Skyrim Loop Quest: (Dead)

Interlude 1
The wheel turns.
The tower stands.
Sheogorath spares a moment to look at who wields the Wabbajack. He did not give it to her, and he did. Odd. Odd. Like fruit!
Julianos spares more than a moment, but he knows that she is worthy.
Akatosh watches Time flow, and the wheel turns.
The wheel turns.
The tower does not stand.
Time Breaks.
The Dragon watches.
 
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Turn 10
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
Skills:
- Archery: 17 4/18
- Alchemy: 16 11/17
- Alteration: 15 4/16
- Daggers 19 16/20
- Enchanting: 5
- Restoration: 37 30/38
- Speech: 11 7/12
- Stealth: 20
- Swords: 5 3/6
Spells:
Flames
Healing
Healing Hands
Magelight
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
[X] Look for the Wabbajck around your house and experiment with it. It's a staff, if you didn't know.

Divines. I did that. Okay, so I messed with the Wabbajack.
Results: The odds are the in game odd, except that 97-100, instead of instakill, will be decided by the random word generator. Have Fun!

[X] Practice Magelight

Practice Roll: Alteration
98 + 11 (Crit) + 15 (Traits)
It was fun, spending some time messing with the spell. I made my ceiling look like a sky, complete with constellations.


DC 100 + 10 (Chosen of Julianos) - 10 (Dragon's Wisdom)
16
It still feels iffy to pray in the hopes of material gain. Sorry.

Action:
[X] See if you can aquire armor anywhere in Ivarstead. The world is a dangerous place, and armor, even the weakest armor, will help you navigate it safely - when stealth fails, it should not mean your demise.

There isn't a blacksmith Ivarstead, or any shops like that. However,
DC 80 - 11 (Skill)
48
The guards do have spare sets. They also aren't exactly keen on giving them to a random civilian.

Action
[X] Take your monkey and the Wabajack and travel to Winterhold. Attempt to sell the monkey there.

DC 40 + 10 (Carrying a monkey)
14
I bought a horse, but it threw me off while I was climbing a mountain.
(Upon actually looking at a map, I have decreased the DC of action "Go as far as you can."

Action
[X] Start a fight, join the Companions.

DC 40 - 10 (Flatlands)
62
I made it into Whiterun.
DC 20
61
I made it into the Hall of the Campanions, and started a fight. Divines help me.
DC 60/80/100
95 + 45 (Crit) + 10 (Enchantment) + 15 (Skill)
Divines. I did it. I walked into a bar fight, and help my own, taking down two of the Companions. One of the Companions, Aela, took a personal interest in me! She gave me some lessons on daggerwork, and told me to think about joining.
Practice Roll: Daggers
73
She helped loads with my technique and stuff.

[X] Search for a Restoration teacher.

I ended up going to Riften to find one.
DC 20
68
I went to the Temple of Mara, thinking that that would be the obvious place. One of the priestesses, Dinya Balu taught me as we worked.
Practice Roll: Restoration
88 + 15 (Traits)

ACTION
[X] Tell the Greybeards about your situation (again) and ask them for some Shout training.

DC 40
53
DC 40 - 20 (Skill)
9
I made it up the mountain, but had to run back when the troll saw me. Then the loop ended.

[X] Meditate the way Paarthurnax taught you, the Thu'um might be the key out of here!

I meditated. It was relaxing and all, but I'm pretty sure if all it took was meditation to learn the Thu'um, more people would know it. Sorry.

Action:
[X] train with a teacher of your choice

I spent some time with my grandmother, telling her about the loops as a learnt.
Practice Roll: Alchemy
95 + 32 (Crit)

Changes:
[] Aia knows how to advertise when running a store or stand.
[] Aia recieves bonuses on actions repeated in the same turn.
[] Aia looks dull and uninteresting. People will find it hard to pay attention to her, and will rarely accuse her of crimes.
[] Aia can pick up muttered words easily.
 
