Skyrim Loop Quest: (Dead)

Turn 18
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 11 11/12
- Daggers: 27 12/28
- Destruction: 10 4/11
- Enchanting: 5
- Restoration: 48 27/49
- Speech: 13 6/14
- Stealth: 20
- Swords: 20
Spells:
- Candelight
- Flames
- Healing
- Healing Hands
- Magelight
Thu'um:
- Fus Ro
- Yol Toor
- Joor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
Magic Stomach
Every calorie Aia eats will convert to Magicka at a 10 to 1 rate. For reference, Magelight costs 84. Her stomach fills as normal.
Novice Prodigy
Aia can cast Novice spells indefinitely. +20 to all rolls using Novice spells.
Of The Voice
+20 to all shouts, including practice rolls. May receive given knowledge of shouts with no roll.
Problem Solver
+10 to all rolls persuading someone to talk about thier problems. +10 to all rolls convincing them to let her help.
Mage Stone
Magical Practice Actions are 20% more effective.


Winner
[X] Aria may find out peoples problems more easily.

[X] find any interesting things in the area

I... woke up somewhere else. This is really weird. I woke up in a cart, tied up, with a dude sitting next to me.
There isn't really anything in the area. There's a bunch of trees, six or seven prison carts, and four people sitting next to me. Somehow, one of them is Ulfric fucking Stormcloak. The driver of the cart is 40 years old or so, and looks tired. Or bored.

[X] Meditate on your fundamental mortality, how you are as Joor as you are Dov.

DC 120 - 60 (Mortal) + 30 (P̶̨̡͓͂̓̀̊͗̏͐̈́ͅͅr̴̨̨̪̱͖̠̪̞̣͖̜͊̀̃̄̊͂̀̕i̸̩͕̫̐̉͆͘͘͝s̴̠͖̄͐̓̀̅̿͛̔̽́͠ͅŏ̶̞͚́̆͗͜͠n̶̨̟̦̭͔̿̒̓̐͂́͛͗̑̉͝è̶̗̂̈́̒̅̔͆͝͝r̶̨̛͉̙̿̇͛̍ͅ) - 20 (Of the Voice) - 10 (Dragon's Wisdom)

75

I... words. I don't know how to explain. The idea that I will die. No. Yes. Why? My head hurts. My soul hurts. Why is this so hard, and easy. What am I? I am... Aia. My name is Aia. I am myself.

Word Learned: Joor

[X] Prepare yourself, for the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled! Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world! But really, subtly slip your binds while talking with the other inhabitants of the cart and ready yourself for combat. Try and stall the execution by requesting your last rights.

Warning: Plot. Moved to end.

[X] Once you are freed in the chaos, follow the stormcloacks in the tower, do not go to the upper floor too quickly, once you jumped down in the inn and get out follow the brown-haired imperial soldier until you are before the fort, you can follow inside either the stormcloack or the imperial it doesn't matter then fight your way through the fort to get out of Helgen.

Warning: Plot. Moved to end.

[X] Use shouts to escape from the cart, then run away from helgen.

Use Yol to burn your ropes. DC 40/60/80 - 20 (Of the Voice)

3

I tried to use Yol, but started coughing really badly, and the loop ended.

[X] If you find your way from Helgen through a cave, follow the path to a river and locate the trio of standing stones. Perhaps touching one will aid you.

Warning: Plot
Moved to End

[X] Tell your wardens that a dragon is coming and that they should follow your lead if they want to survive.

DC 100/120/140 (Unbelievable) - 13 (Speech)
10
I told the guy at the front that a dragon was coming. He laughed in my face and said it was the worst way to avoid execution he'd ever heard. Execution! Why am I being executed. I spent a few minutes panicking, before calming down. Time loop.

[X] Observe carefully your surroundings, specially the people; try to find out as much as you can about their problems, that information could be useful later!

Well, the main problem seems to be the upcoming execution. Ralof is happy to complain though. Mead, some guy named Hadvar, ect.
DC 40/60/80 + 40 (Prisoner) - 13 -(Speech) - 10 (Problem Solver
84
He seemed suspicous, but complained about his marriage, wife, children, the fact it was really cold. At the end, he muttered something about "that Thalmor bitch."

