Samurai and Daimyō, Land of the Mythic Sun

Created
Status
Ongoing
Watchers
46
Recent readers
0

Oda Motoyori has done what no lord has done before; he has built a mighty gate across the...
Turn 1



Word has spread of the great Sainokawara Gate, as well as Shogun Oda Motoyori's plan to rebuild the Land of the Mythic Sun. To this end, every prefecture has gained 1 population, for there are many destroyed villages in the surrounding lands, and many refugees looking for someplace safe to settle their families.

This looks interesting, I think I'll take Katakama.

[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)

Their bordering right on what I assume to be the ocean, so having a fishing dock built there makes sense.

The Daimyō of Katakama has sent a team of builders to construct fishing docks. In addition to the rice patty already dug in Katakama, the prefecture will start producing 4 food next turn. The new Population has been assigned to the docks, leaving 1 free Pop with which to build.

I volunteer for Wakasa.

[X] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)

Gonna make all the swords. *hums happily* (I mean, I might be Doing This Wrong since no one's mining yet, but...?)

The Daimyō of Wakasa has ordered the construction of a Blacksmith Workshop, which the new Population will be assigned to. The Wakasa prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

Iron is required for arming Samurai, and wood is required to arm Levies, before the Blacksmith Workshops may be put to use.

[X] Barracks (Cost: 2 Coin/1 Turn/1 pop)

Well this is interesting.

Shimogo for me

Edit: didn't realize they weren't available. I'll take the Shiga.

The Daimyō of Shiga has begun construction on a Barracks. Next turn, with weapons and an available Pop, he may begin producing Levied soldiers. There is 1 current free Pop in the Shiga prefecture not assigned to building. The Shiga prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

I like the flag and location of the Tomi clan, so I'll take that.

[X] Hunting Lodge

(Warning: My country is going through a very strange shit and the government is leaving the population without electricity. So, if I do not answer in 2 or 3 days, consider me dead.)

The Daimyō of Tomi has ordered work to begin on a Hunting Lodge. Next turn, he will be producing 4 food. The new Population has been assigned to the Lodge, leaving 1 free Pop with which to build.

i will take Nagiso
[X] Iron Mine

The Daimyō of Nagiso has sent worker gangs to begin digging out a new Iron Mine. Next turn, the mine will begin producing 1 Iron, which the new Pop. will be assigned to. This leaves one free Pop. with which to build. The Nagiso prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

This seems interesting, and easy enough to keep up with, so I am in as Konan.

I am unsure what direction to go, but lets start with securing some building ressources.
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)

The Daimyō of Konan has declared that a Lumber Camp shall be built. Next turn, the prefecture of Konan will begin producing 2 Wood, which the new Pop will be assigned to. The Konan prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

[X] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)

The Daimyō of Kameyama has sent out work gangs to begin digging out a new Stone Mine. Next turn, he will begin producing 1 stone, which the new Pop will be assigned to. The Kameyama prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

Interesting

I will take Shiojiri

[X] Rice Patty



The Daimyō of Shiojiri has ordered that a new rice paddy shall be built. The prefecture will begin producing 4 food next turn, in addition to the Rice Paddy that is already dug. The new Pop. will be assigned to the new Rice Paddy, with a free Pop remaining for construction.

[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)

I'll take the Weisaki if that's available. Seems a really interesting idea.

The Daimyō of Weisaki has declared that he shall construct a new Lumber Camp, assigning his new Pop to work it. Next turn, the prefecture will begin producing 2 wood. The Weisaki prefecture will experience a food shortage of (1) (2 food, 3 pop) and will need to establish food harvesting, or trade for it.

[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)

I will take Chizu!

The Daimyō of Chizu has sent out work teams to begin constructing a new fishing dock. In addition to the rice patty already dug in Chizu, the prefecture will start producing 4 food next turn. The new Population has been assigned to the docks, leaving 1 free Pop with which to build.


All players have earned 3 Coin from their 3 Pop and may select a new construction option.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2

Shogun Motoyori is expanding his palace. His officials have posted on prefecture signboards that Mimasaki is purchasing wood in exchange for food at a rate of 1:1.
The Shimogo Prefecture is buying stone for coin or food at a rate of 2 for every 1 stone to re-enforce the Sainokawara Gate.

Because no roads exist at this time, trades will only occur every other turn. Building roads between neighboring prefectures will allow for trades every turn.

[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 food per turn
[] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Stone per turn
[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 pop)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 pop)
Supports 2 Horse Pop. for 1 food a turn
[] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 pop/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 pop)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
Allows construction of Noh Theater School
If 1 pop is assigned, generates 1 coin a turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
If 1 pop is assigned, generates 1 coin a turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)
Allows construction of Great Shrine, Great Temple and Ancient Gate
If 1 Pop is assigned, generates 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
If 1 Pop is assigned, generates 1 coin per turn)
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 pop/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
If 1 pop is assigned, generates 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 pop/Buddhist Temple)
Allows construction of Bushido School
If 1 pop is assigned, generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
If 1 pop is assigned, generates 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
Generates 2 food per turn
If 1 pop is assigned, generates 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 pop/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
If 1 pop is assigned, generates 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
Allows construction of Shinobi Ninja School
If 1 pop is assigned, generates 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 pop/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
If 1 pop is assigned, generates 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
If 1 pop assigned, generates 1 coin and 2 food per turn.
[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Assigned Pop produce 1 coin
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn, Artisan Quarters)
Assigned pop produce 1 coin and generates an additional 1 coin for every other prefecture currently traded with
[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Posting Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse pop/1 pop)
[] Posting Town (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 2 coin per turn

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 6 food per turn
 
Last edited:
Turn 2



The Land of the Mythic Sun. Long have I traveled its war-torn paths. I am a Biwa Hoshi, a Flute Monk, and I make my living trying to bring joy to a joyless land. Long has my journey been fruitless, try as I might to play to peasant, merchant and warrior. And yet, recently, things have begun to change...

It started with the Shimogo-Gate. I have yet to see it in person, though soon I will make the trip. A great warrior, a man known as Oda Motoyori, used his family's wealth to bring protection to all. Or so they say...

And now everywhere I travel, I see new things and people. Perhaps this is an age of hard work and reward, instead of hard work and tears.


Chizu

[X] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)

Produces 1 Iron per turn

The Daimyō of Chizu was not always a Daimyō. What were they before you ask? I know not, but now in Chizu I see fishing docks, and an iron mine being dug. He has taken his title from the Shogun, and made use of it. Time will only tell what will become of Chizu and its people. It is a beautiful prefecture. The ocean to the east, the mountains to the north, and hills full of rice paddies everywhere else.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Construction of Iron Mine
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

[X] Road from Nagiso to Katakama
[X] Buying 2 food for 1 iron from Katakama

going to establish trade

Edit: is this right @Lop

The Daimyō of Nagiso has sent teams of men to construct a road. I watched them work as I passed to the main town of the prefecture. I even played flute for them. The workers seemed to enjoy it as they dug the road. Nagiso is a wide, rolling prefecture. It is surrounded by hills and mountains, but for many miles there is nothing but flat rice paddy fields. An enjoyable land to walk along, especially since its Daimyō has begun building the road to Katakama.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Iron Mine
[] Tour Construction of Road to Katakama
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Tomi

[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)

Produces 2 food per turn

The Daimyō of Tomi is a wise man. He knows the lay of his land. Plenty of fields for rice paddies, and forests for hunting. To the south, the great coastline. It is here the Daimyō has begun construction of a Fishing Dock. I stood for a bit and watched as small wooden boats where prepared by its fishermen.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Construction of Fishing Dock
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Wakasa, Daimyō Haruka Yukimura
[X] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
[X] Buying 1 food for 1 coin from @Vanestus (confirmed)
[X] Buying 1 wood for 1 coin from @Mortenkam (confirmed) and then selling it as 1 wooden weapons for 1 coin to @triumph8w (confirmed)

Changed my mind about buying roads this turn - I really want to get them asap, but I think an inn works better right now due to my trade strategy.

Wakasa, Turn 1 End
Population: 3
Gold: 3
Wood: 0
Iron: 0
Stone: 0
Upkeep: 3 food (1 food shortage)
Roads: none (possible: Konan, Katakama, Nagiso, Mimasaka, Shimogo)
Infrastructure
Food
-Rice Paddy (1 pop assigned)
Weapons
-Blacksmith Workshops (1 pop assigned)
Construction (1 pop assigned)

The Daimyō of Wakasa rules a prefecture spread through a series of valleys between mountains and hills. Wakasa is indeed an isolated land, with a fondness for metal-work. But it is changing. I even saw the construction of a Ryokan Inn. I should like to return and visit it when I have the chance.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Construction of Ryokan Inn
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

The Shiga
Daimyo Shiga Yama.
[X] Trading 1 coin for 1 wooden weapons from Wakasa. (Wysteria)

[X] Rice Patty

I would handle my own food production but i want to get some Levies out next turn so i cant do it this turn.

Edit: decided to handle my own food production.

Daimyō Shiga Yama rules a prefecture whose borders stretch from the great river to the southern hill-lands. Between these two landmarks are miles of rice-paddies, some old, others new. I walked along the rice paddy fields for many days, enjoying the friendly nature of the farmers and the sunsets over the fields. Upon reaching town however, I saw a barracks as well. The Land of the Mythic Sun, now united, is aware of the dangers that face it...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Barracks
[] Tour Construction of Rice Paddy
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Katakama

Buildings:
- 1 Rice Paddy
- 1 Fishing Dock

Resources:
- 4 food per turn
- 3 pop (1 free)
- 1 coin per pop (currently 3 coin)
-- coin stockpile = 3

[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)




Agreed.

The Daimyō of Katakama's prefecture is a coastal land. Its people have fished for generations, and will continue to do so for many more. I walked along the coastline as I traveled the land. There were parts of the beach where fishers had dragged up their boats to eat for lunch. I stopped and played for them, then continued on. The Daimyō is constructing even more docks, for I saw their piers rising up in the surf.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Construction of Fishing Dock
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

[x] give stone to get fud (Shimogo)

[x] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)

The Daimyō of Kameyama in the Kameyama prefecture has dug out mines for stone. I watched their teams call out to one another as they hauled ropes of stone out of the quarry. Such dusty and dirty work. Imagine my surprise when I saw a bathhouse being constructed! These lands are indeed changing, and the Kameyama is among the most modern! Perhaps I am biased however, as I really just want a bath from all this travel...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Stone Mine
[] Tour Construction of Bathhouse
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Sure.
Just to give you a guys an idea of what I plan to do, I'll be expanding the Fishing Dock into a Cove next turn so hopefully in the future It'll be a way to trade resources via the ocean as well as provide some much needed food.
[X] Fishing Dock
[X] Trade 1 Lumber for 1 food with the Shiojiri (@sidestory).

The Daimyō of Weisaki has much land of which to be proud. Rolling plains that lead to a generous coastline. It is here the Daimyō is building a fishing dock. I passed it as the work-team sang and did their tasks. I also passed a lumber camp. Great trees were felled, then dragged away by teams and ropes.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Construction of Fishing Dock
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Clan Konan overview – End of turn 1
Buildings:

  • 1 Rice Patty
  • 1 Lumber Camp
Resources:
  • 3 Pop (1 free, 2 working)
  • 3 Coin
Income:
  • Food: -1
  • Wood: 2
  • Coin: 3
[X] Konan: Turn 2
-[X] Trade 1 wood for 1 coin with the Wakasa (@Wysteria)
-[X] Trade 1 wood for 1 food with the Mimasaki
-[X] Build stone mine

So this is my plan for this turn, but if someone has some food they would want to sell, then I would be willing to buy it.

The Daimyō of Konan is a lord not known for grand boasts, but hard work. His prefecture's people are the same. I passed the fields of rice paddies, the lumber camps, and a new stone mine being built. Such action! Such change! And the prefecture is a beautiful land nestled between river, mountain and coast.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Construction of Stone Mine
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

[X] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
[X] Trade 1 food for 1 Lumber with @Pensive-Nerves

The Daimyō of Shiojiri has perhaps the largest fields and tracts of land of the prefectures. He can see much of his domain from his estate, and this is a testament to the good earth and welcoming wildlife. I saw and played for many farmers in many rice paddys. They worked tirelessly, even as the sun began to set. I also witnessed a new stone mine being built. Such changes...

Daimyō Actions (pick one)
[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Tour Construction of Stone Mine
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 food per turn
[] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Stone per turn
[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 pop)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 pop)
Supports 2 Horse Pop. for 1 food a turn
[] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 pop/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 pop)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
Allows construction of Noh Theater School
If 1 pop is assigned, generates 1 coin a turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
If 1 pop is assigned, generates 1 coin a turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)
Allows construction of Great Shrine, Great Temple and Ancient Gate
If 1 Pop is assigned, generates 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
If 1 Pop is assigned, generates 1 coin per turn)
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 pop/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
If 1 pop is assigned, generates 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 pop/Buddhist Temple)
Allows construction of Bushido School
If 1 pop is assigned, generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
If 1 pop is assigned, generates 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
Generates 2 food per turn
If 1 pop is assigned, generates 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 pop/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
If 1 pop is assigned, generates 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
Allows construction of Shinobi Ninja School
If 1 pop is assigned, generates 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 pop/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
If 1 additional pop is assigned, turns a Stone or Iron mine into a quarry, producing 2 instead of 1 of Iron or Stone
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
If 1 pop is assigned, produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
If 1 pop is assigned, generates 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
If 1 pop assigned, generates 1 coin and 2 food per turn.
[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Assigned Pop produce 1 coin
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn, Artisan Quarters)
Assigned pop produce 1 coin and generates an additional 1 coin for every other prefecture currently traded with
[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Posting Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse pop/1 pop)
[] Posting Town (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 2 coin per turn

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 6 food per turn

Turn 2 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[] Yes
[] No

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned 3 Coin from their 3 Pop and may select a new construction option.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2

Shogun Motoyori is expanding his palace. His officials have posted on prefecture signboards that Mimasaki is purchasing wood in exchange for food at a rate of 1:1.
The Shimogo Prefecture is buying stone for coin or food at a rate of 2 for every 1 stone to re-enforce the Sainokawara Gate.

Trades may only occur this turn between prefectures with roads, including Mimasaki and Shimogo
 
Last edited:
Turn 3



Message from the Shogunate in Mimasaka,
To the Daimyō's of the prefectures of the Land of the Mythic Sun,


Fishermen in Katakama have reported a fleet of ships traveling up the coast. It is the belief of the Shogunate's officials that this fleet will land off the coast of Chizu. The Daimyō's with the means to send soldiers are asked to assist in the defense of the Chizu prefecture. The Shogunate is personally sending a detachment of Samurai and an army of Levied Soldiers. The fleet will likely land next turn.

[X]Plan Shiojiri 3.1
-[X] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
-[X] Hold Court
-[X] Yes

The Daimyō of Shiojiri Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that in the south of his lands, Kappa are harassing farmers near a river. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Tour Stone Mine
[] Tour Construction of Buddhist Temple
[] Post Ronin or Priest Quest for the Kappas (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: A Priest band traveling the prefecture has spent their coin freely around the future site of the Buddhist Temple, resulting in 1 extra coin for the Daimyo's coin revenue

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action:

[X] Tour Barracks

Building:
[X] Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)


Allow 1 extra pop to settle:
[X] Yes

--------------------------------------------------------------------------------------------------------------------------------
It would be nice to see what you have on the excel sheet. So i can see what i have and then put in google docs. Also, The Shiga arm themselves! For the Land of the Mythic Sun is a dangerous place. No matter how beautiful it is.

Daimyō Shiga Yama toured the barracks in his prefecture, finding a warrior among the Levied Warriors who was unparalleled in charisma and strength. Perhaps the Daimyō will elevate him to a commander's status.

Daimyō Actions (pick one)

[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Elevate soldier to Commander Hero
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Daimyō Actions (pick one)
-[X] Tour Rice Paddy
-[X] Build Hunting Lodge (Cost: 2 Coin/1 Turn/1 pop)
-[X] Yes


Nagiso
Daimyo Hashirama Senju

Current resources:
- iron mine - 1 iron per turn (current 1 iron)
- 4 food per turn (current pop 3)
- road to Katakama
- (currently 5 - 2 = 3 coin for hunting lodge)

@Lop did my trade go through with Katakama

Daimyō Hashirama Senju toured his Rice Paddies along with his court. The farmers and village elders were delighted by the visit, offering to sell the Daimyō food if he desired it.

Daimyō Actions (pick one)
[] Tour Iron Mine
[] Tour Construction of Hunting Lodge
[] Purchase 1 food for 1 coin or 2 food for 2 coins from the farmers
[] Visit Katakama
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Katakama

Buildings:
- 1 Rice Paddy
- 2 Fishing Docks

Resources:
- 6 food per turn
-- food stockpile = 3
- 3 pop (1 free)
- 1 coin per pop (currently 3 coin)
-- coin stockpile = 5

@Lop
- Did my trades from last turn finish?
- Do I have my resources accurate?

Daimyō Actions (pick one)
[X] Hold Court

Prefecture Choice:
Allow 1 extra pop to settle
[X] Yes

Build
[X] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)

The Daimyō of Katakama Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that on the northern coasts, Tanuki raiders are harassing fishermen. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Construction of Ryokan Inn
[] Post Ronin or Priest Quest for the Tanuki (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Wakasa, Daimyō Haruka Yukimura
Daimyō Actions (pick one)
[X] Send an envoy to Mimasaka to look for a spouse
Turn 2 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes
[X] Road: Wakasa to Katakama
[X] Road: Wakasa to Konan
Questions:
  • Is the coin per turn cost of army units ongoing (that is, we have to have a separate pay-the-troops tax base)? And if there are ongoing costs, can we dismiss the units later?
  • Will army units be produced automatically or do we need to specify?
  • Will troops automatically defend the borders/our neighboring provinces, or do we need to make specific mutual defense treaties?
  • Does the inn require a unit of population to manage it, or do I have two free? Can I use my blacksmith population for something else if they're not blacksmithing this turn?