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Turn 11
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 17 4/18
- Alchemy: 16 11/17
- Alteration: 15 4/16
- Daggers: 19 16/20
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 40 19/41
- Speech: 13 6/14
- Stealth: 20
- Swords: 5 3/6
Spells:
Flames
Healing
Healing Hands
Magelight
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice: +5 on repeated rolls. Stacks.
Chosen of Akatosh
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.

[X] Request an audience with Akatosh

DC 100
96 + 100 (Crit) + 23

I did. And He answered.
Interesting. One who knows how fate shall spin. The tower falls. Prevent it. I give you my blessings.
I need to think about this.
Why me?
Divines.
Why?
I am no one?
I must.
Divines.
I need to think.

[X] Go to Dinya Balu for more Restoration training.

I didn't learn Restoration. I went to the tavern, cried on some shoulders, and generally freaked out. Then I healed around town a bit.
Practice Roll: Restoration
43 + 25 (Traits) /2 (Distracted)
Divines I needed that.
[X] Create something at the Silent Moon's Forge- with help if you can get it.

Sorry, but I have no idea what that is or what you are talking about, so I bought too much sugar and ate with Grandmother. I told her everything. She hugged me, and the loop ended.
I really needed that.

Action:
[X] See if you can aquire a ranged weapon somewhere nearby - a bow and arrows, for example.

I laughed a little bit at this, the hysterical kind of laughter. The Bow of Auriel is sitting next to me. I don't really need too, anyway. Besides that, there is the hunting and practice bows of Hrothmund. Barknar has some more powerful bows, but he's hard to convince.

ACTION
[X] Look for someone who could teach you Destruction magic. That way, you will be able to make that troll Burn next time.

DC 20
66
I rode to Riften.
DC 60
91
I had little trouble finding a teacher. There was one in the inn, happy to teach for a fee.
Practice Roll: Destruction
34 + 25 (Traits)

[X] Learn how to ride a horse. You don't want to fall of again.

I... fine.
I asked Tulvar for some lessons.
DC 80
3
He said I rode fine, though. I think I'm just unlucky.

Action:
[X] train with a trainer of your choice

I flirted with Hrothmund again. It was nice, to do something so normal. I wish I didn't have to be so alone.
Practice Roll: Speech
24


I... no. I meditated, but I'm not praying to him. Not now. Please.

[X] Try to make it to Winterhold to learn more about magic, Mundus, Atherius and the cosmology of the world in general. If anyone in skyrim has any record of this happening before, it would be in the collage or in a ruin.

DC 40
37
I couldn't make it over the mountains. I was attacked by a sabercat halfway through, and the horse bolted, which made the loop end.

[X] Go to Dinya Balu for more Restoration training.

DC 20
85
Practice Roll: Restoration
37 + 25 (Traits) + 10 (Expert Teacher)

Aia is and was freaking out pretty bad, which wrecked a couple rolls that might have worked. She didn't take a lot of initiative, for one.
Also, the dice gods smiled on you. Nat 100. Stupid 100.

Changes:
[] Aia understands how to lead and inspire troops.
[] Aia starts with a fax machine. She has no idea what it is or how to use it.
[] There is a parade in the morning.
[] Aia can change her age at will.
 
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Turn 12
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 23 2/24
- Alchemy: 18 11/19
- Alteration: 15 4/16
- Daggers: 19 16/20
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 5 3/6
Spells:
Flames
Healing
Healing Hands
Magelight
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.

Winning change is Can lead and inspire troops. First come first serve. Sorry guys. Ties are hard.
[X] Train your physique

I tried exercising, but got nothing. Muscle pains reset, and I assume my body as well.

[X] Meditate on Fus, on Force

Oh! Words. Words!
DC 100 - 10 (Dragon's Wisdom) - 20 (Chosen of Akatosh)
57
I almost got it, before it slipped away from me.

[X] Go to Dinya Balu for more Restoration training.

DC 20
29
I rode to Riften.
Practice Roll: Restoration
94 + 25 (Traits) + 10 (Expert Teacher)
I got some learning in, and worked with the priestess. She was happy to have the help.

