Preparation 1 of 2
You all agree that Billy does have a good point in wanting to contribute.
As he puts on the crossbow pistol holster, tests the gloves and adjusts the scabbard to his liking you take the time to consider things.
Your mana is limited but with the total of ten mana potion you got and the ten charges in your ring you effectively have 20 mana or so at your disposal.
You should at the very least come up with some sort of enchantment and it could be a good time to test out that ritual thing. Taking on an aspect or something seems like a good idea and the locale lends itself to a thing or three.
You quietly watch Hermione see if she can transfigure a crossbow bolt from random things even as Billy tests the crossbow on the chest, with Jinx providing a telekinetic field to slow the bolt down just before impact to keep it from getting damaged.
They agreed that buffs are a good idea. Since there's a crossroad. Staying too long might, theoretically, allow the robot to triangulate you position. If it can even sense the egg underground. On the other hand, more time and magic will mean stronger enchantments.
[][ARMOR]Minimal Expenditure. 1 mana for 1 DR mage armor on Billy Jinx and Herm. (DC 20) (1 Minute)
[][ARMOR]Keep it simple stupid: 1 mana for a basic mage armor. (3 DR) Lasts for 1 hour. DC 40 (+1 duration for additional rank of each success.) (five minutes)
[][ARMOR]Keep it simple stupid, group edition: (3 mana to enchant all three of them. Same conditions.) (ten minutes)
[][ARMOR]Tank Proposition: 3 mana for a 6DR mage armor. Lasts for 1 hour. DC 60 (+1 duration for additional rank of each success.) (fifteen minutes)
[][ARMOR]Main Tank & friends. Tank on Billy, Simpler version for Hermione and jinx. (6 mana, Variable DC ) (Half an hour)
(Remember that you have approximately +35 to spellcasting. Failing loses you about 5-30 minutes and half the mana. Critfailing singes off your eyebrows and loses you all the mana you tried to use.)
***
This could also be a good time to test the ritual, possibly. You didn't have sufficient skill to try it before, since failing to keep the matrix together during the ritual (or angering the spirits if any are evoked ) would bestow the negative without any positive.
It would only take a small fire and about 10-15 minutes of your time.
Once the team finishes preparing and potions are distributed you get down to business.
"So, I was thinking. Aside from some protective magic I plan to cast, I also have this new kind of magic I was thinking of trying. It's slightly more primal than focused spells and has an upside and a downside to it. Basically it's meant to invoke an aspect of something, granting us a strength and a potential weakness of that thing."
"How much of a weakness?"Billy asks.
" And what kind?" Hermione pipes in with a question.
"It depends. The strength is always at least three times more powerful as the weakness and what it is can vary. It could be an object, or something in our environment."
"Like taking on the toughness of iron?" Hermione asks?
"And it's propensity being wielded by others." You agree with a nod.
"Wielded?" Jinx asks.
"Slight weakness Mind control or even just being talked into something by a smooth criminal. I'd advise against that myself." You chuckle.
The opinion seems split. It' might be a good idea, if you choose carefully.
"How about stone?" Billy asks.
"Stone is tough, but shatters under impact and is hard to repair." You muse. "You'd probably get stone like skin but would not be protected, and in fact take extra damage from impact damage. Bullets, clubs, falls, that sort of thing. Might find that kind of damage slightly harder to repair by magic while the ritual is in effect. "
[][RITUAL]No Ritual.
[][RITUAL]Minor Ritual
[][RITUAL]Medium Ritual
[See rituals at the end of post or in character sheet. If you decide on a ritual you'll get a mini-turn to decide which ritual, how it' paid for and what the effects will be. You will still be able to back out at that point.]
###
Each person gets one healing potion for emergencies from the stash. Feel free to argue for giving them more.
As promised here is the rituals thing. I wanted to let it have it's own post but there was never a good spot.
[Having reached spellcasting 2 Alice can now evoke or invoke spirits*, similarity effect or even your own inner strength to provide a semi permanent effect for a day. Follows a certain theme. Requires sacrifice.
Duration is always a full day from when the ritual is evoked.
Cost 1 equivalent: 1 wound, 2 mana, 3 magic components or potions, 4 vitality.
Cost x equivalent: Sacrifice a magic item or a life.
Basic Ritual Scale:
Minor: +5 to a thing, -1 to another thing Cost 3 (DC 30)
Medium: +15 to a thing, -5 to another thing Cost 9 (DC 60)
Major: +30 to a thing, -10 to another thing. Cost 18] (DC 90)
(As a guideline For wound, damage resistance or Primary stats divide effect by 5. Exotic effects may be offered by QM)
Add 1 to cost per participant, up to 10 participants per spellcasting rank of caster. Participants can pay up to 2 cost each.
Invoking outside entities may give the ritual a boost, reduce the penalty or reduce the benefit, based on various factors.
Yes you guys get to come up with your own things to evoke for a ritual. XD
Indeed ladies and gentlemen. We are getting conceptual.
