Situation Foxtrot (SAO/Foxhole) [COMPLETE]

[X] Retool to a Flying Artillery regiment (Bonus to mobility, malus to accuracy)
[X] Plan Appeasement

Let's become Flying Artillery and with flying i mean slightly faster redeployment
 
I have no idea why i did not think of that. Well dragging the fieldpieces around with Niskas or Landrunners should be fast enough.

Niskas actually fall into the same category as tanks and armored cars in that they can't tow things because they have a weapon mount. If it can carry a gun, it doesn't get to move a gun. Only exceptions is the jeeps with guns in the back, and that one collie truck with a roof mounted storm rifle, along with one of the Quest-exclusive Noble Widow variants (Dowager Baroness, y'all will love/hate it's schtick)
 
Have a Flying Artillery version of Appeasement

[X] Plan Appease Flying Artillery
-[X] Retool to a Flying Artillery regiment (Bonus to mobility, malus to accuracy)
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With heavy patterns
-[X] Begin operational planning for Something Big
--[X] Begin planning a Small Regimental Advance (Will open Event Turns to plan in full) (Fulfils War Bureau Requirement)
-[X] Commit training!
--[X] Infantry Training: You've spent some time on the front, it sucks. Get better so it sucks less.
-[X] Go out and get yourself a lieutenant! (You may have one per twenty Regiment members, minimum one)
--[X] Teach them the way of the organizer, so you have more time to put out more fires (Adds one action to Upgrades)
 
Niskas actually fall into the same category as tanks and armored cars in that they can't tow things because they have a weapon mount. If it can carry a gun, it doesn't get to move a gun. Only exceptions is the jeeps with guns in the back, and that one collie truck with a roof mounted storm rifle, along with one of the Quest-exclusive Noble Widow variants (Dowager Baroness, y'all will love/hate it's schtick)
Looks at druumond, looks at Wolfhound Cannon. Well good luck moving that with a dinky jeep offroad.
Anyway more important question does this mean the Crest gets some cannons?
 
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on the plus side, requiring unarmed trucks to tow arty means that wherever the arty ends up, it'll have at least one truck per gun barrel worth of auxiliary kit but most importantly plenty of ammo.
 
Looks at druumond, looks at Wolfhound Cannon. Well good luck moving that with a dinky jeep offroad.

Considering how massively over-engined the Drummond is, it'd probably tow a Wolfhound a hell of a lot better than one of the wheeled Dunne variants. Honestly, this actually makes a nice niche for the Dunne 12c now that I think about it: organic tow vehicle for field gun artillery, especially ones with non-stacking shells like the Wolfhound or Kornides.

edit: pictured, field gun towing behind Drummond
 
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If we're going to go with flying artillery we might want Mobile warfare training instead?
 
Month Three (tier 3) Tech Tree
New unlocks are italicized.

-Weapons
-- No.2 Loughcaster Rifle
-- Ahti Model 2 Pistol
-- A3 Harpa Fragmentation Grenade
-- Mammon 91-b High Explosive Grenade
-- Anti-Tank Sticky Grenade
--Blakerow 871 Carbine
--Sampo Auto-Rifle
--Cometa T2-9
--Green Ash Chemical Weapon Greande
--12.7mm Anti-Infantry Flak Gun
--The Osprey Rifle-Grenade Launcher

-Utility
--Bunker Supplies
--Garrison Supplies
--Shirts
--Bandages
--Blood Plasma
--Trauma Kit
--First Aide Kit
--Soldier Supplies ("Shirts")
--Shovel
--Hammer
--Wall
--Gate
--Gas Mask
--Gas Mask Filter
--Concrete Mixer

