Slayer Command: XCOM with Monsters and Mecha

Getting our Improved Base Security while also getting the option for improvement against Infiltration seems worth tying up 2 of our Infantry units to me, especially since either way will end up taking the same amount of time/actions.

The choice of research head is much harder, since all of their specialties are an important category for us. I guess I'm a bit less interested in regular Biology of the three, so I just have to pick between Robotics and Xenobiology. …Well I guess since our PC is already the inventor of the Slayers, diversifying our expertise with a Department Head specializing in a different field works for me.

[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)

[X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
[X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)

Having the infantry guys on rotation back to base will also give them the opportunity to be assigned to "not quite as likely to be lethal" duty. As for the research advisor, I'm all about pushing giant robots.
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)

[X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)

[X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)

[X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
[X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
[X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)
 
Interlude: Practice Run
Practice Run

[X] Slayer Coordination: "Director, with your permission I'd like to run some drills and mock missions to help with coordination between our conventional forces and the Slayers. Last thing we want is for either one to get in the other's way during a real operation." (Cost: 100. Time: 1 Turn. DC: 50. Reward: Coordination between Conventional and Slayer Units improves, decreased chance of acquiring a Malus during operations.)

(Roll: 82 vs DC: 50, PASS)


You looked at the three individuals who had been given the honor of piloting your darlings… and noticed something immediately, well several things actually, but the thing they all had in common was that all three of them didn't look military. "Huh, this is unexpected." You remarked as you looked them over.




Good god, you could feel the protagonist vibes just radiating off of them! What a strangely mesmerizing experience. Before you could go on a mental rant about something that would likely prove to be a waste of your time like in your college days, you turned your attention to the head of your military department. An older gentleman by the name of Felix Adams, who you are at least 50% sure is British because he had a fondness of tea and of the accent you managed to pick up at times. "Commander, could you explain this? Not really complaining but I'm more confused than anything else. I would have figured that the brass would have wanted soldiers in the pilot seats."

"Director, while unconventional, these three have shown a high level of tolerance when engaging in combat on a Titan scale, an almost instinctual level of understanding over how to operate a Slayer unit despite the control interface, and remarkable bravery in the face of danger." Commander Adams said, and you think he might have managed to throw in a small barb at you somewhere in there. "They have placed their lives on the line for the planet, for humanity itself, just as our conventional forces have."

You give the trio another look, seeing the blonde and the guy looking resolute while the girl with silver eyes (huh, that's rare) seemed a bit nervous. "Yeah, that checks out I guess." You shrug before grinning. "Anyway, before we get started, how about we properly introduce ourselves? While I have read your file before now, I feel that face-to-face introductions are a better way to get to know each other. I'll get us started. I am Doctor Laura Thompson and you can call me Director Thompson or Doctor Thompson. You may know me as the one who designed the Slayers and while I am very proud of my creations, there are still plenty of room for improvements. Which is why we are here to today, to test your performance in the Slayers in a simulated environment as well as find any aspect of my Slayers that could be improved."

You thank your time spent public speaking for your Doctorate Degree to allow you to talk fairly professionally yet also lax enough as to not make the pilots nervous. You had a much harder time keeping your composure in front of stone-faced government officials when you were presenting your Slayers to them when Titans first made their appearance. "So, who wants to introduce themselves first?"

The blonde stepped forward and introduced herself, "My Alicia Parks, however, you may call me Alice. It is a pleasure to meet you, Doctor Thompson." As she offered her hand, you feel like you are speaking to a consummate professional as she has a strong tone that you'd hear from voice actors playing lead characters in anime.

"Likewise," you said as you shake her hand. "I read from your file that you are very competent close quarters fighter."

"That is correct, my father was a member of the Special Air Service, and he taught me everything I know about melee combat. Those skills transfer very well in fighting the Titans."

"Glad to hear it, how about the rest of you?"

"Uh, hi." The girl next to Alice spoke up next. "Uh, my name is Rebecca Rogers and you can call me, uh you can just call me Rebecca." As she nervously twiddles her fingers, you feel a sense of kinship to a fellow introvert. You remember a time when you are as shy as she was before you trained yourself to be more confident in university.

"Hello, Rebecca. Your mother talked a lot about you during her time as my test pilot." You see her eyes soften and her demeanor turned sad when you mentioned her mother.

