Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
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[X] Little Lost Lamb: Lotte stumbles across a shepherd boy who is looking for one of his sheep. His stepfather will kill him if he doesn't find it, and so he desperately tasks Lotte to go and see what happened to it, and save it if she can. There's been rumors of bandits and wild animals in the area, but it should be nothing an adventurer can't handle, right?!

Sound pretty serious.

Come with us boy and you will be made SWOLE.
 
[X] Little Lost Lamb: Lotte stumbles across a shepherd boy who is looking for one of his sheep. His stepfather will kill him if he doesn't find it, and so he desperately tasks Lotte to go and see what happened to it, and save it if she can. There's been rumors of bandits and wild animals in the area, but it should be nothing an adventurer can handle, right?!
 
[X] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!
 
[X] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!

And really, not killing our own parents to stop them being used against us, poor show :V
 
[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!

Her hair had been hacked short, after an incident involving a bear, honey, and a stream

Holy shit we ran away from a bear, damn impressive!

Also, I guess we're not getting hard numbers for stats, so we have to work with the traits listed. And those traits say we're better off starting slow.
 
I am kinda sad that we are our parents' only heir. I mean, family meant a lot to medieval folk (it still means today), and if we become a serious adventurer (and considering this is a quest, that's a virtual certainty), they'll be left with no heirs to keep the family line going. We could probably come back and settle down there once we retire, but it's doubtful we'll want to settle in a place where people knew us from before.

On a more personal note, I like the depiction of the effects of gender dysphoria. I have never had it described to me by someone who experienced it, and I find reading it from people who know what they're writing about fascinating. Jarring, obviously, and uncomfortable in some hard-to-define level, but fascinating. I expect this will be an enlightening read.
 
[x] Rats!

The delivery job sounds a little shady; the lost sheep could be trivial, but if it's bandits, that seems a little ambitious for now. Convincing a random grifter to move along, though? We can probably handle.
 
On a more personal note, I like the depiction of the effects of gender dysphoria. I have never had it described to me by someone who experienced it, and I find reading it from people who know what they're writing about fascinating. Jarring, obviously, and uncomfortable in some hard-to-define level, but fascinating. I expect this will be an enlightening read.

It's honestly slightly weird to try and describe Dysphoria from the other side, and I'm hoping we manage to do it right. It's possible we're missing some trans masc experience, here, but I think we'll at worst represent Dysphoria in general well.

The sort of hard to name or pin down but constant discomfort is the intended sense, though. Wrongness without the understanding of what's wrong, or why, or if everyone else is like this or not.

E: Also, in terms of feats of strength, casually carrying a Deer around is not in fact normal, and there might be a good reason why people in the village are admiring Lotte's muscles. Not like a bodybuilder or anything, but farm work is good exercise and so is hauling stuff out of the woods?
 
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E: Also, in terms of feats of strength, casually carrying a Deer around is not in fact normal, and there might be a good reason why people in the village are admiring Lotte's muscles. Not like a bodybuilder or anything, but farm work is good exercise and so is hauling stuff out of the woods?

He's obviously a son of the God of Murder destined to wreck havoc across the Sword Coast according to an ancient prophecy.
If he is taller than average, that's sort of expected. It's not as important as working out, obviously, but being taller and weighing more makes you physically stronger than people ligther and shorter than you, and easier to haul bigger weights and get stronger faster.

Mass and leverage, after all.

Unless you're an elvish waif who uses a mystical two-bladed glaive as a weapon of choice. Then physics go out the window.
 
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[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!
 
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[x] Neither Rain Nor…: After almost a week of not finding much, at least not much that didn't start and end with standing in place to guard something, Lotte was handed a package by a sickly looking man and told that if she continued to the nearest town, she could deliver it to a certain address, and that she'd be paid for it. She was also implored not to open either the package or the message, because they were personal. Which made sense to Lotte!
 
She wore shoes that were little more than hunks of leather, almost raw enough to moo
Took me while to figure this one out XD

They said she was good in the woods, though nowhere near as good as ol' Gunther had been before he'd been taken off, last winter. Such a shame, such a shame.
Yeah, thanks for ragging on a teenager! Not like there's an experience difference between Lotte and Gunther!

You didn't marry until you had enough to marry on, not like the nobles, leaping into bed at fourteen, dead in childbirth at sixteen, or so everyone said.
Typical day of a Crusader King, not sure why it's only hearsay.:whistle:

in the dream, when she thought of it and remembered it, had hugged her tight. Lotte's beard had tickled their cheeks
@NemoMarx What kind of beard was it? I'm imagining a Santa beard <3

A person would impale themselves on a spear just to have the last laugh
Proof of the irrational nature of humans. A rational person seeking the last laugh would impale others first, obviously.

"He objects to all the time you're spending around that boy. The one with his father's spear."


Lotte thought her mother knew his name. But she asked, to be sure, "Ardnt?"
"I have to say, mother—it's 'Ard not to!"

(She still squeamishly contrived to be elsewhere when she knows she would hear her parents having sex. It wasn't a thing that could be done in private, not really. One wondered how it could even be attempted.)
Time for metagaming to invent the soundproof wall?

