Success Effect: Adored. Your mother adores you not that this is surprising but the ease of your birth has helped that. Relationship with mother 8000/20000
Father Rolled 141 (96+20 (Ease of birth) + 25 (A fathers love)) Greater Critical Success Effect: Approving. Your father approves of you with the ease of your birth and the hearty and hale look of you. Relationship with father 6000/20000
Older brother Rolled 21 (1+20 (Ease of birth)) Critical Failure Effect: Disliked. Your brother dislikes you from taking away the attention from him. Relationship with brother -1500/20000

Soon your father goes out back to the court to tell the news of his new son. The reactions of some are muted and others excited. One man in the shadows has a thoughtful look on his face. As the news pours out in to the city and beyond the capital it soon reaches another huge village some are happy and some give it thought. The peasants and civilians are happy of such ease of birth because it likely means a ease of taxation for the year.

The Court Rolled 63 (43+20 (Ease of birth)) Success Effect: most of the nobles are happy that the Diamyo's wife is well as it will likely mean he is in a good mood.
Man in the Shadows Rolled 120 (100 +20 (Ease of birth)) Critical Success Effect: He thinks that this will be interesting and another future method to advance his village's interests in court. Relationship with ??? 1500/20000
Konoha in general Rolled 79 (59 +20 (Ease of birth)) Success Effect: Konoha in general is happy that the wife of the Diamyo gave birth with ease Relationship with Konoha 500/20000
Konoha High Command Rolled 92 (72 +20 (Ease of birth)) Greater Success Effect: High Command is happy that the Diamyo will not be effected during the Second Shinobi War by the loss of his wife and newborn child. They are also somewhat interested what will be come of you in the future. Relationship with Konoha High Command 800/20000
Peasantry and Civilians Rolled 108 (88 +20 Ease of birth)) Critical Success Effect: They are happy that such good tidings will mean a likely reduction of taxes for a year from the Diamyo. Relationship 1000/20000

Starting Stats rolled using D20's

Diplomacy 16
Martial 20 Trait gained: Born to War + 5 to martial
Stewardship 20 Trait gained: Born to Rule + 5 to Stewardship
Intrigue 17
Learning 20 Trait gained: Born to Learn + 5 to Learning

(I hate my dice)

Due to getting 3 Nat 20's to starting stats I am allowing you to chose some CK2 traits and also graciously allowing you to go to + 15 in balance on them chose 3 traits. You already start with 20 points

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Right now since your a new born we will be doing a time skip to 2 years. You have 6 actions 3 the first year 3 the second.
First year Actions:
[] Learn to walk Cost 1 action Effect: Learn to walk and run DC 10/25/50/80/100
[] Learn to speak Cost 1 action Effect: Learn to talk DC 10/25/80/100
[] Dream Cost 1 action Effect: Dream of things to come or perhaps things that had already happened. DC 95/100
[] Be with Mother Cost 1 action Effect: gain relationship with your mother. DC 15/30/50/75/90/100
[] Watch Court on your Fathers lap Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 60/80/100
[] Be with your Brother Cost 1 action Effect: Hopefully repair your relationship with your brother. DC 40/60/80
Second Year Actions:
[] Learn to walk Cost 1 action Effect: Learn to walk and run DC 10/25/50/80/100
[] Learn to speak Cost 1 action Effect: Learn to talk DC 10/25/80/100
[] Learn to use the toilet Cost 1 action Effect: Learn to use the Potty. Note Depending on the roll this may be a multi year thing since this will be a temporary statistic will be rolled 4 times during the year to fill meter will include both daytime and nighttime meters DC: 60/90/100
[] Dream Cost 1 action Effect: Dream of things to come or perhaps things that had already happened. DC 95/100
[] Be with Mother Cost 1 action Effect: gain relationship with your mother. DC 15/30/50/75/90/100
[] Watch Court on your Fathers lap Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 60/80/100
[] Play with your Brother Cost 1 action Effect: Hopefully repair your relationship with your brother. DC 40/60/80

Character Name
Akashi Yamamoto
Age Newborn
Diplomacy 16
Martial 20+5
Stewardship 20+5
Intrige 17
Learning 20+5

Hp 1d5= 5
Chakra ????
 
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Turn 1 Results
Turn 1 age 0-2



Note I did make a mistake the second shinobi war has not started yet and wont for several years. I will be editing to correct this.







1st Year actions

Learn to walk 40 30+10(Spending time with mother) Success Effect: you start off slow, but you can waddle about at speed. Second year roll 99 Greater Success Effect: During your second year you leap up in ability and can walk and run without hindrance.

Learn to talk 96 86+10(Spending time with mother) Greater Success Effect: You are amazingly able to speak at a 30 month's old level at the end of the last two months of the year. Second year roll 98 Greater Success Effect: Your ability to talk improves by leaps and bounds with the ability to speak at a 5-year old's level.

