Seven Stars Above: A Magical Girl's Quest to Make Ends Meet (Original, Magical Girl, Superheroes)

Voting is open
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.
[X] [FIGHT] …a major, but widely disliked, local hero fighting with a small-time, but beloved villain.
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your durability. You're not sure how far it goes – you're not about to shoot or stab yourself to find out – but even a full-strength hit from Craig was barely noticeable. Superpowered durability leaves you a lot of ways to create openings, and with your healing magic and innate regeneration, you think you're quite unlikely to suffer an injury you can't effectively sleep off.
+Strength: Extraordinary Durability

[X] [FIGHT] …a local hero facing off against two major villains in an industrial park.
 
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[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.

[X] [FIGHT] …a local hero facing off against two major villains in an industrial park.
 
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[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [WEAKNESS] …your magical flexibility; while your magic can do a lot of things, you struggle to do anything new or untested on short notice. Even if you know the effect you desire, you lack the ability to adjust or modify spells or effects on the fly.
+Limitation: Rigid Caster

[X] [STRENGTH] …your durability. You're not sure how far it goes – you're not about to shoot or stab yourself to find out – but even a full-strength hit from Craig was barely noticeable. Superpowered durability leaves you a lot of ways to create openings, and with your healing magic and innate regeneration, you think you're quite unlikely to suffer an injury you can't effectively sleep off.
+Strength: Extraordinary Durability

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.
+Strength: Mystical Heavyweight

[X] [FIGHT] …a well-known local hero and their nemesis throwing down in a shopping center.
[X] [FIGHT] …a local hero facing off against two major villains in an industrial park.
 
Voting Instructions
Alright, I'm going to make it explicit and threadmarked, since this is becoming a trend:

If the vote does not explicitly state to use a specific vote format, assume I will be using standard first-past-the-post voting.

If the vote says to use a specific vote format (for instance, ranked choice, or "choose as many as you want"), use that vote format.

If you want to use a different vote format, explicitly tag me so I know you're doing it, and then use the correct, explicit formatting. For instance, a ranked choice vote should be explicitly denoted as [X] [1] MyFirstChoice or [X] [3] MyThirdChoice. You do not need to tag me if someone has already done it for this vote.

If you just throw multiple votes into a single post, unclarified, I'm going to decide which one gets counted, as suits my whim at the time.
 
Have you not encountered approval voting before? It has been the norm since they ironed the bugs out of the tally tool.
I'm aware of it, yes. I value clarity in what and how people are voting, and making people explicitly state it both reduces confusion from people who aren't (because there are people in this thread who are not exactly clued into the nitty gritty of SV questing rules), and allows me to be sure people did something intentionally rather than as a copy-paste artifact or whatever.

Also I'm not a huge fan of approval voting, and think ranked-choice covers its needs better most of the time.
 
I'm aware of it, yes. I value clarity in what and how people are voting, and making people explicitly state it both reduces confusion from people who aren't (because there are people in this thread who are not exactly clued into the nitty gritty of SV questing rules), and allows me to be sure people did something intentionally rather than as a copy-paste artifact or whatever.

Also I'm not a huge fan of approval voting, and think ranked-choice covers its needs better most of the time.
Noted.

[X] Null
 
Alright, I'm going to make it explicit and threadmarked, since this is becoming a trend:

If the vote does not explicitly state to use a specific vote format, assume I will be using standard first-past-the-post voting.

If the vote says to use a specific vote format (for instance, ranked choice, or "choose as many as you want"), use that vote format.

If you want to use a different vote format, explicitly tag me so I know you're doing it, and then use the correct, explicit formatting. For instance, a ranked choice vote should be explicitly denoted as [X] [1] MyFirstChoice or [X] [3] MyThirdChoice. You do not need to tag me if someone has already done it for this vote.

