- Location
- Fort Worth, TX
[X] Plan Support and versatility
Ahh I see I see. I didn't want the officers to have coherent histories, but I was thinking about the place of birth and stuff, nad backstories, but all of that I've realized, is invalidated.Like DaLintyGuy said, our officers don't need even mutually coherent histories, because they're all clones being uploaded with knowledge from our genre implant. It's perfectly possible to have veterans of the great saucer war and the invasion of mars rubbing elbows with survivors of the Weird War 2's desperate antarctic combat as they share experiences with steampunk cyborg underground combat experts from the Murlock wars of hollow earth.
Then we'll send 'em packing through and through. The only thing worse than a thieving B1 is a living one!Though a handful of B1s with DCs did try to extort your fusion plant, but that was before you had troops. Maybe they might have come back to trade more insults?
I do want to note though that the 'we are japanese' theme vote won, so, uh, I'm not entirely sure these are valid officers for our japanese themed cloners to be putting out.Cavalry Captain Catherine Quinzel is a beautiful woman of mixed eurasian descent
Eh. They work, as the Dutch had people in the Indies and there would have been Spanish in the Philippines still.I do want to note though that the 'we are japanese' theme vote won, so, uh, I'm not entirely sure these are valid officers for our japanese themed cloners to be putting out.
I will note that "good at this"/perks are to be earned from combat, honorable or not. And General is a bit high for command of a company...Name: Miyasu "The Rat" Musashi - Brigadier General to the Levied Legion (conscripts)
Edited to spell out more simply that captain quinzels father is Japanese and that she herself is a japanese citizen.I do want to note though that the 'we are japanese' theme vote won, so, uh, I'm not entirely sure these are valid officers for our japanese themed cloners to be putting out.
Ah, Brigadier general is a far lower title than General (if necessary, he can be moved down to colonel). No way would I make him that. And I just put that there for fluff text and personality, I don't expect him to get bonuses from it. If you wish, I could edit it out?I will note that "good at this"/perks are to be earned from combat, honorable or not. And General is a bit high for command of a company...
You are making company commanders (captains) and not command staff (I mean, you could I guess), yes. And And officer of the Conscript group is included in their debuff.Ah, Brigadier general is a far lower title than General. No way would I make him that. And I just put that there for fluff text and personality, I don't expect him to get bonuses from it. If you wish, I could edit it out?
*shrugs* Captain it is! Oh, nad when I meant fluff text, I meant all the 'skills' and 'talents'. Anyway, reviews are always welcome. How else do people improve, without constructive criticism?You are making company commanders (captains) and not command staff (I mean, you could I guess), yes. And And officer of the Conscript group is included in their debuff.
This is probably more a symptom of our low voter count than anything else.It's always a tie, isn't it? I hope that becomes a running gag of this quest.
Excellent. Update, hopefully tomorrow.
85% of this plan looks very pleasing to me, but I'd prefer to push North first because that's where people are vanishing, so that's where trouble probably is already. As well, it doesn't actually use our air scouts, which would probably be pretty helpful for both of the things being done this turn.
Air scouts trade depth for width, being very good at covering large areas but bad at determining what it is they have found. Meaning that their ability to scout the Arcology is... Limited, might be the best word.As well, it doesn't actually use our air scouts, which would probably be pretty helpful for both of the things being done this turn.
I'd rather consolidate our forces and acquire further assets before we engage to the north. Rushing into the area with the greatest chance of serious confrontation from the get go is foolhardy. Your point about air scouts is well made. I've added them in scouting alongside the cavalry. They'll identify majory structures for our CC to scout upclose. Does that make things a bit more satisfactory @Happerry85% of this plan looks very pleasing to me, but I'd prefer to push North first because that's where people are vanishing, so that's where trouble probably is already. As well, it doesn't actually use our air scouts, which would probably be pretty helpful for both of the things being done this turn.