Shadows of the Past

I believe so.

I definitely want to spend all five training days learning to read. We're getting close! Between this and one more month we'll finally have it. :)
Leatherworking wouldn't be bad either. With that we'd be able to make something more valuable out of the more conventional loot from a hunting trip.
 
So, we need an average of 8 training actions, or 40 days, to learn to read.

Wonderful, just wonderful
Err... I'm not sure. I thought we'd get more than that out of 5 focused days of reading, especially with Yaxkin more focused than usual IC after realizing how important reading is literally everywhere she goes. @Azel, can you clarify?
 
I don't think we should learn about leatherworking now, since in the future we'll hunt less and less common animals, maybe even stop altogether. Since we won't go out to grab herbs and make cures, we should spend the majority or our time learning to read, with a day on the market to both see the lil thief and get our necessities, from healing to travel food. I mean, after we can read and have our better equipment, does anyone think we shouldn't leave for our next adventure, whatever it may be?
 
You could get quite ludicrous sums for Demon parts... :whistle:

Didn't get around to responding to this the first time but I doubt this very much, who has a use for it?

Who can work with the parts, will notice or appreciate the difference from MW Spirit gear, afford it, not simply try to kill us for it etc.

I believe we'll get more beans for it in an absolute sense but I very much doubt that the risk/reward ratio will be even half that of standard Spirits.
Better off just hunting X Fleshweavers for parts to the value of 1 Y.

Then again we're a tribal girl within 100ks of everywhere we've ever been, maybe the Wisemen are tiny backwards fish.
 
I just caught up and I've got to say, this quest is awesome.

I keep getting Horizon: Zero Dawn vibes, except with soul devouring spirits instead of robot dinosaurs.
 
Didn't get around to responding to this the first time but I doubt this very much, who has a use for it?

Who can work with the parts, will notice or appreciate the difference from MW Spirit gear, afford it, not simply try to kill us for it etc.

I believe we'll get more beans for it in an absolute sense but I very much doubt that the risk/reward ratio will be even half that of standard Spirits.
Better off just hunting X Fleshweavers for parts to the value of 1 Y.

Then again we're a tribal girl within 100ks of everywhere we've ever been, maybe the Wisemen are tiny backwards fish.
The difference between Demon and Spirit parts is rather noticeable, even for the layman. Though the former are only useful for more esoteric things.
 
I wonder if there's Alchemy that can give us a temporary boost to learning?
 
Alright, @all, preliminary plan. Nothing but training and stuff before we get our gear. Still up in the air for what we do after, but I'd like to hunt that silver peccary.

