Oh my god the DeckCon mission devolves into such a glorious clusterfuck.
In my run, I definitely didn't have this problem. If you decide not to put points into the skills you're not using for combat but get a good bunch of dialogue options from and go all in on a combat build, yeah, you're gonna be able to break the combat system, but... no shit? And you're missing out on tons of other little advantages if you're not getting those dialogue options so it's not like that build is really any more effective than one with a more narrative bent so unless you actually did manage to just break the combat without going all in on it I'd have to figure that you went all in on becoming a combat monster and are upset that that is exactly what happened.In non-spoiler-related news, the speed with which your party members fall behind you if you don't just rush through the story is still a huge problem. Their plot-locked level-ups and unique powers are nice in theory, but in practice by the final runs my character was an invincible buzzsaw of cyberclawed murder while the other three were basically just along for the ride. Gobbet was regulated to Haste-duty and that was it. Certainly didn't help that Is0bel got bugged like two hours in and lost the ability to mark targets for the rest of the game. Plus the fact that you can only loan items to them for a single mission so you have to re-do their inventories every. Single. Goddamn. Time.
Okay, tried it at home. No matter what I do I don't seem to be able to find the values for the heat. Are you sure it's saved as double? Because when I do the first scan, I pick up the initial value, but then I lose the addresses when I try "Increased by value". And yes, I'm searching under Double, not bytes.i've done it, it's stored as a double instead of byte, and there's a couple of values IIRC but only one is the main value.
I have few questions
- In rescuing Raymond mission is there a way to access security room in thaumathurgical research floor while retaining access to the mage office?
- In stealing the books mission is it possible to reach the last optional objective? I can't seem to find other loot ( I do find the ones hidden behind books)
- Reliable Matthew, is it better for me to give him BTL chips or not?
3. BTLs are basically super addictive psychological drugs. Do you really want to get someone hooked on them?
Yeah, pass the check and it tells you that this BTL aren't the life destroying one, but still based on previous games I didn't want to take chance.Also if, like, you actually ask Ambrose about it he tells you that they're not the "brain frying mega heroin mixed with Sword Art Online" variety.
It just gives the dude good feelings for the workday and lets him pretend to be someone else. Plus, y'know, it's a teensy bit hypocritical for someone who's a terrorist/mercenary/assassin working for the triads to take a hardline anti-drug stance. If nothing else.
Edit: Or if you pass the check iirc?
This is the best description of BTLs ever.Also if, like, you actually ask Ambrose about it he tells you that they're not the "brain frying mega heroin mixed with Sword Art Online" variety.
Remind me what you were going for. I tried doing a jack of all trades (human diplomat, decker, pistoleer, mage) and while it does the job, it ain't perfect.
Alright, so this is a bit long, so I'm gonna spoiler it, but it's simpler than it looks.Guys need help with decking, specifically:
On the Prosperity mission. How am I supposed to save Raymond from ASIST when everyone is shooting at me and you have only ten turns left?
Guys need help with decking, specifically:
On the Prosperity mission. How am I supposed to save Raymond from ASIST when everyone is shooting at me and you have only ten turns left?
Seriously though it's not particularly hard, it's only counting turns outside the matrix and those only come up every couple turns when you're in a fight in the matrix so as long as you don't take forever clearing IC and don't trigger like, every single watcher you should be fine.Alright, so this is a bit long, so I'm gonna spoiler it, but it's simpler than it looks.
GIT GUD
If you hack the head researcher's console on the 46th floor, that will give you the passwords for the IC walls. Send your decker into the matrix ASAP; you really only need three people to hold the room, if you're being liberal with stun grenades. Hint: be liberal with stun grenades. Put AOE effects across the door to get people as they come in (I used plague barrier). Anything specific giving you trouble?
Push your squad up to the cover in the middle of the room. It's what I did in my game, and the enemies took the cover at the very entrance of the room as a result. Seemed to be far back enough that noone really attacked Izzy in my run. I suppose my adept player character running around in melee over there could've been the cause of that as well, though.Ah, welp, didn't have the password. It's the fact that I gotta kill all the ice before I can activate them. Time to reload.
As for holding the room, guys shooting my decker (which is myself). Ugh, gotta do this all over again.
If you want the passwords are:Ah, welp, didn't have the password. It's the fact that I gotta kill all the ice before I can activate them. Time to reload.
As for holding the room, guys shooting my decker (which is myself). Ugh, gotta do this all over again.