ACTION
[X] Spend some time with Hrothmund, doing anything you feel comfortable with. Maybe you can show him Auriel's Bow? Or try one of those arrows...

I.. wasn't sure if I should tell him, but I wanted to tell someone.
DC 20/40
58
I... told him about the loops. He was shocked, that the pretty girl he know by sight had been flirting with him in a time loop. It was really awkward. He asked if we had done anything. I blushed and said no. He taught me some more shooting, and I tried shooting the arrows with it. The target set on fire! That is a thing. Normal arrows did that too, though.
Practice Roll: Archery
32

[X] Practice with Auriel's Bow.
Practice Roll: Archery
84 + 5 (Practice)
DC 80
82
I vaguely remembered some legends about the bow after my practice, and shot an arrow at the sun. Nothing. Then I tried one of the special arrows, and everything was on fire. What just happened? I... friendly fire, anyone! I'm glad the loop ended!

[X] The Tower is falling. Thats what the Aedra said. "The Tower falls, prevent it." Well, it would have been helpful to know what in Oblivion The Tower is! Best start looking for clues...
I asked around town about towers.
DC 20/60/100
2
I learned nothing. No one knew about towers, beyond the obvious. You know, the things that are really tall buildings. Sorry.

[X] You should look for someone who can teach you how to safely traverse the landscape.

DC 40
10
I think I'm fine on learning dangers. I mean, I'm in a time loop. I can't exactly die. Anyway, I looked around, but found nothing.

[X] train with a trainer of your choice

I trained with Grandmother.
Practice Roll: Alchemy
35
I didn't learn a lot, though. Mostly she made me fetch things.

Changes:
[] Aia will be able to 'power through' in physical training.
[] Aia will start the loop in the Markarth silver mines.
[] The loop begins on a rainy day.
[] Aia will need to have undeniable proof about looping before anyone believes her.
 
Turn 13
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 23 2/24
- Alchemy: 18 11/19
- Alteration: 15 4/16
- Daggers: 19 16/20
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 13 9/14
Spells:
-Flames
-Healing
-Healing Hands
-Magelight
Thu'um:
-Fus
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.

[X] Meditate on Fus, on Force

DC 100 - 10 (Dragon's Wisdom) - 20 (Chosen of Akatosh)
83
Something just... clicked, somehow. I meditated, and I understood the word.

Action:
[X] Train whatever skill you believe may be most in need of improvement.

I would have liked to enchant, but the lack of soul gems made that harder. So, I decided to practice with the elven sword.
Practice Roll: Swords
82

Actions:
[X] The Tower is falling. Thats what the Aedra said. "The Tower falls, prevent it." Well, it would have been helpful to know what in Oblivion The Tower is! Best start looking for clues...

DC 20/60/100
71
I asked around the tavern, this time, and talked to Hornjolf. He's old, and tells stories sometimes. He told me that the old stories say that the Throat of the World is a tower, holding the world together. He didn't know much more, though. I don't really understand, though. The mountain is still there. What could destroy a mountain? Is there other towers? And what could I do?

[X] The Tower is falling. Thats what the Aedra said. "The Tower falls, prevent it." Well, it would have been helpful to know what in Oblivion The Tower is! Best start looking for clues...

DC 20/60/100 - 5 (Practice)
65
I got a little more info off of Hornjolf. Apparently, the White Gold tower is the heart of the empire, a embodiment of it, somehow. I don't know if that's true. He also said the Ada-mantia is the first tower, created when the gods met. What am I supposed to do, though? I can't touch a god with all the time in the world. Right?

[X] Meditate on Fus, on Force
Completed.
[X] Practice with Fus.
I went into the forest, and messed around with it. It is pretty harsh on my throat to shout, but really cool. Maybe the Greybeards will actually listen to me now!

[X] Meditate on Fus, on Force
Completed.
[X] Go to the tavern and get drunk.
I already messed with the shouts, so I just went to the tavern. It was fun.

[X] Meditate on Yol, on fire, on power

DC 100 - 30 (Traits)
25
No luck on this. I think it might be harder then force, or something.

