Oh, right, Scout Wings are the only ones that come with only twelve planes. Doh. Whoopsies.
I still want a reply from DaLintyGuy on if a logistics attachment will actually do anything for a Fighter Wing given their lack of need for carrying all their supplies with them, and I'm also not entirely convinced that Elite Fighters are what we actually would find the most useful right now. It'd seem to me that elite fighters would be most useful if we want to engage against the Dragons soon (or at bare minimum another flying enemy type of which we have not yet found), which I thought we were all in agreement for not doing. Whereas for what we'd actually probably be using them for any time soon, IE, light bomb dropping and infantry harassment, would still benefit more from having a third squadron around even if the pilots aren't trained quite as well.
I'm also not convinced your description of what applying the elite modifier to a fighter is actually accurate, given the description of the elite modifier being 'Cutting unit size to allow for more growth and development time for the vatform troops. Improved neural implants, skill downloads, and equipment gives a sizable bonus to quality at the cost of decreasing the unit size by a third and increasing dependence on the supply line.' This sounds to me like it results in them getting better training and better equipment, but given how every unit we've built so far have started out as 'Green', I find the idea of them starting out as 'vetran Aces who fought in multiple wars' doubtful.
On that note, I want to draw attention to the fact that our Conscript Infantry unit is actually our most skilled/elite unit right now, being rated as 'Shaken Trained', whereas literally every other unit we have is rated as 'Confident Green'. Given that our conscript unit started as green just like all the other units started as green, this is one of the reasons I'm pretty sure our 'Elite Fighter' unit, if we built it, would also start at green, not as Veteran Aces.