She was your test pilot for your first prototype Slayer and she did an excellent job putting it through its paces. The two of you became friends not long after, mostly due to Samantha's naturally friendly nature. Unfortunately, before the 1st generation could enter production the invaders launched their largest assault up to that point. The organization managed to beat them back but suffered heavy casualties. In that battle, she became the first Slayer Ace as she defeated 5 Titans. The Titan body currently on ice in your possession is actually from that battle, when Samantha snapped its neck at the start of the battle, leaving it relatively intact.

"She did?"

"She did. After the exercise, you can visit my office and I can tell you all about her time as my test pilot." You watch her nod enthusiastically before you move your attention to the final pilot.

"Ryan Anderson, nice to meet you ma'am." Ryan said while offering a lazy salute and a kind smile.

"Likewise," you nodded and continued, "however, I heard that you are the main reason we are burning through our stockpile of servo motors at a very alarming rate, which is costing the organization a lot of money to replace."

His smile turned sheepish as his salute turned to the classic head scratch. "Sorry, I just couldn't help myself. In combat, I just block out all distractions and only focus on winning."

"Well, once we develop new and improved Slayer, I doubt it would continue to be a problem." At least you hope so.

"Now that introductions are out of the way, how'd you like riding around in my darling Slayers? Honest feedback is the backbone of the scientific method. Any criticism you can give me will go a long way in improving my babies." You asked while pulling out a notebook and pencil from within your ever-present lab coat.

"It's an impressive machine." The Ryan said, giving a polite smile. "Its ability to move so fluidly for its size is good for handling Titan, but… I feel like it's not yet at its full potential."

"Oh? Go on." You said as you made notes on what the pilots were saying.

"I've noticed that when I try to pilot my Slayer to the best of my ability, it seems to have difficulty keeping up with how hard I push it." He said, looking a bit apologetic. "The engineers in the Forge have made their opinions on the matter known."

"The 'Forge'?" You asked, raising an eyebrow. Commander Adams caught your attention with a cough to clear his throat.

"It's the name being given to the dedicated facility for the Slayers, Director. The Forge of Giants, I believe, is the full title." Ryan explained to you. You nodded to show you understood before turning back to the other two pilots.

"I take it you have similar criticisms?" You asked them, and it was Alice who spoke up first.

"Yes, I find that I have a similar problem to Ryan." She said "My slayer lacks the ability handle when I push it during the melee, I'd like to request that adjustments be made to increase its capabilities in that field, Director."

"Uh, well I actually have a different problem?" Rebecca said, actually raising her hand to catch your attention. "I think what you've made is really incredible, it's a giant robot that can move like in the shows! But… well, it's still kind of slow?" She cringed a little as she said it.

"My darlings are still growing, and I need to know how to help them to grow. You don't have to feel nervous giving honest feedback." You said, attempting to reassure the girl that you weren't going to be mad.

Still, it sounds like they each have their own preferences in how they fight… maybe they needed more specialized Slayers instead of a generalized upgrade for all of them, you could certainly do that too. For now, it appears Ryan and Alice want stronger more robust Slayers while Rebecca wants a lighter and faster Slayer.

Right now, your 1st generation Slayers were designed to use as much off the shelf parts as possible to both minimize the need for specialized parts and allows them to be assembled in any nation with a developed industrial base. Of course, a Slayer can't be built in someone's backyard, but a nation with multiple factories can assemble a Slayer in about 4-6 months after they import the necessary parts. Thus, while you do love your creation, it was a hodgepodge design that could barely fit all of the systems necessary to make it work while still being under the maximum weight limit.

While both problems could be fixed by upgrading their servo motors which would allowing your Slayers to carry thicker, more reinforced limbs or to just allow it to move faster in general. But the 1st generation is fairly full as it is, you would need to shave weight down so that you could have room for upgrades. Using lighter but stronger materials for the armor, a smaller yet more powerful generator, or just replace as many components as possible with a lighter and stronger alternative. You will have to do some calculations to find the optimum solution for this later.

"Thank you for your feedback. However, as a scientist I know for a fact that the best way to gather data with a field test. I'll be able to get a better idea on how to improve my darlings by seeing you in action alongside our boys on the ground, so let's get started!" You said, excited as you looked at the pilots with a smile answered with determined nods from your three pilots.

As they enter their Simulator pods, you turn to Commander Adams and asked, "So what's on the menu for this drill?"

