So You've Been Hit By A Truck

A Toe Into The Water 3.3
[X] Cautious

@@@

You don't want to embarrass yourself any more than you already have, so you decide to play this safe. You aren't going to swing in to someone with an aura this sick on their home turf; who knows what kind of tricks they could pull?

Well screw that. You're going to pull your trick first.

The brothel's bar looked swanky enough to have the materials you need for your next trick, plus a fire bomb on short notice if it came to that. Hopefully it doesn't come to that; fighting your way out of one burning building in this world is enough.

"Hey fishface, come and get me!" You hop behind the bar, sending cups flying and drunks diving for cover.

He burbles with laughter. "Make this old man chase, huh?" You hear him waddle down the staircase, heavy plopping things that creak the wood.

You're starting to wonder if all the boss-type men you fight will be giant, Fist of the North Star motherfuckers as you grab a bottle of vinegar. You rip at your tunic a little, soak it in the vinegar, then wrap it around your mouth. Once you can feel his sleaze too close for comfort, you pull out some sealed jugs from your bag of tricks, channel a bit of your qi into them, and toss them in his general direction.

Cunning Trap Element: Wood
Camille Fortune/Misfortune: 4/1
Tohru Fortune/Misfortune: 2/2

Camille Swerve: 3
Tohru Swerve: 0

Camille Wits + Wood Cultivation: 4
Tohru Wits + Wood Cultivation: 1

Result: 7 vs 1 Camille

[Camille Success With Style!]

He smashes them with meaty fists, only to retch. You'd been brewing those stink bombs for a week, waiting for the chance to use them on someone who tried to get fresh with you. You would've pranked Louise, but the lingering pain of that stab wound talked you right out of that. Heiyou's been good to you, and Poison Blossom would probably keep coming anyway.

You wonder what she's doing as the crowd begins to react to the stench. Given the level of drinking going on here, it's not long before the floor is slick with vomit and spilled booze. Tohru, already taking the worst of it, is on unsteady legs.

[Carp-Face Tohru is Poisoned!]
[Zone gains Poison All!]
[Zone gains Sick Slick Condition!]

@@@

[TenCo Console initializing...
Initialized.
Zhenzhu Version 3.14
> _
>TEACH ME! ARCENCIEL!
>STATUS EFFECTS AND CONDITIONS
>Ohai!
>I see you're finally starting to get into the meat of the game.
>It wouldn't do to have players wander around blindly without understanding the system; nobody's hardcore enough for that anymore.
>Huh, you're on Difficulty X. Maybe you are hardcore enough, but I don't get my Manna if I don't reach tutorial quotas so here we go!
>So you just used an ability that grants a [Status Effect]. [Status Effects] are the usual RPG character specific [Conditions] that can either help or harm.
>Oh, you probably don't know what [Conditions] are.
>[Conditions] are a representation of situations on the battlefield and in life, coded in a way that the player can easily interact with.
>Think of them like brightly colored blocks on the playground that is your current world-stage.
>You can use them for an edge over an opponent, or to protect yourself.
>Be careful, a savvy opponent can use them too, or even turn them against you!
>Not this guy though.
>He's got 1 Wits.
>Practically a moron!
>Anyway, he's been [Poisoned], which means he'll take Stress every 12 seconds - our TenCo standard combat round - until he clears it or succumbs!
>So has everyone else on this floor!
>Except you and the little one, since you two were smart.
>And the oni...wait yaoguai girl, who seems to be immune to it.
>Oh, one more thing! Your special abilities have Chi...Ki... QI elements, which determines what kind of cultivation gets used for attack and defense.
>Be sure to use stuff that suits you, or train with stuff that doesn't so you can get good at it!
>That's all for now!
>I've gotta help some bronze kid manage his new sla...party members so bye-bye~]

@@@

Your head hurts. Static plays in your vision as the weird text you just saw fades away. Must be the alcohol fumes messing with your head. You're too young to drink and Aneki stopped giving you booze after that one time with the monkey and the professional wrestlers. You're still banned from that venue, you think.

Carp-Face is still tottering, swinging into anyone stupid or unlucky enough to get in his way. You can tell he's hurting from the added qi, Wood sopping up his filthy Water. You have the clear advantage right now, but you also have a bunch of puking drunks and an angry looking chef staring you down from the kitchen. He's got a knife that looks like it can cut more than produce.

Louise has a gas mask on and looks like she's having the time of her life. Heiyou is pawing at her nose. She doesn't seem to be getting sick, but you can tell the smell is bothering her.

[What do you do?]
[ ] Go All Out. Focus purely on attacking, using everything at your disposal to do so.
[ ] Play it Smart. Use a balanced approach for offense and defense.
[ ] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.
[ ] Turtle Up. Focus purely on defense and wait for an opening.
[ ] Phone a Friend. Call on an ally to help you
-[ ] Louise: Difficulty 4 Wits + Rapport
-[ ] Heiyou: Difficulty 2 Wits + Rapport

Name: Camille Asuka
Sex: M
Personality: Hotblooded [+ to situations involving guts, toughness and passion/- to situations involving playing it safe, refusing challenges]
Background: Thug [Distinctions: Will, Athletics]
Class: Warrior [+1 to Force when in combat]
Job: Scoundrel [Distinctions: Stealth, Notice]
Special: Harem Flag [NPCs find you irresistibly attractive, regardless of gender or orientation]

Destiny: 1/3
Stress: 1/10

Force: 3
Grace: 2
Wits: 2
Spirit: 1

Elemental Cultivation:
Earth: 1
Metal: 0
Wood: 2
Fire: 0
Water: 2

Distinctions:
Will: +2 to Overcome actions involving determination, martial spirit, and avoiding manipulation.
Athletics: +2 to Overcome actions involving speed, strength, or physical prowess.
Stealth: +2 to Overcome actions involving being, getting, and staying hidden.
Notice: +2 to Overcome actions recognizing subtle details and general perception.

Techniques:
Against All Tyrants: Passive: +2 to all opposed [Combat] Attack rolls against targets with a higher Force than you.
Cunning Trap: [Combat] Maneuver: Wood + Wits vs Wood + Wits: Zone gains [Poison All: Difficulty 4].

Weapon: Grandfather Gun - grants Armor:2 when equipped.
Armor: Tattered Rags
Inventory: 2/4
Grandfather Gun x1
Red Dragon Pistol x1
Bag o' Tricks [Weight 0]
 
[X] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.
 
[X] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.
-[X] Avoid getting Chef'd. He's looking squirrelly.
 
[X] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.
 
[X] Go All Out. Focus purely on attacking, using everything at your disposal to do so.

Come on, let's beat him down and be done with this.
 
[X] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.

Well, after this, I doubt we'll be allowed back in town anytime soon.
 
[X] Outmaneuver. Focus on enhancing and exploiting any Conditions or Status Effects present to set up a decisive blow.
 
Back
Top