Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 28 9/29
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 10 4/11
- Daggers: 19 16/20
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 18 18/19
Spells:
-Flames
-Healing
-Healing Hands
-Magelight
Thu'um:
- Fus
- Yol
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
DC 200 - 30 (Traits)
92
That feels... above my level. Sorry. I don't think I can really understand the idea of being a dragon like that. I'm no Dragonborn of legend.
200 - 30 (Traits) - 10 (Practice)
63
I feel that something isn't clicking with you guys. Sorry, but I am really not the Dragonborn. I think. Am I? Is that why I'm learning so well? I don't exactly have any dragons to test that on. Except Paarthurnax. And I am not killing him! Even in a time loop! Okay!
DC 40 - 10 (Flatlands)
100
Trait Gained: Horse Prodigy
I rode into Whiterun, trampling a giant the Companions were fighting. They saw me, looked at me, and let me join on the spot.
Practice Roll: Axes
39 + 20 (Master)
Practice Roll: Archery
42 + 10 (Expert)
I think I might be a mascot, or something. A couple of the leaders pitched in to help me. Vilkas himself helped me with axes, and Aela with shooting. It was awesome.
I just used normal arrows. I don't want to mess with the special ones yet.
Practice Roll: Archery
85
Changes
[] Aia is now left handed. Currently, she is right handed.
[] Aia has perfect vision, and can zoom in and out at will.
[] Aia can sense when someone plans to betray her.
[] Aia can institutionally tell how to sway the majority of a crowd, though not individuals.
I wasn't going to make another, but with that kind of reaction...
Action:
[X] Give archery a shot! Make your enemies quiver! Though, here's a tip; if you think it'd be pointless to try to improve, or just aren't game, feel free to bow out and get a drink.
Change:
[X] Aia has perfect vision, and can zoom in and out at will.
I wasn't going to make another, but with that kind of reaction...
Action:
[X] Give archery a shot! Make your enemies quiver! Though, here's a tip; if you think it'd be pointless to try to improve, or just aren't game, feel free to bow out and get a drink.
Change:
[X] Aia has perfect vision, and can zoom in and out at will.
Change:
[X] Aia can sense when someone plans to betray her.
Actions:
[X] ask paarthurnax to teach you the word he thinks you'll need the most, it's Probably gonna be tough so you might have to wing it, but i'm sure you'll succeed with flying colors, It's gonna be a surefire win, I'm sure you're gonna scale the beast that is learning such a mawssive task. Now all you need is to succeed in dragon yourself up that mountain.
i too will join the pun train, she can run but she can't hide from our puns!
Archery isn't even that good a pun subject, I'll see if i can't find some other topic to vote for next turn with better pun potential. I remember horsing around with equestrian puns some time ago, but I think I'd risk having them feel a bittacked on, here, since I'm a bit out of practice... unless, of course, I get back in the saddle and make them great, neigh, the cream of the crop!
... I'll stop foaling around and rein myself in before i stirrup any real annoyance at all these bucking puns, they're getting a bit filly
Maybe this will succeed now that all the horse travel actions have half the DC.
[X] Take the monkey and the Wabajack with you and attempt to sell the monkey in Winterhold in order to sell the monkey as a test subject.
[X] Aia has perfect vision, and can zoom in and out at will.
[X] Aia can institutionally tell how to sway the majority of a crowd, though not individuals.
[X] Try to combine Fus and Yol. Preferably in a place that you don't mind getting burned and/or torn apart. First, try to meditate on combining the concepts of Fire and Force. Then, think about the combinations Fiery Force, Forceful Fire, Fire Force, Force Fire, Force(of) Fire and so on. What is the difference? What effects should you expect from those shouts? Then go wild with experiments. Then repeat the steps until you are tired or got something interesting.
CHANGE
[X] Aia has perfect vision, and can zoom in and out at will.