Daimyō Haruka Yukimura has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son and a poet, and his third eldest, Yame the administrator. The Shogun is also looking to marry off his eldest daughter, the graceful poet Ishi, as well as his second eldest, the not-so graceful Tome, and his third eldest daughter, Mei the beautiful. Daimyō Haruka Yukimura has herself, 1 brother and 2 sisters for whom she can arrange a marriage for to produce an heir.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Tour Construction of Road to Wakasa
[] Tour Construction of Road to Konan
[] Hold Court
[] Invite either Toda, Ito, Yame, Ishi, Tome, or Mei back to Wakasa to see if they might be interested in marriage

Event: A Ronin band traveling the prefecture has spent their coin freely at the Kyokan Inn, resulting in 1 extra coin for the Daimyo's coin revenue

Clan Tomi
Daimyo Tomi Tomoyori

--------------------------

Daimyo action:
[X] Send an envoy to Mimasaka to look for a spouse

Building:
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)

Allow 1 extra pop to settle:
[X] No

Daimyō Tomi Tomoyori has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son, and a poet, and his third eldest, Yame the administrator. The Shogun is also looking to marry off his eldest daughter, the graceful poet Ishi, as well as his second eldest, the not-so graceful Tome, and his third eldest daughter, Mei the beautiful. The Daimyō has himself, 3 brothers and 1 sister for whom he can arrange a marriage for to produce an heir.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Construction of Lumber Camp
[] Hold Court
[] Invite either Toda, Ito, Yame, Ishi, Tome, or Mei back to Tomi to see if they might be interested in marriage

Weisaki -

[X] Send an envoy to Mimasaka to look for a spouse
[X] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
[X] Yes

Should have a net positive of +1 Coin, +1 lumber and +1 pop left over. @Lop Can I instantly assign the additional pop to the Cove?


I'll write up an in character perspective later. Thanks for the description of the terrain, looks like the Weisaki prefecture is perfect for horse husbandry. I'll probably look into building the Great Tree next to expand my lumber production. If anyone's interested in trade feel free to @ me.

The Daimyō of Weisaki has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son, and a poet, and his third eldest, Yame the administrator. The Shogun is also looking to marry off his eldest daughter, the graceful poet Ishi, as well as his second eldest, the not-so graceful Tome, and his third eldest daughter, Mei the beautiful. The Daimyō of Weisaki has himself, 2 brothers and 2 sisters for whom he can arrange a marriage for to produce an heir.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Fishing Dock
[] Tour Construction of Hunting Lodge
[] Hold Court
[] Invite either Toda, Ito, Yame, Ishi, Tome or Mei back to Weisaki to see if they might be interested in marriage

Clan: Chizu
Daimyo: ???
Holdings:
Rice Patty
Fishing Dock
Iron Mine
Resources:
Population 3
Food +4/Turn
Coin +3/Turn
Iron +1/Turn

Daimyō Actions
[X] Hold Court

Build Action
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)

Allow 1 extra pop to settle
[X] Yes

The Daimyō of Chizu Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his miners in the iron mine are being harassed by Koropokkuru. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Construction of Iron Mine
[] Post Ronin or Priest Quest for the Koropokkuru (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

[x] Tour Construction of Bathhouse
[x] Hunting Lodge
[x] Yes

Because yeah, I need fud. Get a bit of foundation, then start specialising.



Daimyō of Kameyama toured his prefecture's new Bathhouse along with his court. The owners were delighted by the visit, offering the Daimyō 1 coin as a gift.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Stone Mine
[] Tour Construction of Hunting Lodge
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Clan Konan overview – End of turn 2
Buildings:

  • 1 Rice Patty
  • 1 Lumber Camp
  • 1 Stone Mine
Resources:
  • 3 Pop (3 working)
  • 5 Coin
Income:
  • Food: -1
  • Wood: 2
  • Stone: 1
  • Coin: 3
[X] Konan: Turn 3
-Daimyō Actions
--[X] Hold Court
-Build Actions
--[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
-Prefecture Choice:
--[X] Yes

The Daimyō of Konan Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his Lumber Camps are being raided by bandits. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Construction of Stone Mine
[] Post a Ronin Quest for the bandits (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Throwing my hat into the ring

[X] Ronin Band: Lead by Takeru
[X] Location: Wakasa Balcksmiths

The Ronin Band has seen better days. Damage builds up over time, and there last leader died at the hands of a Spirit Beast that he broke his sword agaianst.

The new Band leader, Takeru, has decided that he shall lead his band to Wakasa where he has heard that a genuine Blacksmith has been built and ask for his men's weapons and armor to be looked over and repaired. Hopefully, they have enough coin to get there worm gear repaired.



How's this?

[X] Wandering Priests: Lead by Tamehara
[X] Location: Shiojiri Temple Construction Site

Interesting looking game, this work for a wanderer band?


[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 food per turn
[] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Stone per turn
[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 pop)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 pop)
Supports 2 Horse Pop. for 1 food a turn
[] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 pop/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 pop)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
Allows construction of Noh Theater School
If 1 pop is assigned, generates 1 coin a turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
If 1 pop is assigned, generates 1 coin a turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)
Allows construction of Great Shrine, Great Temple and Ancient Gate
If 1 Pop is assigned, generates 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
If 1 Pop is assigned, generates 1 coin per turn)
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 pop/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
If 1 pop is assigned, generates 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 pop/Buddhist Temple)
Allows construction of Bushido School
If 1 pop is assigned, generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
If 1 pop is assigned, generates 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
Generates 2 food per turn
If 1 pop is assigned, generates 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 pop/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
If 1 pop is assigned, generates 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
Allows construction of Shinobi Ninja School
If 1 pop is assigned, generates 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 pop/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
If 1 additional pop is assigned, turns a Stone or Iron mine into a quarry, producing 2 instead of 1 of Iron or Stone
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
If 1 pop is assigned, produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
If 1 pop is assigned, generates 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
If 1 pop assigned, generates 1 coin and 2 food per turn.
[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Assigned Pop produce 1 coin
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn, Artisan Quarters)
Assigned pop produce 1 coin and generates an additional 1 coin for every other prefecture currently traded with
[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Posting Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse pop/1 pop)
[] Posting Town (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 2 coin per turn

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 6 food per turn

Turn 3 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[] Yes
[] No

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.

Trades cannot occur this turn unless a road exists between the prefectures, including Mimasaki and Shimogo

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2
 
Last edited:
Turn 4



Pictured: Mimasaka Samurai, Ronin Samurai, Levy Soldiers, Wandering Priest

Shogunate Report on the Prefectures, Turn 4

An Imperial raiding force has been landed off the coast of Chizu Prefecture and is making their way inland. They will likely arrive outside of Daimyō Iwashita and Clan Chizu's estate in one turn. Daimyō Shiga Yama of Clan Shiga has sent five-thousand levied soldiers through Shiojiri prefecture to help defend his fellow Daimyō. They will arrive in Chizu next turn. From Mimasaka comes another five-thousand levied soldiers, as well as five-hundred samurai. They are passing through Nagiso Prefecture and will arrive in Chizu next turn. Daimyō Iwashita of Clan Chizu has also hired two-hundred Ronin out of Wakasa prefecture to defend his lands. They are passing through Nagiso and will arrive in Chizu next turn.

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action: [X] Elevate soldier to Commander Hero

Building action: [X]Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)

Allow 1 extra pop to settle
[X] Yes
assign them to the Fishing Dock
-----------------------------------------------

To Shogun Motoyori and the daimyo of the Land of the Mythic Sun

The Shiga shall march to the aid of the Chizu and the Shogun. I will accompany the Levy army.
We will defend the Land of the Mythic Sun from all who would dare sully it.

Shiga Yama
daimyo of the Shiga and of the Mythic Sun

In a grand ceremony outside the Clan Shiga estate, Daimyō Shiga Yama elevates one of the levied soldiers to the status of commander; Shogo Iga. Together, the two mount their horses. Many peasants and merchants in the prefecture turn out on the main road to watch the Daimyō and Commander Shogo lead over five-thousand men to war.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Barracks
[] Tour Southern Rice Paddy
[] Tour Construction of Fishing Dock
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Clan Tomi
Daimyo Tomi Tomoyori
--------------------------

[X] Invite Ishi back to Tomi to see if she might be interested in marriage

[X] Offer 1 Coin of Gold to any Ronnin group willing to fight for the Clan Tomi in the incoming battle.

[X] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)

Allow 1 extra pop to settle

[X] Yes
Assigned the pop to the Shinto Temple
--------------------------
To Shogun Motoyori

I regret to inform you, oh Great Shogun, that victim of the stupidity and naivety, your servant, Tomi Tomoyori, do not expect such a situation to appear so quickly. Even so, like your loyal vassal, I will send the few troops I own to protect everything your gaze consider necessary.

Tomi Tomoyori
daimyo of the Tomi Clan and your loyal servant.
--------------------------
To Daimyo of the Land of the Mythic Sun

The Tomi Clan will come to his Shogun's call to the battlefield. His words guide us in life and his orders make us strong in death

Tomi Tomoyori
daimyo of the Tomi Clan.

Daimyō Tomi Tomoyori has invited Ishi of Clan of Mimasaka to his estate. There she was treated to the finest music and food the prefecture had to offer. Though Ishi seems unsure of the simple rice paddies, hunting lodges and fishing docks, Daimyō Tomi Tomoyori has assured her that the prefecture will grow. In fact, the Daimyō tell the graceful poet that he is building a Shinto Temple this very season. Ishi seems open to the idea of marriage, but states that the Daimyō must show his dedication by bringing her a pair of rare Love Doves.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Construction of Shinto Temple
[] Hold Court
[] Post Merchant Request for the Love Doves (1 coin)

Clan: Chizu
Daimyo: ???
Holdings:
Rice Patty
Fishing Dock
Iron Mine
Lumbercamp
Resources:
Population 4
Food +4/Turn
Coin: 2 +4/Turn
Iron: 2 +1/Turn
Wood +2/Turn
Daimyō Actions
[X] Post Ronin or Priest Quest for the Koropokkuru (1 coin)

Build Action
[X] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)

Allow 1 extra pop to settle
[X] Yes

Here is to Hoping I do not get wrecked next Turn!

@Darik29 I would like to offer you the 1 coin from my Ronin quest plus a second to carry our banner in the coming fight. @Lop does the Cove replace the fishing dock or exist in addition to it.

Daimyō Iwashita of Clan Chizu has sent out word that he is looking for Ronin to deal with Koropokkuru problem. Ronin in the Wakasa prefecture have answered, and travel north to assist the Daimyō.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Iron Mine
[] Tour Construction of Fishing Cove
[] Post Ronin or Priest Quest for the Koropokkuru (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: Having caught word that an Imperial army was approaching the clan Chizu's holdings, a caravan of merchants have arrived in the prefecture. Despite the impending siege, the merchant's presence results in several market days that draw people in from the surrounding land. This generates 2 coin in tax for the prefecture.
Event: The Merchant's presence allows for Chizu prefecture to trade with any other prefecture for as long as the merchant caravan stays.

Should be Katakama.

Katakama

Buildings:
- 1 Rice Paddy
- 2 Fishing Docks
- 1 Ryokan Inn

Resources:
- 6 food per turn
-- food stockpile = 5
- 4 pop (1 free)
- 1 coin per pop (currently 4 coin)
-- coin stockpile = 7

Daimyō Actions (pick one)
[X] Post Ronin or Priest Quest for the Tanuki (1 coin)

Turn 3 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Build
[X] Road (Cost: 1 coin/1 turn/1 pop)

- [X] To Konan

The Daimyō of Katakama has sent out word that he is looking for Ronin or Priests to deal with his Tanuki problem. In time perhaps a band of adventures will travel to the prefecture and answer the call.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Ryokan Inn
[] Tour Construction of Road to Konan
[] Send an envoy to Mimasaka to look for a spouse

Wakasa, Daimyō Haruka Yukimura

Daimyō Actions (pick one)

[X] Invite Yame back to Wakasa to see if they might be interested in marriage. (Haruka is a lady Daimyo, by preference.)

Turn 3 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Resources, End of Turn 3
Population: 4
Coin: 5
Roads: Katakama, Konan (under construction)
Food: -2
Wood: 0
Stone: 0
Iron: 0

Buildings
Rice Paddy (1 pop)
+2 food
Blacksmith Workshop (1 pop)
[X] 1 iron weapons (for Katakama)
Ryokan Inn (passive)
+3 coin this turn from trading partners

Construction
[X] Hunting Lodge (Cost: 2 Coin/1 Turn/1 pop)
[X] Road to Mimasaki from Wakasa

One-Off Trades

[X] Buy 1 iron from Katakama (@Vanestus) in exchange for 1 iron weapons

Recurring Trades
[X] Buy 1 food from Katakama (@Vanestus) in exchange for 1 coin
[X] Buy 1 wood from Konan (@Mortenkam) for 1 coin
[] Buy 1 iron from Nagiso for 2 coins (starting next turn when roads open)

Questions and notes (answered)
  • Turn 3 was a no-trade turn, so Turn 4 is a trade turn, right?
  • @Darik29 please ride with the Chizu in this battle, and best of luck! Come back for more armor repairs afterwards.
  • Do I need to build roads to Mimasaka and Shimogo to trade with them?
  • Do I have a food shortage with this turn build? How urgent is this?

Daimyō Haruka Yukimura has invited Yame of Clan of Mimasaka to her estate. There he was treated to the finest music and food the prefecture had to offer. Though Yame is skeptical at first, after touring the roads, blacksmith and Ryokan Inn, he concedes that the prefecture has potential. The Daimyō tells him a road and hunting lodge are also being constructed this very season. Yame seems open to the idea of marriage, but states that the Daimyō must show her dedication to his father by bringing him a rare and highly-sought scroll.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Visit Wakasa
[] Visit Konan
[] Tour construction of hunting lodge
[] Tour construction of the road to Mimasaka
[] Hold Court
[] Post Merchant Request for the rare scroll (1 coin)

Daimyō of Weisaki -

Daimyō:
Holdings:

Rice Patty
Fishing Dock
Cove Outpost
Lumber Camp


[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
[X]
Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
[X] Yes
[X] Invite Mei back to Weisaki to see if they might be interested in marriage.

Edited: Removed portions that weren't feasible, I'll focus on expanding this turn, sending some goods over during a trade turn to Chizu as a relief fund.

The Daimyō of Weisaki clan has invited Mei of Clan of Mimasaka to his estate. There she was treated to the finest music and food the prefecture had to offer. Though Mei is unsure at first, she does comment that the Daimyō seems to be an ambitious builder. The Daimyō tells her that a Great Tree has been discovered this very season in the prefecture. Mei seems open to the idea of marriage, but says that the Daimyō must show his love to her by finding her seeds with which to one day grow a garden in their future castle.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Fishing Dock
[] Tour Cove Outpost
[] Tour construction of Fishing dock
[] Tour construction of Great Tree
[] Hold Court
[] Post Merchant Request for the flower seeds (1 coin)

Nagiso
Daimyō Actions
[X] Hold Court
[X] Rice Patty (Cost: 2 coin/1 turn/1 pop)
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
[X] Road (Cost: 1 coin/1 turn/1 pop) to Wakasa trade iron for coin
[X] Yes

Edit: i forgot to add on lumber i know i was forgetting something.
Edit 2: me and Wakasa agreed on a deal.

The Daimyō of Nagiso Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his Iron Mines are being raided by bandits. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Iron Mine
[] Tour Hunting Lodge
[] Tour Construction of Rice Paddy
[] Tour Construction of Lumber Camp
[] Tour Construction of Road to Wakasa
[] Purchase 1 food for 1 coin or 2 food for 2 coins from the farmers
[] Visit Katakama
[] Post Ronin Quest for the bandits (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: A Ronin band traveling north through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: An army of levied soldiers traveling north through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: An army of samurai traveling north through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: The Shogun has asked the Daimyo of Nagiso to support his armies as they head north to Chizu prefecture. 2 food will be deducted from the prefecture's output next turn.

I suppose that is that then, no kappa for me
Back to the original plan, praying to the gods in order to avoid misfortune

[X]Plan Shiojiri 4
-[X] Rice Patty (2 coin/1 turn/1 pop)
-[X] Tour Construction of Buddhist Temple
-[X] Yes

The Daimyō of Shiojiri has toured the construction of his Buddhist Temple along with his court. The builders were excited by the ruler of clan Shiojiri's presence, presenting him with something they unearthed during the digging: a stone burial jar. The writing on the outside claims it contains the mummified remains of a great adviser, and opening the jar will revive them.

Daimyō Actions (pick one)
[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Tour Stone Mine
[] Tour Buddhist Temple
[] Tour Construction of Rice Paddy
[] Hold Court
[] Elevate mummy to Adviser Hero
[] Post Ronin or Priest Quest for the Kappas (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: An army of levied soldiers traveling through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: A group of wandering priests traveling through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue

[X] Tour Construction of Hunting Lodge
[X] Rice Patty
[X] yes

EDIT: Ok, now I have to ask @Lop , can we h ave indication of which buildings take pop to run and which don't?

The Daimyō of Kameyama has toured the construction of his Hunting Lodge along with his court. The builders were excited by the ruler of clan Kameyama's presence, presenting him with something they unearthed during the building: a stone box of ancient treasure equaling 2 coin.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Stone Mine
[] Tour Bathhouse
[] Tour Construction of Rice Paddy
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Clan Konan overview – End of turn 3
Buildings:

  • 1 Rice Terrace
  • 1 Lumber Camp
  • 1 Stone Mine
Resources:
  • 4 Pop (3 working, 1 free)
  • 7 Coin
  • 1 Wood
Income:
  • Food: 0
  • Wood: 2
  • Stone: 1
  • Coin: 3
[X] Konan: Turn 3
-Daimyō Actions
--[X] Post a Ronin Quest for the bandits (1 coin)
-Build Actions
--[X] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
--[X] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
-Prefecture Choice:
--[X] Yes
-Trade
--[X] A ongoing trade of 1 wood for 1 coin with Wakasa (@Wysteria )

The Daimyō of Clan Konan has sent out word that he is looking for Ronin to deal with bandit problem. In time perhaps a band of adventures will travel to the prefecture and answer the call.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Stone Mine
[] Tour Construction of Shiro Castle
[] Tour Construction of Rice Patty
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Event: Word has reached the surrounding lands that work can be found building a mighty Shiro Castle for the Daimyō in Konan. The Daimyō must decide whether he will accept 2 extra Pop, instead of 1 next turn.

[X] Takeru's Ronin Band
[X] Location: Chizu (Wherever the Army is gathering to fight the Raiders.)
[X] Accept Uhtreads Coin to carry his banner in the coming battle.

The night before there departure, the Band gathers at a local peasants tavern for drinks. A full season of decent work and an honest wage has helped fill out the once half starved frames of these men, and the local Daimyō was more than happy to have there arms and armor at least looked over and mostly repaired.

The band shared drinks as they remember all that they've survived, and at the end of the night the bands Leader is browbeaten into taking up the name of the previous Boss, in honor of his sacrifice.