ACTION
[X] Another try! Visit the Greybeards in order to explain the situation and ask for their guidance. You can kill the troll (and any other enemy on the way) from afar, with a combination of stealth and Auriel's Bow. Sneak attack!

DC 40
27
I took all my stuff, got ready to attack the troll, prepared my potion, and began to climb the mountain. Then I slipped on a rock and fell down four steps. I bruised myself pretty badly, and the loop ended. Ouch. Stupid rock.

[X] Go to Winterhold and learn to master the Wabbajack there.

DC 40
4
I was shot on the way there. It was horrible. Also, I think I already understand the Wabbajack.

[] Aia is as sick as the QM is right now, forever.
[] Aia has a natural understanding of harmony in music. She is a gifted bard.
[] Aia owns a flock of sheep.
[] Aia can launch items into the air at speeds starting at 60 mph.

Please tell me if I missed someone. I will reference the earlier statement. I am completely out of it today. Don't expect a regular update schedule.
 
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Turn 14
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 28 9/29
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 10 4/11
- Daggers: 19 16/20
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 18 18/19
Spells:
-Flames
-Healing
-Healing Hands
-Magelight
Thu'um:
- Fus
- Yol
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.

[X] Meditate on Dov, on Dragon.

DC 200 - 30 (Traits)
92
That feels... above my level. Sorry. I don't think I can really understand the idea of being a dragon like that. I'm no Dragonborn of legend.

Meditate on Yol, on Fire, on the Power of dragons.

DC 100 - 30 (Traits)
82
Gods! I got it! Is this Akatosh's blessing. Thank you, gods! This is wonderful! Thank you, mysterious Voice!

[X] Meditate on Dov, on Dragon.

DC 200 - 30 (Traits) - 5 (Practice)
7
I repeat my last statement. I know their power, but I am no dragon. No Dov.

Action
[X] Take another stab at sword practice, so to speak.
I need alcohol, to escape the puns. Your attempt at punning was inserted into my brain. Thanks. I needed that.
Practice Roll: Swords
89

[X] Meditate on Dov, on Dragon.

200 - 30 (Traits) - 10 (Practice)
63
I feel that something isn't clicking with you guys. Sorry, but I am really not the Dragonborn. I think. Am I? Is that why I'm learning so well? I don't exactly have any dragons to test that on. Except Paarthurnax. And I am not killing him! Even in a time loop! Okay!

[X] Visit the Companions and ask to join. Show off as necessary to get in.

DC 40 - 10 (Flatlands)
100
Trait Gained: Horse Prodigy
I rode into Whiterun, trampling a giant the Companions were fighting. They saw me, looked at me, and let me join on the spot.
Practice Roll: Axes
39 + 20 (Master)
Practice Roll: Archery
42 + 10 (Expert)
I think I might be a mascot, or something. A couple of the leaders pitched in to help me. Vilkas himself helped me with axes, and Aela with shooting. It was awesome.

Action:
[X] train with the trainer of your choice

I trained with Grandmother as I told her of my troubles. After the excitement yesterday, I needed to relax.
Practice Roll: Alchemy
44

ACTION
[X] You're awesome! Practice some more with Auriel's Bow (but avoid accidentally setting people on fire).

I just used normal arrows. I don't want to mess with the special ones yet.
Practice Roll: Archery
85

Changes
[] Aia is now left handed. Currently, she is right handed.
[] Aia has perfect vision, and can zoom in and out at will.
[] Aia can sense when someone plans to betray her.
[] Aia can institutionally tell how to sway the majority of a crowd, though not individuals.
 
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Turn 15
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 10 4/11
- Daggers: 27 12/28
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 20 11/21
Spells:
-Flames
-Healing
-Healing Hands
-Magelight
Thu'um:
- Fus
- Yol Toor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
[X] Try to travel to Solitude and go shopping
DC 80/2 = 40
DC 40
19
I made a pretty good shot, but I rode my horse too fast. When I stopped to walk him, and eat a bite of food, the loop ended. Also, my eyes feel pretty funny, and I can see a lot better, and long distances.