Yes, she was fond of him and fascinated by him, but sometimes he looked at her in a way that made her feel as if he was imagining her in a wedding dress of some kind. His family was another decently well off family, after all.
Darn nobles! More proof of the complacent ideologies of the bourgeois!

[X] Rats!

"I do not stand by in the presence of evil!"


Loving the story! Lotte's also a snack brand—I hope we get lots of good food in this quest, like beef jerky! And sweets!
 
*Lotte: born with <Attractive> trait!*
 
*Lotte: born with <Attractive> trait!*

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either.

Lotte knew her face wasn't one of those that could hide anything. She'd met girls and boys like that, who could get away with a lot. But her face, the features a little sharp, the chin a little too strong, an ugly face, she always thought, showed her discontent.

Well, there's clearly some debate on this particular point. But obviously certain people in the village approve? Whether that's like, movie action hero-y good looks is less clear.

You should wonder just exactly how this could be turned to your advantage, though. All the traits have some sort of use.
 
Well, there's clearly some debate on this particular point. But obviously certain people in the village approve? Whether that's like, movie action hero-y good looks is less clear.

You should wonder just exactly how this could be turned to your advantage, though. All the traits have some sort of use.
Hey, different folks with strokes and whatnot.
 
[X] Rats!: Just two villages over down the trade route, she finds that a village is being harassed by a Rat Piper, a man whose pipe allows him to control rats… and who is making at least some of them pay for the privilege of not having rats. Those that refuse, well, they have rats in the kitchen and rats everywhere, enough rats that even cats run away at them. He, and his apprentice, are a menace, and something has to be done! The peasants who have been most bothered are those who can least afford to pay, especially so soon after winter's end, so the rewards wouldn't exactly be great… but rats all over, biting things, peeing everywhere… it was a menace!
"No," Lotte said, baffled. Though he did sometimes act as if there was some tie that bound them together. But other moments, drunken moments, he seemed to resent her for not having gone with him. He'd have been fine, if only he'd had a friend out there. In those moments, she couldn't help but both blame herself and resent his blame.

What I like about this section is that this guy is obviously bad boyfriend material, but Lotte doesn't quite realize it. Lotte's still inexperienced in many ways.
 
Well, there's clearly some debate on this particular point. But obviously certain people in the village approve? Whether that's like, movie action hero-y good looks is less clear.

You should wonder just exactly how this could be turned to your advantage, though. All the traits have some sort of use.

Think more, like, good looking farmboy sort of vibe. But rather more fit than that might make you imagine. The wholesome means, among other things, that Lotte just comes off as generally trustworthy... though maybe also naïve and easily taken advantage of, in another light. People who look like Lotte aren't supposed to be the villains in popular stories.
 
A righteous ray of light will Lotte be!
The writing makes me feel that Lotte has low self-esteem, and needs to gain experience with all kinds of people. She's still 16, so plenty of growth left!
 
A righteous ray of light will Lotte be!
The writing makes me feel that Lotte has low self-esteem, and needs to gain experience with all kinds of people. She's still 16, so plenty of growth left!

Eighteen, actually! He was sixteen when he first wanted to go, and then spent two years training and helping out around the farm.

All of the protags were going to be at least eighteen for various reasons. How much over eighteen depended. The Sepult was thirty-something, which is to say, like, 19 in Sepult years.
 
With the insight that traits are the things we use and abuse time to review the Lotte of them!

Just Devotions :Racial--(Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.


This comes from Mom. Pretty obvious. Probably a prerequisite to a cleric or paladin class, and Mom taught Lotte a few cantrips or whatever that will be revealed in the next few updates, I think. Personally I'd like to go no farther, because we can have a religious D&D character who isn't a cleric/paladin (coughthat'scheatingthepointcough). This will prpbably be useful when we got to churches and meet godly folk. They'll like Lotte more.

Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Prerequisite to Ranger? This means Lotte does good in the unnamed woods they grew up in and has picked up miscellaneous skills to use everywhere. So. Revised Ranger. Hya.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either.

Built to charm boys, girls, and others. The innocent farmer cuts through the chaff of political intrigue to melt the hearts of stone faced schemers and reminds them of the important things in life, like built hotties. People shall assume Lotte's alignment as a neutral good before they have even met the wannabe adventurer. Damn it don't assume, even if it's probably true! And I'm certain this will just make everyone go to Lotte about their problems because of these prince(ss) charming looks! How annoying!

Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Now you may not think this useful, but I will be the first to advocate woodworks in medieval times! In my experience this skill has been a tremendous boon, from building bridges to destressing the character to creating religious icons for the faithful! Very useful, very good, my favorite trait, moving on!

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Not elven eyes. Used this to recognize the Sepult trap in the prologue. Lotte can see things. That's...useful? No glasses required. Good enough I guess.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Fighty fight stuff. Self explanatory. Even if Lotte is using a crappy bow and arrow and not the SUPERIOR crossbow with 1000% more possible shenanigans. In time, in time...

All of the protags were going to be at least eighteen for various reasons

:ogles:
 
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