Be with mother 97 Greater Success Effect: As you are a newborn you spend most of your time with your mother even when you choose to do so in the last 3 months of the year. Reward: Spending the year with your mother improved your relationship by 2000 Now 10000/20000 +10 on rolls for learning to walk and learning to speak.



2ND year actions

Learn to use the potty Day time roll 96 Greater Success Learning rate x2.5 83 74 28 = 702.5/500 Effect: Daytime trained completely Extra action chosen late in year by QM with -15 penalty Night time roll 79 Success Learning rate x1.0 63 57 56 = 228/500 Effect: You still wet during your sleep sometimes, but it is only 3-4 times a week.

Dream 50 Failed Effect: You get vague images and such but nothing discernable. You may take this one more time before it gets locked away. +10 on next attempt. (your lucky you made it to 50 otherwise it would have been locked away if any lower.

Play with your brother 20 Failed Effect: The effect of you spending most of the year with your mother taking up his time with her as well as being completely day time trained and able to sit in your fathers court while he sometimes still has daytime accidents has led to your brother disliking you even more. -1000 relationship with Mitsuaki now -2500/20000 Your brothers training stats revealed. Daytime 402/500 Nighttime 469/500



QM action chosen

Watch Court on your Fathers lap 96-15(late in year penalty) = 81 Success Effect: After you no longer have any daytime accidents you are allowed into your Father's court and sit on his lap as you watch the proceedings. Reward: You learn how your father rules his court. +2 stewardship +1 Learning +1 Diplomacy
Trait(s) gained from court lessons Ambitious, Shrewd, Quick.


Assassination rolls Year 1 Roll Nat 1 the assassin was caught by outraged citizens in the tavern he was in and got drunk and opened his mouth. The citizens were given 500 ryo as grateful payment Effect 1 idiot assassin dead +100 increase in reputation with Citizenry and Peasants now 1100/20000

Year 2 Rolls 72 The assassin was able to get into the court when you were on your father's lap. Assassin Attack roll 34. 12 Guardian ninja Reaction and defense roll X8 (X6 Fathers 245 (92 19 25 26 40 43)) (X2 Your Guardian's 164 (70 94)) Your Guardians were on high alert along with one of your fathers and once he drew attention to himself he was locked into a Genjutsu (70) and the two other Guardians took him down hard without killing him and taking him away. While you were watching +1 Martial and interest in Chakra.

Assassin resistance to reveling who hired him (1d100) 2 He practically opened his mouth from the start to save his skin Random roll 50 A lesser noble had hired him to strike at another noble for reputing his offer for his daughter's hand. The noble was quickly gathered up and executed Roll 73





Character Name
Akashi Yamamoto
Age 2
Diplomacy 17-1+2+2+2
Martial 21+9+2+2+2
Stewardship 22+9+2+2+2+2
Intrigue 17+2-1+2+2
Learning 21+9-1+2+2+2

Traits chosen
Ambitious Diplomacy +2 Martial +2 Stewardship +2 Intrigue +2 Learning +2 You have become Ambitious from seeing your Ninja Guardians during the attack during the court and Want to learn how to use Chakra. (action can be taken to unlock chakra with a high roll during your 6th year.
Shrewd Diplomacy +2 Martial +2 Stewardship +2 Intrigue +2 Learning +2 You learned shrewdness from watching your fathers actions at court.
Quick Diplomacy +3 Martial +3 Stewardship+3 Intrigue +3 Learning +3 You learned how you need to be quick of mind and body at your fathers court lessons and during the attack during it.

Hp 15 with this years hp roll

Chakra???



2d5 Hp roll 10 (5+5)
 
Turn 2
Turn 2 Ages 3-4



Within the past two years you have grown in strength and knowledge and cunning from being a new born to a two year old toddler sitting on your father's lap as he holds court. From learning to speak and walk around to not watching your Ninja Guardians take down a assassin in the court.





Age 3 Actions You may take 4 actions

[] Continuing speech lessons Cost 1 Action Effect continue working on your speech ability. DC 25/75/90

[] Dream Cost 1 action Effect: Dream of things to come or perhaps things that had already happened. DC 95/100

[] Watch Court on your Fathers lap Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 80/100

[] Be with Mother Cost 1 action Effect: gain relationship with your mother. DC 50/75/90/100

[] Be with your Brother Cost 1 Action Effect: Hopefully repair your relationship with your brother. DC 65/90

[] Explore the palace Cost 1 Action Effect Find out more about your home. DC 10/25/65/80/90


Year 4 Actions you may take 4 actions

[] Continuing speech lessons Cost 1 Action Effect continue working on your speech ability. DC 25/75/90