The Commander leads you to the nearby operations room before answering, "Standard Invasion Defense. Two Titans and a load of Biomorphs against everything we have along a cordon. The objective is to defeat all Biomorphs and Titans while preserving as much of our forces as possible."

The Operations room is currently manned by a few technicians, with a central computer with several monitors arrayed around a seat. You watch as the Commander took a seat and put on a headset with a mic as the screen showed an isometric view of the simulation environment. This set up looks a lot like those strategy games you remember spending all those late nights researching inspiration for your own Slayers.

"Alright listen up, for this simulation, you three will be facing off against a moderately sized Invasion. Your objective is to defeat every Biomorph by any means necessary, but it would be preferable to have as little losses as possible. I'll be in control of the conventional forces for this simulation. Any questions?"

"Uh, I have a question."

"Yes, Rogers."

"Will we need to have the helicopters patrol the edges to prevent any Biomorphs from slipping past our cordon?"

"Not necessary for now, I have set the Biomorphs to only attack your position with everything they have. You don't need to worry about any Biomorphs leaking for now."

"Understood." Alice spoke up this time. "We are ready to begin the simulation, Commander."

You took a seat at a nearby seat as everyone else monitor the simulation. On the screen you see a fair-sized horde approaching the cordon where the Slayers and military are in position. The 2 Titans are large and gorilla-like creatures with rhino-like hides and some boney plating along the arms from the form arm to the shoulders, and ram horns on their head. Their big, tough, and brutish. Very straight forward and simple creatures.

The Biomorphs are more varied, there are hundreds of 4-legged creatures the size of tigers called Manglers that can run as fast as cheetahs mangle anyone in their path. As well as a few Elephant-sized creatures covered in armor plating called Ultras that requires dedicated AT weapons to take down. And sprinkled between them all rolling balls of spikes the size of bears called Rollers that would plow through most barricades we build that aren't made of solid materials like steel or stone.

Supporting the Slayers' side are 20 units of 20 soldiers, 2 units of 4 of Helicopters and IFVs, and 1 unit of 4 tanks. While my Slayers could handle the Titans well enough, 400 soldiers armed with the old M5 Spear donated from the United States Army are usually enough to deal with the less armored Biomorphs. Of course, they also have heavier weapons like AT missiles, mortars, heavy machine guns, and Howitzers to even the odds.

But you know that you aren't well versed in military matters, so you'll leave their performance to Commander Adam, so you'll focus on your pilots and how they perform in their Slayers. Alice and Ryan immediately engaged their Titans, while Rebecca hanged back and help the troops by kicking Ultras or stomping at Biomorphs. Maybe You should design weapons kill regular Biomorphs, maybe a scythe, to lessen the burden of the conventional forces.

While Rebecca is stomping Biomorphs, Alice and Ryan are pummeling their Titan opponents with such ease that surprised even you. Alice uses her skill in hand-to-hand combat to strike, parry, and throw her Titan without getting hit herself. Ryan uses every part of his Slayer to deal damage to his Titan, from elbow strikes, kicks, and more. Now you understand why his Slayer required more frequent repairs than Rebecca and Alice's Slayers.

After 8 minutes, the simulation ended and all Biomorphs are eliminated. There are some light casualties, but Rebecca managed to focus on eliminating the Ultras and Rollers before they can damage the barricade. However, the Maulers were able to climb over the barricade using their dead as a ramp like in a Starship Trooper movie.

Overall, they did fairly well. Everyone did their own thing that they were good at, but this is what you expect for the level of cooperation. Your conventional army that is mainly made up of infantry are not equipped to help in a Slayer fight and vice versa your Slayers don't have proper tools to help the conventional forces with killing Biomorphs other than crushing them underfoot in melee.

As you follow Commander Adams out of the Operations Center, you watch as the pilots saluted Adams before he gave them his debrief as well as rating their performance. "Good work you three. You managed to take down the Titans fairly quickly before helping to finish off the remaining Biomorphs. Now for the criticisms. Ryan, you likely broke a lot of systems in your fight, try to keep in mind that we are still growing and that those funds used to repair your Slayer, could be used to fund other projects. Alice, I don't have much to say other than that it would be preferable if you could have killed the Titan much quicker by targeting its weak points like the neck, face, or spine. Rebecca, good job calling in the helicopters to support sections of the wall that look like they were about to buckle. I know you aren't as well verse in Titan combat as your teammates so it maybe wise to shore up that weakness before it becomes an essential skill at some point."