[X] Prepare yourself, for the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled! Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world! But really, subtly slip your binds while talking with the other inhabitants of the cart and ready yourself for combat. Try and stall the execution by requesting your last rights.

Warning: Plot. Moved to end.

DC 80 - 20 (Stealth)
54
I didn't get caught, but the ropes were tied well, and I couldn't get out. Also, the recitation was weird. You mean to say.... Alduin has come. The Ḑ̷͎͉̏͒͜͠ě̶̡̳͎̖͚̳̤̺̱̃̌̄̍̑̂́̉̐̿s̶͕̺̦̪̳̘̽͐̽̇́̿̕͝ţ̶̫̯̰͓̭͍̗͔͉͔̦̿̔̓̽͒́͋̏͠͝r̴̻̜̳̱̞̟͓͍̓̐̀̀o̵̺̼̹͕̗̭̮͇̔͘y̵̧͈̙̣̪̝̬̲̹̲̳̬̽͂̔͋̑̒̈́̏̂͘̕͜͝ͅê̴̢̘̻̲͉̮̘̝̭͆̓̂͒̏̆̿̈́͜͜͠͠ř̴̭͉͓̂̓ ̴̟͉͍͋͒̓̒́̋̀̐̍̈́͑̿͠͠D̸̠̺̗̹̈́̄͒͊̀̈́̀͜͠͝e̶̡̫̘͔̲̹̹̤̣̙͖̾͊́̒͗͊̐́͝v̸̤̤̤̼̣͙̥̠̲͉̹̣̄̈́̅̇o̷̡̨̟̝̤̪̫̰͚̖̮̒̌͒ͅư̶̢̛̻̖̣̑͌̅̊͒͋̅̋́̆̒̍̕r̸̥͍̩͙̗͍͓̟̱̲͔̮̘̦̽̈͋̓͂̇͘ ̴̱͒̐͌́͛̿̂͂̕M̸̧̖̙͉̦͉̬̾̔̐̿a̵̛̩͒͊̈́͋͘s̶̻̦̬͌͗́̑̾̃͗̚͝ẗ̸̝̥̰́͊̍͛e̴̡̛̛̮͖͚̺̹͓̾̈́͑̀̏̓͛́̎̚͝͝r̶̢̘̭̹͙̤̗̣̤͓̅̏̎̈́͋ͅ. Gods. Talos save us.

I arrived at Helgen. There was a Thalmor, and then I was to be executed. That was.... unlawful and insane. I requested my last rights.
DC 20 - 13 (Speech)
95 + 13 (Crit)
Halfway through the very long last rites, a gods damned dragon appeared.
DC 40/60/80
4
He yelled Fus at me and I instantly died.

[X] Once you are freed in the chaos, follow the stormcloacks in the tower, do not go to the upper floor too quickly, once you jumped down in the inn and get out follow the brown-haired imperial soldier until you are before the fort, you can follow inside either the stormcloack or the imperial it doesn't matter then fight your way through the fort to get out of Helgen.

I didn't do anything this time, and Alduin knocked me of the block. The fall was weirdly easy, too.
DC 100 - 151 (Skills)
Auto - Success

I escaped Helgen, using magic, stealth, and weapons. I had to heal Ralof a couple times, but all the practice payed off. When I stepped outside Helgen, I felt the loop end.... and restart at the exit. Weird.

[X] If you find your way from Helgen through a cave, follow the path to a river and locate the trio of standing stones. Perhaps touching one will aid you.

I mean, the standing stones are just a myth, but sure.
I picked the mage stone, and it did something. What the fuck.
Effect: Mage Stone
Magical Practice Actions are 20% more effective.

Changes:
[] Aia starts the loop carrying several fine jewels, including a sapphire and diamond.
[] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.
[] Aia can cause a small animal to loop with her. The animal cannot be larger than a medium sized dog.
[] Aia will have to pay more money in shops.
 
Uhhhh.

Well.

uh.