ACTION
[X] Use Auriel's Bow and the Sunhallowed Arrows to eliminate all hostile creatures in your way to the top of the mountain; IF you make it to the top, ask the Greybeards and/or Paarthurnax for advice about your situation.
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 10 4/11
- Daggers: 27 12/28
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 43 22/44
- Speech: 13 6/14
- Stealth: 20
- Swords: 20 11/21
Spells:
-Flames
-Healing
-Healing Hands
-Magelight
Thu'um:
- Fus
- Yol Toor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
DC 80/2 = 40
DC 40
19
I made a pretty good shot, but I rode my horse too fast. When I stopped to walk him, and eat a bite of food, the loop ended. Also, my eyes feel pretty funny, and I can see a lot better, and long distances.
I wasn't going to make another, but with that kind of reaction...
Action:
[X] Give archery a shot! Make your enemies quiver! Though, here's a tip; if you think it'd be pointless to try to improve, or just aren't game, feel free to bow out and get a drink
DC 40
68
DC 40 - 20 (Skill)
47
DC 60 - 13 (Skill) - 5 (Namedrop) - 10 (Thu'um) - 10 (Akatosh's Chosen)
I have chosen to to not use Chosen of Julianos when dealing with Greybeards.
56
I managed to talk my way in.
DC 40
54
I managed to make it up to the peak, and meditated with Paarthurnax. I told him about the time loop, too.
DC 150 - 30 (Traits) - 50 (Paarthurnax's Guidance.)
73
Paarthurnax guided me through the process, and just as the sun began to set, it worked. I understood the word!
Change:
[X] Aia can sense when someone plans to betray her.
Actions:
[X] ask paarthurnax to teach you the word he thinks you'll need the most, it's Probably gonna be tough so you might have to wing it, but i'm sure you'll succeed with flying colors, It's gonna be a surefire win, I'm sure you're gonna scale the beast that is learning such a mawssive task. Now all you need is to succeed in dragon yourself up that mountain.
Umm... okay. I don't think this is a good idea. It seems kind of... wierd to walk up to someone and ask to join an elite organizations leadership. I don't think this is possible in one day. Sorry. I can join, maybe, but inner circle? When I'm a mediocre warrior? It's not like I'm the second coming of Ysagramor over here.
[X] Try to combine Fus and Yol. Preferably in a place that you don't mind getting burned and/or torn apart. First, try to meditate on combining the concepts of Fire and Force. Then, think about the combinations Fiery Force, Forceful Fire, Fire Force, Force Fire, Force(of) Fire and so on. What is the difference? What effects should you expect from those shouts? Then go wild with experiments. Then repeat the steps until you are tired or got something interesting.
I went into the woods, and thought about it.
DC 200 - 30 (Traits)
Combined Shouts: To learn a combined shout, the roll will be both shouts combined. Custom shouts are extremely difficult.
18
I have no idea where to start.
ACTION
[X] Use Auriel's Bow and the Sunhallowed Arrows to eliminate all hostile creatures in your way to the top of the mountain; IF you make it to the top, ask the Greybeards and/or Paarthurnax for advice about your situation.
DC 40
76
Combat: Combat will be opposing rolls, based on stats.
DC 80 - 20 (Weakness: Fire) + 20 (Tough) - 30 (Skill)
82
I shot it once, and it instantly died. Perfect shot to the heart.
Or you can one shot everything.
DC 35 - 13 (Skill)
99 + 4
The Greybeards sent me to Paarthurnax.
DC 40
6
I tripped on a rock in the blizzard.
[] Aia starts the loop with a delicious plate of scrambled eggs.
[] Aia can convert calories into magicka by eating.
[] Aia knows what each Daedra desires, and has knowledge of most religions.
[] Aia will take a free loop to stroll around town with Hrothmund.
As a freebie, your skill would have told you to challenge Ulfric in single combat using the Thu'um. Very helpful. It is a good way to win over a bunch of Stormcloaks. For a day.