Once the debrief is done and the pilots are dismissed to take a break, you and Adams part ways as he'll need to write a report about the simulation results and you have other duties to attend to. Like pondering what should you prioritize in terms of upgrades for the Slayer.


(Reward: Cooperation Increased, Potential Malus Decreased, New Ideas Gained.)
 
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What exactly are our Slayers starting out with as their standard weapon loadout? Or do they even have one? The weaponry Laura previously mentioned for them were firearms like cannons or missiles, yet in this combat simulation the Slayers didn't seem to have any weapons at all and were only doing hand-to-hand.

The narration switched back and forth between first and second person perspective BTW.
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)

[X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
[X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)

Like robots, they don't eat nor breath or ask questions.
 
[X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
[X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)

While Moria makes most sense, however, Egon has potential and will be quite fun
 
What exactly are our Slayers starting out with as their standard weapon loadout?
According to QM from our DMs 3 weeks ago.
Gen-1 Slayers are pretty big, about 20 meters tall, two metered taller than that real life Gundam in Japan.. The exotic energies particles are mildly mucking with physics a bit. They've got an integrated pneumatic knife on both arms, basically a hidden punch dagger that shots out when they punch a Titan. They also two high-caliber guns integrated into their arms, basically packing as much punch as a pistol against a Titan or another Slayer. They also have Slayer Scale Shotguns, Machine Guns, and Swords.
To be honest I forgot to about them as I only remembered the punch daggers.
 
World News/Rumor Mill Turn 1
World News/Rumor Mill, Turn 1.

Africa:
A research institution in Africa has begun to work on studying materials that have been placed under heavy exposure to the energies of Breaches, and have been making breakthroughs in creating a lighter weight and stronger alternative to titanium. Already, more funding is being directed to further the study of this new material.

Asia: The Chinese have begun to develop a potent new Missile Launcher system meant for the delivery of Anti-Titan level ordnance, and though no live testing has been done, simulation data shows promising results.

Europe: A very minor temporary Breach was torn open in Germany, however the wave of Biomorphic forces was small enough for local military forces to contain the situation, though still suffered casualties and fatalities from the Biomorph attack. Thankfully, no Titans appeared as past of the wave.

North America: The United States have passed a law requiring all individuals with meta-human abilities to register and reveal themselves to the government, much to public outcry and international disapproval. There is plenty of media explaining how badly this goes!

South America: A number of South American countries have faced sudden and violent coup attempts by forces that are highly suspected to belong to Breach Cult organizations. Stability in South America is shaken as the number of fatalities are being counted along with figuring out who fell or not.


Scheduled vote count started by ShieldCrown on Oct 16, 2022 at 2:31 AM, finished with 17 posts and 11 votes.

  • [X] Agree with Adam's suggestion (Station 2 Infantry Units to act as Improved Base Security; Unlock Bluecap Improvement: Infiltration)
    [X] Moira Vahlen: XenoBiology Expert: +20 to XenoBiology Research Rolls (Biomorph and Titan research)
    [X] Egon Stetman: - Robotics Expert: +20 to Robotics Research Rolls (Cyborg and Slayer research)
    [X] Slayer Coordination: "Director, with your permission I'd like to run some drills and mock missions to help with coordination between our conventional forces and the Slayers. Last thing we want is for either one to get in the other's way during a real operation." (Cost: 100. Time: 1 Turn. DC: 50. Reward: Coordination between Conventional and Slayer Units improves, decreased chance of acquiring a Malus during operations.)
 
North America: The United States have passed a law requiring all individuals with meta-human abilities to register and reveal themselves to the government, much to public outcry and international disapproval. There is plenty of media explaining how badly this goes!

Paging Senator Kelly. Senator Kelly to the blue courtesy phone.
 
Year 1, February (Turn 2)
You were giving your old friend, Josephine, a tour around the facilities of your HQ and the containment zone for the Alpha Breach to get her familiarized with her new workplace beyond her department section. "Alright, all that's left is the meeting room. It's almost time for the Monthly meeting so everyone else is waiting for us to review what's going on with the rest of the world and see if we need to put some fires out!" You said enthusiastically much to Josephine's amused if her expression and attempt to cover up a laugh was anything to go by.