Thus, when the band sets out the next morning, it is led by Takeru Takamichi, nameless no longer!

Currently traveling north to Chizu. Will arrive next turn.

[X] Merchant caravan led by Shiki
[X] Nearby the staging point for the armies in Chizu

Would something like this work?

Logistics and supplies can often decide the success of a campaign. And having a mutually beneficial trade while aiding the realm would be most fruitful. I'm not planning on charging extra, the volume of trade with so many armies is enough should this action be allowed.

Edit: I'm hoping it boosts the action against the raiders as well

Shiki's Merchant caravan has arrived in Chizu. Its members must now decide what type of goods they will buy while there
Pick One:
[] Bulk Basic Goods
[] Fine Goods
[] Rare niche goods

[X] Tamehara's Wandering Priests
[X] Location: Shiojiri Kappa River



Can the band of priests take care of the Kappas themselves, having heard of them from rumors and already being in the same province?


Perhaps the justification could be the kami have seen fit to provide a reprieve from the seasons as recognition of the gate and the new reign, but will gradually release it or revoke it in the future?

Tamehara leads his priests through Shiojiri prefecture. They have no job, but the head priest is not worried. They will do good regardless of whether they are paid or not.
[] Attack Kappa
[] Try and ward the Kappa away
[] Try and reason with the Kappa

[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 food per turn
[] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Stone per turn
[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 pop)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 pop)
Supports 2 Horse Pop. for 1 food a turn
[] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 pop/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 pop)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Izakaya Drinking House
Visiting groups (soldiers/ronin/priests/etc) generate an extra 1 coin per group for the prefecture
[] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
Allows construction of Noh Theater School
If 1 pop is assigned, generates 1 coin a turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
If 1 pop is assigned, generates 1 coin a turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)
Allows construction of Great Shrine, Great Temple and Ancient Gate
If 1 Pop is assigned, generates 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
If 1 Pop is assigned, generates 1 coin per turn)
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 pop/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
If 1 pop is assigned, generates 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 pop/Buddhist Temple)
Allows construction of Bushido School
If 1 pop is assigned, generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
If 1 pop is assigned, generates 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
Generates 2 food per turn
If 1 pop is assigned, generates 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 pop/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
If 1 pop is assigned, generates 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
Allows construction of Shinobi Ninja School
If 1 pop is assigned, generates 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 pop/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
If 1 additional pop is assigned, turns a Stone or Iron mine into a quarry, producing 2 instead of 1 of Iron or Stone
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
If 1 pop is assigned, produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
If 1 pop is assigned, generates 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
If 1 pop assigned, generates 1 coin and 2 food per turn.
[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Assigned Pop produce 1 coin
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn, Artisan Quarters)
Assigned pop produce 1 coin and generates an additional 1 coin for every other prefecture currently traded with
[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Posting Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse pop/1 pop)
[] Posting Town (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 2 coin per turn

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 6 food per turn

Turn 4 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[] Yes
[] No

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.

Trades can occur this turn.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2
 
Last edited:
Battle of Chizu Prefecture
Lop threw 12 50-faced dice. Reason: Levy Army Total: 344
40 40 34 34 4 4 38 38 21 21 49 49 29 29 44 44 22 22 28 28 14 14 21 21
Lop threw 12 50-faced dice. Reason: Levy Army Total: 237
32 32 11 11 15 15 10 10 23 23 31 31 9 9 23 23 24 24 10 10 25 25 24 24
Lop threw 12 50-faced dice. Reason: Levy Army Total: 319
7 7 46 46 47 47 41 41 44 44 12 12 1 1 7 7 36 36 41 41 17 17 20 20
Lop threw 12 50-faced dice. Reason: Levy Army Total: 299
37 37 37 37 8 8 22 22 50 50 23 23 17 17 28 28 42 42 15 15 15 15 5 5
Lop threw 2 50-faced dice. Reason: Levy Army Total: 32
24 24 8 8
Lop threw 12 30-faced dice. Reason: Samurai Army Total: 207
29 29 23 23 10 10 13 13 6 6 19 19 23 23 14 14 19 19 30 30 15 15 6 6
Lop threw 5 50-faced dice. Reason: Ronin Army Total: 118
35 35 20 20 9 9 16 16 38 38
Lop threw 12 50-faced dice. Reason: Imperial Army Total: 266
46 46 13 13 40 40 20 20 21 21 46 46 17 17 3 3 17 17 9 9 10 10 24 24
Lop threw 12 50-faced dice. Reason: Imperial Army Total: 376
50 50 39 39 20 20 25 25 17 17 46 46 2 2 40 40 35 35 27 27 25 25 50 50
Lop threw 12 50-faced dice. Reason: Imperial Army Total: 316
35 35 44 44 13 13 8 8 32 32 32 32 47 47 12 12 17 17 12 12 33 33 31 31
Lop threw 12 50-faced dice. Reason: Imperial Army Total: 290
9 9 37 37 44 44 32 32 15 15 13 13 44 44 22 22 4 4 28 28 8 8 34 34
Lop threw 2 50-faced dice. Reason: Imperial Army Total: 76
46 46 30 30
Lop threw 2 10-faced dice. Reason: Mogwai Ogre Army Total: 17
9 9 8 8
 
Turn 5



Report to the Shogunate in Mimasaka,
The Battle in Chizu Prefecture


As expected, an army landed off the southern coasts of the Chizu prefecture and proceeded inland towards the main town. They were soldiers of the Imperial Army, likely intent on establishing a new foothold in the Land of the Mythic Sun. The gathered prefecture armies, numbering over ten-thousand, met their five-thousand in the hills in the south of Chizu. There it was reported a great battle, in which samurai and soldier alike fought possessed of frenzy around the hills. Strange giants, demons, were reported to be among the Imperial army. They were felled only after many arrows from the samurais' bows. The invaders fought fiercely, and were well-armed, but they were outnumbered. What's more, they were in a land unknown to them. It has become their grave.
-Hori Nobunori, Samurai Commander


Nagiso
Daimyō Actions
[X] Post Ronin Quest for the bandits (1 coin)
[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
[X] Hunting Lodge (Cost: 2 Coin/1 Turn/1 pop)
[X] Yes

Current coins 13 - 5 = 8 left


I am posting my votes now because will be busy tomorrow with exams.

The Daimyō of Clan Nagiso has sent out word that he is looking for Ronin to deal with bandit problem. In time perhaps a band of adventures will travel to the prefecture and answer the call.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Southern Rice Paddy
[] Tour Iron Mine
[] Tour Hunting Lodge
[] Tour Lumber Camp
[] Tour Construction of Fishing Dock
[] Tour Construction of Hunting Lodge
[] Visit Wakasa
[] Visit Katakama
[] Post Ronin Quest for the bandits (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action:


[X] Send an envoy to Mimasaka to look for a spouse

Building action:

[X] Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

Allow 1 extra pop to settle
[X] Yes


Wakasa, Daimyō Haruka Yukimura
[X] purchese 1 wooden weapon from @Wysteria. Offer 1 coin for 1 wooden weapon


To Lady Haruka
I will be raising another army shortly and would like to purchase weapons to arm them with from your blacksmiths. These are danguerous times we live in, and i hope you will accept my offer of 1 coin for 1 wooden weapons.

With regards
Shiga Yama
Daimyo of the Shiga and of The Mythic Sun

-------------------------------

To the Chizu
Myself and my army of 5,000 will arrive shortly after this letter. Know this, we are coming. And we will kill this army of motherless bastards that invade your lands.
With confidence
Shiga Yama
Daimyo of the Shiga and of The Mythic Sun

Daimyō Shiga Yama has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son, and a poet. The Shogun is also looking to marry off his second eldest daughter, the not-so graceful Tome, and his fourth youngest, the ambitious and outspoken Misaki. The Daimyō Shiga Yama has himself, 1 brothers and 1 sister for whom he can arrange a marriage.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Barracks
[] Tour Southern Rice Paddy
[] Tour Fishing Dock
[] Tour Construction of Fishing Dock
[] Hold Court
[] Invite either Toda, Ito, Tome, or Misaki back to Shiga to see if they might be interested in marriage

Clan Tomi
Daimyō:
Tomi Tomoyori

Population: 5

Unit:

Resources:

4 Food (6 Food for turn) (+1 Trade with Nagiso)
0 Stone
1 Lumber (2 Lumber for turn) (-1 Trade with Nagiso)
7 Coins (-2 Due to Administral Mistake/Offering to the Shogun for not being able to attend to the battle)

Buildings:
1x Starting Food Producer
1x Fishing Dock
1x Hunting Lodge
1x Lumber Camp
1x Shinto Temple

Costs:
5 Food per turn

Daimyo action:
[X] Post Merchant Request for the Love Doves (1 coin)
[X] Keep my offer of 1 Coin in exchange for soldiers disposed to fight in the next battle.
-[X] If it helps attract warriors, offer 2 coins instead of 1.

Allow 1 extra pop to settle
[X] Yes

Pop assigned to build things.

Building action:
[X] Trade 1 Lumber for 1 Food with Nagiso.
[X] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
-[X] Like as proof of love and my dedication to improve my land so that it can be worthy of her presence, name the Kabuki Theather in her honor.

Daimyō Tomi Tomoyori has sent out word that he is looking for merchants with Rare niche goods. In time perhaps a caravan of merchants will travel to the prefecture selling Love Doves.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Shinto Temple
[] Tour Construction of Isha's Kabuki Theater
[] Hold Court

Wakasa, Daimyō Haruka Yukimura

Daimyō Actions (pick one)

[X] Post Merchant Request for the rare scroll (1 coin)

Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Resources, End of Turn 4
Population: 5
Coin: 7
Roads: Katakama, Konan, Nagiso, (under construction, Mimasaka)
Food: 0
Wood: 1
Stone: 0
Iron: 0

Buildings
Rice Paddy (1 pop)
+2 food
Hunting Lodge (1 pop)
+2 food
Blacksmith Workshop (1 pop)
[X] 1 wooden weapons (for Shiga)
Ryokan Inn (passive)
+4 coin this turn from trading partners

Construction

[X] Road to Shimogo from Wakasa

One-Off Trades
[X] Sell 1 wooden weapons to Shiga (@triumph8w) in exchange for 1 coin

Recurring Trades
[X] Buy 1 food from Katakama (@Vanestus) in exchange for 1 coin
[X] Buy 1 wood from Konan (@Mortenkam) for 1 coin
[X] Buy 1 iron from Nagiso (@woody12) for 2 coins

Daimyō Haruka Yukimura has sent out word that she is looking for merchants with Rare niche goods. Shiki's merchants heard of this and traveled south from Chizu, arriving to sell the Daimyō the scroll she sought. Yame was most impressed by the Daimyō's display of loyalty to his father, and has declared that not only would a union be beneficial to the Shogunate, but that he would be more than happy to marry into the Haruka clan.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Visit Wakasa
[] Visit Konan
[] Visit Mimasaka
[] Tour construction of road to Shimogo
[] Hold Court
[] Host Wedding Ceremony in Wakasa (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

Event: Having caught word of Daimyō Yukimura's request, a caravan of merchants have arrived in the prefecture. The Merchant's presence allows for Wakasa prefecture to trade with any other prefecture for as long as the merchant caravan stays.

Sure.

Shiki's merchant caravan:
[X] Rare niche goods
I assume a rare scroll falls under this.

Shiki's Merchant caravan has arrived in Wakasa, selling a rare scroll to the Daimyō in exchange for 1 coin. After enjoying themselves at the Kyokan Inn, its members must now decide what they will do next.

Pick One:
Buy
[] Bulk Basic Goods
[] Fine Goods
[] Rare niche goods
[] 1 Lumber (1 coin)
[] 1 Stone (2 coin)
or
Build
Tea House Headquarters (2 coin/2 wood/Current Prefecture Location)

After selecting an action, pick the Prefecture you wish to visit next

[X]Plan Shiojiri 5
-[X] Road to Tomi (Cost: 1 coin/1 turn/1 pop)
-[X] Elevate mummy to Adviser Hero
-[X] Yes
-[X] Trade 1 food for 1 Lumber with Tomi (@NathanMedium)
-[X] Trade 1 stone for 2 Lumber with Weisaki (@Pensive-Nerves)


Edit: I still need more Lumber, so if anyone is willing to trade, just tag me

Daimyō Isshin Toshio collected his wisest advisers and priests and had them open the jar on a hill outside his estate. A mummy emerged, revealing itself to be named Tsuku, a court official from a time long ago. The mummy has pledged his loyalty as an Adviser Hero to Daimyō Isshin Toshio.

Daimyō Actions (pick one)
[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Tour eastern Rice Paddy
[] Tour Stone Mine
[] Tour Buddhist Temple
[] Tour Construction of Road to Tomi
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Event: A group of wandering priests has traveled through the prefecture and spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: The priests caught wind of the Kappa problem and decided to fix it. They charged the river with their staves, surprising the Kappa and driving them away. The creatures are no longer a problem.


[X] Tamehara's Wandering Priests
[X] Location: Shiojiri Kappa River

[X] Attack Kappa

Long priestly staves to smack a kappa upside the head and spill their waters ought to do the job. Though Tamehara would prefer to trick the Kappa into greeting them with a mutual bow of respect to trick them into spilling their water, it might be difficult to convince the Kappa to respect them enough to bow to them.

Tamerhara's Wandering Priests felt sympathy for the rice farmers and decided to take care of the Kappa. They charged the river with their staves, surprising the creatures and driving them away. The farmers were most grateful, hosting them for the evening with much sake and food.

Tamerhara's Wandering Priests have acquired Kappa Eggs


Pick the Prefecture and location within you wish to visit next

Clan: Chizu
Daimyo: Iwashita
Holdings:
Rice Patty
Fishing Dock
Cove Outpost
Iron Mine
Lumbercamp
Resources:
Population 5
Food +6/Turn
Coin: 2 +6/Turn
Iron: 3 +1/Turn
Wood 0 +2/Turn
Stone
Daimyō Actions
[X] Tour Construction of Cove Outpost

Build Action
[X] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
[X] Barracks (Cost: 2 Coin/1 Turn/1 pop)

Allow 1 extra pop to settle
[X] Yes

Does anyone want to trade me some stone?

Daimyō Iwashita toured the construction of the Cove outpost with his court. The workers were most pleased by his visit, presenting him a crab several feet taller than a man, and twice as wide. The crab's intellect was quite sharp. Perhaps the Daimyo will elevate him to a Commander Hero.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Iron Mine
[] Tour Fishing Cove
[] Tour Construction of Blacksmith Workshop
[] Tour Construction of Barracks
[] Elevate large crab to Commander Hero
[] Send an envoy to Mimasaka to look for a spouse

Event: A major battle has taken place, resulting in a Ronin Band, two armies of levied soldiers, and a Samurai army all camping out around the main Chizu town. They have spent their coin freely, resulting in 4 extra coin for the prefecture's treasury.
Event: The Koropokkuru were killed by the invading army, and are no longer a problem.
Event: The Shogun has asked the Daimyo of Chizu to support his armies as they prepare to head back south. 2 food will be deducted from the prefecture's output next turn.


Yeah, I figured. Priests get charity, Merchants have pack beasts and carts, and Musicians can make music to get by.

Ronin, unless they have horses or something, likely have to work as they travel. Like, the only way I can see my guys getting the speed of the other units outside of horses is if they team up to guard a Merchant caravan while it's moving, or something.

Or maybe learn how to walk through the Underworld from a Jorogumo, or pay an Oni Smith to make Seven League Boots, or earn the favor of the Kami of the Land to travel his own secret roads, or...

Okay, there are a Lot of ways to travel fast in a Wuxia type setting. Never mind me.

Takeru's Ronin Band distinguished itself in the battle of Chizu prefecture, and Ronin have flocked to his banner, increasing their number. They have also earned 1 coin for services to the Daimyō of Chizu prefecture.

[] Hire extra Ronin (2 coin)

Pick a Prefecture, and a place or job posting within that prefecture to go next. If you are passing through any prefecture's on the way, indicate where you will be stopping.

[x] Trade with Chizu (give 2 stone for 2 lumber, 1 food and 1 coin)

[x] Hold Court
[x] Rice Terrace
EDIT: ok, since I'm gonna be saying yes to more pop, and bathhouse doesn't require pop upkeep (as told to me by Lop), I believe I have 3 free pop. I think this means I had one or two turns where I had a free pop doing nothing. Anyway, I hope I'm not wrong with how much free pop I have.
[x] Stone Mine
[x] Lumber Camp
[x] Yes

BTW @Lop , I don't think you caught me asking, so I'll ask again: What's the point of making a quarry when it costs more resources and the same pop upkeep then just making another mine?

The Daimyō of Kameyama Prefecture holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his Stone Mines are being raided by Koropokkuru. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Southern Rice Paddy
[] Tour Stone Mine
[] Tour Bathhouse
[] Tour Construction of Stone Mine
[] Tour Construction of Lumber Camp
[] Tour Construction of Rice Terrace
[] Hold Court
[] Post Ronin or Priest Quest for Koropokkuru (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: A group of wandering musicians has traveled through the prefecture and spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue

[X] Traveling Musicians Lead by Tsubasa
[X] Location: Kameyama visiting the bathhouse
edit: changing to musicians since the game lacks one
Tsubasa and his musical troupe have traveled to Kameyama, playing at a bathhouse there for several evenings and earning 1 coin in the process.

Pick one:
[] Hold a Festival of Protection against Famine
[] Hold a Festival of Protection against Monsters
[] Hold a Blessings Festival

Pick a Prefecture, and a place within that prefecture to go next.

Clan Konan overview – End of turn 4
Buildings:

  • 1 Rice Terrace
  • 1 Rice Patty
  • 1 Lumber Camp
  • 1 Stone Mine
  • 1/4 Shiro Castle
Resources:
  • 5 Pop (4 working, 1 free)
  • 10 Coin
  • 1 Wood
Income:
  • Food: 1
  • Wood: 2
  • Stone: 1
  • Coin: 5
[X] Konan: Turn 4
-Daimyō Actions
--[X] Tour Construction of Shiro Castle
-Build Actions
--[X] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
--[X] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
--[X] Artisan Quarters (2 coin/1 lumber/1 pop)
-Prefecture Choice:
--[X] Yes
-Trade
--[X] A ongoing trade of 1 wood for 1 coin with Wakasa (@Wysteria)

I hope that this has been done correctly, but I am a bit tired so it will have to do for now.

