RTFM (Under Construction)
FourthWall
Love & Destroy
- Location
- Chiraq
[TenCo Console initializing...
Initialized.
Zhenzhu Version 3.14
> _
> open wldedit_
PROVIDE PASSWORD _
>k4m!d3r3_
>ACCESS DENIED: USER TSURUOH CURRENT ROLE: CHEAT_SKILL
"Grrrr..."
>open system_mechanics.txt_
>ACCESS DENIED: USER TSURUOH CURRENT ROLE: CHEAT_SKILL
"v(-_-; )v"
>open quest_mechanics.txt
>Zhenzhu Quest System Mechanics: WARNING: MECHANICS SUBJECT TO CHANGE
>STATS: Force - Physical health, strength, and toughness.
ATK_VAL= physical_damage, physical_soak
Grace - Agility, dexterity, reaction speed and precision.
ATK_VAL=physical_accuracy, physical_dodge
Wits - Intelligence, intuition, perception.
ATK_VAL=mental_accuracy, mental_dodge
Spirit - force of personality, willpower, luck.
ATK_VAL=mental_damage, mental_soak
>
>DESTINY: A cheat-like force of fate for luminaries. Gained and held by doing great things or following the narrative strands of your archetype/personality. Fleeting Destiny is gained via certain results and situations: it must be spent in the scene it is gained.
>
>ELEMENTS: Influences the character's innate defenses and affinities for weaponry. All attacks have an element, which must be defended against with the same element. ATK_VAL=soak_add, aff_set, ele_soak_set ELE_SET=Wu_Xing.
>
>ACTIONS: Attack - Directly attempting to harm an opponent or object.
Advantage - A maneuver used to assist you or hinder your enemies that is not a direct attack.
Defense - Protecting yourself from hostile Attacks and Advantages.
Overcome - Discerning and performing against obstacles.
>Most [Combat] actions are Attack/Defense. Most [Non-Combat] actions are Overcome. Advantage actions are used in both [Combat] and [Non-Combat] situations.
>
>RESULTS: Fail - Action unsuccessful without Destiny intervention.
Tie - Action unsuccessful without Destiny intervention, but mote of fleeting Destiny gained.
Success - Action successful
Success with Style - Action successful with added advantage, bonus, or mote of fleeting Destiny.
>_ ]
Initialized.
Zhenzhu Version 3.14
> _
> open wldedit_
PROVIDE PASSWORD _
>k4m!d3r3_
>ACCESS DENIED: USER TSURUOH CURRENT ROLE: CHEAT_SKILL
"Grrrr..."
>open system_mechanics.txt_
>ACCESS DENIED: USER TSURUOH CURRENT ROLE: CHEAT_SKILL
"v(-_-; )v"
>open quest_mechanics.txt
>Zhenzhu Quest System Mechanics: WARNING: MECHANICS SUBJECT TO CHANGE
>STATS: Force - Physical health, strength, and toughness.
ATK_VAL= physical_damage, physical_soak
Grace - Agility, dexterity, reaction speed and precision.
ATK_VAL=physical_accuracy, physical_dodge
Wits - Intelligence, intuition, perception.
ATK_VAL=mental_accuracy, mental_dodge
Spirit - force of personality, willpower, luck.
ATK_VAL=mental_damage, mental_soak
>
>DESTINY: A cheat-like force of fate for luminaries. Gained and held by doing great things or following the narrative strands of your archetype/personality. Fleeting Destiny is gained via certain results and situations: it must be spent in the scene it is gained.
>
>ELEMENTS: Influences the character's innate defenses and affinities for weaponry. All attacks have an element, which must be defended against with the same element. ATK_VAL=soak_add, aff_set, ele_soak_set ELE_SET=Wu_Xing.
>
>ACTIONS: Attack - Directly attempting to harm an opponent or object.
Advantage - A maneuver used to assist you or hinder your enemies that is not a direct attack.
Defense - Protecting yourself from hostile Attacks and Advantages.
Overcome - Discerning and performing against obstacles.
>Most [Combat] actions are Attack/Defense. Most [Non-Combat] actions are Overcome. Advantage actions are used in both [Combat] and [Non-Combat] situations.
>
>RESULTS: Fail - Action unsuccessful without Destiny intervention.
Tie - Action unsuccessful without Destiny intervention, but mote of fleeting Destiny gained.
Success - Action successful
Success with Style - Action successful with added advantage, bonus, or mote of fleeting Destiny.
>_ ]
Last edited: