It is 16 years after Konoha was founded the will be Sannin have just been taken as genin by the Sandime Hokage Sarutobi Hiruzen.
You are born this year at the end of the forth month.
You are:
[} Born to traditionalist simple farmer parents in the reaches of the Land of Fire. Weighted x2
Pros: You understand and can blend in with the common folk. Very unlikely to be killed in general except by bandits. Cons: It will be hard for you to gain any power unless you take a very unusual path. Your parents and clan will not let you go to Konoha. Your are under a strict noble lord who rules over your area. You will have a lack of education.
[] Born to civilian parents in Konoha. Weighted x1
Pros: You have a chance to become a shinobi of Konoha. A Good education if slanted Pro Konoha. Though it is unlikely you will become Kage level nin or S class it is possible. Unlikely to be come Hokage but possible in certian circumstances. You can become an Elite shinobi of Konoha .... If you survive. Cons Much easier killed in the Second Shinobi war or the Third or in Between or after. Or killed by Pain or Madara or Kurama. Possibility of assassins if you grow too strong or become a known person.
[X] Your are the second son of the Diamyo of the Land of Fire. You are the Spare Heir that your father intends to have become a Samurai so that you may advise your brother when he becomes the Diamyo (Naruto Canon one) Weighted x3
Pros: The best education your father can buy. The easiest road to power both self-made and other. Easiest ability to change canon. High Possibility of becoming Diamyo especially if your brother suffers an accident that isn't traced back to you. High possibility of getting to Mifune's level or perhaps higher. Cons: Potentially can be assassinated by enemy shinobi as you grow up Potentially killed in the Third Shinobi war or when at war with the other nations Samurai forces. Unlikely but possible to be imprisoned by your brother but not killed.
This quest will be on a modified CK2 style if only to deal with insane shinobi powers.
As I said earlier this will be on a modified CK2 system with all the main categories with the exception of piety will not be in it with Chakra will be in it as personal actions or one of the main categories depending on the character chosen.
On general actions I use a 1D100. Nat 100's get a second roll to determine how good the effects are depending on the issue..
The combat run on 1D100 dice for Initiative and Attack. Damage is basted on weapon stats and traits.
There will be background rolls for background effects and assassination attempts. You are currently guarded by the House hold troops and the guardian 12 Ninja so they will be the one's taking the rolls with the Ninja taking initiative. (Your brother, mother and yourself are covered by 2 your Father is guarded by 6)
Natural Swordsman +15 to any roll in training with all forms of swords and +15 to all rolls in combat using a Sword.
Sees the Truth (written) +25 to all rolls in figuring out the truth from something written. Gets a re-roll if the first time fails.
Stealthy +50 in rolls to stealth checks 1 re-roll if natural crit occurs.
Prodigy +15 to all training rolls +15 to all Martial, Stewardship and Learning rolls.
Solely because I want to actually play a stealthy character. And I mean an actual stealthy character, not "Chidori, the really loud and bright lightning move, is an assassination jutsu" stealth.
Rolling 5d20's I got a total of 93 with 3 nat 20's your getting three traits for this.
and that's only the beginning stats and not any of the other rolls.