If you just throw multiple votes into a single post, unclarified, I'm going to decide which one gets counted, as suits my whim at the time.
Extra strength and fight votes removed. No interest in ranked as I have seen it mess up more than 1 tally.
 
[X] [WEAKNESS] …your control. Many metahumans learn to use exactly as much strength as needed for a situation, to use bladed weapons or dangerous powers in nonlethal ways. You are one of them. Once in a combat situation, you struggle to pull punches, your spells are always used at full power, and so forth. The only opponents you can be certain to defeat nonlethally are the extremely durable ones. Any attempt to minimize your force used badly hampers your powers and combat instincts, leaving you little more than an ordinary, untrained woman your age and size.
+Limitation: Can't Hold Back

We shall be as Inanna was before the mountain.

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.
+Strength: Mystical Heavyweight

We shall be as Inanna was before the mountain.

[X] [FIGHT] …a major, but widely disliked, local hero fighting with a small-time, but beloved villain.

If you think I will not pursue any opportunity at sparking up some Enemies to Lovers then you are a ILL-MANNERED BRIGAND.
 
If you think I will not pursue any opportunity at sparking up some Enemies to Lovers then you are a ILL-MANNERED BRIGAND.
I refuse so flimsy a title. I am nothing less than the arch nemesis of romance itself, scourge of all pairings founded on a bed of mutual dislike, and unfeeling critic of the very notion of redemption thru love. I AM BADENDMAN, HAVE AT THE! -assumes a battlestance-
 
Gonna cycle back around to votes but

Huh

They just... Got rid of all the nukes. I wonder how many geopolitical panic attacks that caused?
 
They just... Got rid of all the nukes. I wonder how many geopolitical panic attacks that caused?
So very many. That poor interviewer was the first public confirmation of what had happened, but you can expect utter chaos having gone down behind the scenes the moment people noticed.
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.

[X] [FIGHT] …a local hero facing off against two major villains in an industrial park.
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your perceptions. You seem to have some degree of mental enhancement, both ramping up your senses and your ability to analyze and react to their input. You can use your magical sight to identify things at a glance, gauge ballistic arcs with shocking ease, your vision is barely hampered by darkness, and your hearing, when you focus it, can pick up even extremely minor sounds. Being able to pick up and react to tiny cues in an opponent is a great boon, and combined with your mage sight could allow you significant insight into enemy powers during a fight.
+Strength: Sensory Enhancements

[X] [FIGHT] …a well-known independent fighting an unidentified group of metahumans.
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your magical flexibility. As long as you know how to achieve the effect you desire, you can make it happen with just a moment's preparation. Particularly complex effects still require you to 'compile' them ahead of time, and if you're uncertain of how an effect would be accomplished you still can't generate it on the fly.
+Strength: Magical Improviser

[X] [FIGHT] …a well-known independent fighting an unidentified group of metahumans.

By the way, am I voting correctly? I noticed a 'vote' button, but I assume copy-paste works just as well?
 
[X] [WEAKNESS] …your control. Many metahumans learn to use exactly as much strength as needed for a situation, to use bladed weapons or dangerous powers in nonlethal ways. You are one of them. Once in a combat situation, you struggle to pull punches, your spells are always used at full power, and so forth. The only opponents you can be certain to defeat nonlethally are the extremely durable ones. Any attempt to minimize your force used badly hampers your powers and combat instincts, leaving you little more than an ordinary, untrained woman your age and size.

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much.

Yeah that kind of, "my strength is also my weakness" deal is something I do enjoy.

[X] [FIGHT] …a major, but widely disliked, local hero fighting with a small-time, but beloved villain.

Honestly, what draws me to this is that of the options on offer it grants the most room to dig into normal people's opinions on/feelings about the local hero scene. Like...

[ ] [FIGHT] …a well-known local hero and their nemesis throwing down in a shopping center.

