3.4
Kadmus
Dragon's teeth are surprisingly hard to sow
- Location
- Devon
- Pronouns
- He/Him
AN: Sorry that this one's a bit lackluster. Had a very long day at work.
Armsmaster agrees with your assessment; upgrading your powers is a good idea. He provides the required materials within a few minutes, and you waste no time in completing the upgrades. There's a few seconds of glowing hands and shimmering lights for each upgrade, and the big reels of silver wire and the cumbersome solar panels disappear in flares of colour.
The spell upgrades take a few more moments; the second you initiate the upgrade, you start to go through the steps of some bizarre ritual. You chant nonsense words, waving your hands in arcane shapes, and your eyes glow in an iridescent rainbow.
It's... terrifying, frankly. Everyone knows magic isn't real, and yet you just did it. You can feel the changes pulsing through you in spurts and sputters, multicoloured sparks dripping from your fingertips. But you feel good, afterwards, like you've stretched somehow. Metaphysically, most likely.
Console duty is surprisingly interesting; you help to co-ordinate the Protectorate night patrols – Velocity and Battery, tonight, with Armsmaster and Assault taking the swing shift – and the Wards patrol. Most of your down time is spent getting tips on how to do your job properly from Aegis, who's manning the Wards console, and Triumph, who's sitting in the Protectorate lounge and alternating between room-shaking snores and reading his university textbooks.
You thought being Command would suck, but it looks like being on call as backup is even more boring.
You manage to help the teams interrupt a few muggings and assaults, and they even bring in a few gangsters. You know that your fight last night was a rarity; the gangs rarely field their capes unless they're certain they won't be facing powered opposition, because the opposite is a good way to lose your heavy hitters.
The Wards spot Lung at one point, but you quickly order them to back off. He took down the entire Protectorate lineup when he first arrived in Brockton Bay, and there's no way the kids could handle that. Plus, you're pretty sure he'd have no qualms about straight-up murdering them if they got in his way.
Frankly, it's exhausting; it's a high-concentration job, keeping track of not just the locations of the Protectorate and Wards, but also all the PRT forces out on the streets and all the crime reports and police dispatches. You're taking it seriously, and you're really not sure where anyone finds the time to do other work while they do this. Practise, most likely.
It's shockingly uneventful, all in all. No cape fights, no injuries.
You suppose that's a good thing.
Of course, that all goes to shit after shift change. You're on back-up duty, and Armsmaster calls in.
There's a fight with Lung, and he wants minimal backup.
How do you approach it?
[ ] Bring everyone. Everyone!
[ ] You're tough and pretty skilled. He's just a dragon, you can handle it alone.
[ ] Pick a few guys for a strike force.
- List two capes to bring (Wards or Protectorate)
[ ] Write In.
Professionally – 10 Votes
Also Upgrade Gear – 7 Votes
Also Upgrade Gear – 7 Votes
Armsmaster agrees with your assessment; upgrading your powers is a good idea. He provides the required materials within a few minutes, and you waste no time in completing the upgrades. There's a few seconds of glowing hands and shimmering lights for each upgrade, and the big reels of silver wire and the cumbersome solar panels disappear in flares of colour.
The spell upgrades take a few more moments; the second you initiate the upgrade, you start to go through the steps of some bizarre ritual. You chant nonsense words, waving your hands in arcane shapes, and your eyes glow in an iridescent rainbow.
It's... terrifying, frankly. Everyone knows magic isn't real, and yet you just did it. You can feel the changes pulsing through you in spurts and sputters, multicoloured sparks dripping from your fingertips. But you feel good, afterwards, like you've stretched somehow. Metaphysically, most likely.
Console duty is surprisingly interesting; you help to co-ordinate the Protectorate night patrols – Velocity and Battery, tonight, with Armsmaster and Assault taking the swing shift – and the Wards patrol. Most of your down time is spent getting tips on how to do your job properly from Aegis, who's manning the Wards console, and Triumph, who's sitting in the Protectorate lounge and alternating between room-shaking snores and reading his university textbooks.
You thought being Command would suck, but it looks like being on call as backup is even more boring.
You manage to help the teams interrupt a few muggings and assaults, and they even bring in a few gangsters. You know that your fight last night was a rarity; the gangs rarely field their capes unless they're certain they won't be facing powered opposition, because the opposite is a good way to lose your heavy hitters.
The Wards spot Lung at one point, but you quickly order them to back off. He took down the entire Protectorate lineup when he first arrived in Brockton Bay, and there's no way the kids could handle that. Plus, you're pretty sure he'd have no qualms about straight-up murdering them if they got in his way.
Frankly, it's exhausting; it's a high-concentration job, keeping track of not just the locations of the Protectorate and Wards, but also all the PRT forces out on the streets and all the crime reports and police dispatches. You're taking it seriously, and you're really not sure where anyone finds the time to do other work while they do this. Practise, most likely.
It's shockingly uneventful, all in all. No cape fights, no injuries.
You suppose that's a good thing.
Of course, that all goes to shit after shift change. You're on back-up duty, and Armsmaster calls in.
There's a fight with Lung, and he wants minimal backup.
How do you approach it?
[ ] Bring everyone. Everyone!
[ ] You're tough and pretty skilled. He's just a dragon, you can handle it alone.
[ ] Pick a few guys for a strike force.
- List two capes to bring (Wards or Protectorate)
[ ] Write In.