The Daimyō of Konan Prefecture toured the construction of the Shiro Castle with his court. The workers were most enthused by his visit, presenting him with a chest of ancient treasure found during the digging of the grounds, totaling 1 coin.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Southern Rice Paddy
[] Tour Lumber Camp
[] Tour Stone Mine
[] Tour Construction of Shiro Castle
[] Tour Construction of Stone Mine
[] Tour Construction of Artisan Quarters
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Katakama

Buildings:
- 1 Rice Paddy
- 2 Fishing Docks
- 1 Ryokan Inn
- Road to Konan

Resources:
- 6 food per turn
-- food stockpile = 5
- 5 pop (2 free)
- 1 coin per pop (currently 5 coin)
-- coin stockpile = 13
- 1 unit iron weapons

Daimyō Actions (pick one)
[X] Tour Ryokan Inn

Turn 4 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Build
[X] Hunting Lodge (Cost: 2 Coin/1 Turn/1 pop)

Possible Trades
[] Buy 1 wood from Konan (@Mortenkam) in exchange for 1 coin. (Recurring?)

Recurring Trades
[X] Sell 1 food to Wakasa (@Wysteria) in exchange for 1 coin.

The Daimyō of Katakama Prefecture toured the Kyotan Inn in his prefecture with his court. Those staying there were most impressed by his visit, and a particularly skilled Ronin swore his sword to the Daimyō if he would have it. Perhaps the Daimyō will elevate him to a Commander Hero.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Ryokan Inn
[] Tour Construction of Hunting Lodge
[] Visit Konan
[] Elevate Skilled Ronin to Command Hero
[] Send an envoy to Mimasaka to look for a spouse

Here's a mock up ledger I've made for Weisaki. Feel free to point out if I've done anything wrong, feedback's always welcome.

Note: Food is redacted at the start of each turn using last turns total end Pop Count.
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Building)

Pop Count
3 pop

Income
1 (-2 fishing pier this turn, +3 gold from Population)

Resources
1 Wood ( -1 from trade, +2 Wood next turn from lumber-mill)
0 Food (-3 Consumed, +1 trade, +2 produced)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock (1 Pop Assigned)
Cove Outpost (1 Pop Building)


Pop Count
3 pop (+1 next turn from action)

Income
2 Gold (-2 from construction,+3 gold next turn from population)

Resources
1 Wood ( -2 building, +2 Wood next turn from lumber-mill)
0 Food (+4 next year, -3 from Pop.)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished)
Fishing Dock (Unfinished)


Pop Count
4 pop (+1 next turn from action)

Income
0 Gold (-4 from construction, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
-1 Wood ( -4 from construction, +2 Wood next turn from lumber-mill)
1 Food (-3 from Pop , +6 next year)
Food vs Pop is done via the end of last turn. So it would be -3 this turn, -4 next turn when the additional pop is added.)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (Unfinished) (1 Pop assigned to complete construction).
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished, +1 wood, +1 pop required to complete)

Pop Count
5 pop (+1 next turn from action)

Income
2 Gold (-3 action and trade, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
-1 Wood ( -2 from trade, +2 Wood next turn from lumbermill)
3 Food (+1 next year, -4 from last turn end pop count)

Proposed changes
The issue arises in turn Turn 3 where I don't have enough population and wood to complete both buildings. With the Ancient Great Tree down-payment incomplete. Since negative wood makes little sense I imagine I've invested the coin in scouting the site of a Great Tree, but haven't the required resources and labour in order to finish the sites consecration. Meaning I would still be required to pay +1 wood and +1 population in order to complete it's construction, with addition of any penalties you think should be added. Removing -1 from the Ledger so it'll look like below. Changes in are underlined in the spoilers below.

End Turn 3 –


Buildings

Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished, material cost partially payed, still requires +1 wood and +1 labour.)
Fishing Dock (Unfinished, Material Cost payed in full. Required +1 labour to complete)


Pop Count
4 pop (+1 next turn from action)

Income
0 Gold (-4 from construction, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
0 Wood ( -3 from construction, +2 Wood next turn from lumber-mill)
1 Food (-4 from Pop, +6 next year)
End of Turn 4 - Weisaki

Buildings

Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (Unfinished) (1 Pop assigned to complete construction).
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished, +1 wood, +1 pop required to complete)

Pop Count
5 pop (+1 next turn from action)

Income
2 Gold (-3 action and trade, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
0 Wood ( -2 from trade, +2 Wood next turn from lumber-mill)
3 Food (+1 next year)
Just makes things simpler without having to change any plans but I'm still required to pay the required resources in order to finish what I plan to construct. Thoughts? @Lop

Edit: I've just realised I haven't posted my plan for this turn.

Allow 1 extra pop to settle
[X] Yes
[X] Devote +1 Pop to finish construction of the Fishing Dock.
[X] Post Merchant Request for the flower seeds (1 coin)
[X] Trade 2 wood for 1 stone with Shiojiri (@sidestory)

If the proposed changes aren't accepted would you take +1 Wood and +1 Coin instead @sidestory?

The Daimyō of Weisaki has sent out word that he is looking for merchants with Rare niche goods. In time perhaps a caravan of merchants will travel to the prefecture selling Flower Seeds.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Fishing Dock
[] Tour Cove Outpost
[] Tour construction of Fishing dock
[] Hold Court

Event: Due to an administrative materials error made by the Daimyō of Weisaki, the Shogun has sent a powerful and shrewd adviser to oversee the Daimyō for a few turns. However, the Daimyō of Weisaka can already tell the adviser is ambitious, and will need to either hire assassins, or if a road exists between the two prefectures, The Shogun's son Mimasaka Yume, to get rid of the adviser.

[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 food per turn
[] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
Produces 1 Stone per turn
[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 pop)
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 pop)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 pop)
Supports 2 Horse Pop. for 1 food a turn
[] Ryokan Inn (Cost: 2 Coin/1 turn/1 pop)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 pop/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 pop)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Izakaya Drinking House (Cost: 2 Coin/1 lumber/1 pop/1 turn)
Visiting groups (soldiers/ronin/priests/etc) generate an extra 1 coin per group for the prefecture
[] Kabuki Theater (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
Allows construction of Noh Theater School
If 1 pop is assigned, generates 1 coin a turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 pop)
If 1 pop is assigned, generates 1 coin a turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 pop)
Allows construction of Great Shrine, Great Temple and Ancient Gate
If 1 Pop is assigned, generates 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
If 1 Pop is assigned, generates 1 coin per turn
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 pop/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 pop/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
If 1 pop is assigned, generates 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 pop/Buddhist Temple)
Allows construction of Bushido School
If 1 pop is assigned, generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 pop/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 pop)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
If 1 pop is assigned, generates 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
Generates 2 food per turn
If 1 pop is assigned, generates 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 pop/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 pop/Kamyu Shrine)
If 1 pop is assigned, generates 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
Allows construction of Shinobi Ninja School
If 1 pop is assigned, generates 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 pop/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Bakemono Hunting Lodge (2 coin/1 lumber/1 turn/1 pop/Hunting Lodge or Lumber Camp)
Allows construction of Bakemono Pens
If 1 pop is assigned, generates 2 food per turn

[] Bakemono Pens (2 coin/4 lumber/1 turn/1 pop/Bakemono Hunting Lodge)
Supports either 1 Great Wolf, 1 Great Boar or 1 Great Lizard Pop. for 2 food a turn
[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
I
f one pop is assigned, the rock/stone quarry produces 2 Iron or Stone per turn
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
If 1 pop is assigned, produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
If 1 pop is assigned, generates 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
If 1 pop assigned, generates 1 coin
[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Assigned Pop produce 1 coin
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn/ Artisan Quarters)
Allows construction of Geisha School
Assigned pop produce 1 coin and generates an additional 1 coin for every other prefecture currently traded with
Generates 1 coin for every visiting player

[] Geisha School (2 coin/2 lumber/1 stone/1 turn/Geisha Quarters)
Assigned pop produce 1 coin
Train Geisha Assassins (2 coin per turn/1 pop)

[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Estate Gardens, Posting Station, Harbor-Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse or Bakemono pop/1 pop)
[] Estate Gardens (2 coin/1 lumber/1 pop/1 turn/Castle Estate)
Allows construction of Court of Poetry
Visiting Daimyōs generate 1 coin for the prefecture and their own prefecture

[] Court of Poetry (2 coin/1 lumber/1 pop/1 turn/Estate Gardens)
Visiting Daimyōs generate 2 coin for the prefecture and their own prefecture. Visiting Priests generate 1 for the prefecture and themselves
[] Posting Station (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 2 coin per turn

[] Harbor Town (2 coin/5 lumber/1 stone/1 pop/4 turns/Cove Outpost/Castle Estate/Coastal Prefecture)
Assigned pop. generate 2 food and 1 coin per per turn
Recruit Elite Foreign Mercenaries (6 gold per turn/+1 pop)
Train Sea-Dragon Boat (4 food per turn/2 wood)

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
If 1 pop assigned, generates 6 food per turn

Turn 5 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[] Yes
[] No

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.

Trades cannot occur this turn without a road connecting the prefectures.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2

The Shogunate needs to raise coins for its armies, and has declared it will sell up to two lumber to each player, should they desire it
 
Last edited:
Turn 6



Report to the Shogunate in Mimasaka,
Fishermen in Weisaki Prefecture have reported that a raging sea-storm has washed up at least twenty broken ships along Weisaki's coast. It is likely a scouting-fleet of an Imperial landing force. Shogunate advisers predict in several turns, an Imperial fleet will try and make landfall off the coast of Tomi prefecture.

Letter from the Shogunate,
To the Daimyō's of the Land of the Mythic Sun

It would appear we have entered into a Springtime war before the bloom. The Eastern Empires have sent their second fleet against our coasts, and should we drive it back, they will come for the gate at Shimogo. Know that war is not coming, but is already here. Our enemies did not think us befitting of a formal declaration. We shall make this a joyous season of growth, wealth, and weddings. But we shall also make it one of blood and tears for our enemies. This is the true nature of the Shogunate.
-Oda Mimasaka

Nagiso
Daimyō Actions
[X] Visit Wakasa
[X] Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
[X] Stone Mine (Cost: 2 Coin/1 Turn/1 pop)
[X] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
[X] Yes



Edit: changed vote 17 - 6 = 11 , 11 + 2 = 13 coins left

Daimyō Hashirama Senju of Nagiso has taken himself and his court to the capital of the Shogunate in Mimasaka. There he and his clan attended the union of Daimyō Haruka Yukimura and Magistrate Yame, son of Shogun Oda Motoyori. It was a grand affair, with a visiting musician troupe providing a rich festival of blessing in the capital. During the wedding dinner, Daimyō Hashirama Senju toasted the couple and presented wedding gifts to them totaling 2 coin. The Shogun was please by the Daimyō's attendance of his son's wedding, stating he does not need to feed the Shogun's armies as they march south from Chizu prefecture.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Southern Rice Paddy
[] Tour Fishing Dock
[] Tour Iron Mine
[] Tour Eastern Hunting Lodge
[] Tour Western Hunting Lodge
[] Tour Lumber Camp
[] Tour Construction of Road To Mimasaka
[] Tour Construction of Stone Mines
[] Tour Construction of Fishing Dock
[] Tour Construction of Shinobi Ninja Camp
[] Visit Prefecture with connecting road (Specify)
[] Send an envoy to Mimasaka to look for a spouse

Event: A traveling Ronin band has accepted the Quest for riding the prefecture of bandits. They went to battle and emerged victorious, driving the bandits into the hills.
Event: An army of samurai traveling south through prefecture has spent their coin freely, resulting in 1 extra coin for the Daimyo's coin revenue
Event: The Shogun has asked the Daimyo of Nagiso to support his armies as they head south from Chizu prefecture. 1 food will be deducted from the prefecture's output next turn.


[X] Takeru Takamichi's Ronin Band
[X] Location: Nagiso Bandit Problem

After the fighting, word spread about the band's presence in the battle. They've nearly doubled in size from other dispossessed Ronin seeking honorable employment, and now Takeru has heard of a bandit problem over in Nagiso that should make an excellent shakedown run of there new people.

Also, since Nagiso is right next to Chizu, there doesn't need to be a turn stopping over in another province.

Takeru's Ronin Band traveled to Nagiso prefecture and accepted the job to rid the Iron Mines of bandits. There they did battle in the claustrophobic mine shafts, driving the bandits deeper and deeper into the darkness. Eventually the bandits were slaughtered and the survivors scattered. The Ronin earned 1 coin from the job.

Bagged Divine Wind acquired

Pick One:
[] Hire extra Ronin (2 coin)
[] Relax and drink
[] Train

Pick a Prefecture, and a place or job posting within that prefecture to go next. If you are passing through any prefecture's on the way, indicate where you will be stopping.

Katakama

Buildings:
- 1 Rice Paddy
- 2 Fishing Docks
- 1 Hunting Lodge
- 1 Ryokan Inn
- Road to Konan

Resources:
- 8 food per turn
-- food stockpile = 6
- 6 pop (2 free)
- 1 coin per pop (currently 6 coin)
-- coin stockpile = 19
- 1 unit iron weapons

Daimyō Actions (pick one)
[X] Elevate Skilled Ronin to Command Hero

Turn 5 Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Build
[X] Izakaya Drinking House
[X] Rice Paddy (Cost: 2 Coin/1 Turn/1 pop)

Possible Trades
[] Buy 1 wood from Konan (@Mortenkam) in exchange for 1 coin or 1 food. (Recurring?)

Recurring Trades
[X] Sell 1 food to Wakasa (@Wysteria) in exchange for 1 coin.

Who all have lumber camps and are open to trading?

In a grand ceremony outside his estate, the Daimyō of Katakama elevated the ronin Bito Tokihide to that of a Commander Hero, giving him a new lord and purpose. The samurai was only more than happy to accept, and his large stature and sword would indicate he is a force to be reckoned with.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Ryokan Inn
[] Tour Hunting Lodge
[] Tour Construction of Izakaya Drinking House
[] Tour Construction of Rice Paddy
[] Visit Prefecture with connecting road (Specify)
[] Send an envoy to Mimasaka to look for a spouse

Event: A Blessing festival was held in Katakama prefecture by a band of traveling musicians, resulting in 1 Divine Blessing. Many farmers and merchants turned out, and enjoyed themselves immensely in the festive spirit. There was drinking in the streets, and a parade featuring many farmers in the best robes they could come up with. Surely this will turn into a yearly celebration, such a success was this one.

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action:

[X] Invite Tome back to Shiga to see if she might be interested in marriage

Build options:
[X] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)

Allow 1 extra pop to settle
[X] Yes

----------------------------------------
I have need of lumber this turn an i'm willing to either pay for it or send an army your way to kill something you want dead.

---------------------------------------

To Shogun Oda Motoyori

I am doing better sense we last saw each other. The cut to my side hurts less now, i'm told it will make for a nice scar. Though it has only reminded me that i will need a son soon, i would be failing in my duties otherwise. So i thank you for graciously allowing me to marry your daughter, Tome. In regards to these strange giants among the enemy, i am currently looking for ways to counter them. Or, perhaps employ them.

It was an honor to fight by your side.

Shiga Yama
Daimyo of the Shiga, The Mythic Sun and your friend.
-------------------------------------------

Might be a little presumptuous to assume Yama and Oda are friends but i like to think fighting alongside each other has made them friends.

Daimyo Shiga Yama has invited Tome of Clan of Mimasaka to his estate. There she was treated to the finest music and food the prefecture had to offer. Tome, who proved very clumsy, seemed more than happy with the prefecture and the people there. Daimyō Shiga Yama was eager to show her the military might of his prefecture, but she said there was no need. In fact, Tome doesn't even need an elaborate gift to wed the clan leader. She wants one thing from Daimyō Shiga Yama, and that is a simple promise. He must stand with her under a tree by the northern gate in Shiojiri prefecture, and swear to protect her and her siblings no matter what happens, even if the other Daimyōs prove unable to. If Daimyō Shiga Yama makes this oath, Tome will marry him.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Barracks
[] Tour Southern Rice Paddy
[] Tour Northern Fishing Dock
[] Tour Southern Fishing Dock
[] Tour Construction of Bathhouse
[] Hold Court
[] Travel to Shiojiri and make the oath under the tree with Tome.

[X]Plan Shiojiri 6.1
-[X] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 pop)
-[X] Hunting Lodge(Cost: 2 Coin/1 Turn/1 pop)
-[X] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
-[X] Hold Court
-[X] Yes
-[X] Donate 1 Coin to the Buddhist Temple in appreciation for the wandering Priests als as thanks to Buddha for this favor
-[X] Trade 2 Coins for 2 Lumber with Shogun Oda-sama
-[x] Send 2 additional Coins to Oda-sama as an apology for having been unable to both contribute to the battle and attend to the wedding
-[X] Trade 1 stone for 2 Lumber with Tomi (@NathanMedium)


Daimyō Isshin Toshio holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his southern Rice Paddies are being raided by Kappa. Perhaps if they were removed, more than just peace would be acquired...
During Court, the Mummy Magistrate Tsuku brings to Daimyō Isshin Toshio's attention that Daimyō Shiga Yama of Shiga prefecture may try and enter their land to visit a certain location. Magistrate Tsuku makes it known that he does not think the offspring of the Shogun are good for the land, and believes they will bring trouble. Tsuku advises the Daimyō to close off his borders to such journeys. If Daimyō Isshin Toshio does not wish to do so, then Tsuku asks the lord to give him (2 gold per turn/1 wooden weapons catch/1 pop) so that Tsuku may resurrect his Koharumaru spies and monitor the journey.