The meeting room, or Totally-Not The Round Table as you like to call it, had a round table lined with chairs (with real fancy leather, and wheels) that had a Holo-Projector in the center of the table, making it look more like an 'O' than a filled in circle. Commander Adams was already seated as was 'Twilight', who he happened to be giving a stink eye. They either know each other or maybe Adams just doesn't like spies in general. Your newly hired head of R&D, Dr. Moira Vahlen, was chatting with Emily Chambers about something that you probably would be very interested in. Everyone turned their attention towards you and Josephine as you both entered the room.

"Morning everyone, what's the situation?" You asked as you moved to take your seat just as Josephine did the same.

"There was a minor breach over in Germany, but the local forces have managed to contain it and eradicate it. No Titans showed up, and the Biomorph swarm was small enough that the military wasn't overwhelmed by their numbers, but there were still losses." Commander Adams said, typing in a tablet and showing the report on the screen made by the Holo-Projector showing the casualties and damages.

"It seemed the Breach came as a surprise to the Germans as the Breach opened a few miles from a remote village. Luckily, Ramstein Airbase is also a few miles away and the US were able to mobilize fairly rapidly. It was a fairly even fight until the American AC-130s were in the air and provided accurate and overwhelming firepower to large clusters of Biomorphs that they never get the opportunity to mass up and overwhelm the hastily assembled cordon of German Leopard 3s, American Abrams, and Bradleys. After 3 hours of fighting the Breach closed itself, likely running out of juice. Once the stem of Biomorphs is exhausted, the cordon pushed in to methodically sweep and clear the area before a perimeter is established, sealing the area of the former Breach for study."

"I assume the German government is keeping the cadavers for their own research teams?" Dr. Vahlen asked, looking over the Biomorphs shown to have been a part of the incident.

"It's likely the US also wants a portion of the samples as their Air Force were instrumental in keeping the Biomorphs contained. If they haven't simply burned the bodies to minimize chances of some kind of contamination." Adams remarked.

"We may have more pressing issues compared to this incident." Twilight said, pulling up a pair of reports. "The United States has put into motion a registration act for the emerging population of enhanced individuals, the 'Meta-Humans', and are already seeing increased tensions as a result."

"Did none of them read any comics? That never ends well for anyone and causes one hell of a mess." Emily said as she picked up a different report before she cringed as she read through it. "Damn, those Breach worshiping psychos pulled off a coup? Multiple coups?"

"They attempted it at least; we still need to do some investigation to see what the extent of the damage is, but the fighting is still ongoing. News and social media stated that multiple South American countries have implemented Martial Law." Twilight said. "If we're lucky, and react quick enough, we may be able to mitigate the worst of it."

"While I am concerned for the actions of the people in charge of the US, we might be able to use it to our advantage, as much as I dislike it." Josephine said as she looked at her own tablet. "If we can extend a hand and earn the support of the Meta-Humans, we could earn some versatile and powerful allies."

"You do realize that we would be going against the wishes of the premiere superpower?" Twilight asked, raising an eyebrow at the head of Diplomacy.

"I think I can get them to redirect their efforts to be less… self-destructive." Josephine said. "But minor support and an outreach program could do a lot of good."

"What about the stuff coming out of Africa and China?" Emily asked, bringing forth her own reports and having the Holo-Projector show off a missile system and picture of some new materials. "Grabbing this tech for our own use could be really beneficial, if maybe expensive."

"Leave it to me"/"I'll handle it." Both Josephine and Twilight said at the same time, the two of them blinking and then looking at each other with narrowed eyes.

You let out a giggle at the scene.

"Right, and we have plenty of projects we got in the pipeline to get started, we just need to push the money to where it needs to go… anyone got ideas for that?" You asked after composing yourself, only to almost start laughing when both Josephine and Twilight moved to speak at the same time again.

Oh, this was going to be fun.