Yaaay, eldritch entities! What could POSSIBLY go wrong in this situation?

[X] Aia can cause a small animal to loop with her. The animal cannot be larger than a medium sized dog.
[X] Look around for useful herbs

Proclaim's tempting, but corrupted text is making me nervous.
 
Last edited:
[X] Aia can cause a small animal to loop with her. The animal cannot be larger than a medium sized dog.
[X] Look around for useful herbs

glad to have you back @Aria the Mage also I agree we may be able to have redos but if undertale taught me anything it's that actions have consequences more so when stuff can change to this extent @Murloc
 
Change Vote:
[X] Aia can cause a small animal to loop with her. The animal cannot be larger than a medium sized dog.
Action Vote:
[X] Pray to Kynareth
 
[X] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

[X] Congratulations, you survived the rage of Akatosh's first born son! Follow your new friend Ralof to his village, see if you can't get his help clearing out embershard mine on they way while you are at it.
 
[X] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

The mystery box is an ability so even if it's negative Aia can just not use it.
It seem to say "proclaim" so my ideas about what it might do are:
1- attracts dragons
2- something like the Nords' War cry
3- something that tells everyone around "I'm the Dragonborn!"

As for an action since people are already going to Riverwood (we should pass by bleak fall to get the stone early and to prevent going Whiterun->bleak fall->Whiterun), I'm probably going for learning a shout.
Since we already learn the first word of Dragonrend it should be enough for Mirmulnir but if we are already going for the powerful shouts I'm hesitating between Dragon Aspect and Bend Will.

[X] Meditate on Gol, on the earth and how it can bend to your will for domination is the right of all Dov.
 
[X] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

[X] practice magic, nothing specific just to see if the stone had an effect
 
[X] Congratulations, you survived the rage of Akatosh's first born son! Follow your new friend Ralof to his village, see if you can't get his help clearing out embershard mine on they way while you are at it.
 
[X] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

[X] Tell the nice dragon that he is mortal in the dragon language, then tell the guards that they should follow your lead if they want to survive.
 
[X] Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

[X] Tell the nice dragon that he is mortal in the dragon language, then tell the guards that they should follow your lead if they want to survive.
Aia is no longer in Helgen the next dragon is Mirmulnir at the western watch tower, now the loop start at the exit of the cave after Helgen
 
Turn 19
Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack appears in a random location around your house.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 11 11/12
- Daggers: 27 12/28
- Destruction: 15 6/16
- Enchanting: 5
- Restoration: 48 27/49
- Speech: 13 6/14
- Stealth: 20
- Swords: 20
Spells:
- Candelight
- Flames
- Healing
- Healing Hands
- Magelight
Thu'um:
- Fus Ro
- Yol Toor
- Joor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
Magic Stomach
Every calorie Aia eats will convert to Magicka at a 10 to 1 rate. For reference, Magelight costs 84. Her stomach fills as normal.
Novice Prodigy
Aia can cast Novice spells indefinitely. +20 to all rolls using Novice spells.
Of The Voice
+20 to all shouts, including practice rolls. May receive given knowledge of shouts with no roll.
Problem Solver
+10 to all rolls persuading someone to talk about thier problems. +10 to all rolls convincing them to let her help.
Mage Stone
Magical Practice Actions are 20% more effective.
P̶̤̺̅̔́ͅr̵͎̫̹͇̲̘͎͆́̅ò̸̝̿̒͘c̴͉̯̦͐̈́̽͊̿̉l̴̤̔ả̶͔m̶̮̍̈̄̀̀a̶̫̰̪̫͋͊̓͋͆͘͘t̶̥̔i̵̢̱͈̞̳͕̇̎̏ͅo̸͚̲̊̓̃̓͘ṋ̶̃͐̃͝: Aia can use P̷̫̑̿͆̃̈́ȓ̸̠̮̈́̎̚ͅõ̶̧̰̬͒͆̆̃̍c̸̯̎̒̃̀̐͘l̴̘̟̅́͌̿̿̚͘ȧ̸̢̲͙͜m̸̖̭̙̹̣͈̥̆̄́͑͋͠e̷̥̠͙̅̀. She can warp reality using willpower itself and her understanding of the S̷̛̝͖̄̆͐̔͌̂̓̈̈́̈́̊̒͘͠o̵͓̬͉̘̜̐͑ń̶͖͙͇̲̩̩͋̃̐̈́̈́́̈́̀̈́̾̋͝g̶̟̙̋͐̐̒̂͘̚.