Long Count Tzolkin Lunar Notes Turn Plan
1.6.17.10.10.7 - 7 Sak 11 Lamat 1.1 Coming First day of the turn Learn Reading 1
1.6.17.10.10.8 - 8 Sak 12 Muluk 1.2 Coming   Learn Reading 2
1.6.17.10.10.9 - 9 Sak 13 Ok 1.3 Coming Trial of Steadfastness, Unmaking, bad for Alchemy Learn Reading 3
1.6.17.10.10.10 - 10 Sak 1 Chuwen 1.4 Coming Trial of Might, Balance Learn Reading 4
1.6.17.10.10.11 - 11 Sak 2 Eb 1.5 Coming Charm is functional again, contact Matlal Learn Reading 5
(Contact Matlal on the side when you're sure you're somewhere where you're alone and won't be overheard or discovered in any way)
1.6.17.10.10.12 - 12 Sak 3 Ben 1.6 Coming good for Alchemy Learn Reading 6
1.6.17.10.10.13 - 13 Sak 4 Ix 1.7 Coming   Learn Reading 7
1.6.17.10.10.14 - 14 Sak 5 Men 1.8 Coming Meeting with Iciuhca, the little thief you promised beans for information. Get the rumors you paid for. Otherwise, Learn Reading 8
1.6.17.10.10.15 - 15 Sak 6 Kib 1.9 Coming   Learn Reading 9
1.6.17.10.10.16 - 16 Sak 7 Kaban 1.10 Coming Trial of Knowledge, Empowering, good for Alchemy Learn Reading 10
1.6.17.10.10.17 - 17 Sak 8 Etznab 1.11 Coming   Learn Reading 11
1.6.17.10.10.18 - 18 Sak 9 Kawak 1.12 Coming   Learn Reading 12
1.6.17.10.10.19 - 19 Sak 10 Ajaw 1.13 Reign   Learn Reading 13
1.6.17.10.11.0 - 0 Keh 11 Imix 1.14 Decline bad for Alchemy Learn Reading 14
1.6.17.10.11.1 - 1 Keh 12 Ik 1.15 Decline   Learn Reading 15
1.6.17.10.11.2 - 2 Keh 13 Akbal 1.16 Decline Trial of Steadfastness, Unmaking, bad for Alchemy Learn Reading 16
1.6.17.10.11.3 - 3 Keh 1 Kan 1.17 Decline Trial of Might, Balance Learn Reading 17
1.6.17.10.11.4 - 4 Keh 2 Chickchan 1.18 Decline   Learn Reading 18
1.6.17.10.11.5 - 5 Keh 3 Kimi 1.19 Decline good for Alchemy Learn Reading 19
1.6.17.10.11.6 - 6 Keh 4 Manik 1.20 Decline   Learn Reading 20
1.6.17.10.11.7 - 7 Keh 5 Lamat 1.21 Decline   Make Wound Dressings 1
1.6.17.10.11.8 - 8 Keh 6 Muluk 1.22 Decline   Make Wound Dressings 2
1.6.17.10.11.9 - 9 Keh 7 Ok 1.23 Decline Trial of Knowledge, Empowering, good for Alchemy Make Wound Dressings 3
1.6.17.10.11.10 - 10 Keh 8 Chuwen 1.24 Decline   Make Wound Dressings4
1.6.17.10.11.11 - 11 Keh 9 Eb 1.25 Decline   Make Wound Dressings 5
1.6.17.10.11.12 - 12 Keh 10 Ben 1.26 Decline   Make Wound Dressings 6
1.6.17.10.11.13 - 13 Keh 11 Ix 1.27 Decline bad for Alchemy Make Wound Dressings 7
1.6.17.10.11.14 - 14 Keh 12 Men 1.28 Absence
1.6.17.10.11.15 - 15 Keh 13 Kib 2.0 Coming Trial of Steadfastness, Unmaking, bad for Alchemy Make Wound Dressings 8
1.6.17.10.11.16 - 16 Keh 1 Kaban 2.1 Coming Trial of Might, Balance Make Wound Dressings 9
1.6.17.10.11.17 - 17 Keh 2 Etznab 2.2 Coming   Make Wound Dressings 10
1.6.17.10.11.18 - 18 Keh 3 Kawak 2.3 Coming good for Alchemy Training Archery (Xochi) 1
1.6.17.10.11.19 - 19 Keh 4 Ajaw 2.4 Coming   Training Archery (Xochi) 2
1.6.17.10.12.0 - 0 Mak 5 Imix 2.5 Coming   Training Archery (Xochi) 3
1.6.17.10.12.1 - 1 Mak 6 Ik 2.6 Coming   Training Archery (Xochi) 4
1.6.17.10.12.2 - 2 Mak 7 Akbal 2.7 Coming
Trial of Knowledge, Empowering, good for Alchemy
The equipment for Xochi and Yaxkin is done.
Training Archery (Xochi) 5
1.6.17.10.12.3 - 3 Mak 8 Kan 2.8 Coming    
1.6.17.10.12.4 - 4 Mak 9 Chickchan 2.9 Coming    
1.6.17.10.12.5 - 5 Mak 10 Kimi 2.10 Coming    