Facility Power: 5/20
Conventional Units: 18 Infantry Units (2 as Base Security), 2 Transport Helicopter Units, 2 Combat Helicopter Units, 2 IFV Units, 1 Tank Unit
Special Units: 3 Slayer Units
Credits: 800 (+200 Credits Per Turn)

Military: "Some good and bad came out of last month, but thankfully we salvaged the latter. While we do have capable pilots, I am very concerned that our conventional military would not have the firepower to effectively deal with hordes of regular Biomorphs. As the minor breach in Germany showed, tanks and aircraft are still necessary in dealing with large numbers of Biomorphs. Our boys can do good work with their AT Missiles and mortars, but I would rather have more tanks and aircraft for more firepower. In any case, I await your orders, Director." (2 Actions)

[ ] Recruitment Drive: "Director, we only have twenty squads at our command, and more often than not, these Biomorphs come out in hordes. It would be best if we increased our numbers as much as possible. Can't keep the Slayers clear of the swarm if we don't have enough firepower." (Cost: 150. Time: 1 Turn. DC: 40. Reward: More Infantry Units.)

[ ] Armor Acquisition: "Director, we have only one tank unit. While the Slayers are certainly big and armored, they're meant to take on Titans. I recommend we acquire additional armored units before we end up needing them and not having them." (Cost: 200. Time: 1 Turn. DC: 50. Reward: More Tanks, along with a few other vehicles.)

[ ] Steel in the Sky: "Director, I'm beginning to think we got the short end of the stick. Aerial Biomorphs, while rare, do exist. Along with that, having units in the air that can provide fire support for our ground units will be of great help in our operations." (Cost: 250. Time: 1 Turn. DC: 50. Reward: More Aerial Units, Mostly Combat Helicopters.)

[ ] Culling Operation: "Director, while we have secured the containment zone around the Alpha Breach, there are still Biomorphs inside the zone that will prove to be problematic if not dealt with. While I'd prefer having more men and vehicles before we moved out, I'll work with what we have." (Cost: 100. Time: 1 Turn. DC: 60. Reward: Biomorph Forces inside Containment Zone decreased.)

[ ] Bluecap Improvement, Infiltration: "Director, with the Bluecaps being supplemented with our soldiers, I'd like to start training them further in how to detect and deal with infiltrators. Maybe you can convince that new spook of ours to lend a hand? " (Cost: 100. Time: 1 Turn. DC: 50. Reward: Base Security Improved. Blue Caps can now detect and react to Infiltrators.)

Research: "Hmmm, these facilities are well put together and properly organized. I would like to get started on examining the specimen you have in cold storage, but if you believe my time is better spent elsewhere, I'll do what I can, Director." (2 Actions)

[ ] Chroming Up, The Basics: "While not my preference, these cybernetic implants seem to hold great potential. I can definitely see how this could be of use to our forces, Director." (Cost: 150. Time: 1 Turn. DC: 40. Reward: You can produce Medical Grade Cyberware for your Troops or for sale, Unlock additional Cyberware Actions.)

[ ] The Corpse of Giants: "Magnificent, the processes that this alien biology must be capable of maintaining such a creature of this size, I shall make sure that I use all of it to the utmost to uncover its secrets, Director." (Cost: 150, Consumes Preserved Titan Corpse. Time: 2 Turns. DC: 60. Reward: Large amounts of Biomorphic Data, Greater Understanding of Titan physiology, ???)

[ ] Small Samples: "I suppose we could find other uses for the specimen; I will try my best to not compromise the specimen too much in my studies, Director." (Cost: 100. Time: 1 Turn. DC: 60. Reward: Biomorphic Data, Basic Understanding of Titans, Titan Corpse is not fully consumed, ???)

[ ] Better Pilot Interface: "Ah, I take it you will be working on this? Well, I can try to lend whatever aid I can, but this isn't a field that I am overly interested in." (Cost: 150. Time: 1 Turn. DC: 50. Reward: Slayers are easier to operate, Slayer Pilot Training DC reduced.)

[ ] Slayer Armory: "Another project for your Slayers? I suppose having a more varied arsenal would be useful. Perhaps I could help in some capacity…" (Cost: 200. Time: 1 Turn. DC: 50. Reward: Slayer Armament List Expanded.)

[ ] Advanced Materials: "Inspired by that news from Africa, Director? Having our own teams look into it should produce greater results with our proximity to the Alpha Breach." (Cost: 100. Time: 1 Turn. DC: 60. Reward: Advanced Materials Research Line Opened, New Actions Unlocked.)

[ ] Ace Custom: "Hmmm? Making different models of Slayers? Seeking to make more personalized units for our pilots perhaps? Not sure how much help I'll be in this, Director..." (Cost: 150. Time: 2 Turns. DC: 60. Reward: Can Build Slayers with different specializations, Power-Type & Speed-Type Slayer Unlocked.)