[] Dream Cost 1 action Effect: Dream of things to come or perhaps things that had already happened. DC 95/100

[] Watch Court from your Father's side Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 90/95/100

[] Be with Mother Cost 1 action Effect: gain relationship with your mother. DC 50/75/100

[] Be with your Brother Cost 1 Action Effect: Hopefully repair your relationship with your brother. DC 70/95 (Dc may change depending on if this action is chosen the previous year)

[] Explore the palace Cost 1 Action Effect Find out more about your home. DC 10/25/65/80/90 Roll 55

[] Explore the Capital city with your Guard Effect: Explore the (Safe Parts) of the Capital More than likely on one of your Shinobi Guards shoulders DC 10/25/40/60/90/100
 
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Turn 2 Results
Turn 2 Ages 3-4 Results



Within the past two years you have grown in strength and knowledge and cunning from being a new born to a two year old toddler sitting on your father's lap as he holds court. From learning to speak and walk around to not watching your Ninja Guardians take down a assassin in the court.​





Age 3 actions You may take 4 actions

[X] Continuing speech lessons Cost 1 Action Effect continue working on your speech ability.

DC 25/75/90 Roll 91 Your continued training by a tutor has improved your speaking ability to a 10 years old level.

Gain trait: Eloquent +5 Diplomacy and +1 Martial


[X] Dream Cost 1 action Effect: Dream of things to come or perhaps things that had already happened. DC 95/100 Roll 105 95+10 Repeat Continued in interlude Odd Dreams.


[X] Watch Court on your Fathers lap Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 80/100 Roll 81 You spend more time watching your father work his court. Thankfully nothing happens during it this time. +1 Diplomacy +1 Stewardship + 1 Intrigue


[X] Be with your Brother Cost 1 Action Effect: Hopefully repair your relationship with your brother. DC 65/90 Roll 8 NEGATED Any chance to be with your brother was unable to happen as he came down with a long illness that left him weak DC next turn Lowered to 25/40


Assassin Rolls 10 The City guards intercepted the assassin as he entered the city.


Your night time training Greater Success 93 2.5x 6 18 40 = 392.5 +228 (last turn) =620.5/500 You are night time trained now


Your brother's daytime training Greater Failure Negative roll 3 2.5x 76 47 31 = 402-392.5= 9.5/500 No control at all just maybe a twitch before it comes out... maybe Night time training Failure Negative roll 13 1.5x 87 41 80 = 469-331.5 137.5/500 You always wet at night.

Due to your brothers illness he has been confined to bed all year and lost practically all control. Whatever this illness is it is immune to chakra healing Roll 7



Year 4 Actions you may take 4 actions

[X] Watch Court from your Father's side Cost 1 action Effect due to your insane starting Learning and Stewardship skill you may actually learn something while your father presides over court. DC 90/95/100 80 As you are able to stand for reasonable periods you now stand by your fathers side. You don't learn as much this year over your constant worry over your brother whose illness has a pallor over the court and your father is lightly praised for having you learn from his example at court before your brother became ill.


[X] Explore the Capital city with your Guard Effect: Explore the (Safe Parts) of the Capital More than likely on one of your Shinobi Guards shoulders DC 10/25/40/60/90/100 Roll 89 While you were out and about in the Capital City you came upon a group of 3 Konoha Chunin resting in a tea house. In your talks with them you impress them with your language and intellect at such a young age. You also speak of your brother's illness and one of them comes up for a possible treatment for him. Reward: Jiraiya, Tsunade and Orochimaru have meet you and are impressed with your intellect. Relationship increase Orochimaru 2000/20000 Jiraiya 1500/20000 Tsunade 1500/20000 +50 to next roll to cure your brother.


[X] Be with Mother Cost 1 action Effect: gain relationship with your mother. DC 50/75/100 Roll 63

Success Although your mother spends most of her time with your brother she does spend some with you. Relationship +1000 Now 11000/20000


[X] Be with your Brother Cost 1 Action Effect: Hopefully repair your relationship with your brother. DC 25/40 (Dc may change depending on if this action is chosen the previous year) Roll 40 Success you spent a lot of time with your brother this year and in that time your repaired most of your relationship. Effect +2000 relationship with your brother. Now -500/20000


(AN You got real luck with your two chances with your brother if that down right bad roll of his on his training didn't happen you would be down to -5000/20000)


Brothers healing roll Greater Critical Success 144 94+50 (Tsunade's Observation) WIth Tsunade observation the illness was quickly treated and eliminated. Through whatever he was given was not naturally occuring was found out but nothing more could be found.


Brothers training roll daytime Roll Success 78 1.0x 30 37 32 =177+9.5=186.5/500 Although your brothers illness was cured he was having a hard time getting used to using the toilet again and was having erratic accidents.