Winner: Aia can use the p̶̗̺̺̳̈̀̇̿͒̂̚͜͜ŗ̶̦̻̞̩̖̮̪̹̊̄̽͐͗̚o̶̗̍̿̔̑̑̉̐͛̏̉͋̒̄c̷̡̟̰̖̟̣͓̜͉̟̺̳̲̀̇̈́̋̓́̐͌̈́͗́ͅļ̷̘̻̮̥͕͎̙̝͉̻̬̹̻̅͌͛͊̅͑͗̀́̐͑̀̈́̚͝a̷̛̲͂͑͌̓̎̋̎͗̑i̶̡̛̛̤̜͚̣̠̬͛̍̒̐̅̇͑͝ṁ̸̧͔̱̖̠̘̦̝̯̫̘̻̱̭̋͋̅̌̐̌͘͜ ability.

[X] Look around for useful herbs

I looked around for herbs. There's some mountain flowers, and some thistle. I mean, it's a mountain.

[X] Look around for useful herbs

Again, mountain flower and thistle.

[X] Pray to Kynareth

DC 100 - 10 (Dragon's Wisdom) - 10 (Chosen of Akatosh) + 20 (Chosen of Two Gods)
48
I dropped to my knees outside the field and prayed.

[X] Congratulations, you survived the rage of Akatosh's first born son! Follow your new friend Ralof to his village, see if you can't get his help clearing out embershard mine on they way while you are at it.
I followed Ralof down to the village.
DC 85 - 13 (Speech)
70
He thought about helping me with the mine, but said that telling his family he was alive was more important. Reasonable. It was nice, walking down to the village with him.

DC 100
10
Nothing happened, but Ralof seemed surprised I would pray to Talos. Probably thinks only Stormcloaks worship him still.

[X] Meditate on Gol, on the earth and how it can bend to your will for domination is the right of all Dov.
DC 160 - 50 (Various Traits) - ??? (P̶̤̺̅̔́ͅr̵͎̫̹͇̲̘͎͆́̅ò̸̝̿̒͘c̴͉̯̦͐̈́̽͊̿̉l̴̤̔ả̶͔m̶̮̍̈̄̀̀a̶̫̰̪̫͋͊̓͋͆͘͘t̶̥̔i̵̢̱͈̞̳͕̇̎̏ͅo̸͚̲̊̓̃̓͘ṋ̶̃͐̃͝)
14
No luck. I don't think I really understand, the idea of stability like that. I am of the sky, in a way.

[X] practice magic, nothing specific just to see if the stone had an effect
Sure. I practiced Destruction magic, and it did seem a bit easier to learn.
Practice Roll: 6 + 30 (Item and Traits) + 20 (Novice Prodigy) * 1.2 (Mage Stone)
67

[X] Congratulations, you survived the rage of Akatosh's first born son! Follow your new friend Ralof to his village, see if you can't get his help clearing out embershard mine on they way while you are at it.

Thanks.
DC 85 - 13 (Speech)
39
No luck convincing him. Got a nice home cooked meal, though.

[X] Tell the nice dragon that he is mortal in the dragon language, then tell the guards that they should follow your lead if they want to survive.

I don't see any more dragons. Yet. Oh gods. Sorry, but I think a mistake has been made.

Changes:
[] Aia will know and understand courtly manners.
[] Aia starts the loop with a flintlock rifle and six bullets.
[] Aia will be harassed by several Thalmor agents.
[] Aia will have a strong constitution.
 
[X] Aia will have a strong constitution.

[X] So... we might have given you a willpower based reality-warping power based on something about a Song? I have no idea what that means, but maybe you do? Anyway, practice your magic! Whichever you feel like.
 