Daimyō Actions (pick one)
[] Tour northern Rice Paddy
[] Tour southern Rice Paddy
[] Tour eastern Rice Paddy
[] Tour Stone Mine
[] Tour Buddhist Temple
[] Tour Construction of Bathhouse
[] Tour Construction of Hunting Lodge
[] Tour Construction of Quarry
[] Express your sorrow to the Daimyō of Clan Shiga and close your borders
[] Allow Tsuku to resurrect 1 pop of Koharumaru
[] Visit Prefecture connected with road (Specify)
[] Hold Court
[] Post Ronin or Priest Quest for the Kappa (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Wakasa, Daimyō Haruka Yukimura

Daimyō Actions (pick one)

[X] Travel to Mimasaka for the Wedding Ceremony (4 coin)

Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Resources, End of Turn 5
Population: 6
Coin: 11
Roads: Katakama, Konan, Nagiso, Mimasaka, Shimogo
Food: 0
Wood: 1
Stone: 0
Iron: 1

Buildings
Rice Paddy (1 pop)
+2 food
Hunting Lodge (1 pop)
+2 food
Blacksmith Workshop (1 pop)
[X] 1 iron weapons (for @NathanMedium)
Ryokan Inn (passive)
+4 coin this turn from trading partners

Construction

[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 pop)
[X] Shinobi Ninja Camp (2 coin/1 turn/1 pop/Hunting Lodge)
[X] Recruiting Station (Cost: 2 Coin/1 Turn/1 pop)

One-Off Trades
[X]
Sell 1 iron weapons to @NathanMedium for 1 food and 1 coin

Recurring Trades
[X] Buy 1 food from Katakama (@Vanestus) in exchange for 1 coin
[X] Buy 1 wood from Konan (@Mortenkam) for 1 coin
[X] Buy 1 iron from Nagiso (@woody12) for 2 coins

Other Notes
  • @Darik29 Next turn I will have a recruiting station finished and would like to hire your ronin band. @Lop is that allowed in the game mechanics? I will pay them as a regular ronin band.
  • @Vanestus I'm nearly certain that roads only need to be built once between two prefectures. I have connected our whole region and I believe you have roads to all your neighbors. @Lop?
  • I am selling 1 iron weapons this turn, who wants them? I can trade with anyone due to merchants.
  • @Lop When I build the forge quarters, is that an upgrade to the blacksmith workshop or a separate building? I'm wondering if I'll be able to have 1 pop working on wooden weapons in one building while I have 1 pop working on iron weapons in the other.

Daimyō Haruka Yukimura of Clan Wakasa has traveled to the capital of the Shogunate along with her court and betrothed, Yame, son of Shogun Oda Motoyori. The Shogun was overjoyed that Yame was the first of his children to be married, and declared during the feasting that he wished his wife could be here to see it. A musical troupe arrived in Mimasaka, adding a blessing festival to the celebration. The wedding was a three-day event of daily ceremonies and nightly celebrating. By sundown of the third day, the Daimyo and Magistrate were wed.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Visit Prefecture with connecting Road (Specify)
[] Tour Construction of Lumber Camp
[] Tour Construction of Shinobi Ninja Camp
[] Tour Construction of Recruiting Station
[] Hold Court

Event: Daimyō Hashirama Senju of Nagiso and his entire court arrived in the capital to celebrate the wedding. They brought wedding gifts totaling two coin, which they presented to Daimyō Haruka Yukimura during the Wedding Feast
Event: Daimyō Isshin Toshio Shiojiri sent wedding gifts of 2 coin, which the Shogun presented to Daimyō Haruka Yukimura during the Wedding Feast

Well if the QM says to do something then it's a good idea to do that thing.
[X] Travel to Mimasaka, perform at the wedding.
[X] Hold a Blessings Festival

Tsubasa and his musical troupe have traveled to the capital of the Shogunate for a wedding, playing for the Shogun himself and the wedding party. They earned 1 coin, as well as a gift from the Shogun.

Magical Biwa acquired

Pick one:
[] Hold a Festival of Protection against Famine
[] Hold a Festival of Protection against Monsters
[] Hold a Blessings Festival

Pick a Prefecture, and a place within that prefecture to go next.

This also apply to the Shinto Temple, Tea House and Roads, right?

btw, what are benefits of get marry besides having an heir? For example, if someone were to marry Shogun's military son, would he be allowed to build a free war building or obtain a free random unit?

Forget what I said, 1 stone for 2 lumbers, ok?
---------------------------------------------------------
Clan Tomi
Daimyō:
Tomi Tomoyori
Population: 5 (+1 Turn Pop) = 6
3 Free Population for construction bulding (-2 permanent assigned to Cove Outpost and the Tea House) (-1 Temporaly busy with the Road)= 0 Free Population​

Resources:
5 Food (-1 Trade Wakasa) = 4 Food
1 Stone
4 Lumber (2 Lumber for turn) (+2 Shogunate Trade) (-2 Trade with Wakasa) (-1 Cove Outpost) (-1 Tea House)= 2 Lumber
1 Iron Weapons
13 Coins (+1 Shinto Temple) (-2 Shogunate Trade) (-1 Road) (-2 Tea House) (-2 Cove Outpost)= 7 Coins

Buildings:
1x Starting Food Producer
1x Fishing Dock
1x Hunting Lodge
1x Lumber Camp
1x Shinto Temple
1x Kabuki Theatre
1x Cove Outpost (In Construction)
1x Tea House (In Construction)

Costs:
6 Food per turn

Daimyō Actions (pick one)
[X] Tour Shinto Temple

Allow 1 extra pop to settle?
[X] Yes

Bulindings
[X] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
-[X] Assigned 1 permanent pop
[X] Tea House (2 coin/1 lumber/1 pop)
-[X] Assigned 1 permanent pop
[X] The Shogunate needs to raise coins for its armies, and has declared it will sell up to two lumber to each player, should they desire it
-[X] Yes
[X] Road to Shiojiri.

Daimyō Tomi Tomoyori and his court toured the completed Shinto Temple with Isha, the Shogun's daughter and a renowned poet. She seemed to enjoy the temple grounds, as well as the Daimyō's court members, some of whom even made her laugh. The Daimyō was approached by a diminutive and hunched Shinto Priest journeying through the prefecture, who offered his services as an Adviser Hero.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Shinto Temple
[] Tour Isha's Theater
[] Tour Construction of Cove Outpost
[] Tour Construction of Tea House
[] Visit Prefecture connected by road (Specify)
[] Elevate Shinto Priest to Adviser Hero
[] Hold Court

Weisaki

Note: Food is redacted at the start of each turn using last turns total end Pop Count.
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Building)

Pop Count
3 pop

Income
1 (-2 fishing pier this turn, +3 gold from Population)

Resources
1 Wood ( -1 from trade, +2 Wood next turn from lumber-mill)
0 Food (-3 Consumed, +1 trade, +2 produced)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock (1 Pop Assigned)
Cove Outpost (1 Pop Building)


Pop Count
3 pop (+1 next turn from action)

Income
2 Gold (-2 from construction,+3 gold next turn from population)

Resources
1 Wood ( -2 building, +2 Wood next turn from lumber-mill)
0 Food (+4 next year, -3 from Pop.)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished)
Fishing Dock (Unfinished)


Pop Count
4 pop (+1 next turn from action)

Income
0 Gold (-4 from construction, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from construction, +2 Wood next turn from lumber-mill)
1 Food (-3 from Pop , +6 next year)
Food vs Pop is done via the end of last turn. So it would be -3 this turn, -4 next turn when the additional pop is added.)
Edit here since I realised that Fishing Dock doesn't cost wood, so it would be -2 rather than -4.
Turn 5 Weisaki
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (Unfinished) (1 Pop assigned to complete construction).
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
5 pop (+1 next turn from action)

Income
2 Gold (-3 action and trade, +6 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from trade, +2 Wood next turn from lumbermill)
3 Food (+6 next year, -4 from last turn end pop count) (Net positive +1 next turn)
1 Stone (Gained from trade)

Turn 5 - Weisaki

Buildings

Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
6 pop (+1 next turn from action)

Income
5 Gold (-3 from construction cost, +7 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
2 Wood ( -1 from construction, +2 Wood next turn from lumbermill)
4 Food (+6 next year, -5 from last turn end pop count)(Net gain will be +0 at next turn)
0 Stone (-1 construction cost)

Feel free to point out any errors, feedback is really appreciated. Went over and fixed some errors, for example counting wood for Fishing Dock when it doesn't require any wood to build, matching income with pop count and food count. Slowly but surely getting there with this ledger. Apologies again for any confusion I've caused and thank you for the continued patience as I get used to this.

[X] Tour Cove Outpost
Allow 1 extra pop to settle
[X] Yes
[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
[X] Road (Cost: 1 coin/1 turn/1 pop/ - To Mimisaka

The Daimyō of Weisaki has sent out word that he is looking for merchants with Rare niche goods. Shiki's merchants heard of this and traveled west from Wakasa, arriving to sell the Daimyō the rare seeds he sought. Mei was most surprised by the Daimyō's proof that he will one day grow her a beautiful garden, and has agreed to the wedding.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour Fishing Dock
[] Tour Cove Outpost
[] Tour construction of Fishing dock
[] Hold Court
[] Host the Wedding Ceremony in Weisaki and invite the Shogun and his court (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

Event: The remains of an imperial fleet have washed ashore from a fierce storm several nights prior. Fishermen gathered a total of 2 wood worth of wreckage, as well as 1 coin worth of goods.

Shiki's merchants
[X] Rare niche goods
[X] Travel to cove outpost in Weisaki

I'll be to Tomi next if the request is still up.

On a side note, what does 'Tea House Headquarters' do?

Shiki's Merchant caravan has arrived in Weisaki, selling a rare seeds to the Daimyō in exchange for 1 coin. After enjoying themselves at a Cove Outpost overlooking the sea, its members must now decide what they will do next.

Pick One:
Buy
[] Bulk Basic Goods
[] Fine Goods
[] Rare niche goods
[] 1 Lumber (1 coin)
[] 1 Stone (2 coin)
or
Build
Tea House Headquarters (2 coin/2 wood/Current Prefecture Location)

After selecting an action, pick the Prefecture you wish to visit next

Clan: Chizu
Daimyo: Iwashita

Daimyō Actions
[X] Tour Construction of Blacksmith Workshop

Build Action
[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)

Allow 1 extra pop to settle
[X] Yes

Does anyone want to trade me a unit of food?

The Daimyō Chizu Iwashita toured the construction of his blacksmith quarters with his court. The workers were delighted by his visit, presenting him with 1 wooden weapon's cache as a gift.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Iron Mine
[] Tour Fishing Cove
[] Tour Blacksmith Workshop
[] Tour Barracks
[] Tour Construction of Rice Terrace
[] Elevate large crab to Commander Hero
[] Send an envoy to Mimasaka to look for a spouse

Clan Konan overview – End of turn 5
Buildings:

  • 1 Rice Terrace
  • 1 Rice Patty
  • 1 Lumber Camp
  • 2 Stone Mine
  • 2/4 Shiro Castle
  • 1 Artisan Quarters
Resources:
  • 7 Pop (6 working, 1 free)
  • 13 Coin
Income:
  • Food: -1
  • Wood: 2
  • Stone: 2
  • Coin: 8
[X] Konan: Turn 5
-Daimyō Actions
--[X] Tour Construction of Artisan Quarters
-Build Actions
--[X] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
--[X] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 pop)
-Prefecture Choice:
--[X] Yes
-Trade
--[X] A ongoing trade of 1 wood for 1 coin with Wakasa (@Wysteria)

I think that this is correct, but if I have made a mistake with the numbers, do say it.

The Daimyō of Konan Prefecture toured the construction of his Artisan Quarters with his court. There he met a traveling Geisha who has a skilled reputation. She offered her services as an Adviser Hero should the Daimyō desire it.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour Southern Rice Paddy
[] Tour Lumber Camp
[] Tour Northern Stone Mine
[] Tour Southern Stone Mine
[] Tour Construction of Shiro Castle
[] Tour Artisan Quarters
[] Tour Construction of Rice Paddy
[] Elevate the Geisha to Adviser Hero
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

[x] Post Ronin or Priest Quest for Koropokkuru (1 coin)
[x] Rice Terrace
[x] Rice Patty

[x] Yes

The Daimyō of Kameyama has declared that he is looking for Ronin or Priests to take care of his Koropokkuru problem. Perhaps in time someone will answer the call and travel to the prefecture.

Daimyō Actions (pick one)
[] Tour Northern Rice Paddy
[] Tour northern Stone Mine
[] Tour Bathhouse
[] Tour southern Stone Mine
[] Tour Lumber Camp
[] Tour southern Rice Terrace
[] Tour Construction of Rice Paddy
[] Tour Construction of Rice Terrace
[] Hold Court
X Post Ronin or Priest Quest for Koropokkuru (1 coin) (pending)
[] Send an envoy to Mimasaka to look for a spouse

Event: The people of Kameyama have been flocking to the bathhouse, making it a popular location for the many different kinds of workers of the prefecture. Stories are swapped as the day's work is washed off, and as a result, 1 extra coin has been produced this turn for the building.

[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 food per turn

[] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Stone per turn

[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 free pop for construction)
Requires 1 Pop for resource production
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 free pop for construction)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 free pop for construction)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 free pop for construction)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 free pop for construction)
Supports 2 Horse Pop. for 1 food a turn
Assigning 1 Pop. here will result in 1 coin being produced per turn

[] Ryokan Inn (Cost: 2 Coin/1 turn/1 free pop for construction)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 free pop for construction/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 free pop for construction)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Izakaya Drinking House (Cost: 2 Coin/1 lumber/1 turn/1 free pop for construction)
Visiting groups (soldiers/ronin/priests/etc) generate an extra 1 coin per group for the prefecture
[] Kabuki Theater (Cost: 2 Coin/1 Lumber/1 turn/1 free pop for construction)
Allows construction of Noh Theater School
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 free pop for construction)
Allows construction of Great Shrine, Great Temple and Ancient Gate
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional 1 coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 free pop for construction/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 1 free pop for construction)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 free pop for construction/Buddhist Temple)
Allows construction of Bushido School
Requires 1 Pop for resource production
Generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Produces 2 food per turn
If 1 pop is assigned, produces 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Requires 1 Pop for resource production
Produces 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 free pop for construction/Hunting Lodge)
Allows construction of Shinobi Ninja School
Requires 1 Pop for resource production
Produces 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 free pop for construction/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Bakemono Hunting Lodge (2 coin/1 lumber/1 turn/1 free pop for construction/Hunting Lodge or Lumber Camp)
Allows construction of Bakemono Pens
Requires 1 Pop for resource production
Produces 2 food per turn

[] Bakemono Pens (2 coin/4 lumber/1 turn/1 free pop for construction/Bakemono Hunting Lodge)
Supports either 1 Great Wolf, 1 Great Boar or 1 Great Lizard Pop. for 2 food a turn
[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
Requires 1 Pop for resource production
Produces 2 stone/iron per turn
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Requires 1 Pop for resource production
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
Requires 1 Pop for resource production
Produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
Requires 1 Pop for resource production
Produces 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
Requires 1 Pop for resource production
Produces 1 coin

[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn/ Artisan Quarters)
Allows construction of Geisha School
Requires 1 Pop for resource production
Produces 1 coin per turn and an additional 1 coin for every other prefecture currently traded with
Produces 1 coin for every visiting player

[] Geisha School (2 coin/2 lumber/1 stone/1 turn/Geisha Quarters)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Geisha Assassins (2 coin per turn/1 pop)

[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Estate Gardens, Posting Station, Harbor-Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse or Bakemono pop/1 pop)
[] Estate Gardens (2 coin/1 lumber/1 pop/1 turn/Castle Estate)
Allows construction of Court of Poetry
Visiting Daimyōs generate 1 coin for the prefecture and their own prefecture

[] Court of Poetry (2 coin/1 lumber/1 pop/1 turn/Estate Gardens)
Visiting Daimyōs generate 2 coin for the prefecture and their own prefecture. Visiting Priests generate 1 for the prefecture and themselves
[] Posting Station (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 2 coin per turn

[] Harbor Town (2 coin/5 lumber/1 stone/1 pop/4 turns/Cove Outpost/Castle Estate/Coastal Prefecture)
Requires 1 Pop for resource production
Produces 2 food and 1 coin per per turn
Recruit Elite Foreign Mercenaries (6 gold per turn/+1 pop)
Train Sea-Dragon Boat (4 food per turn/2 wood)

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 6 food per turn

Turn 6 Prefecture Choice:
The last of the displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population, but without population-attracting buildings, will likely not gain population in subsequent turns.
Allow 1 extra pop to settle
[] Yes
[] No

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.

Trades can occur this turn even without a road connecting the prefectures.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2
 
Last edited:
The Secret of Oda Motoyori
Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action:
[X] Travel to Shiojiri and make the oath under the tree with Tome.

Building options:
[X] Road (Cost: 1 coin/1 turn/1 pop/
-To the capital and home of the Shogun, Mimasaka.

Allow 1 extra pop to settle
[X] Yes

----------------------------------------------------
To Oda Motoyori, Shogun of The Mythic Sun
Your daughter has agreed to marry me. Though what she requires before we shall marry is a simple if worrying thing. She wishes me to promise to protect her and her siblings, no matter what. I find it odd and worrying that she would ask such a thing, but i will swear that i shall do so. On my honor as a daimyo and a man. She wants me to swear it under a specific tree in the Shiojiri prefecture, close to the northern gate. I will do so. In news of less happy if strange and more bleak. I have received your message of the Imperial fleet. The Shiga have 10,000 levied men at the ready. And we will assist the Tomi against these imperials.
Your friend and somewhat confused servant
Shiga Yama

Tome of Motoyori clan was dressed in a white and blue kimono as she knelt upright before Diamyo Shiga Yama. She held the letter in one hand. Behind her stood her cousin, the skilled Shinobi warrior Akina.

"Forgive me my lord," Tome said, setting the letter before her and bowing low. "But Akina is loyal to the main family, and intercepted this letter. Though my father would have likely explained things, your dedication at passing through your allies territory for me has moved me to share my secret with you now. I thought it better you hear it from me, you betrothed, who you have already shown dedication to. I will return this,"

Tome straightened up, fixing the Diaymo with a brave stare. Shiga Yama nodded, bidding her continue.

"The gate in Shimogo has given these lands a chance to rebuild," Tome said, folding her hands on her lap. "But it is more than that. It is our father's promise to our mother. An oath by a man, given to a Yokai,"

Diamyo Shiga Yama is surprised, raising an eyebrow. Tome holds up a hand, asking to continue. The Diamyo nods.

"Our mother is a Kitsune goddess. She was cast out of Heaven, and hunted like an animal through the lands beyond the northern gate. She found this land after crossing the gate with her sister, at a great cost to herself. But there, wounded, under a tree in what is now Shiojiri prefecture, the Samurai Oda Motoyori found her,"

The Diamyo was silent. Akina continued to stand behind Tome, her expression guarded.

"What happened next is a story for another time," Tome continued. "But suffice to say, our mother fell for the samurai, and he for her. But she knew they would never be safe. The Eastern Empires would destroy these lands, and she and her children would not know peace. So to show his love for her, Oda Motoyori used everything he had to build the gate in Shimogo. And thus did these lands have a chance at rebuilding, and our mother, peace,"

Diaymo Shiga Yama is still silent, digesting this news.