Industrial: "Sorry, Director. Me and my crew are going to have our hands full while working on those labs and the workshops. We should have some time next month though!" (2 Actions, Locked)

[ ] Slayer Production: "Well Director, while we might not have more pilots currently, I think that having a surplus of Slayers will be a good thing! Having spares in chase one of them isn't working right will certainly be better than not having them. And besides, if we have more now, then when we get more pilots, they won't have to wait too long." (Cost: 200. Time: 2 Turns. DC: 60. Reward: Additional Slayers Constructed, Unlock Additional Pilot Recruitment)

[ ] Missile Turrets & Flak Guns: "Nothing against our Bluecaps, Director, but I think having some stuff built around the HQ for handling more flighty targets and those with a particular toughness to them might be beneficial for base security. Me and my boys can get something whipped up right quick!" (Cost: 200. Time: 2 Turns. DC: 50. Rewards: Missile Turrets and Flak Guns added to HQ, Increases Security.)

[ ] Pop Goes the Turret!: "Now Director, hear me out. What if we installed turrets that could pop out of the ceiling and floors that shoot at any bug or crazy that manages to get into our base? It's great, ain't it?" (Cost: 150. Time: 1 Turn. DC: 50. Reward: Internal Hidden Turrets added, Increases Security.)

[X] Secondary Laboratories: "The room itself is built so all that's left is to bring in the various lab equipment." (Cost: 200. Time: 2 Turns. DC: 50. Reward: Secondary Labs Built, +5 to Research Actions and +1 Re-Roll on Failed Research Actions.) (1 Turn Remaining)

[X] Secondary Workshops: "Thanks to the idiot we have to start all over. The other engineers weren't happy either so he'll be getting his pay cut until he can pay back the damages his accident caused."(Cost: 200. Time: 2 Turns. DC: 50. Reward: Secondary Workshops Built, +5 to Industrial Actions and +1 Re-Roll on Failed Industrial Actions.)

[ ] House of Asclepius: "You want a full-on hospital built into the HQ? Should be better than the basic infirmary already set up. Sure, I can do that for you, Director!" (Cost: 200. Time: 2 Turns. DC: 50. Reward: Hospital Built, Infantry Units and Slayer Pilots recover faster and can survive worse injuries, Medical Grade Cyberware can be installed here.)

Diplomacy: "Well, this Department is going to need some work, but I'm sure it shouldn't take long to get up to my standards. I recommend we expand the department first and get more funding before we do anything else. We could establish Contact with the Meta-Human community and I think it is worth the cost, but you're the one that has the final say. Getting the new research materials from Africa shouldn't be a problem as we do have UN backing, however getting those Anti-Titan Missiles from China is going to be expensive and we'll likely get saddled with an inferior export version." (2 Actions)

[ ] A Fleshed-Out Crew: "I know you see me as a miracle worker, but I'm going to need more than just a skeleton crew to run my department. I know some people I can call in a few favors from to put some meat on these bones." (Cost: 100. Time: 1 Turn. DC: 50. Reward: Diplomatic Department fully staffed, DC on Diplomatic Actions Decreased.)

[ ] Get More Funding!: "Honestly, they expect you to run something like this on a shoestring budget? Don't worry, I'll get those suits to empty their wallets for us a bit more, you can count me, just like old times." (Cost: 50. Time: 1 Turn. DC: 60. Reward: Monthly Funding increased to +600 for 3 Turns.)

[ ] Propaganda Machine: "Propaganda is such a… heavy word, Laura. I think morale boosting and advertisement might work better, but the idea is the same. We let people know that we are here, we're here to help, and they can help us help them with a few… donations. I might even help out the good Commander with his recruitment ideas." (Cost: 150. Time: 1 Turn. DC: 60. Reward: Public favor gained, chance of getting funding from public donations each Turn, +10 to Recruitment Drive if taken at the same time.)

[ ] Meta-Human Outreach: "Those idiots over in the US have no idea what kind of fumble they've made, but we might be able to profit off of it. Some support towards the young Meta-Human community could net us some friends with more personal power. Of course there is also the fact that the US might not like use if we go against their wishes." (Cost: 200. Time: 1 Turn. DC: 70. Reward: Favor from Meta-Human Community, Minor dislike from the US, More Meta-Human Related Actions Unlocked.)