-Construction Materials
--Sandbags
--Barbed Wire
--Concrete Materials
-Uniforms
--Physician's Jacket
--Caovish Parka
--Outrider's Mantle
-Utility Vehicles
--Dunne Transport
--Dunne Fuelrunner 2d
--BMS Packmule Flatbed
--BMS Universal Assembly Vehicle ("CV")
--BMS Class 2 Auto-Crane
--Dunne Loadlugger 3c
--Drummond 100a Light Utility Vehicle
--Dunne Caravanner 2f
-Artillery
--Light Artillery
---Balfour Wolfhound 40mm Field Gun
--Heavy Artillery
-Combat Vehicles
--Tanks
--APCs/Halftracks
--Technicals
--Armored Cars
-Ships
--Motorboat
--BMS Ironship
--BMS Aquatipper

CURRENT REASERCH ITEMS

Weapons Tree
-Outpost Building (12% progress)
or
-The Hangman 747 (9% progress)
Auto Unlocks
-Listening Kit
-Officer's Uniform
-Brasa Shotgun
-Fiddler SMG model 868
-Malone Ratcatcher Mk.1

Vehicles Tree
-O'Brien V.110 Armored Car (9% progress)
or
-Drummond Spitfire (11% progress)
Auto Unlocks
-Ambulance
-Swallowtail 988/127-2 Field Machine Gun
-O'Brien V.101 Freeman Armored Car
 
Let me just say that I absolutely love the portrayal of the in-game military hierarchy as a barely-organized pissing contest of egomaniacs, morons, mavericks and general failures with organizational cohesion only being achieved through informal social bonds between people in important places who happen to trust each other and the hardnosed and defiant detemination of the grunts and officers who actually give a shit.

I can't really say if this is an accurate portrayal of how militaries act in real life, but I *can* say that this would absolutely be the result of throwing a bunch of <20 yr old gamers into a milsim and forcing them to sort it out or die.

Fuck, real-word militaries probably aren't free of this kind of institutional incompetence, either, it's just slightly less egregious for them because they have had a time to build institutional culture or what-have-you. These… these are just kids.

Shame that the Logi Union gets portrayed so negatively, though. Back when I was a proud card carrier, I remember it for being a surprisingly wholesome identity that anyone could be a part of. I'd join the regional logi radio and we'd help each other avoid partisans and stop alts from siphoning shit and stealing our stockpiled vics. This one guy spoke in a kind of stupid new york accent and would menacingly demand you "show" your union card before "letting" you get to the seaport stockpile. Twas great. :p
 
Fuck, real-word militaries probably aren't free of this kind of institutional incompetence, either, it's just slightly less egregious for them because they have had a time to build institutional culture or what-have-you.
Laughs in WW2 militaries. Trust me they were worse than such tiny pissing contests. From the japanese cold war between the navy and army to the two front wars for the brits.
edit: pictured, field gun towing behind Drummond
I did not expect literal flying artillery.
 
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UNIQUE
[] Retool to a Flying Artillery regiment (Bonus to mobility, malus to accuracy)
[] Retool to a Line Artillery regiment (Bonus to terrain traversal)
[] Remain a Uhlans regiment for now (Bonuses to driver speed under load and dismount speed/safety)

Questions:
- How easy is it to change regiment types later on?
- People keep saying that switching to Line Artillery would increase our accuracy, but I'm not seeing any bonus like that, only the terrain traversal. So does it?
- I assume that the Uhlans' 'speed under load' applies to trucks with towed guns, and 'dismount speed/safety' to setting up towed arty?
 
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7734 has a very particular writing style I like, of characters tired of this bullshit but who care too much to just give up about it.
 
I did not expect literal flying artillery.

Nobody expects the literal flying artillery. Especially not the poor bastards in the artillery.