"If you would still love me, and marry me, know this," Tome said. "My brothers and sisters, even my cousins, are all Kitsune. One day, the Divine Heir of Heaven and his samurai armies in the northern lands will come looking for us, with Heaven's blessing. You cannot take this oath lightly. My siblings do not know this, do not understand. But already I can change. And my mother shared this burden with me. It is up to me....and the man I marry...to protect my family from those who would hunt us,"

The room of the great Diamyo is silent, the only sound a faint breeze rustling at the paper walls.
 
Turn 7



Message from the Shogunate in Mimasaka,
To the Daimyō's of the prefectures of the Land of the Mythic Sun,


Fishermen in Weisaki have reported a fleet of ships traveling up the coast. It is the belief of the Shogunate's officials that this fleet will land off the coast of Tomi. The Daimyō's with the means to send soldiers are asked to assist in the defense of Tomi prefecture. The Shogunate is personally sending a detachment of Samurai and two armies of Levied Soldiers. The fleet will likely land next turn.

Nagiso
Daimyō Actions
[X] Tour Construction of Shinobi Ninja Camp
[X] Barracks (Cost: 2 Coin/1 Turn/1 free pop for construction)
[X] Yes

this is my real vote the other one was a question.

Daimyō Hashirama Senju of Nagiso tours his Shinobi Ninja Camp currently under construction. His court is quite impressed by the secretive lair, deep in the woods. The workers are honored by Daimyō Hashirama Senju's visit, but also come to him with a problem. It seems a man has been watching the construction, finally approaching the workers and revealing himself to be a shinobi warrior who's clan was long since dead. He has offered his service to the lord of the land, if the Daimyō should desire it.

Daimyō Actions (pick one)
[] Tour Northern or Southern Rice Paddy
[] Tour Northern or Southern Fishing Dock
[] Tour Iron Mine
[] Tour either western or eastern Hunting Lodge
[] Tour Stone Mines
[] Tour Lumber Camp
[] Tour Shinobi Ninja Camp
[] Tour Construction of Barracks
[] Elevate wandering shinobi to Commander Hero
[] Visit Prefecture with connecting road (Specify)
[] Send an envoy to Mimasaka to look for a spouse

Katakama

Buildings:
- 2 Rice Paddies
- 2 Fishing Docks
- 1 Hunting Lodge
- 1 Ryokan Inn
- Road to Konan
- 1 Izakaya Drinking House

Resources:
- 10 food per turn
-- food stockpile = 8
- 7 pop (2 free)
- 1 coin per pop (currently 7 coin)
-- coin stockpile = 23
- 1 unit iron weapons

Daimyō Actions (pick one)
[X] Tour Construction of Izakaya Drinking House

Turn 6 Prefecture Choice:
The last of the displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population, but without population-attracting buildings, will likely not gain population in subsequent turns.
Allow 1 extra pop to settle
[X] Yes

Build
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
[X] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 free pop for construction)

Recurring Trades
[X] Sell 1 food to Wakasa (@Wysteria) in exchange for 1 coin.


Shouldn't this be Turn 6 Prefecture Choice?

The Daimyō of Katakama, his court, and his right-hand warrior Bito Tokihide toured the construction of the new Izakaya Drinking House. The workers were honored, stopping work to gather around the clan leader of Katakama and his nobles. Many toasts and tributes were made with sake, and soon a drinking party was underway. Bito Tokihide wrestled all challengers for his lord's honor, and it was said the Daimyō of Katakama was seen approving and enjoying the celebrations. Traveling herders were drawn to the sounds of merriment, and soon a herd of oxen was grazing nearby. The herders joined the celebration, sending forth a champion to face Bito Tokihide. The warrior defeated the champion soundly, and the herders gifted the Daimyō 2 food worth of cattle as tribute.

Daimyō Actions (pick one)
[] Tour either northern or southern Rice Paddy
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Ryokan Inn
[] Tour Hunting Lodge
[] Tour Izakaya Drinking House
[] Tour Construction of Lumber Camp
[] Tour Construction of Rice Paddy
[] Visit Prefecture with connecting road (Specify)
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action:
[X] Travel to Shiojiri and make the oath under the tree with Tome.

Building options:
[X] Road (Cost: 1 coin/1 turn/1 pop/
-To the capital and home of the Shogun, Mimasaka.

Allow 1 extra pop to settle
[X] Yes

----------------------------------------------------
To Oda Motoyori, Shogun of The Mythic Sun
Your daughter has agreed to marry me. Though what she requires before we shall marry is a simple if worrying thing. She wishes me to promise to protect her and her siblings, no matter what. I find it odd and worrying that she would ask such a thing, but i will swear that i shall do so. On my honor as a daimyo and a man. She wants me to swear it under a specific tree in the Shiojiri prefecture, close to the northern gate. I will do so. In news of less happy if strange and more bleak. I have received your message of the Imperial fleet. The Shiga have 10,000 levied men at the ready. And we will assist the Tomi against these imperials.
Your friend and somewhat confused servant
Shiga Yama

Daimyō Shiga Yama and his betrothed Tome of Clan of Mimasaka, as well as several trusted members of the Daimyō's court, traveled through the rolling plains of Shiojiri prefecture towards the northern mountains. There, before the grand northern gate, Tome led Shiga Yama to a large, ancient tree. On a cloudless night, under a bright, waning moon, the two stood under the branches of the tree while the Daimyō took his oath before Tome and Heaven. The young woman was overjoyed, growing a fox tail in the moonlight. It was a bittersweet night, as Tome explained that should any of the children or nieces of the Shogun grow all nine tails, their enemies to the north would know of them and come looking.

Daimyō Actions (pick one)
[] Tour either northern or southern Rice Paddy
[] Tour Barracks
[] Tour either Northern or Southern Fishing Dock
[] Tour Bathhouse
[] Tour Construction of road
[] Hold Court
[] Visit Prefecture connected with road (Specify)
[] Host the Wedding Ceremony in Tomi and invite the Shogun and his court (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

[X]Plan Shiojiri 7.2
-[X] Bakemono Hunting Lodge (2 coin/1 lumber/1 turn/1 free pop for construction/Hunting Lodge or Lumber Camp)
-[X] Temple School (2 coin/2 lumber/1 stone/1 turn/1 free pop for construction/Buddhist Temple)

-[X] Tour Buddhist Temple
--[X] Express your regret to Tsuku for not being able to follow his advice, for you too feel that misfortune will be borne from this, but you dare not to go against the letter which contains Oda-sama's explicit wish for safe passage of his daughter and the Lord of Shiga within the Lands of Shiojiri
--[X] Tell him that the only thing they can do now, is to pray for good fortune at the temple
--[X] Inform him however of some good news as well, that you were able to produce a weapon cache for the Koharumaru and as such promise him, to grant him the resources for their return in the next season
-[X] Yes
-[X] Sell 1 food to Wakasa (@Wysteria) in exchange for 1 wooden weapon cache.
-[X] Trade 1 stone for 2 Lumber with Tomi (@NathanMedium)
-[X] Trade 1 stone for 2 Lumber with Weisaki (@Pensive-Nerves)

Daimyō Isshin Toshio, his court, and his Magistrate Tsuku tour the Buddhist temple. Already many people have come to seek out its wisdom and healing, and are delighted at the arrival of the lord and his officials. There, a group of merchants is found who wishes to go beyond the northern gate. Daimyō Isshin Toshio tells them it is not his choice to make, and writes to the Shogun. The Shogun writes him back, making it his official duty to oversee the guardianship of the northern gate, as well as anyone wishing to travel through it.

Daimyō Actions (pick one)
[] Tour one of the three Rice Paddy fields
[] Tour Stone Mine
[] Tour Buddhist Temple
[] Tour Bathhouse
[] Tour Hunting Lodge
[] Tour Quarry
[] Tour Construction of Bakemono Hunting Lodge
[] Tour Construction of Temple School
[] Allow Tsuku to resurrect 1 pop of Koharumaru
[] Visit Prefecture connected with road (Specify)
[] Hold Court
[] Post Ronin or Priest Quest for the Kappa (1 coin)
[] Allow Merchant Group through Northern Gate (+1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Sorry for not being around, sorta got busy there and didn't get any email notifications. I guess the priestband just stuck around to make sure the Kappa wouldn't come back? Though, it seems they have...

[X] Tamehara's Wandering Priests
[X] Location: Shiojiri Southern Rice Patties, Kappa

Toshio! What did you do to get so many Kappa in your lands?! XP

Might get to be Kappa egg salesmen, rather than priests soon...

Tamerhara's Wandering Priests have returned to Shiojiri to take care of another Kappa sighting. As with the last time, they charged the river with their staves, surprising the creatures and driving them away. The farmers were most grateful, hosting them for the evening with much sake and food.

Tamerhara's Wandering Priests have acquired Kappa Eggs

Pick One:
[] Bless the villagers
[] Sell Kappa Eggs (+1 coin)
[] Hatch Kappa

Pick the Prefecture and location within you wish to visit next

Wakasa, Daimyō Haruka Yukimura

Daimyō Actions (pick one)

[X] Tour Blacksmith

Prefecture Choice:
More displaced people are flocking to the slowly rebuilding prefectures. Daimyō's may decide this turn if they will allow in extra population.
Allow 1 extra pop to settle
[X] Yes

Resources, End of Turn 6
Population: 7 civilian, 1 military
Coin: (11+4-4+7+1(?)+4-6+1-4)=14
Army Units: Takeru Takamichi's Ronin Band (2 upkeep)
Roads: Katakama, Konan, Nagiso, Mimasaka, Shimogo
Food: 0
Wood: 2
Stone: 0
Iron: 1

Buildings
Rice Paddy (1 pop)
+2 food
Hunting Lodge (1 pop)
+2 food
Shinobi Ninja Camp (1 pop)
+2 food
Lumber Camp (1 pop)
+2 wood
Blacksmith Workshop (1 pop)
[X] 1 wooden weapons (for @sidestory)
Ryokan Inn (passive)
+5 coin this turn from trading partners
Recruiting Station
[X] Hire Ronin Army (2 coin per turn/+1 pop) @Darik29

Construction

[X] Stone Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
[X] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)

One-Off Trades
[X]
Sell 1 wooden weapons to @sidestory for 1 food
[X]Sell 1 iron to @NathanMedium for 2 wood

Recurring Trades
[X] Buy 1 food from Katakama (@Vanestus) in exchange for 1 coin
[X] Buy 1 wood from Konan (@Mortenkam) for 1 coin
[X] Buy 1 iron from Nagiso (@woody12) for 2 coins

Other Notes
  • @Lop Do I collect a tax from military population? I have either 7 tax income from my civilians or 8 counting my new ronin. I included all my inputs and outputs for the turn in an effort to track this stuff. Curse my love of trade deals, it is too complicated. o_o
  • OPEN BOUNTIES:
    • First player to build a road to/from Chizu, 2 coins.
    • First player to build a road to/from Kameyama, 2 coins.

Daimyō Haruka Yukimura of Clan Wakasa went out on horseback with her court to tour the blacksmith workshops. The sounds of iron being hammered echoed through the hills, and the workers were honored by the clan lord's visit. They presented her with 1 wooden weapon's cache they'd been working on, to one day gift to a worthy group of warriors.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Tour Lumber Camp
[] Tour Recruiting Station
[] Tour Shinobi Ninja Camp
[] Tour Construction of Forge Quarters
[] Tour Construction of Stone Mine
[] Spend time with husband Yame
[] Hold Court
[] Visit Prefecture with connecting Road (Specify)

Event: With the steady influx of destitute farmers and craftsmen flooding into the prefecture from the surrounding lands, severe famine has begun to creep into the main town. If something is not done, populations will begin to starve.

Well, this is fun. My guys somehow acquired bagged wine from a mine! Nifty!

Also, while we do have two coins now to grow our band, I feel like the group deserves a party to celebrate our successes.

[X] Takeru's Ronin Band
[X] Relax and Drink in Wakasa Ryokan Inn

Spend a turn celebrating our recent successes by buying a drink at a nice place. Since they're constructing a recruiting station, next turn I can sign up with him!

Takeru's Ronin Band traveled to back to Wakasa and spent an evening in the inn drinking and boasting. The companionship and celebration has convinced all Ronin to stick around a bit long with Takeru's core members, and see what the Ronin band will get up to.

Pick One:
[] Hire extra Ronin (2 coin)
[] Relax and drink
[] Train

Pick a Prefecture, and a place or job posting within that prefecture to go next. If you are passing through any prefecture's on the way, indicate where you will be stopping. Bagged Wind allows for the Ronin band to arrive at any prefecture in 1 turn (1 use)

Clan Tomi
Daimyō: Tomi Tomoyori

Population: 6 (+1 Turn Pop) = 7
2 Free Population for construction bulding (-1 Temporaly busy with the Recruting Station)= 1 Free Population

Resources:
3 Food (6 food per turn)
2 Stone
4 Lumber (-4 Trade with Wakasa and Shiojiri ) (+2 Weisaki Relief) = 2 Lumber
1 Iron Weapons
1 Iron
14 Coins (+1 Shinto Temple) (+1 Weisaki Relief) (-2 Construction) = 14 Coins

Buildings:
1x Starting Food Producer
1x Fishing Dock
1x Hunting Lodge
1x Lumber Camp
1x Shinto Temple
1x Kabuki Theatre
1x Cove Outpost (In Construction)
1x Tea House (In Construction)
1x Blacksmith Workshops (In Construction)

1x Recruting Station (In Construction)

Costs:
7 Food per turn

Construction:

[X] Recruiting Station (Cost: 2 Coin/1 Turn/1 free pop for construction)

Daimyō Actions (pick one)

[X] Elevate Shinto Priest to Adviser Hero

Extra Pop
[X] Yes

In a grand, impromptu ceremony at the Shinto Temple, Daimyō Tomi Tomoyori elevated the traveling priest Jin to that of an Adviser Hero. The priest assured the Daimyō that he had done a very wise thing, as Jin was a well-traveled man of many years. And his eyes had seen many things...
Daimyō Tomi Tomoyori had sent out word that he is looking for merchants with rare niche goods. Shiki's merchants heard of this and traveled north from Weisaka, arriving to sell the Daimyō the Love Doves he sought. Isha was touched by the Daimyō's gift of devotion, and secluded herself to write a poem. The few court members who have read it are stunned, saying it is already the work of a graceful master. Isha has agreed to marry Daimyō Tomi Tomoyori, and watch as he builds his prefecture into something worthy of her devotion.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Shinto Temple
[] Tour Isha's Theater
[] Tour Blacksmith
[] Tour either the northern or southern Cove Outpost
[] Tour Construction of Recruiting Station
[] Visit Prefecture connected by road (Specify)
[] Hold Court
[] Host the Wedding Ceremony in Tomi and invite the Shogun and his court (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

Shiki's merchants
[X] Rare niche goods
[X] Kabuki theatre in Tomi

So we Kitsune land now? Most interesting.
Also, this should finally finish up all the wedding gifts.

Shiki's Merchant caravan has arrived in Tomi, selling rare Love Doves to the Daimyō in exchange for 1 coin. After enjoying themselves at a Kabuki Theater dedicated in the Daimyō's betrothed's honor, its members must now decide what they will do next.

Pick One:
Buy
[] Bulk Basic Goods
[] Fine Goods
[] Rare niche goods
[] 1 Lumber (1 coin)
[] 1 Stone (2 coin)
or
Build
Tea House Headquarters (2 coin/2 wood/Current Prefecture Location)

After selecting an action, pick the Prefecture you wish to visit next

Weisaki

Note: Food is redacted at the start of each turn using last turns total end Pop Count.
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Building)

Pop Count
3 pop

Income
1 (-2 fishing pier this turn, +3 gold from Population)

Resources
1 Wood ( -1 from trade, +2 Wood next turn from lumber-mill)
0 Food (-3 Consumed, +1 trade, +2 produced)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock (1 Pop Assigned)
Cove Outpost (1 Pop Building)


Pop Count
3 pop (+1 next turn from action)

Income
2 Gold (-2 from construction,+3 gold next turn from population)

Resources
1 Wood ( -2 building, +2 Wood next turn from lumber-mill)
0 Food (+4 next year, -3 from Pop.)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished)
Fishing Dock (Unfinished)


Pop Count
4 pop (+1 next turn from action)

Income
0 Gold (-4 from construction, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from construction, +2 Wood next turn from lumber-mill)
1 Food (-3 from Pop , +6 next year)
Food vs Pop is done via the end of last turn. So it would be -3 this turn, -4 next turn when the additional pop is added.)
Edit here since I realised that Fishing Dock doesn't cost wood, so it would be -2 rather than -4.
Turn 4 Weisaki
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (Unfinished) (1 Pop assigned to complete construction).
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
5 pop (+1 next turn from action)

Income
2 Gold (-3 action and trade, +6 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from trade, +2 Wood next turn from lumbermill)
3 Food (+6 next year, -4 from last turn end pop count) (Net positive +1 next turn)
1 Stone (Gained from trade)
Turn 5 - Weisaki

Buildings

Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
6 pop (+1 next turn from action)

Income
5 Gold (-3 from construction cost, +7 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
2 Wood ( -1 from construction, +2 Wood next turn from lumbermill)
4 Food (+6 next year, -5 from last turn end pop count)(Net gain will be +0 at next turn)
0 Stone (-1 construction cost)
Turn 6 - Weisaki

Buildings

Rice Terrace (1 Pop assigned)
Lumber Camp (1 Pop Assigned)
Lumber Camp (Under Construction)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Under Construction)
Road to Kameyama
Road to Shiga(Under Construction)
Pop Count

7 pop (+1 next turn from action)

Income
6 Gold (-2 from Lumber Camp construction, -1 from Road, -1 from trade, -4 from Wedding, +1 gained from wreckage, +8 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
2 Wood (-4 from Trade, +2 gained from wreckage, +2 Wood next turn from lumber mill)
4 Food (+6 next year, -6 from last turn end pop count)(Net gain will be +1 at next turn)
1 Stone (+1 gained from trade)
Feel free to point out any errors, feedback is always appreciated. Rice Paddy was converted into a Rice terrace increasing food production.

Allow 1 extra pop to settle
[X] Yes
[X] Travel to Mimasake for the Wedding Ceremony (4 coin)
Build Actions
[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
[X] Road (Cost: 1 coin/1 turn/1 pop/ - To Shiga
[X] One pop dedicated to finishing Ancient Great Tree.
Trade Actions
[X] Send 2 Wood and 1 Gold to Tomi as aid (@NathanMedium)
[X] Trade 2 Wood with Shiojiri (@sidestory) for 1 stone

I think we've got a few turns to the invasion if I'm not mistaken so I'm increasing production of wood in order to be trade for weapons and eventually be able to recruit Giants.