[X] Aia starts the loop with a flintlock rifle and six bullets.

[X] explain to us in Detail your situation and where you think a mistake had been made.
 
[X] Aia starts the loop with a flintlock rifle and six bullets.

[X] explain to us in Detail your situation and where you think a mistake had been made.
The mistake was with the vote that believed we were still in Helgen.

As to her situation she is located at the exit of the cave out of Helgen, we just passed the intro phase of the game.

And it seem the proclaim ability is linked to the voice since it reduced the DC for learning a new word, and knowing the DC for the first word of one of the most powerful shouts is nice.


[X] Aia starts the loop with a flintlock rifle and six bullets.
[X] Meditate on Zun, on Weapon, so that you may shout yours ennemies' weapons from theirs hands
let's try Disarm for an easier but useful shout, I think I might go for Become Ethereal next or Storm Call for an harder one but still easier than Bend Will.
 
[X] Meditate on Zun, on Weapon, so that you may shout yours enemies' weapons from their hands
 
[X] Aia will have a strong constitution

[X] Goly Aria, these people sure are nice! If only there was a way to repay their hospitality. Maybe by...clearing out the nearby bandits! Show your appreciation by clearing out Embershard mine so the good people of Riverwood can sleep a little easier at night, and maybe enrich themselves through the ore in the mine.
 
Turn 20
Winner By Tiebreaker: First Come First Served
[X] Aia will have a strong constitution.

Changes: Aia starts with a selection of potions and weapons: specifically a regeneration potion, poison, cure disease potion, elven sword, steel dagger of drain life, and steel war axe.
Aia begins the loop wearing an amulet of Julianos. (+5 to casting)
Aia has a pet monkey.
Aia starts with a large amount of silver; enough to buy a cheap spell book or enchanted item.
The Wabbajack starts the loop on the floor next to Aia.
Four Changes options are given, rather than three.
The weapon stand contains Auriel's Bow and 20 Sunhallowed Elven Arrows.
Skills:
- Archery: 30 28/31
- Alchemy: 20 16/21
- Alteration: 15 4/16
- Axes: 11 11/12
- Daggers: 27 12/28
- Destruction: 15 6/16
- Enchanting: 5
- Restoration: 48 27/49
- Speech: 13 6/14
- Stealth: 20
- Swords: 20
Spells:
- Candelight
- Flames
- Healing
- Healing Hands
- Magelight
Thu'um:
- Fus Ro
- Yol Toor
- Joor
Traits:
Cell Biologist:
+10 to Healing and Restoration spell modification.
May add Destruction skill to Restoration roles when curing disease.
Chosen of Julianos
+10 to interactions with priests. +10 to spell casting.
Magicka Awareness:
+5 to spell casting. +10 to spell modification.
Dragon's Wisdom:
+10 to Insight Rolls, prayer, and meditation.
Enchantment Knowledge
Identification rolls for enchantments automatically succeed. +10 to copying enchantments.
Practice:
+5 on repeated rolls. Stacks.
Chosen of Akatosh:
+20 on Thu'um learning and wielding. +10 to spell casting. +10 on all rolls involving Aedra, including priests. You may wield Auriel's Bow.
Leader:
+10 to all rolls involving 5 or more people.
Willpower:
+10 to any physical practice action in which the base roll is under 30.
Rocket Launch
Aia may launch any item in any direction, which is at least one inch squared, can fit in one hand, and is less than one square foot, at sixty miles per hour. Once thrown, the item will follow ordinary physics.
Horse Prodigy:
Aia halves any travel action in which she is riding a horse. She may shoot and cast from a horse with no penalties or additional rolls. Enemies will take a -5 penalty if they are on horseback.
Perfect Eyes
Aia gains +10 on lockpicking. She can, with practice, learn to see magic itself.
Magic Stomach
Every calorie Aia eats will convert to Magicka at a 10 to 1 rate. For reference, Magelight costs 84. Her stomach fills as normal.
Novice Prodigy
Aia can cast Novice spells indefinitely. +20 to all rolls using Novice spells.
Of The Voice
+20 to all shouts, including practice rolls. May receive given knowledge of shouts with no roll.
Problem Solver
+10 to all rolls persuading someone to talk about thier problems. +10 to all rolls convincing them to let her help.
Mage Stone
Magical Practice Actions are 20% more effective.
P̶̤̺̅̔́ͅr̵͎̫̹͇̲̘͎͆́̅ò̸̝̿̒͘c̴͉̯̦͐̈́̽͊̿̉l̴̤̔ả̶͔m̶̮̍̈̄̀̀a̶̫̰̪̫͋͊̓͋͆͘͘t̶̥̔i̵̢̱͈̞̳͕̇̎̏ͅo̸͚̲̊̓̃̓͘ṋ̶̃͐̃͝:
Aia can use P̷̫̑̿͆̃̈́ȓ̸̠̮̈́̎̚ͅõ̶̧̰̬͒͆̆̃̍c̸̯̎̒̃̀̐͘l̴̘̟̅́͌̿̿̚͘ȧ̸̢̲͙͜m̸̖̭̙̹̣͈̥̆̄́͑͋͠e̷̥̠͙̅̀. She can warp reality using willpower itself and her understanding of the S̷̛̝͖̄̆͐̔͌̂̓̈̈́̈́̊̒͘͠o̵͓̬͉̘̜̐͑ń̶͖͙͇̲̩̩͋̃̐̈́̈́́̈́̀̈́̾̋͝g̶̟̙̋͐̐̒̂͘̚.
Strong Constitution
Highly resistant to poison: all saves against are halved. Immune to all non magical diseases. Magical diseases take twice as long to progress.