As he puts on the crossbow pistol holster, tests the gloves and adjusts the scabbard to his liking you take the time to consider things.
Your mana is limited but with the total of ten mana potion you got and the ten charges in your ring you effectively have 20 mana or so at your disposal.
You should at the very least come up with some sort of enchantment and it could be a good time to test out that ritual thing. Taking on an aspect or something seems like a good idea and the locale lends itself to a thing or three.
You quietly watch Hermione see if she can transfigure a crossbow bolt from random things even as Billy tests the crossbow on the chest, with Jinx providing a telekinetic field to slow the bolt down just before impact to keep it from getting damaged.
They agreed that buffs are a good idea. Since there's a crossroad. Staying too long might, theoretically, allow the robot to triangulate you position. If it can even sense the egg underground. On the other hand, more time and magic will mean stronger enchantments.
[][ARMOR]Minimal Expenditure. 1 mana for 1 DR mage armor on Billy Jinx and Herm. (DC 20) (1 Minute)
[][ARMOR]Keep it simple stupid: 1 mana for a basic mage armor. (3 DR) Lasts for 1 hour. DC 40 (+1 duration for additional rank of each success.) (five minutes)
[][ARMOR]Keep it simple stupid, group edition: (3 mana to enchant all three of them. Same conditions.) (ten minutes)
[][ARMOR]Tank Proposition: 3 mana for a 6DR mage armor. Lasts for 1 hour. DC 60 (+1 duration for additional rank of each success.) (fifteen minutes)
[][ARMOR]Main Tank & friends. Tank on Billy, Simpler version for Hermione and jinx. (6 mana, Variable DC ) (Half an hour)
(Remember that you have approximately +35 to spellcasting. Failing loses you about 5-30 minutes and half the mana. Critfailing singes off your eyebrows and loses you all the mana you tried to use.)
***
This could also be a good time to test the ritual, possibly. You didn't have sufficient skill to try it before, since failing to keep the matrix together during the ritual (or angering the spirits if any are evoked ) would bestow the negative without any positive.
It would only take a small fire and about 10-15 minutes of your time.
Once the team finishes preparing and potions are distributed you get down to business.
"So, I was thinking. Aside from some protective magic I plan to cast, I also have this new kind of magic I was thinking of trying. It's slightly more primal than focused spells and has an upside and a downside to it. Basically it's meant to invoke an aspect of something, granting us a strength and a potential weakness of that thing."
"How much of a weakness?"Billy asks.
" And what kind?" Hermione pipes in with a question.
"It depends. The strength is always at least three times more powerful as the weakness and what it is can vary. It could be an object, or something in our environment."
"Like taking on the toughness of iron?" Hermione asks?
"And it's propensity being wielded by others." You agree with a nod.
"Wielded?" Jinx asks.
"Slight weakness Mind control or even just being talked into something by a smooth criminal. I'd advise against that myself." You chuckle.
The opinion seems split. It' might be a good idea, if you choose carefully.
"How about stone?" Billy asks.
"Stone is tough, but shatters under impact and is hard to repair." You muse. "You'd probably get stone like skin but would not be protected, and in fact take extra damage from impact damage. Bullets, clubs, falls, that sort of thing. Might find that kind of damage slightly harder to repair by magic while the ritual is in effect. "
[][RITUAL]No Ritual.
[][RITUAL]Minor Ritual
[][RITUAL]Medium Ritual
[See rituals at the end of post or in character sheet. If you decide on a ritual you'll get a mini-turn to decide which ritual, how it' paid for and what the effects will be. You will still be able to back out at that point.]
###
Each person gets one healing potion for emergencies from the stash. Feel free to argue for giving them more.
As promised here is the rituals thing. I wanted to let it have it's own post but there was never a good spot.
[Having reached spellcasting 2 Alice can now evoke or invoke spirits*, similarity effect or even your own inner strength to provide a semi permanent effect for a day. Follows a certain theme. Requires sacrifice.
Duration is always a full day from when the ritual is evoked.
Cost 1 equivalent: 1 wound, 2 mana, 3 magic components or potions, 4 vitality.
Cost x equivalent: Sacrifice a magic item or a life.
Basic Ritual Scale:
Minor: +5 to a thing, -1 to another thing Cost 3 (DC 30)
Medium: +15 to a thing, -5 to another thing Cost 9 (DC 60)
Major: +30 to a thing, -10 to another thing. Cost 18] (DC 90)
(As a guideline For wound, damage resistance or Primary stats divide effect by 5. Exotic effects may be offered by QM)
Add 1 to cost per participant, up to 10 participants per spellcasting rank of caster. Participants can pay up to 2 cost each.
Invoking outside entities may give the ritual a boost, reduce the penalty or reduce the benefit, based on various factors.
Yes you guys get to come up with your own things to evoke for a ritual. XD
Indeed ladies and gentlemen. We are getting conceptual.
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