[X] Practice Stealth.

I don't have a teacher. I don't think I can get better by sneaking around. Instead, I trained with my daggers.
Practice Roll: Daggers
70

[X] Practice Stealth.

Practice Roll: Daggers
10 + 10 (Willpower) + 5 (Practice)

I wasn't going to make another, but with that kind of reaction...

Action:
[X] Give archery a shot! Make your enemies quiver! Though, here's a tip; if you think it'd be pointless to try to improve, or just aren't game, feel free to bow out and get a drink

... are bad jokes transdimensional?
Practice Roll: Archery
78

[X] Meditate on TOOR, the Draconic word for inferno, with Paarthurnax.

DC 40
68
DC 40 - 20 (Skill)
47
DC 60 - 13 (Skill) - 5 (Namedrop) - 10 (Thu'um) - 10 (Akatosh's Chosen)
I have chosen to to not use Chosen of Julianos when dealing with Greybeards.
56
I managed to talk my way in.
DC 40
54
I managed to make it up to the peak, and meditated with Paarthurnax. I told him about the time loop, too.
DC 150 - 30 (Traits) - 50 (Paarthurnax's Guidance.)
73
Paarthurnax guided me through the process, and just as the sun began to set, it worked. I understood the word!

Change:
[X] Aia can sense when someone plans to betray her.

Actions:
[X] ask paarthurnax to teach you the word he thinks you'll need the most, it's Probably gonna be tough so you might have to wing it, but i'm sure you'll succeed with flying colors, It's gonna be a surefire win, I'm sure you're gonna scale the beast that is learning such a mawssive task. Now all you need is to succeed in dragon yourself up that mountain.

... It spread.

DC 40
22
I tripped on a rock on the mountain. I hate this mountain.

[X] Visit the Companions and ask to join the inner Circle. Show off as necessary to get in.

Umm... okay. I don't think this is a good idea. It seems kind of... wierd to walk up to someone and ask to join an elite organizations leadership. I don't think this is possible in one day. Sorry. I can join, maybe, but inner circle? When I'm a mediocre warrior? It's not like I'm the second coming of Ysagramor over here.

Practice Roll: Swords
22 + 10 (Trait)

[X] Practice Stealth.

Practice Roll: Daggers
78 + 10 (Practice)

[X] Take the monkey and the Wabajack with you and attempt to sell the monkey in Winterhold in order to sell the monkey as a test subject.

DC 20 + 10 (Carrying the Monkey)
4
The monkey attacked me, and I fell off the horse. Stupid monkey.

[X] Try to combine Fus and Yol. Preferably in a place that you don't mind getting burned and/or torn apart. First, try to meditate on combining the concepts of Fire and Force. Then, think about the combinations Fiery Force, Forceful Fire, Fire Force, Force Fire, Force(of) Fire and so on. What is the difference? What effects should you expect from those shouts? Then go wild with experiments. Then repeat the steps until you are tired or got something interesting.

I went into the woods, and thought about it.
DC 200 - 30 (Traits)
Combined Shouts: To learn a combined shout, the roll will be both shouts combined. Custom shouts are extremely difficult.
18
I have no idea where to start.

ACTION
[X] Use Auriel's Bow and the Sunhallowed Arrows to eliminate all hostile creatures in your way to the top of the mountain; IF you make it to the top, ask the Greybeards and/or Paarthurnax for advice about your situation.

DC 40
76
Combat: Combat will be opposing rolls, based on stats.
DC 80 - 20 (Weakness: Fire) + 20 (Tough) - 30 (Skill)
82
I shot it once, and it instantly died. Perfect shot to the heart.
Or you can one shot everything.
DC 35 - 13 (Skill)
99 + 4
The Greybeards sent me to Paarthurnax.
DC 40
6
I tripped on a rock in the blizzard.

[] Aia starts the loop with a delicious plate of scrambled eggs.
[] Aia can convert calories into magicka by eating.
[] Aia knows what each Daedra desires, and has knowledge of most religions.
[] Aia will take a free loop to stroll around town with Hrothmund.