[ ] A Merchant in the Day: "Sometimes we need to grease some palms in order to get something that we might not be able to get through regular channels, but everyone likes money, and a bit of charm can go a long way." (Cost: ???. Time: 1 Turn. DC: 60. Reward: ???. Each Sub-Vote counts as an Action.)
-[] Advanced Materials Data (Cost: 200. Reward: +10 to Advanced Materials Research.)
-[] Anti-Titan Missile Launcher (Cost: 500. Reward: Import Inferior Anti-Titan Weapon.)

Intrigue: "Understaffed to a degree and facing issues with funding, this certainly is familiar. I have a few ideas on how you can best use my talents, Director. The situation in South America is very precarious. Breach Cultists have launched preemptive strikes in every major South American country across the board. Most of the smaller countries like Venezuela, Peru, and Bolivia are in a state of collapse while Brazil and Argentina have stabilized somewhat and retaliating. There is not much we can do as we have our own responsibilities guarding the Breach. However, it is very likely that the Cultists will be a potential threat in the future. My men and I will do our best to prevent them from causing problems." (2 Actions)

[ ] Eye of The Beholder: "I can get some agents sent out to infiltrate and gather Intel on what's going on with the rest of the world, though if we want more in-depth reports, we'll need to focus our attention. Still, this will help us stay up to date beyond looking at the news." (Cost: 150. Time: 2 Turns. DC: 60. Reward: World News/Rumor Mill expanded; basic Spy Network established around the world. Actions Unlocked.)

[ ] Claw of The Executioner: "Director, while I understand that it might not be something you're comfortable with, having some of our agents trained and having contacts that can covertly eliminate targets will leave us with more options in how to deal with situations that might come up." (Cost: 100. Time: 1 Turn. DC: 50. Reward: A number of Assassins are available for wet work operations.)

[ ] Age of the Geek: "In this age, digital security is paramount in protecting secrets and information, as I understand we've already suffered a setback in. I would like to set up an E-War Division within my department so we can both protect ourselves from and employ hacking in our operations." (Cost: 150. Turns: 1 Turn. DC: 60. Reward: Digital Division set up, +10 to Intel gathering and counterintelligence.)

[ ] A Thief In The Night: "Director, sometimes people will hold onto something that could be of better use in other hands. If you wish to acquire something but feel the other party will be unreasonable, I can arrange for an operation to acquire it." (Cost: 100. Time: 1 Turn. DC: ???. Reward: ???. Each Sub-Vote Counts as an Action.)
-[] Money (DC: 50. Reward: +500 Credits.)
-[] Advanced Materials Data (DC: 50. Reward: +10 to Advanced Materials Research.)
-[] Anti-Titan Missile Launcher (DC: 75. Reward: Anti-Titan Weapon Schematics.)

[ ] Incident Investigation, South America: "With martial law being declared after the attempted coups, figuring out the details of the incidents and finding a way to mitigate the damages will be important." (Cost: 100. Time: 1 Turn. DC: 70. Reward: Intel on South America Coups and Cultist Activity.)

Personal: Hey, you have some time to yourself! Now how are you going to spend it… (1 Personal Action.)

[ ] Personal Attention: You 're going to put some personal attention to something and make sure it will actually happen! (Cost: 0. +10 to 1 Action.)
-[] Action

[ ] Brainstorm: Sometimes, you come up with all kinds of ideas and sort through them to see which are actually possible and worthwhile to try out. (Cost: 0. Time: 1 Turn. DC: 40. Reward: New Research Action Added.)

[ ] Buy a Lottery Ticket: Because why not, you might get lucky! (Cost: 100. Time: 1 Turn. DC: 100. Reward: 1,000 Credits.)

[ ] Get to know someone: You're going to be working with them, you might as well learn more about your subordinates and co-workers. (Cost: 0. Time: 1 Turn. DC: 50)
-[] (Department Head) Write-In.
-[] (Pilot) Write-In
 
Whoa nelly, actually balancing our budget is really becoming the main challenge here with the cost of all these actions. @ShieldCrown are we allowed to also use the Funds we have coming in from our income as well as our currently accumulated Funds? Because otherwise I don't think it's possible for us to afford a plan that actually uses all of our available actions.
 
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