... Offers some of that as well, but suggests a scene dynamic that's more about the cape's relationship to each other, where a disliked hero fighting a beloved villain has more to do with what the rubberneckers and onlookers feel. I dig that!
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your magical power. While your physical attributes may be unimpressive by metahuman standards, you are what Madison has dubbed a "classic squishy wizard." Your magical constructs can exert a great deal of force, enough to engage many metahumans, and you can conjure quite a few. On the other hand, if a powered opponent can close the distance, this may not help you all that much. +Strength: Mystical Heavyweight

[X] [FIGHT] …a major, but widely disliked, local hero fighting with a small-time, but beloved villain.
 
[X] [WEAKNESS] …your strength; since your awakening your strength has been enhanced, but you won't be setting any non-powered weightlifting or sprinting records, let alone the absurdity that a metahuman can manage. Given that there are metahumans out there who can juggle cars and outrun cars… you're on the low end of the totem pole.
+Limitation: Mundane Athleticism

[X] [STRENGTH] …your perceptions. You seem to have some degree of mental enhancement, both ramping up your senses and your ability to analyze and react to their input. You can use your magical sight to identify things at a glance, gauge ballistic arcs with shocking ease, your vision is barely hampered by darkness, and your hearing, when you focus it, can pick up even extremely minor sounds. Being able to pick up and react to tiny cues in an opponent is a great boon, and combined with your mage sight could allow you significant insight into enemy powers during a fight.
+Strength: Sensory Enhancements

[X] [FIGHT] …a major, but widely disliked, local hero fighting with a small-time, but beloved villain.
 
1.5: Planning a Move
In the end, it is not the police scanner that alerts you to the brawl in progress, but a loud screech of twisting metal from an industrial park near your… patrol route, you suppose. Granted, "looking for a fight to jump in on for selfish reasons" isn't what most people think of when they hear "cape patrol route," but… well, it's probably more common than hero-types pretend it is. The whole gig is basically an adrenaline junkie's wet dream, after all.

You tap your earpiece. "Mads-" you begin.

"Once again, I'm Fox!"

You wince. She's right, you were working off callsigns. That was sloppy of you. But right or no, you're not going to pass up such an easy opening… "I don't see what your fursona has to do with–"

"Not one more word! That's just a coincidence!"

You raise a skeptical eyebrow (not that she can see you) and let the silence linger. She was the one who told you to stop talking, after all.

[ ] [NAME] "...Freedom?" (Verdant Princess Freedom - a "traditional" magical girl name, or so the capybara told you. You only agreed to it because you felt a little bad for going behind the mascot's back with the fox. That's all. And the stack of Magical Valkyrie Chronicles DVDs in your closet will go with you to your grave.)
[ ] [NAME] "...Root?" (Root - it's not a good name, and it's definitely not a unique one, but you couldn't think of anything else acceptable and it is a cute bit of wordplay. Because, you know... plants, and computers, and stuff...)
[ ] [NAME] "...Thorn?" (Thornshadow - it's definitely edgy, but you have to admit you kind of like it. And it's not taken by anyone)
[ ] [NAME] "...Makeshift?" (Makeshift - it doesn't have anything to do with your powers directly, and people might think you're some inventor type, but it definitely covers how you feel about your powers. And life.)
[ ] [NAME] Something else? - Write-in, needs approval

"Yeah?" You feign ignorance.

"You didn't answer."

"You told me not to!"

"You know what I meant you little…" she grumbles, too low to make out. "Okay, why'd you call?"

There's a loud crashing sound from the park.

"I'm at an industrial park by 13th and 42nd, there's something loud going on there. Anything on the scanner, before I check it out?"

You cross the street in a fluid motion of enhanced agility, hopping from rooftop to streetlight to streetlight. Not that there was anything in the street to stop you from walking across, but it was the principle of the thing. Nothing to do with the rush of air on your face, the feeling of freedom from being able to go where you want. Just practice for doing it during the day if you need to.