[X] So... we might have given you a willpower based reality-warping power based on something about a Song? I have no idea what that means, but maybe you do? Anyway, practice your magic! Whichever you feel like.

The S̷̛̝͖̄̆͐̔͌̂̓̈̈́̈́̊̒͘͠o̵͓̬͉̘̜̐͑ń̶͖͙͇̲̩̩͋̃̐̈́̈́́̈́̀̈́̾̋͝g̶̟̙̋͐̐̒̂͘̚. Yes. What do you know about it. Knowledge. Power. Reality.
DC 40/60/80/100 - 10 (Dragon's Wisdom)
27
The knowledge. I need it. T̶͍͌͂͋̽͒̿̆̊̄̌͘͝͝e̴̞̺͖̪̰̹̤̦̭̩̣̯̳̓̀̐ͅḽ̸̰̝̤̮̞̭̍̉͑̉͗̓͛́̂̊̈͝͝͝l̵̜̞̝͇͉͙̗̜͙̮͚̜̃͜͜ͅ ̶̡̛̋̈͑̌́̇̋̍͑͌́̚͝m̷̡̛̬͇̘͈͓̝̫̔̐̏̓͆̈e̴̡̛̯̜̟̝͇̓ ̸̺̝̗̼̻̬̿̉͒̊̊͑̌̂́͂͑͗͝m̴̧̱̙̘̓̎ͅơ̴͎͋̍̍̿͒̉̃͆̓̈̈̿̊͠r̶̛̫̤͌̍͛̇̐͂̆̽͋̋͌̽͝e̸̖̣̥͓̪̯̞͚͂̒̍̉́̽̕ͅ.̷̰͇̰̲͙̳̖̖̱̫̪̽̋̓̆͂̈́̋̉̄̒̄̕̚͜͝͝
What just happened. I don't know. Help me. Gods. Please. Gods.

[X] Pray to Talos if fails try again

DC 100
8
I prayed. No answer. I feel like myself again. I am Joor. Yes. I am Aia. I am Aia. I am mortal.

[X] explain to us in Detail your situation and where you think a mistake had been made.

Well, you said something about guards and a dragon, and I didn't see any of those around. So I thought you made a mistake.

[X] Meditate on Zun, on Weapon, so that you may shout yours ennemies' weapons from theirs hands
let's try Disarm for an easier but useful shout, I think I might go for Become Ethereal next or Storm Call for an harder one but still easier than Bend Will.