As a freebie, your skill would have told you to challenge Ulfric in single combat using the Thu'um. Very helpful. It is a good way to win over a bunch of Stormcloaks. For a day. :)
 
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Turn 16
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 11 11/12
- Daggers: 27 12/28
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 46 0/47
- Speech: 13 6/14
- Stealth: 20
- Swords: 20
Spells:
- Candelight
- Flames
- Healing
- Healing Hands
- Magelight
Thu'um:
- Fus
- Yol Toor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
Magic Stomach
Every calorie Aia eats will convert to Magicka at a 10 to 1 rate. For reference, Magelight costs 84. Her stomach fills as normal.

[X] Ask around town to find someone who knows a spell that you don't, and ask them to teach it to you.

DC 60/80/100
58 + 13 (Skill) = 71
She taught me Candlelight, but said it was the only spell she knew.

[X] Challenge Ulfric to single combat. Pretend you're the second coming of Ysagramor, even if you're not.

You know what. Fine. Okay.
DC 20 - 10 (Flatland)
8
Of all the stupid things! The horse got a rock stuck in his foot, and couldn't keep going.

... You guys have really bad luck with traveling. It's like the spear guy at this point. I swear it's not on purpose.

[X] Relax with your family

I made some dinner with my mother. It was nice, to do something so normal.

[X] Practice Restoration, with the teacher from before.

DC 10 - 10 (Flatland)
Auto - Success
Practice Roll: Restoration
78 + 10 (Teacher) + 25 (Traits)
It was nice, to just heal people. I felt nice, when Dinyu thanked me.

[X] Practice some archery with your improved vision, see if you can perform a new technique or hit a target from very far away! What is the farthest that you can see?

Practice Roll: Archery
1
I fell on my face as I walked to the range, and felt the loop end.

[X] ask paarthurnax to teach you the word he thinks you'll need the most, it's Probably gonna be tough so you might have to wing it, but i'm sure you'll succeed with flying colors, It's gonna be a surefire win, I'm sure you're gonna scale the beast that is learning such a mawssive task. Now all you need is to succeed in dragon yourself up that mountain without falling over a rock.

By the Divines! It spreads even now! The terrible punning continues!
DC 40 - 20 (Skill)
70
DC 35 - 13 (Skill)
58
DC 40
28
This time, the harsh winds knocked me down. Is that better? Or is the room growing chilly with these puns.
It spread. Only Talos may save us, now.

[X] I sense that you might be tired of constantly tripping on rocks, branches and other assorted obstacles in a blizzard whenever we send you out. Or maybe its the Blizzard itself that irritates you? Meditate on these words: Lok, Vah and Koor, Sky, spring and Summer in the Dragon Tongue. These three words strung together will clear the skies of foul weather so you may walk up and down the mountain unmolested by the storm!

DC 120 - 30 (Traits)
84
I feel like I got close, but no luck. The loop ended. I think I can only do one word at a time.

[X] Relax with your family

I chopped wood with my father. It was nice.
Practice Roll: Axes
36/2 (Non-combat weapon use)

[X] Learn mountaineering on horseback

I... don't really understand? But I can try?
83
I mean, I can go on mountain roads, but I already could. Honestly, I'm really good at it. Horses and Skyrim weather often don't like mixing. Let alone mountains. I guess the special shoes would help. Do you want me to enchant them, or something? It might be possible.

Changes:
[] Aia has a chart of snowfall conditions throughout Skyrim.
[] Aia may reroll natural 1s in non combat situations.
[] Aia may cast Novice spells almost indefinitely. She has amazing mana efficiency in basic spells.
[] Aia may color any Magelight or Candlelight spell red at will. She may do so partially, as well. Doing so takes no extra mana.

Nice Changes this turn.

Edit: I forgot that Swords capped out. Sorry.
 