"Hm… I heard them mentioning there was an alarm a bit ago, but they got the all-clear from on-site security after only a minute or two."

"Well…" you drop to your front, wriggling forward to the edge of the warehouse you landed gently on and taking in the sight. "...definitely not a genuine all-clear."

The industrial park is laid out as a series of warehouses surrounding a central parking lot and loading/unloading area. That was more or less what you'd expect.

The roughly pyramidal ship parked in the center is a bit less expected. As is the wreckage of a shipping container, torn open by main force, strewn carelessly across several parking spots. A half-dozen people lie on the ground seemingly at random across the lot, some still and motionless, others clearly conscious but not up to moving, each of them wearing a purple jumpsuit with a circle-looking symbol on the chest.

Three figures remain ambulatory, however.

A woman, wearing a similar but more elaborate purple jumpsuit, this time with white accents, a large silver Omega symbol on her chest, and… some sort of crown-hat. Weird look, but that's supers for you. She's holding something in her hand, but you can't make it out at this distance.

A man, substantially larger than either of the other figures, probably a good seven or eight feet tall, wearing… well he's wearing purple, but it's hard to make out over the strange armored growths protecting him, reminding you somewhat of a conch shell, primarily white but with purple patterns and growths coming off of it. As he drives a huge fist towards the third figure, you can see what caused the metal tearing noise, as she vanishes and his fist goes clear into the hood of the truck he had "trapped" her against.

As the woman reappears, you get a better look at her - red and white costume, clock symbol on her back - but not for long, because as he roars and smashes at her again, she vanishes again, reappearing a few feet away. You don't need to get a better look, though, because that costume you recognize.

You wriggle back, keeping yourself out of sight, and mutter a report. "Fox, Flashback is here, fighting two capes, assuming villains, and a bunch of goons. Goons are unconscious but wearing purple jumpsuits, one villain is a woman in purple and white with a big silver omega on her back, and some big dude – pro wrestler big, not Bulk-Up big – with some kind of… shell armor? Some sort of pyramid flying ship, too."

"That'd be… give me a second, that rings a bell…" you can hear her typing rapidly, and as you wait the woman levels the device in her hand at Flashback, shooting some sort of beam behind her as the big guy swings. Her attempt to pre-lead Flashback doesn't work, though – Flashback flickers back, but just out of the way of the attack. Almost as if she'd seen it coming.

Despite her evasiveness, however, she wasn't able to make a dent in the shell-man with her batons, and seemed condemned to staying on the defensive.

"Alright, got it. They're the Postman Society."

"...bit aggressive for mailmen, aren't they?"

"Err. Post-Man Society. Bioconstructs, bioengineering, all carefully staying away from meta-genes to duck the Rules. Mercenary mad science types, want to transcend humanity, you know the drill. There you've got uh, Queen Omega and Murex Gamma. Omega's your standard peak human package with super brain stuff, though not the inventor type. May have some kind of light mind control, might just be really smooth. Gamma's a big brute guy, what you see is what you get, but he can shoot paralytic shell-stuff darts at people. I don't think he's strong enough to break your vines if you can get enough on him, but it could take a lot of them. We still don't know how tough you are, so I wouldn't recommend being punched. He can throw cars at people."

"Thanks. Knowing all that…"