1.6.17.10.12.6 - 6 Mak 11 Manik 2.11 Coming bad for Alchemy  
1.6.17.10.12.7 - 7 Mak 12 Lamat 2.12 Coming    
1.6.17.10.12.8 - 8 Mak 13 Muluk 2.13 Reign Trial of Steadfastness, Unmaking, bad for Alchemy  
1.6.17.10.12.9 - 9 Mak 1 Ok 2.14 Reign Trial of Might, Balance  
1.6.17.10.12.10 - 10 Mak 2 Chuwen 2.15 Decline    
1.6.17.10.12.11 - 11 Mak 3 Eb 2.16 Decline good for Alchemy  
1.6.17.10.12.12 - 12 Mak 4 Ben 2.17 Decline    
1.6.17.10.12.13 - 13 Mak 5 Ix 2.18 Decline    
1.6.17.10.12.14 - 14 Mak 6 Men 2.19 Decline    
1.6.17.10.12.15 - 15 Mak 7 Kib 2.20 Decline Trial of Knowledge, Empowering, good for Alchemy  
1.6.17.10.12.16 - 16 Mak 8 Kaban 2.21 Decline    
1.6.17.10.12.17 - 17 Mak 9 Etznab 2.22 Decline    
1.6.17.10.12.18 - 18 Mak 10 Kawak 2.23 Decline    
1.6.17.10.12.19 - 19 Mak 11 Ajaw 2.24 Decline bad for Alchemy  
1.6.17.10.13.0 - 0 Kankin 12 Imix 2.25 Decline    
1.6.17.10.13.1 - 1 Kankin 13 Ik 2.26 Decline Trial of Steadfastness, Unmaking, bad for Alchemy  
1.6.17.10.13.2 - 2 Kankin 1 Akbal 2.27 Decline Trial of Might, Balance  
1.6.17.10.13.3 - 3 Kankin 2 Kan 2.28 Decline    
1.6.17.10.13.4 - 4 Kankin 3 Chickchan 2.29 Absence good for Alchemy  
1.6.17.10.13.5 - 5 Kankin 4 Kimi 3.0 Coming    
1.6.17.10.13.6 - 6 Kankin 5 Manik 3.1 Coming    
1.6.17.10.13.7 - 7 Kankin 6 Lamat 3.2 Coming    
1.6.17.10.13.8 - 8 Kankin 7 Muluk 3.3 Coming Trial of Knowledge, Empowering, good for Alchemy  
1.6.17.10.13.9 - 9 Kankin 8 Ok 3.4 Coming    
1.6.17.10.13.10 - 10 Kankin 9 Chuwen 3.5 Coming    
1.6.17.10.13.11 - 11 Kankin 10 Eb 3.6 Coming    
1.6.17.10.13.12 - 12 Kankin 11 Ben 3.7 Coming bad for Alchemy  
1.6.17.10.13.13 - 13 Kankin 12 Ix 3.8 Coming    
1.6.17.10.13.14 - 14 Kankin 13 Men 3.9 Coming Trial of Steadfastness, Unmaking, bad for Alchemy  
 
I'll just go for a basic plan given none have been proposed so far; that has two sets of reading and writing actions, meet Ichiua/go to the Market so we can get rumors and see whats available, and contact Matlal again so it's not going to be a super dense update for the author. Given we're not doing either alchemy or trials, I'll just put it in a general plan instead of micro managing the dates and the author arrange it however they believe it's best narrative. We'll also likely get sub-turns for Matlal and Iciuhca as well, where ideally we arrange to meet with Matlal so he can examine us to see if what we did is bad for us in general and whether we should still try to complete the trials and enter the Wise Men. We also really want to take him to the ruins.

I've included asking if Xochi would like to join us in learning, as we're still pretty much on the basics and teaching two people shouldn't be much different than one. It's also a valuable skill for her to learn if we're going to continue ruin hunting, or even if she goes off on her own in the future.

[X] Plan Read and Write
-[X] 10 days Reading and Writing w/ Xochi if she's interested.
-[X] Contact Matlal
--[X] Performed ritual, healed. Prefer examination if safe, like to meet. Found ruin, valuable inside, help acquire.
-[X] Meet with Iciuhca/Go to the market

As for the internet point on what Xochi bought, something spider related? A pendant or necklace?
 
Last edited:
Back
Top