Hey guys. I stopped feeling like a zombie now that my drastic shifts in biorhythm are now over.
I should be able to continue with this. I was re-reading to see where we were at. This is a "get on with it version" to get things rolling again.
A short recap:
Alice steps through the portal and finds herself helping some kids her age get away from a giant robot. The kids, apparently on a mission from god, but with no shades and having crashed their vehicle on the shore follow a map to a cavern behind a waterfall.
They get to know each other and Alice recognizes one of them from a fiction she is familiar with.
Further discussion reveals that there was some sort of mystical cataclysm or something that merged two different worlds together, many people having two sets of more or less divergent memories but not all were affected. On comparison the divergent memories match, between people though it had been a great shock for some.
Of course that was all sidelined by a robot invasion and the sudden reveal of telepathic spiders having always existed among the populace, feeding on dreams... Chaos ensued and basically the numerous superheroes are all busy putting out fires.
No excuse for sending a bunch of kids on this mission but whatever.
The goal is to "wake up" and assist an old wizard by getting a large unwieldy marble egg to him.
Alice at had by now realized that the large marble egg contains a spark, but she cannot tell if it's stone, an actual egg or what. She does manage to resist the urge to gobble it up, metaphysically speaking.
Felling pressed for time the group gathers their resources after a brief rest and presses on.
The cavern wall eventually turn into stereotypical dungeon wall and subsequently proves itself to be almost cliche... and unexpectedly also containing a lovecraftian horror of sorts.
And the dungeon is new, transmuted from caverns in the past few hours.
Clues are practically spoon fed and the team gets the impression that the wizard whose "test" they are now undertaking is a giant dick and should thus be kicked in the balls.
Though the murals do imply he's keeping some horror, or maybe an elder god from coming through so who knows. Maybe he just had to to things this way.
After a brief skirmish of what looks like reanimated skeletons of a stereotypical adventuring group (and discovering Billy either has a guarding angel or a massive set of brass ones) they find themselves on the precipice of... further fighting? A gate is set to open and further horror and potential limb loss awaits within.
Presumably for a candle. Which is needed for a ritual of some sort. Banishment. Presumably of that elder god or whatever. (Someone should make a complaint about the challenge rating of this dungeon. )
The crew is slightly tired, but at full strength for about 15-30 minutes longer and then buffs run out and have to be recast.
[]GTFO Actually the crew had had enough of risking life an limb. Maybe try snaking in under invisibility, snatching the candle and cheesing it the heck out of there? (Some stealth rolls. Moderate risk. Faliure makes subsequent combat/run for ita bit riskier. )
[]Slow and steady: Enter formation and fight it our. (??? risk. You have basically no idea. Your current benchmark is a mini shogoth and some kinda OP skeletons for what is basically just a bunch of kids. Both of which might have killed someone.
[]"Uh.. I can make a candle" because you can. Avoid the risk and go back to the gate. Do the ritual with 10% penalty. Avoid potential loss of limb and sanity.
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Note: I'm going to default on that story I owe you guys for the sake of getting on with it. Please forward any complaints to ^ↀᴥↀ^
TLDR I was struck with a combination of tiredness and apathy also know as "running out of fucks" and not to be confused with depression. You don't feel like playing mechwarrior 4 mercenaries in HD if you are depressed.