DC 120 - 50 (Various Traits)
45
I didn't succeed. I feel like I should be able to get this one, though.


DC 100 +20 (Other Gods) - 20 (Various Traits) - 5 (Practice)
10
I prayed. Got nothing, though. I feel like myself again. Again. Words that aren't concepts are nice.

[X] Meditate on Zun, on Weapon, so that you may shout yours enemies' weapons from their hands

DC 120 - 50 (Various Traits) - 5 (Practice)
57
So close! And yet so far.

[X] Goly Aria, these people sure are nice! If only there was a way to repay their hospitality. Maybe by...clearing out the nearby bandits! Show your appreciation by clearing out Embershard mine so the good people of Riverwood can sleep a little easier at night, and maybe enrich themselves through the ore in the mine.

Sure, I'll try fighting some bandits. Also, my name is Aia :)
I figured out smiley face concept!

DC 60 - 13 (Speech)
18
I tried to convince Ralof to help, but no luck.

Combat
10 Bandits Vs. Aia
DC 60 - 20 (Suprise) - 27 (Skill) - 10 (Drain Life)
7
I tried to sneak attack the first bandit, the one on watch, and killed him with one blow. All that practice paid off.
DC 10 - 20 (Stealth)
Auto-Success
I didn't even need to try to stay hidden.

DC 60 - 20 (Suprise) - 27 (Skill) - 10 (Drain Life)
85
Bandit 2, dead.
DC 20 - 20 (Stealth)

DC 60 - 20 (Suprise) - 27 (Skill) - 10 (Drain Life)
22
Bandit 3, dead.
DC 30 - 20 (Stealth)
43

DC 60 - 20 (Suprise) - 27 (Skill) - 10 (Drain Life)
82
Bandit 4, dead.
DC 40 - 20 (Stealth)
16
Finally, the bandits noticed that something was up with the missing guys. Two of them walked outside, together.

DC 60 - 27 (Skill) - 10 (Drain Life)
96 + 91 (Crit)
I got lucky, and stabbed both of them before the other could react. Only one fatal shot, though.

Bandit Attack
DC 50 + 30 (Injured)
52
He almost got me with his sword, but his injury got him.

Aia Attack
DC 60 - 27 (Skill) - 10 (Drain Life) - 30 (Injured)
Auto - Success
I effortlessly finished him off.

I've killed seven bandits. The three left, hearing the commotion, rush outside.

Aia attack
DC 60 - 27 (Skill) - 10 (Drain Life)
80
One down

Bandit Attack
DC 50
34
Apparently a poor swordswomen, the bandit missed.
DC 50
49
Her friend barely missed, his blade chopping of a lock of hair. I thought that only happened in bad romance!

Aia attack
DC 60 - 27 (Skill) - 10 (Drain Life)
46
I killed the ninth. 1 to go.

Bandit Attack
DC 50
34
And he missed. Whoops.

Aia Attack
DC 60 - 27 (Skill) - 10 (Drain Life)
19
And I finished off the last bandit. With that, the loop ended.


[X] Go look explore the village
The village is larger than mine, with about 60 houses. It has a blacksmith, general store, and inn. The inn makes good honey pastries. Ralof introduced me to his sister and her husband. There's even a mill!

Changes
[] Aia has an talent for all kinds of math.
[] Riverwood is decked out in birthday party decorations.
[] Aia will understand whether someone plans to break her trust.
[] Aia can manafacture several items from earth.

Deadric Changes
[X] The Wabbajack starts the loop on the floor next to Aia.
 
[X] Aia will understand whether someone plans to break her trust.

[X] Right, I'll stop poking the glitching reality bit, shall I? Anyway, look around town for a magic teacher and convince them to teach you some spells. Also, do you feel okay?

Uhhh. Guys. We maybe shouldn't poke the glitching reality? Since that reaction AIN'T GOOD. AT ALL. MIND FUCKERY. WHAT THE HECK. Also: Daedric Changes are... honestly quote worrying, although I guess if this is Akatosh based then Deadra do enjoy messing with the gods' stuff, so...
 
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