Shame that the Logi Union gets portrayed so negatively, though. Back when I was a proud card carrier, I remember it for being a surprisingly wholesome identity that anyone could be a part of. I'd join the regional logi radio and we'd help each other avoid partisans and stop alts from siphoning shit and stealing our stockpiled vics. This one guy spoke in a kind of stupid new york accent and would menacingly demand you "show" your union card before "letting" you get to the seaport stockpile. Twas great. :p

The Logi Union is one of the unfortunate casualties of the crossover, mostly because they're the warm community they are. This rather sadly makes them vulnerable to bad faith actors like alts, or worse, assholes like Kibaou. This is a crossover, and by its nature some parts of it have crossed over well and others poorly. While the ravages of the Laughing Coffin can be largely avoided or brushed under the rug thanks to respawn mechanics and the titanic paranoia of unsecured quarters, other dangers rear their heads much faster and more viscously.

Questions:
- How easy is it to change regiment types later on?
- People keep saying that switching to Line Artillery would increase our accuracy, but I'm not seeing any bonus like that, only the terrain traversal. So does it?
- I assume that the Uhlans' 'speed under load' applies to trucks with towed guns, and 'dismount speed/safety' to setting up towed arty?

In order:

Changing regiment types is quite easy, it can be done as a write-in project under the following.

[] Begin operational planning for Something Big
-[] Revert Regiment type to (insert regiment type here)

Right now you have access to the stock Infantry regiment template (bonuses to entrenchment speed), the Uhlans template (bonuses to truck combat), and either the Flying Artillery or Line Artillery templates. Whichever one you don't choose can be picked up later, if you find yourself transitioning towards that type of play.

As for increase in accuracy for being line artillery? Hah, no. There is no increase in accuracy, only lack of decrease in accuracy. It's not even that noticeable, considering that the way I have it roughly planned out is the horse artillery shoots first and gets the second shot off faster too, but the line artillery has better accuracy and fire rate over time because they're not only firing out of player inventory and the limber box. Flying artillery expect to use their artillery more often and can get the gun up to cover something very quickly. A line artillery unit, by comparison, expects to be slugging it out over a long haul, and packs accordingly.

As for the Uhlans? Yes, speed under load applies to towed guns, but safe dismounts does not apply to artillery. Artillery is cargo, and once the cargo is off the back of the truck the Uhlans bonuses do not apply.

7734 has a very particular writing style I like, of characters tired of this bullshit but who care too much to just give up about it.

The description I heard once I liked was "blue collar fiction", but if you want to support meaningfully I have a Ko-fi and a current project for Lancer on Kickstarter, both would love for you to drop ten in the jar.
 
nd nearly putting us into a ditch
1st person while the quest is in 2nd.

Given the crossover status what is the effect of the Cardinal system when it comes to people trying to figure out say, a gun-laying mechanical computer attachment for artillery? Would such 'pop up' in the tech tree if a prototype was manually built?
 
[X] Plan Appeasement

I don't think we should switch yet, especially since we're still heavily centered on our trucks.
 
Ah, crud. I just realized. We're artillery now. Artillery needs literal truckloads of supplies. Combined with the fact we expanded by roughly 50% this turn, we need in house flatbeds yesterday.
 
Ah, crud. I just realized. We're artillery now. Artillery needs literal truckloads of supplies. Combined with the fact we expanded by roughly 50% this turn, we need in house flatbeds yesterday.

Eh, you're not in real trouble yet- when you start slinging 120mm Hubbard-Lariats, though, you better have a willingness to bring more engineering vehicles than God. Currently, I expect an artillery op to require 20-30 people for a standard battery, and that's all at once. However, when you open up, everything dies forever.

This does include some of your people, though, since Foxhole still works on the logic of "if your infantry aren't catching shell fragmentation from your guns, they're not engaged close enough to the splash point"

Given the crossover status what is the effect of the Cardinal system when it comes to people trying to figure out say, a gun-laying mechanical computer attachment for artillery? Would such 'pop up' in the tech tree if a prototype was manually built?

Cardinal's System Assist helps players use equipment to a degree, but in terms of fire control systems you already have Bunker Base computation modules. If people can figure out how to use them, they will absolutely be useful for fire direction. A better question would be "Does Cardinal help players build a fire direction system?"
 
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