Night time Greater Success 95 2.5x 47 36 42 =550+137.5=687.5/500 With his illness cured your brother was able to stay dry throughout the night.


Assassin Rolls 88

Assassin reaction roll 79 Father's Guard reaction roll. 248 (97+28+44+36+30+13) Mother's Guard Reaction roll 110 (87+23) Brother's Guard Reaction roll 110 (90+20) Your Guard Reaction roll 190 (100 (genjutsu) +90 (taijutsu)) The assassin attacks while your family is at dinner. The genjutsu user of your guard quick casts a wide area genjutsu making it seem that your family has not yet moved, While the leader of your fathers guard again moves to intercept the assassin with one of each of the Guard's. Your family in the meantime has dropped to the ground and under the table. (Family reaction rolls Father 91 Mother 70 your brother 98 Yourself 93) The assassins senses are confused and his attack 43 completely misses everyone. While the guards attack and subdue the assassin Fathers, (72+61+52+82 Surround the target and 7+26 keep watch) Mothers, (77 Readies for more assassins and 30 keeps watch) Brothers (95 takes another doorway and 33 watches) and Your Guards (100 (genjutsu) lock the target down +98 (taijutsu) Knocks out the target) After all this the assassin does not reveal who sent him 83vs63.


Result You and your brother gain trait paranoid. -1 Diplomacy +2 Intrigue

Hp rolls 2d5 Roll 10 (all three times you have critted and got max hp(
 
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Turn 3
Turn 3 5 year old


AN: just to give you a warning I will be putting the assassin roll up here for this turn.


Assassin Roll 100 1d6 = 6 Team of 6 shinobi

Think carefully on choices this turn if you choose wrongly family members will die.

Plan format please.​


Turn 5


Martial 3 actions Your Martial score is added to the roll


[] Study Tactics with your Tutor. Cost 1 action DC 25/50/80


[] Study strategy with one of the 12 Guardians. Cost 1 Action DC 40/75/90


[] Start to work out with a training sword with Samurai teacher. Cost 1 action DC 20/40/70/90/100


[] Visit Konoha during the year as part of your training of your duties. Cost 1 Action DC 40/65/90/100 Synergizes with other Konoha actions


[] Start the training of your body in preparation of becoming a Samurai. Cost 1 Action DC 20/40/70/90/100


Diplomacy 2 actions your Diplomacy score is added to the roll


[] Watch the court standing by your fathers side as training. +10 With your fathers Masterful Statesman trait Cost 1 Action DC 70/90/100 Synergizes with other actions


[] Visit Konoha during the year as part of your training of your duties. Cost 1 Action DC 40/65/90/100 Synergizes with other Konoha actions


[] Study with your Tutor Noble Etiquette. Cost 1 Action DC 50/75/90 (get +10 on roll due to trait Eloquent)


[] Study with your Tutor the Great houses of the Land of Fire Cost 1 Action DC 50/75/90


[] Study with your Tutor the Greatest Houses of the Nations Cost 1 Action DC 50/75/90



Stewardship 4 Actions Stewardship score added to Roll


[] Study Economics with your Mother +10 Roll due to Her Midas Touch trait Cost 1 Action DC 25/50/75/90


[] Watch the court standing by your fathers side as training. Cost 1 Action DC 70/90/100 Synergizes with other actions


[] Go over tax records with the bureaucracy (they're indulging you) Cost 2 Action DC 90/100


[] Go over the budget with the bureaucracy (they're indulging you) Cost 2 Action DC 90/100


[] Visit Konoha during the year as part of your training of your duties. Cost 1 Action DC 40/65/90/100 Synergizes with other Konoha actions


Intrigue 2 Actions Intrigue score added to Roll


[] Study how to improve intrigue with your father. +10 To roll with his Elusive Shadow Trait Cost 1 Action DC /40/90/100


[] Learn to stealthily move about Cost 1 action DC 45/75/95


[] Listen quietly to rumors at court Cost 1 action If taken with learn stealth Dc is reduced depending on Stealth roll DC 50/80/95


Learning 3 Actions Learning Score added to Roll


[] Study Land of Fire history with your Tutor. Cost 1 action DC 25/50/80


[] Study Konoha history with one of the 12 Guardians. Cost 1 Action DC 40/75/90


[] Read in the Palace Library Cost 1 Action DC 10/25/40/60/85/95


[] Visit Konoha during the year as part of your training of your duties. Cost 1 Action DC 40/65/90/100 Synergizes with other Konoha actions


Personal Actions You have 5 Personal actions you can take.


[] Personal Action can use your time to take one of the actions above in addition to actions taken. Can be taken 5X


[] Spend time with your Father. Cost 1 Action DC 35/55/80


[] Spend time with your Mother Cost 1 Action DC 45/75/90


[] Spend time with your Brother Cost 1 Action DC 35/55/80
 
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