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Turn 17
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 11 11/12
- Daggers: 27 12/28
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 48 27/49
- Speech: 13 6/14
- Stealth: 20
- Swords: 20
Spells:
- Candelight
- Flames
- Healing
- Healing Hands
- Magelight
Thu'um:
- Fus Ro
- Yol Toor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
Magic Stomach
Every calorie Aia eats will convert to Magicka at a 10 to 1 rate. For reference, Magelight costs 84. Her stomach fills as normal.
Novice Prodigy
Aia can cast Novice spells indefinitely. +20 to all rolls using Novice spells.
Of The Voice
+20 to all shouts, including practice rolls. May receive given knowledge of shouts with no roll.

[X] Practice seeing magic

Wait, what? Umm, okay.
Practice Roll: Perfect Eyes
75 + 10 (Dragons Wisdom: Insight Roll)
85/500
I made some progress, but it's a long term project.

[X] Practice Restoration, with the teacher from before.

As the Restoration skill is over 35, Novice Prodigy is not relevant.
77 + 10 (Teacher) + 35 (Traits)

[X] Ask Paarthurnax to teach you the word he thinks you'll need the most.

DC 40 - 20 (Skill)
79

DC 35 - 13 (Skill)
100
Trait Gained: Of The Voice
+20 to all shouts, including practice rolls. May receive given knowledge of shouts with no roll.
The Greybeards let me in, but seemed subdued. Finally, one came up to me.
"Dragonborn. I do not know why you have come, but it is my honor. Do your know Force?"
I nodded.
The man nodded as well. "The second word?"
I shook my head.
"Then I give it to you."
Then, he shouted a word. Ro. Force. And I understood it, somehow. It called to me, the word.
Word Gained: Ro
DC 40
15
I was too distracted to continue the climb. Was I a Dragonborn? Why?

[X] You did rather admirably at deciphering the meaning of the words, all things considered! I understand your limitations and will modify my suggestion accordingly! Meditate on Lok specifically this time, Hopefully your progress from the last loop will help you make progress faster!

I think we know why now.
DC 120 - 50 (Traits)
73
I got it! I got the word! It was so much easier now that I m̵̻̿ỉ̷̳̟̥n̸̠̭̆͑̕͜d̷̢̹̪̑̋ö̵̻̹́ṙ̴̲͋a̴͇̲͘͝n̵̖̫̚.

[X] Relax with your family

Thank you. I feel a lot more human now. And I mean that literally.

[X] Go to Helgen and see if you can get a Job there

Warning, P̷̻͌͛l̵͔͆̄ò̷͇̰̕t̶͍̔̏
Text Moved to End

[X] Ask Paarthurnax to teach you the word he thinks you'll need the most.

DC 40 - 20
67
DC 0 (Dragonborn)
Auto - Success
DC 40
14
I tripped in the blizzard again. So normal, after the Greybeards bowing and stuff. It was... disconcerting. I liked it and didn't.

[X] Learn a new spell from a mage at Winterhold. Don't forget to dress warm!

DC 30
41
I made it to Winterhold for the first time.
DC 80 - 20 (Apprentice Spell) - 13 (Skill)
22
The lady turned me away at the gate, muttering rude things about jumped up children with Magelight spells.

Sometimes, you just can't escape from bad rolls... At least we have good changes!

CHANGE
[X] Remember that you have the power to throw small objects very fast. Give it a try! Let's see if you can destroy some targets. Use coins, small rocks or similar objects, in order to find what works best.

Well, I didn't destroy the targets. I could distract someone in combat, but they just aren't fast enough to do more.
DC 60 - 10 (Insight)
17

change
[X] Aia may cast Novice spells almost indefinitely. She has amazing mana efficiency in basic spells.

action
[X] If you want to know the power of Auriel's bow, shoot a sun-hallowed arrow to the sun, you might want to do it out of town and to also cover yours eyes after shooting

Oh gods. What does it do, then? I went pretty far away from town, and began.
I shot an arrow at the sun, and the sun... I guess it exploded. A lot of things were on fire when the loop ended. This seems dangerous.