The Daimyō of Weisaki prefecture has traveled to the capital of the Shogunate along with his court and betrothed, Mei, the unparalleled beauty of Shogun Oda Motoyori's children. There three days of ceremony and celebration were had, in which Mei became so overjoyed that something curious happened on the eve of the last day. It would appear Mei now has a single fox tail. Daimyō Weisaki Osamaru was alarmed and worried, however, the Shogun took the couple into private in his castle and shared with them a secret. If any one of the Shogun's children should sprout nine tails, powerful enemies to the north would know of their location and come with their armies. The Daimyō and his bride were worried, but Mei was too quickly taken with her new tail, a thing she considered only added to her beauty. Still, she hid it at the bidding of her father, and the celebration continued into the next day. As a wedding present and protection against what was to come, the Shogun gifted the Daimyō the Adviser Hero Roshi, the master swordsman of the land.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour either northern or southern Fishing Dock
[] Tour Cove Outpost
[] Tour construction of Great Tree
[] Hold Court

Clan Konan overview – End of turn 6
Buildings:

  • 1 Rice Terrace
  • 2 Rice Patty
  • 1 Lumber Camp
  • 2 Stone Mine
  • 3/4 Shiro Castle
  • 1 Artisan Quarters
Resources:
  • 8 Pop (7 working, 1 free)
  • 20 Coin
Income:
  • Food: 0
  • Wood: 2
  • Stone: 2
  • Coin: 9
[X] Konan: Turn 6
-Daimyō Actions
--[X] Elevate the Geisha to Adviser Hero
-Build Actions
--[X] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 pop)
--[X] Stable House (Cost: 2 Coin/1 turn/1 free pop for construction)
-Prefecture Choice:
--[X] Yes
-Trade
--[X] A ongoing trade of 1 wood for 1 coin with Wakasa (@Wysteria)

@Wysteria
On the next turn, when my Shiro Castle is finished, could you provide me with iron weapons?


You are more, than welcome, but my food deficit is lesser than that.

The Daimyō of Konan Prefecture elevated the Geisha Akiko to that of an Adviser Hero. She gladly joined the court, adding her wisdom and charm to the conversations of the nobles and other advisers. Over the next couple days, she was often seen among the Daimyō's estate, becoming familiar with the comings and goings of the prefecture. A certain young man of the court has caught her eye, and Akiko has shared with the Daimyō that this man would make an excellent commander of the samurai she humbly assumes the Daimyō will soon train.

Daimyō Actions (pick one)
[] Tour one of the three rice paddy fields
[] Tour Lumber Camp
[] Tour either the northern or the southern stone mines
[] Tour Artisan Quarters
[] Tour Construction of Shiro Castle
[] Tour Construction of Stable House
[] Elevate the young man to Commander Hero
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Event: A festival against famine was held in Konan prefecture by a band of traveling musicians, resulting in 2 food. Many farmers and merchants turned out, and enjoyed themselves immensely in the festive spirit. There was drinking throughout the rice paddy, and a parade featuring many farmers in the best robes they could muster.

[X] Move to Konan, rice paddy
[X] Hold a Festival of Protection against Famine
Current possessions: 2 coins, Magical Biwa

According to the doc Konan currently has -4 food so I hope I can help with the famine there.

Tsubasa and his musical troupe have traveled to Konan, alleviating a famine in the making with a festival of food and growth. It was said as farmers and craftsmen gathered among the ridges of the rice paddys, that the very trees bloomed with delicious fruit. Everyone was grateful for the festival and a chance to relax.

Pick one:
[] Hold a Festival of Protection against Famine
[] Hold a Festival of Protection against Monsters
[] Hold a Blessings Festival
[] Answer Ronin/Priest Quest with Magical Biwa

Pick a Prefecture, and a place within that prefecture to go next.

[x] Send an envoy to Mimasaka to look for a spouse
[x] Road (Shiga)
[x] Yes

Couple questions @Lop : When road in the build list refers to having a "direct" road, what does that mean? To make what I'm asking clearer, for example, if there was a road from kameyama to shiga and from shiga to weisaki, but there is no road from kameyama to weisaki, would kameyama be able to trade with weisaki every turn?

Are quarries seperate buildings to mines or are the mines converted? I think you answered this before but I don't remember the answer and finding it is a bit of a pain.

The Daimyō of Kameyama has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son, and a poet. The Shogun is also looking to marry off his fourth youngest daughter, the ambitious and outspoken Misaki, and well as his niece, the dutiful shinobi master Akina, and his other niece, the quiet but intelligent Sana. The Daimyō of Kameyama has himself, 2 brothers and 3 sisters for whom he can arrange a marriage.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour either northern or southern Rice Terrace
[] Tour either northern or southern Stone Mine
[] Tour Grand Bathhouse
[] Tour Lumber Camp
[] Tour Construction of road
[] Hold Court
X Post Ronin or Priest Quest for Koropokkuru (1 coin) (pending)
[] Invite either Toda, Ito, Misaki, Akina or Sana back to Kameyama to see if they might be interested in marriage

Event: The continued tradition of the hard-working people of Kameyama flocking to the bathhouse has inspired the owners to expand, turning into a large, inviting structure at the top of a hill. The build now generates a permanent 1 extra coin each turn.

<Open Spot for Interested Players>

The Daimyō Chizu Iwashita continues to rule his prefecture, elevating the large Crab Noru to that of a Commander Hero and training one unit of Levy soldiers.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Rice Terrace
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Iron Mine
[] Tour Fishing Cove
[] Tour Blacksmith Workshop
[] Tour Barracks
[] Send an envoy to Mimasaka to look for a spouse


[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 food per turn

[] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Stone per turn

[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 free pop for construction)
Requires 1 Pop for resource production
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 free pop for construction)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 free pop for construction)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 free pop for construction)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 free pop for construction)
Supports 2 Horse Pop. for 1 food a turn
Assigning 1 Pop. here will result in 1 coin being produced per turn

[] Ryokan Inn (Cost: 2 Coin/1 turn/1 free pop for construction)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 free pop for construction/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 free pop for construction)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Izakaya Drinking House (Cost: 2 Coin/1 lumber/1 turn/1 free pop for construction)
Visiting groups (soldiers/ronin/priests/etc) generate an extra 1 coin per group for the prefecture
[] Kabuki Theater (Cost: 2 Coin/1 Lumber/1 turn/1 free pop for construction)
Allows construction of Noh Theater School
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 free pop for construction)
Allows construction of Great Shrine, Great Temple and Ancient Gate
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional 1 coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 free pop for construction/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 1 free pop for construction)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 free pop for construction/Buddhist Temple)
Allows construction of Bushido School
Requires 1 Pop for resource production
Generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Produces 2 food per turn
If 1 pop is assigned, produces 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Requires 1 Pop for resource production
Produces 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 free pop for construction/Hunting Lodge)
Allows construction of Shinobi Ninja School
Requires 1 Pop for resource production
Produces 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 free pop for construction/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Bakemono Hunting Lodge (2 coin/1 lumber/1 turn/1 free pop for construction/Hunting Lodge or Lumber Camp)
Allows construction of Bakemono Pens
Requires 1 Pop for resource production
Produces 2 food per turn

[] Bakemono Pens (2 coin/4 lumber/1 turn/1 free pop for construction/Bakemono Hunting Lodge)
Supports either 1 Great Wolf, 1 Great Boar or 1 Great Lizard Pop. for 2 food a turn
[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
Requires 1 Pop for resource production
Produces 2 stone/iron per turn
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Requires 1 Pop for resource production
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
Requires 1 Pop for resource production
Produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
Requires 1 Pop for resource production
Produces 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
Requires 1 Pop for resource production
Produces 1 coin

[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn/ Artisan Quarters)
Allows construction of Geisha School
Requires 1 Pop for resource production
Produces 1 coin per turn and an additional 1 coin for every other prefecture currently traded with
Produces 1 coin for every visiting player

[] Geisha School (2 coin/2 lumber/1 stone/1 turn/Geisha Quarters)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Geisha Assassins (2 coin per turn/1 pop)

[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Estate Gardens, Posting Station, Harbor-Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse or Bakemono pop/1 pop)
[] Estate Gardens (2 coin/1 lumber/1 pop/1 turn/Castle Estate)
Allows construction of Court of Poetry
Visiting Daimyōs generate 1 coin for the prefecture and their own prefecture

[] Court of Poetry (2 coin/1 lumber/1 pop/1 turn/Estate Gardens)
Visiting Daimyōs generate 2 coin for the prefecture and their own prefecture. Visiting Priests generate 1 for the prefecture and themselves
[] Posting Station (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 2 coin per turn

[] Harbor Town (2 coin/5 lumber/1 stone/1 pop/4 turns/Cove Outpost/Castle Estate/Coastal Prefecture)
Requires 1 Pop for resource production
Produces 2 food and 1 coin per per turn
Recruit Elite Foreign Mercenaries (6 gold per turn/+1 pop)
Train Sea-Dragon Boat (4 food per turn/2 wood)

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 6 food per turn

Turn 7 Prefecture Choice:
Those with population-attracting buildings, may choose to accept an extra pop this turn. Those without population-attracting buildings can choose to send out warriors to search for people to invite back to the prefecture
Allow 1 extra pop to settle
[] Yes
[] No
or
[] Send out Scouting Party to find people

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.


All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2
 
Last edited:
Turn 8



Top: Akiko, Tsuku, Noru
Bottom: Jin, Shogo Iga, Roshi, Bito Tokihide


Shogunate Report on Imperial Movements,
Fishermen in Tomi report ships are beaching themselves on the southerns coasts of the prefecture. A landing force in the thousands is gathering themselves, intending to go inland and establish a foothold in the north of the Shogunate. If the Imperial Dynasty manages to do this, they will be able to attack both from the north, and the gate at Shimogo. The Shogun's forces of 1 Samurai army and 2 levy armies will arrive in Tomi next turn.

Mimasaka Temple School Report
After eight months of summer, it is officially fall. The farmers, fishers and hunters will no doubt enjoy many months of harvest, at least eight, before the harsh winter months arrive.

Well, given how the routes laid out, I'm going to make a stopover in the Capitol itself while traveling to Tomi. Might get to meet up with those Samurai who we fought with in Chizu!

[X] Takeru's Ronin Band Samurai Cohort
[X] Tomi Mustering Grounds
[X] Stopover: Mimasaka. Spend 2 Coin to Hire Ronin.


Am I still a Ronin Band, GM? My guys were hired on as retainers of Lady Wakasa, doesn't a Ronin with a master become a Samurai again? Or am I way off base?

Takeru's Ronin Band traveled to the capital of the Shoganate, Mimasaka and spent the day and night recruiting in the magnificent town that was the center of power in the land. Takeru's charisma lead him to recruit many young warriors, eager for their first taste of battle. And quite a few old ronin as well, knowing they can only do what they have been trained to do since birth.

Pick One:
[] Hire extra Ronin (2 coin)
[] Relax and drink
[] Train

Pick a Prefecture, and a place or job posting within that prefecture to go next. If you are passing through any prefecture's on the way, indicate where you will be stopping. Bagged Wind allows for the Ronin band to arrive at any prefecture in 1 turn (1 use)

Nagiso
Daimyō Actions
[X] Elevate wandering shinobi to Commander Hero

[X] Road to Chizu (Cost: 1 coin/1 turn/1 pop)


Turn 7 Prefecture Choice:
Those with population-attracting buildings, may choose to accept an extra pop this turn. Those without population-attracting buildings can choose to send out warriors to search for people to invite back to the prefecture
[X] Send out Scouting Party to find people


after this i will have 4 roads one to Katakama second to Wakasa and third to Mimasaka

In the depths of the woods, on the grounds of the new shinobi camp, Daimyō Hashirama Senju of Nagiso elevates the wandering shinobi to that of a Commander Hero. His name is Hiro, and to show his gratitude, he sets out looking for people to bring to the safety of the prefecture.

Daimyō Actions (pick one)
[] Tour Northern or Southern Rice Paddy
[] Tour Northern or Southern Fishing Dock
[] Tour Iron Mine
[] Tour either western or eastern Hunting Lodge
[] Tour Stone Mines
[] Tour Lumber Camp
[] Tour Shinobi Ninja Camp
[] Tour Barracks
[] Visit Prefecture with connecting road (Specify)
[] Send an envoy to Mimasaka to look for a spouse

Event: After spending a night slipping through the hills and forests, Hiro came across a large group of displaced villagers traveling in secret through the mountains. He brought them back, adding 1 pop to the prefecture.

Katakama

Buildings:
- 2 Rice Paddies
- 2 Fishing Docks
- 2 Hunting Lodges
- 1 Ryokan Inn
- Road to Konan
- 1 Izakaya Drinking House
- 1 Lumber Camp

Resources:
- 10 food per turn
-- food stockpile = 11
- 8 pop (1 free)
- 1 coin per pop (currently 8 coin)
-- coin stockpile = 31
- 1 unit iron weapons
- 2 wood per turn
-- wood stock = 1

Daimyō Actions (pick one)
[X] Hold Court

Turn 7 Prefecture Choice:
Those with population-attracting buildings, may choose to accept an extra pop this turn. Those without population-attracting buildings can choose to send out warriors to search for people to invite back to the prefecture
[X] Send out Scouting Party to find people

Build
[X] Rice Patty (Cost: 2 Coin/1 Turn/1 free pop for construction)

Recurring Trades
[X] Sell 1 food to Wakasa (@Wysteria) in exchange for 1 coin.

The Daimyō of Katakama holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his southern Fishing Docks are being raided by large Isonade. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour one of the three Rice Paddys
[] Tour northern coast Fishing Dock
[] Tour southern coast Fishing Dock
[] Tour Lumber Camp
[] Tour Ryokan Inn
[] Tour Hunting Lodge
[] Tour Izakaya Drinking House
[] Tour Construction of Rice Paddy
[] Visit Prefecture with connecting road (Specify)
[] Hold Court
[] Post Ronin or Priest quest for Isonade (1 coin)
[] Send an envoy to Mimasaka to look for a spouse

Event: Bito Tokihide led a group of farmers out into the night looking for refugees. They came across some in the middle of the rice paddys, and the samurai brought them back, adding +1 pop to the prefecture.

Clan Shiga
Daimyo Shiga Yama

--------------------------

Daimyo action: [X] Hold Court

Building action:[X] Hunting Lodge(Cost: 2 Coin/1 Turn/1 free pop for construction)

[X] Send out Scouting Party to find people

------------------------------
To Tomi Tomoyori, daimyo of the Tomi

Myself and my army of 10,000 men will be arriving shortly. I must admit these invaders have picked a very irritating time indeed to attack. I hope that we will arrive in time.

with the outrage of a man whose had his wedding preparations interrupted
Shiga Yama, daimyo of the Shiga and of The Mythic Sun

Daimyō Shiga Yama bids farewell to his betrothed Tome of Clan of Mimasaka as he leads ten-thousand levied soldiers alongside his trusted Commander, Shogo Iga. The army will head to Tome and defend the lands from the Imperial Dynasty forces.
Tome holds court in his absence. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The soon-to-be Lady of the land is made aware that his southern rice paddy is being raided by Inugami. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour either northern or southern Rice Paddy
[] Tour Barracks
[] Tour either Northern or Southern Fishing Dock
[] Tour Bathhouse
[] Tour Construction of Hunting Lodge
[] Hold Court
[] Post Ronin or Priest Quest for Inugami (1 coin)
[] Visit Prefecture connected with road (Specify)
[] Host the Wedding Ceremony in Tomi and invite the Shogun and his court (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

Event: An army of giants traveling north through the prefecture towards Tomi has spent their coin freely, resulting in 1 extra coin for the prefecture's treasury

[X]Plan Shiojiri 8
-[X] Allow Tsuku to resurrect 1 pop of Koharumaru
-[X] Yes
-[X] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
-[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)

Daimyō Isshin Toshio attends to a ceremony held by Magistrate Tsuku at the Buddhist temple. There, Tsuku resurrects his servants, the Koharumaru, and arms them with the weapons the Daimyō gifted him. Tsuku then has his small army of servants swear fealty to their new lord. The Daimyō Isshin Toshio nods approvingly.

Daimyō Actions (pick one)
[] Tour one of the three Rice Paddy fields
[] Tour Stone Mine
[] Tour Buddhist Temple
[] Tour Bathhouse
[] Tour Hunting Lodge
[] Tour Quarry
[] Tour Bakemono Hunting Lodge
[] Tour Temple School
[] Tour Construction of Ancient Temple
[] Tour Construction of Rice Terrace
[] Visit Prefecture connected with road (Specify)
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Event: The Koharumaru are slip out into the surrounding country to get a lay of the land. There they find fleeing farmers and invite them back to the prefecture. The unsure of the diminutive servants, the farmers agree, adding +1 pop to the prefecture.
Event: An army of 5,000 levied soldiers has passed west through the prefecture of their way to Tomi. They have spent their coin freely, resulting in 1 extra coin for prefecture's treasury.


Sorry, tell you what, I'll hatch both sets of Kappa eggs I have, and see what I can do, okay?

[X] Tamehara's Wandering Priests
[X] Location: Shiojiri Buddhist Temple
[X] Hatch Kappa

Tamerhara's Wandering Priests have spent the month at the temple in Shiojiri. While working alongside the priests there, they also kept watch over two nests worth of kappa eggs. At the end of the months they hatched, and the baby kappa were eager to be fed by Tamerhara and his priests.

Tamerhara's Wandering Priests have acquired two groups of Kappa Apprentices

Pick One:
[] Bless the villagers
[] Work for the Temple (+1 coin)
[] Train Kappa Adepts
[] Sell Kappa Adepts (+2 coin)

Pick the Prefecture and location within you wish to visit next

Wakasa, Daimyō Haruka Yukimura

Daimyō Actions (pick one)

[X] Tour Rice Paddy

Prefecture Choice:
[X] Send out Scouting Party to find people

Resources, End of Turn 7

Population: 7 civilian, 1 military
Coin: 17
Roads: Katakama, Konan, Nagiso, Mimasaka, Shimogo
Food: 0
Wood: 2
Stone: 0
Iron: 1
Wooden weapons cache: 1
Iron weapons cache: 0

Army
Takeru Takamichi's Ronin Band (2 upkeep, 1 pop)
[X]@Darik29 Your orders are to proceed as quickly as possible to Tomi to fight the invading army.

