Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
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So, to try and shake out some more discussion, I have questions.

What do people think Lotte's role in an adventuring party would be, based on the traits you have now? Who would you look for to fill out that party, in terms of combat but also in terms of personality?

Do you think Lotte needs a grizzled adventurer to help them, or more fresh naive newbies to compliment the vibe you've already got going?
-ranger, hunter, tracker! Sort of like the forest focused type. Guess we could shore up our weak points with a smooth talker, a brute, some magic nerd, and an adorable pet!
-Lotte should meet more kids their age! It'll be good for bonds and development. Though perhaps a wise, older figure could be helpful for analyzing the events we're gonna put Lotte through.

Like, I dunno, a knight looking for a damsel in distress to save, only to realize that Lotte is neither a damsel, nor is she/he in particular distress. :V
Ah, sort of like recent Disney movies where the princess is-- surprise! All fine without all your manly help.
Although in this case, Lotte's-- surprise! A boy!

Then the knight joins the party, awkwardly coming to terms with his feelings before they both reach a beautiful understanding of who the other is, and work hard to make sure the other gets to love/live their life to the fullest!

(Or be each other's wingman in the local tavern picking up ladies. This story practically writes itself!)

I might be getting ahead of myself.
Edit: ignore double post if you saw pls
 
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So, to try and shake out some more discussion, I have questions.

What do people think Lotte's role in an adventuring party would be, based on the traits you have now? Who would you look for to fill out that party, in terms of combat but also in terms of personality?

Do you think Lotte needs a grizzled adventurer to help them, or more fresh naive newbies to compliment the vibe you've already got going?

Killer of all things forest. Except elves, because they are creepy terrifying af. Lover of all mother-of-god-what-is-this animals, kinda like Hagrid. Someone who gets party supplies managment forced on them, because "you have experience with it after farms anyway, right?" Someone who gets up at dawn like it's the easiest thing in the world and thus is justily hated by the rest of the party. Someone who's elected to talk to *shudder* peasants every single time. Someone who'll get gloomier and gloomier because they are a dedicated scout and thus spend a lot of time alone. Someone who'll retire to be a creepy woodward after they are fed up with adventuring and will become a grumpy but elite trainer for the next generation rangers.
 
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Elves are actually Gaelic in this universe. Complete with the accent, and the clan structure, and everything else. They're actually in some ways more down to earth than the Sepult, who have multiple giant magical empires in their past.
 
Maybe a veteran who can teach Lotte way of adventure or some new outlook? Some kind of mentor figure?
But, a newbie who just starts out also sounds good too as it's can lead to the problem or situation Lotte has to face because of a said newbie. Also, they can complete who will drag others to trouble more.
Edit: I think a rouge would be interesting, a very mint one (or not) who like money, shiny thing and profit to contrast with Lotte.

Well, why not both. So, said mentor have to manage not one but two newbie teammate lol.
 
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Well, if she speaks in either something like a Welsh, something like an Irish, or something like a Scottish (depending on location/etc) accent, then yeah? As do the humans of the area, too.
It's... Something like a Scottish accent, yes. And occasionally Midwestern American, or Canadian. The VA isn't an actual scott, so.

I wasn't imagining that, but now I am!

And now you're gonna imagine them pretending to be human badly.
Oh, it is worse. Now every time I read that an elf gesticulated something, I'll picture them using jazz hands and Sailor Moon references.


 
The vote is pretty close! But we do need to start writing, so I'll do my usual countdown.

The vote closes , which should give plenty of time for any last minute votes or vote changes.
Adhoc vote count started by NemoMarx on Jun 3, 2019 at 6:29 PM, finished with 72 posts and 30 votes.

  • [X] Little Lost Lamb: Lotte stumbles across a shepherd boy who is looking for one of his sheep. His stepfather will kill him if he doesn't find it, and so he desperately tasks Lotte to go and see what happened to it, and save it if she can. There's been rumors of bandits and wild animals in the area, but it should be nothing an adventurer can't handle, right?!
    [X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!
    [X] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!
 
[X] Little Lost Lamb: Lotte stumbles across a shepherd boy who is looking for one of his sheep. His stepfather will kill him if he doesn't find it, and so he desperately tasks Lotte to go and see what happened to it, and save it if she can. There's been rumors of bandits and wild animals in the area, but it should be nothing an adventurer can handle, right?!
 
[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!

[X] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!

I wanted the quest that got us into Rogue shenanigans, but I'm willing to spring for the time-honored adventuring tradition of murdering rats, if 'farmboy goes to the big city' plotline won't win.
 
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[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!

Sorry, I will change my vote for this as I like it more. Also, maybe Lotte will get the magic pipe and has ability to use rats lol.
 
[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!

Well, I'll be switching to this. It'll be more interesting to see how Lotte deals with the Rat Piper as opposed to the lamb fetch quest.
 
Extortion by rats, of rats, for rats! The worst and deepest sin.

But do remember that lost lamb involves bandits too, who might plausibly have extortion. It's a balanced selection of quests.
 
They're all good quests! I would like to confront this Rat Piper. Perhaps we can understand why he's being such a douche, and recruit him?
 
And closed! I've been nervously watching this since last night, in case it tied up again.

Since it was so close... maybe I'll keep one of the characters who would have showed up in Lost Lamb in mind for the future? No promises or anything.

But I think you'll be happy with the Pied Piper, too. Thanks for voting and discussing, everyone!
Adhoc vote count started by NemoMarx on Jun 4, 2019 at 11:01 AM, finished with 81 posts and 31 votes.

  • [X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!
    [X] Little Lost Lamb: Lotte stumbles across a shepherd boy who is looking for one of his sheep. His stepfather will kill him if he doesn't find it, and so he desperately tasks Lotte to go and see what happened to it, and save it if she can. There's been rumors of bandits and wild animals in the area, but it should be nothing an adventurer can't handle, right?!
    [X] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!
 
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And closed! I've been nervously watching this since last night, in case it tied up again.

Since it was so close... maybe I'll keep one of the characters who would have showed up in Lost Lamb in mind for the future? No promises or anything.

But I think you'll be happy with the Pied Piper, too. Thanks for voting and discussing, everyone!
Ah, surely you mean the murderous stepfather of the lad? I fear for the boy's safety, tbh. Hopefully he finds other adventurers to help. I feel a bunch of bandits might be a bit much for us right now. Two rat charmers would at least listen to reason.
...I hope.
 
Are the choices meta? I mean do not picked variants still happen and affect the world?
 
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That'd... be "realistic", but also sucky. I had a DM once who did that and as a result the party never got any rest from running around trying to put out every fire they saw.

Also, Lotte right now is very ranger-y, isn't she? Runs in forests, uses a bow... she needs a tank at the very least!
 
I don't think it would ever be the same situation but without you being there, or something. But we might, at our discretion, keep or reuse npcs or so on?

(And Laur might have thoughts on this too, of course. I can't make final decisions.)

In this case, I'm thinking the Lamb situation didn't happen, Lotte never met the shepherd, and no one's in trouble. But the bandits you might have met, or anyone else? They could still exist, insofar as we already fleshed them out and want to use that?
 
I don't think it would ever be the same situation but without you being there, or something. But we might, at our discretion, keep or reuse npcs or so on?

(And Laur might have thoughts on this too, of course. I can't make final decisions.)

In this case, I'm thinking the Lamb situation didn't happen, Lotte never met the shepherd, and no one's in trouble. But the bandits you might have met, or anyone else? They could still exist, insofar as we already fleshed them out and want to use that?
The package quest reminds me of Fallout: New Vegas. Perhaps we'll meet a Courier later on? :p
 
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