[X] Go to Helgen and see if you can get a Job there

The P̷̻͌͛l̵͔͆̄ò̷͇̰̕t̶͍̔̏ Begins

DC 10
Error: DC 0
P̴̝̤̲̰͐̇r̵̪̗͎̈̀̾̔͋i̵̘͇̣̩͐ͅŝ̵̮̼̲͔͊͝͝ͅö̵̲̺̞̦́̔n̸̩̥̫̈́͋͌ḛ̶̘́͆̏̍̈ͅr̵͙̼̪̿

I rode towards Helgen, and woke up in a prison cart with no idea where I was, or why.

GM Smirks

Changes:
[] Aia is more popular with the common people.
[] Aia can easily find discrepancies with numbers.
[] Aia may find out peoples problems more easily.
[] Aia's troops will easily cooperate with each other.
 
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Canon Omake 2
Under the light drizzle of mountain snow, stood a wooden house among many, on its sturdy porch a swinging chair was put, on it a mountain of fur hide and woolen sheets moved in cyclic order.

The old woman smoked a pipe between her lips as she stared into the cloudy skies, her frown ever more pronounced.

'Where have you gone my little Aia, I don't want to hear the news of your body ending up as one of thé many useless casaulties in that stupid Dunmer driven war, please, not like your folish mother.'

The old woman's eagle eyes and bat ears caught the movement of a man in stormcloak clothing, he had just exited the house of the 'secret' stormcloak sympathizer, although the secret is not very secret if he gets riled up about the imperials and ulfric when he had too much an ale to drink.

The stormcloak-in-uniform had a brown bag over his shoulder, and from the faint outlines she could see, she can bet it is filled with bread, butter and an unreasonable amount of mead and ale.

When he was closer, her eyes caught the signs of a battle-exhausted man, his legs were scraped and barely able to hold themselves straight, his eyes moving from shadow to shadow and his arms? Burns, scared over burns, restoration magic if she had a guess on how he can still use those two arms of his.

"Stop there soldier, come on over here before I call the guards upon your tiny head." The stormcloak practically jumped, he whirled around with a growl on his lip, it died a swift death when he saw who he was going to send it too.

"Excuse me wise wuth (old), I have a place I have to go to quite urgently." The young man said between heavy breaths.

"What happened to you child, you look like you've been through the bloodiest of all battles, a more fiery battle." the wise elder questioned when she observed the slight tremble of his lips.

"You might assume me crazy elder, but I and my fellow nords were captured in a battle against the imperials, Ulfric himself got captured, we were going to be executed in helgen, but right as they chopped the head of a friend of mine, a big black dragon right out of legend swooped down on our heads and obliterated helgen keep." The man seemed frantic, even now he is in disbelief at his own words.

'That is troubling, I don't want some godsdamned roar waking me up from my sleep, idiotic big flying lizards.'

"Must have been terrifying for you child, but have you heard about my granddaughter, she's called Aia and I'm afraid about her wellbeing." She said, watching as the stormcloak contemplated for a moment, amd after a brief moment he snapped his fingers while 'ahing' in realization.

"I have heard that name, a girly that was not on the excutionners list, but that bastard imperial officer still order her death, talk about being just." The man seemed to mumble something under his breath, but a stern glare got him on track again.

"Sorry, she was the one on the chopping block when the dragon descended." The wood underneath her grip creaked, the man gulped, "Hold on, she was safe , the last time I saw her was when she entered the barracks, and I'm pretty sure that place has an underground prison." The man gestulated with his hands, trying to calm her.

"Great, If I was your age I would have already been searching every hole and shadowed corner in Skyrim to find her, but I was hit by an arrow in the knee, so young man, if you see my grandchild tell her to come back to her grandmother, now off you go, be sure to greet Ulfric for me."

The man nodded and skittered his way out of Ivarstead, the old woman stayed under her roof until her pipe was exhausted, she looked at the general direction of helgen and closed her eyes.

'Oh divines, I pray to you to bring back my dearest in heart, with nought a scratch or burn on her body.'

A.N: I have written this on my phone, so excuse me if you see any really bad errors.
 
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