Situation Foxtrot (SAO/Foxhole) [COMPLETE]

[X] Plan Logistics Mender

This seems like a good plan to me. It seems to me like after we build our base up and recruit more logistic people we can always recruit some more orange units.
 
[X] Plan Logistics Mender

Personally, I think we should go to the Marines to work things out, or at least put our foot down because we're in a goddamn death game and we don't have time for this dickwaving bullshit, but still, giving Asuna a place to hide is good.

Plus, given we really need more manpower, getting Greens is a good idea. Just need to hope we get a good roll for them.
 
Hmm seems to me that our backline logistics are getting strained perhaps recruit some greens to relieve that.

Tooth to tail is important, yes. Even regiments like 1 Infantry have good quantities of Green and Yellow soldiers to make sure their combat arms are operational.

As for the marines being mad at Asuna being better than them, well they can go munch on some crayons until they forget about their spat with her. Cause I doubt we'll be able to mediate with people who can't handle defeat with grace and we can use Asuna here in the meanwhile for temporary admin work assuming she doesn't want to stick around long-term plus we'll get rep boost with her.
Personally, I think we should go to the Marines to work things out, or at least put our foot down because we're in a goddamn death game and we don't have time for this dickwaving bullshit, but still, giving Asuna a place to hide is good.

Most of the regiments in this are loosely based off extent Foxhole regiments, and you're playing as Wardens. On one hand, you've got the blessings of fairly uniform spoken language (there would be options to learn foreign languages if this was ColonialQuest), cultural expectations, well-known psychological specialists, and a rigid obediance to a central command structure. On the other hand, regiments and multi-regiment organizations are incredibly stingy, there are Heated Gamer Moments everywhere, people operate perverse incentive structures (protos for porn was a thing for a while, or the "scroop to get panty shots from a willing volunteer") all the time, and there is a constant and frustrating vein of low-key fascism that everyone jumps on when it starts up.

These aren't going to be "we need to deal with it" problems, unless you're willing to put a whole hell of a lot of work into it. There's a game culture here: and like a lot of MMOs, there's bits that need to be cut out with fire and sword you may run into.

edit: like, by language breakdowns, Wardens speak English and French, with a small smattering of romance languages, Ukrainian, and Russian. Colonials speak Mandarin, Cantonese, Tagalog, Dutch, Spanish, Itallian, English, Japanese, German, Korean, and I've seen at least three Arabic regiments. Linguistic disunity is a major, major command and control problem for them.
 
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you know when I wrote "rigid obediance to a central command structure" that was about stuff inside the quest, not how y'all should vote
 
[X]Plan: Helping Logistics
-[X] Try and get things worked out with the Naval Infantry so this dumbassery ends
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
—[X] With heavy patterns
-[X] Extra work shifts
—[X] More Logistics
-[X] Extra work shifts
—[X] More Logistics
-[X] Find a way to get your guys some quality of life upgrades so things suck less out here

Not much going on but it should help the logistics burden.
 
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You know what, sure have a different plan. Medium patterns instead so they're faster to upgrade and mobile warfare training because it's the one category we've not had any training actions on other than rifle training, which is improving on its own it seems.

[X] Plan QRF Training
-[X] Let Asuna hide out with your regiment for an indeterminate amount of time while the Naval Infantry calm down
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With medium patterns
-[X] Go and recruit more personnel
--[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 3d10 Green personnel)
-[X] Commit training!
--[X] Mobile Warfare Training: You know how to fight out of a truck bed. Now it's time to get good at that.
-[X] Find a way to get your guys some quality of life upgrades so things suck less out here.
 
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