[ ] [INTERVENE] Help Flashback. She's a hero, a cool one, they sound like assholes, and you'll make more of a splash this way. Plus, people liking you on your debut is good business.
- [ ] [INTERVENE] Run interference for her with distracting vines and wood walls. Help her get away - you're not sure you can actually hold someone that strong.
- [ ] [INTERVENE] Start by vining up Omega. Better to get her out of the picture now, even if she's the lesser threat.
- [ ] [INTERVENE] Start by vining up Gamma. It might not work, but it'll give Flashback some breathing room.
- [ ] [INTERVENE] Jump into the fight in person, act like you're fighting Gamma while trying to lay a trap for him with seeded vines.
- [ ] [INTERVENE] Something else?
[ ] [INTERVENE] Help the Post-Man Society. They've mercs, they've got money, that's the kind of contact that it helps to have on your good side. Also, if they're a biotech company… you could maybe get a jump-start on figuring out your powers with their help.
- [ ] [INTERVENE] See if you can get up to Omega, offer a hand in exchange for a modest fee.
- [ ] [INTERVENE] Try to skirt around the fight, gather up goons and loot and get it to their ship.
- [ ] [INTERVENE] See if you can help fight Flashback. If you can hem her in ahead of time, you think you can limit the area she can rewind within.
- [ ] [INTERVENE] Something else?

[ ] [POLICE] "Forget" to call the police. Gives you more time to work, more time to show off.
[ ] [POLICE] Call the police. Gives you an easy "out" if things go south, gets more eyes on you so news spreads faster.
 
[X] [POLICE] Call the police. Gives you an easy "out" if things go south, gets more eyes on you so news spreads faster.

Police is an easy choice, and I have Ideas for what we could do to help our personal cause.

[ ] [INTERVENE] Help Yourself. Your in this for numéro uno. Take advantage of the situation to make sure you come out on top, without sharing any of the glory.
-[ ] Use Vines to grab Omega and pull her underground. Give Gamma a ultimatum. He takes a convincing dive once the cops show up to let you build your rep and Omega gets air and a chance to try and escape Flashback after the two of you buy her a head start.

we can of course use the same strategy to help flashback anti-hero style, which I'll write up later if it gets the okay from @notthepenguins

[X] [NAME] "...Thorn?" (Thornshadow - it's definitely edgy, but you have to admit you kind of like it. And it's not taken by anyone)

Works whether we go Anti-Hero or Clever Mercenary who plays both sides.
 
[ ] [INTERVENE] Help Yourself. Your in this for numéro uno. Take advantage of the situation to make sure you come out on top, without sharing any of the glory.
-[ ] Use Vines to grab Omega and pull her underground. Give Gamma a ultimatum. He takes a convincing dive once the cops show up to let you build your rep and Omega gets air and a chance to try and escape Flashback after the two of you buy her a head start.
This would be the worst of both worlds, not the best; they'll be angrier that you attacked them than they are grateful you let them go, and letting your first debut end with failure to keep your target is just awkward. If you were to lay it out (not that I'm using a strict rep system):

Attacking Gamma: -5 Post-Man Society Rep, +10 Heroic rep
Attacking Omega: -15 Post-Man Society Rep, +5 Heroic rep
Releasing them in secret: +10 Post-Man Society Rep, -10 Heroic rep
Debut: x2 Rep Gains
Net: -20 Post-Man Society, +10 Heroic

Basically, you're out to make your big debut; you want to communicate a clear narrative to maximize the fact that this is going to be defining for a bit. If you'd planned this out in advance, a gambit like this might work, but not really in this context. If you want a third option, you're going to have to define it as something with a clear simple image you're presenting (say, "fight junkie" for hopping in and fighting everyone openly from the start), and even then it's going to have unpredictable results.
 
[X] [POLICE] Call the police. Gives you an easy "out" if things go south, gets more eyes on you so news spreads faster.

Police is an easy choice, and I have Ideas for what we could do to help our personal cause.

[X] [INTERVENE] Help Flashback. She's a hero, a cool one, they sound like assholes, and you'll make more of a splash this way. Plus, people liking you on your debut is good business.
- [X] [INTERVENE] Seed an Area with Vines ahead of time and then Grab Omega and use her as bait to Lure Gamma into your trap. Act up the part of anti-hero for hire.

@notthepenguins how about this instead.

[X] [NAME] "...Thorn?" (Thornshadow - it's definitely edgy, but you have to admit you kind of like it. And it's not taken by anyone)

Works with Anti-Hero methods.
 
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