Buildings
Rice Paddy (1 pop)
+2 food
Hunting Lodge (1 pop)
+2 food
Shinobi Ninja Camp (1 pop)
+2 food
Lumber Camp (no pop this turn)
0 wood produced
Stone Mine (1 pop)
+1 stone
Blacksmith Workshop (1 pop)
[X] Iron weapons for @Mortenkam
Forge Quarters (no pop this turn)
Ryokan Inn (passive)
+6 coin this turn from trading partners
Recruiting Station

Construction (2 pop assigned this turn)
[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
[X] Artisan Quarters (2 coin/1 lumber/1 pop)

One-Off Trades
[X]
Sell 1 iron weapons to @Mortenkam for 1 stone
[X] Pay 1 coin and 1 wooden weapons to @Pensive-Nerves as a road building bounty
[X] Pay 2 coin to @WanderingTwix as a road building bounty
[X] Pay 2 coin to @woody12 as a road building bounty
[X] Pay 2 coin to @KaldorDraigo as a road building bounty
[]Next turn: Buying 2 food from @KaldorDraigo for 1 stone
[]Next turn: Selling 2 wooden weapons to @WanderingTwix for 1 stone

Recurring Trades
[X] Buy 1 food from Katakama (@Vanestus) in exchange for 1 coin
[X] Buy 1 wood from Konan (@Mortenkam) for 1 coin
[X] Buy 1 iron from Nagiso (@woody12) for 2 coins

Other Notes and Questions
  • @Lop
    • Do the scouting parties automatically find people, or will you tell us if it succeeds?
    • Did I make a clear enough note that I'm pulling people out of my lumber camp this turn to work on construction?
  • There's still time for Chizu or Shiojiri to get a road building bounty for a Chizu-Shiojiri road.
  • I still have 1 wooden weapons for sale this turn.

Daimyō Haruka Yukimura of Clan Wakasa went out on horseback with her court to tour the rice paddy. The farmers were awed by her visit, gathering around the clan leader and her court. There she met a ronin who offered her services as an Adviser Hero, should the Daimyō desire it.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Blacksmith
[] Tour Ryokan Inn
[] Tour Lumber Camp
[] Tour Recruiting Station
[] Tour Shinobi Ninja Camp
[] Tour Stone Mine
[] Tour Forge Quarters
[] Tour Construction of Rice Terrace
[] Tour Construction of Artisan Quarters
[] Spend time with husband Yame
[] Hold Court
[] Elevate Ronin to Commander Hero
[] Visit Prefecture with connecting Road (Specify)

Again, no one want wood or coin for food? Wood for stone is also good!
--------------------------------
Clan Tomi
Daimyō: Tomi Tomoyori


Population: 7
2 Free Population for construction building (-1 Temporaly busy with the Recruting Station) (-1 Train Armored Crabs)= 0 Free Population

Resources:
4 Food (8 food per turn)
2 Stone
2 Lumber (+2 wood for turn) (-1 Blacksmith)= 3 Lumber
1 Iron Weapons (-1 Armored Crabes)= 0
1 Iron
20 Coins (+1 Shinto Temple) (+1 Cove Outpost) = 22 Coins

Buildings:
1x Starting Food Producer
1x Fishing Dock
1x Hunting Lodge
1x Lumber Camp
1x Shinto Temple
1x Kabuki Theatre
1x Cove Outpost
1x Blacksmith Workshops
1x Recruting Station (In Construction)

Costs:
7 Food per turn

Construction:
[X] Blacksmith working in 1 wood weapon

Daimyō Actions (pick one)

[X] Send out Scouting Party to find people
[X] Cove Outpost (The one more close to where the invading army is gonna attack.)
[X] Prepare for Battle with my Armored Crabs, the other Daimyo and they soldiers.

Martial:
[X] Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

Daimyō Tomi Tomoyori, flanked by his soon-to-be wife Isha and his adviser Jin the priest, oversee hundreds of newly-trained armored crabs that will join with the other armies of the Land of the Mythic Sun and defend his prefecture. Already he has gotten reports that Imperial Dynasty forces have landed on the southern coasts. Soon terrible battle will be had. Isha excused herself to compose herself, eventually preparing a beautiful sheet of calligraphy for the occasion. As she emerges, the Daimyō of Shiga prefecture arrives with ten-thousand soldiers, bolstering the defenders.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Hunting Lodge
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Shinto Temple
[] Tour Isha's Theater
[] Tour Blacksmith
[] Tour either the northern or southern Cove Outpost
[] Tour Recruiting Station
[] Visit Prefecture connected by road (Specify)
[] Hold Court
[] Host the Wedding Ceremony in Tomi and invite the Shogun and his court (4 food)
[] Travel to Mimasake for the Wedding Ceremony (4 coin)

Event: Jin wandered the roads of the prefecture, finding a group of displaced fishers fleeing from the south. Despite the fact that battle was looming over the land, the priest managed to convince the fishers and their families to settle in the prefecture, adding +1 pop

Weisaki


Weisaki

Note: Food is redacted at the start of each turn using last turns total end Pop Count.
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Building)

Pop Count
3 pop

Income
1 (-2 fishing pier this turn, +3 gold from Population)

Resources
1 Wood ( -1 from trade, +2 Wood next turn from lumber-mill)
0 Food (-3 Consumed, +1 trade, +2 produced)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock (1 Pop Assigned)
Cove Outpost (1 Pop Building)


Pop Count
3 pop (+1 next turn from action)

Income
2 Gold (-2 from construction,+3 gold next turn from population)

Resources
1 Wood ( -2 building, +2 Wood next turn from lumber-mill)
0 Food (+4 next year, -3 from Pop.)
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Unfinished)
Fishing Dock (Unfinished)


Pop Count
4 pop (+1 next turn from action)

Income
0 Gold (-4 from construction, +5 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from construction, +2 Wood next turn from lumber-mill)
1 Food (-3 from Pop , +6 next year)
Food vs Pop is done via the end of last turn. So it would be -3 this turn, -4 next turn when the additional pop is added.)
Edit here since I realised that Fishing Dock doesn't cost wood, so it would be -2 rather than -4.
Turn 4 Weisaki
Buildings
Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (Unfinished) (1 Pop assigned to complete construction).
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
5 pop (+1 next turn from action)

Income
2 Gold (-3 action and trade, +6 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
1 Wood ( -2 from trade, +2 Wood next turn from lumbermill)
3 Food (+6 next year, -4 from last turn end pop count) (Net positive +1 next turn)
1 Stone (Gained from trade)
Turn 5 - Weisaki

Buildings

Rice Paddy (1 Pop Assigned)
Lumber Camp (1 Pop Assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree ( +1 pop required to complete)

Pop Count
6 pop (+1 next turn from action)

Income
5 Gold (-3 from construction cost, +7 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
2 Wood ( -1 from construction, +2 Wood next turn from lumbermill)
4 Food (+6 next year, -5 from last turn end pop count)(Net gain will be +0 at next turn)
0 Stone (-1 construction cost)
Turn 6 - Weisaki

Buildings

Rice Terrace (1 Pop assigned)
Lumber Camp (1 Pop Assigned)
Lumber Camp (Under Construction)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (Under Construction)
Road to Kameyama
Road to Shiga(Under Construction)
Pop Count

7 pop (+1 next turn from action)

Income
6 Gold (-2 from Lumber Camp construction, -1 from Road, -1 from trade, -4 from Wedding, +1 gained from wreckage, +8 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
2 Wood (-4 from Trade, +2 gained from wreckage, +2 Wood next turn from lumber mill)
4 Food (+8 next year, -6 from last turn end pop count)(Net gain will be +1 at next turn)
1 Stone (+1 gained from trade)
Turn 7
Buildings

Rice Terrace (1 Pop assigned)
Rice Patty (1 Pop constructing)
Lumber Camp (1 Pop Assigned)
Lumber Camp (No pop assigned)
Fishing Dock ( 1 Pop Assigned)
Fishing Dock (No pop assigned)
Cove Outpost (1 Pop Assigned)
Ancient Great Tree (1 Pop assigned)
Artisan Quarter (1 Pop constructing)
Road to Kameyama
Road to Shiga
Pop Count

8 pop (-1 Pop from Giant Recruitment will be at 7 next turn)

Income
6 Gold (-4 from construction, -5 from Giant, +1 gained from trade, +3 gold next turn)
(The additional +1 comes from the Cove Outpost)

Resources
3 Wood (-1from construction, +4 Wood next turn from lumber mill and Great Tree)
5 Food (+8 next year, -7 from last turn end pop count)(Net gain will be +0 at next turn)
1 Stone
0 Wooden Weapon Cache (+1 gained from Trade @Wysteria, -1 from Giant Recruitment)
Feel free to point out any errors, feedback is always appreciated.

Build
[X] Artisan Quarters (2 coin/1 lumber/1 pop)
[X] Rice Patty (Cost: 2 Coin/1 Turn/1 free pop for construction)
Martial
[X] Recruit 1 Unit of Giants (-1 Pop, -1 Wooden Weapons Cache)
Daimyō Actions (pick one)
[X] Hold Court
[X] Send Hero Roshi along with the recently recruited Giants to aid Tomi.
[X] Recieve +1 Coin and +1 wooden weapon cache as Road Bounty from Wakasa (@Wysteria )

I'll be upgrading the Rice Patty into a Rice Terrace next turn and hopefully construct a stable.



The Daimyō of Weisaki prefecture and his wife Mei oversaw the legendary warrior Roshi lead a small group of giants to battle in the north. Many farmers and craftsmen also gathered to watch the warriors of Weisaki prefecture.
Afterwards, the Daimyō holds court in his estate. Peasants and merchants alike come to the main town of the Prefecture. Most are curious, however, some have come to air grievances. The Daimyō is made aware that his Cove Outpost is being raided by Tanuki. Perhaps if they were removed, more than just peace would be acquired...

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Lumber Camp
[] Tour either northern or southern Fishing Dock
[] Tour Cove Outpost
[] Tour Great Tree
[] Tour construction of Artisan Quarters
[] Tour construction of Rice Paddy
[] Spend time with wife Mei
[] Post Ronin or Priest Quest for Tanuki (1 coin)
[] Hold Court


Clan Konan overview – End of turn 7
Buildings:

  • 1 Rice Terrace
  • 2 Rice Patty
  • 1 Lumber Camp
  • 2 Stone Mine
  • 1 Shiro Castle
  • 1 Stable house
  • 1 Artisan Quarters
Resources:
  • 9 Pop (7 working, 2 free)
  • 27 Coin
  • 2 Stone
  • 1 food
Heroes and Armies:
  • Geisha Akiko, an Adviser Hero
Income:
  • Food: -1
  • Wood: 2
  • Stone: 2
  • Coin: 10
[X] Konan: Turn 7
-Daimyō Actions
--[X] Elevate the young man to Commander Hero
-Build Actions
--[X] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
--[X] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
--[X] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
-Prefecture Choice:
--[X] Yes
-Trade
--[X] A ongoing trade of 1 wood for 1 coin with Wakasa (@Wysteria)
--[X] A trade of 1 stone for 1 catch of Iron Weapons with Wakasa (@Wysteria)

I think that I got stone to spare, so I am onboard trading that.

The Daimyō of Konan Prefecture allows his geisha adviser Akiko to elevate the young man Ochi Nobantu to that of a Commander Hero. He is made a samurai in a grand ceremony of the estate, and given two swords with which he will lead any armies the prefecture raises.

Daimyō Actions (pick one)
[] Tour one of the three rice paddy fields
[] Tour Lumber Camp
[] Tour either the northern or the southern stone mines
[] Tour Artisan Quarters
[] Tour Stable House
[] Tour Shiro Castle
[] Tour Construction of Rice Terrace
[] Tour Construction of Stone Fortifications
[] Tour Construction of Lumber Camp
[] Elevate the young man to Commander Hero
[] Hold Court
[] Send an envoy to Mimasaka to look for a spouse

Event: Akiko gathered to her some girls of the court, as well as the main town of the prefecture. She has taken these girls under her wing, training them in the ways of the Geisha, as well as strange shinobi arts only whispered about among the estate. These girls like to wander the hills when they are not training, and have convinced a group of fleeing villagers to come settle in the prefecture, adding +1 pop

[x] Invite Akina back to Kameyama to see if they might be interested in marriage
[x] Quarry (stone)
[x] Hot Springs
[x] yes

So yeah, if anyone needs stone, hit me up.

The Daimyō of Kameyama has invited Akina of Clan Mimasaka to his estate. There she was treated to the finest music and food the prefecture had to offer. Akina was completely caught off guard by the invitation, having no experience in such matters. She asks for some time to think, then eventually says she'll marry the Daimyō if he trains or hires an elite or master shinobi war band for her to personally lead. If the Daimyō does this, Akina will marry him, and serve him well as his shinobi wife.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour either northern or southern Rice Terrace
[] Tour either northern or southern Stone Mine
[] Tour Grand Bathhouse
[] Tour Lumber Camp
[] Tour Construction of Hot Springs
[] Tour Construction of Stone Quarry
[] Hold Court
X Post Ronin or Priest Quest for Koropokkuru (1 coin) (pending)
[] Present Akina the handpicked shinobi team (when applicable)

Event: While considering the Daimyō's proposal, Akina trained all night in the woods. There she found a fleeing group of villagers, and told them the prefecture was a safe place for them to settle, if they should desire such a thing. The villagers did desire such a thing, heading to the main town and adding +1 pop to the prefecture.
Events: Traveling Musicians have used a magical Biwa to turn the Koropokkuru to their side. The small creatures gifted the lord of the prefecture 2 wood for his troubles


[X] Answer Ronin/Priest Quest with Magical Biwa
-[X] Koropokkuru in Kameyama

Current possessions: 2 coins, magical biwa

Tsubasa and his musical troupe have traveled to Kameyama, discovering a group of Koropokkuru causing trouble. The musicians used their quick wits, as well as a Magical Biwa, to lull to the diminutive people into a festive haze.

Koropokkuru acquired.

Pick one:
[] Hold a Festival of Protection against Famine
[] Hold a Festival of Protection against Monsters
[] Hold a Blessings Festival
[] Answer Ronin/Priest Quest with Magical Biwa

Pick a Prefecture, and a place within that prefecture to go next.

@Wysteria Thanks and good idea!


Chizu Turn 7 Vote(Forreal):

Daiymo Action:
[X] Send an envoy to Mimasaka to look for a spouse

[X] Blacksmith Workshops: Forge 1 Iron Weapons Cache.
(How much Iron for one weapons cache?)


[X] Send out Scouting Party to find people

Army:
[X] Deploy Crab Noru and 1 Trained Levy Army to Tomi Prefecture.

Building:
[X] Road: Shiojiri (Cost: 1 coin/1 turn/1 pop/

Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[X] Remove 1 Pop from Rice Paddy to construct Road
to Shiojiri​

The Daimyō Chizu Iwashita gathers 5,000 levied soldiers outside his estate on a quickly warming morn. He and his commander Noru, the giant crab, oversee their small army. The Daimyō commands his soldiers to defend the Land of the Mythic Sun from the invaders, and to bring honor to the prefecture. The soldiers call out as one, chanting. Noru raises his claws, then leads the soldiers on the main road towards Tomi Prefecture.
The Daimyō of Chizu has sent an envoy to Mimasaka prefecture in order that an heir for their land may one day be born. Shogun Oda Motoyori receives the envoy warmly, and declares that he is currently looking to marry off Toda, his eldest son and a great warrior, as well as Ito, the second eldest son, and a poet. The Shogun is also looking to marry off his fourth youngest daughter, the ambitious and outspoken Misaki, as well as his niece, the quiet but intelligent Sana. The Daimyō of Chizu only has himself has himself for whom he can arrange a marriage.

Daimyō Actions (pick one)
[] Tour Rice Paddy
[] Tour Rice Terrace
[] Tour Fishing Dock
[] Tour Lumber Camp
[] Tour Iron Mine
[] Tour Fishing Cove
[] Tour Blacksmith Workshop
[] Tour Barracks
[} Hold Court
[] Invite either Toda, Ito, Misaki, or Sana back to Chizu to see if they might be interested in marriage


[] Road (Cost: 1 coin/1 turn/1 pop/
Connects neighboring prefectures. Allows for trading with that prefecture every turn, as opposed to every other. If you are connected to any prefecture by at least 1 "direct" road, you may trade every turn with it.
[] Rice Patty/Hunting Lodge/Fishing Dock (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 food per turn

[] Lumber Camp (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 2 wood per turn
[] Iron Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Iron per turn
[] Stone Mine (Cost: 2 Coin/1 Turn/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 Stone per turn

[] Blacksmith Workshops (Cost: 2 Coin/1 Turn/ 1 free pop for construction)
Requires 1 Pop for resource production
Produces Militia/Levy or Samurai weapons
[] Barracks (Cost: 2 Coin/1 Turn/1 free pop for construction)
Train Peasant Army (1 pop)
Train Levied Army (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Recruiting Station (Cost: 2 Coin/1 Turn/1 free pop for construction)
Hire Ronin Army (2 coin per turn/+1 pop)
Hire Elite Ronin Army (4 coin per turn/+1 pop)

[] Shiro Castle (Cost: 4 Coin/4 Turns/4 Lumber/4 Stone/1 free pop for construction)
Train Samurai (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Elite Samurai (5 coin per turn/1 Iron Weapons Cache/1 Horse pop/1 pop)

[] Stable House (Cost: 2 Coin/1 turn/1 free pop for construction)
Supports 2 Horse Pop. for 1 food a turn
Assigning 1 Pop. here will result in 1 coin being produced per turn

[] Ryokan Inn (Cost: 2 Coin/1 turn/1 free pop for construction)
Allows construction of the Oni Ryokan Inn
Produces 1 coin for every player you are trading with that turn
Hire Foreign Mercenaries (3 coin per turn/+1 pop)

[] Oni Ryokan Inn (2 coin/1 lumber/1 free pop for construction/Ryokan Inn)
Recruit Oni Warband (2 coin per turn/1 Wooden Weapons Cache/+1 pop)
Recruit Elite Oni (5 coin per turn/Iron Weapon Cache/+1 pop)

[] Bathhouse (Cost:2 Coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Hot Springs
Produces 1 coin per turn
Chance of attracting additional pop each turn

[] Hot Springs (Cost: 2 Coin/1 lumber/1 stone/1 turn/1 free pop for construction)
Produces 1 coin per turn
Recruit Monkey-King Warriors (2 coin per turn/1 Wood Weapons Cache/+1 pop)

[] Izakaya Drinking House (Cost: 2 Coin/1 lumber/1 turn/1 free pop for construction)
Visiting groups (soldiers/ronin/priests/etc) generate an extra 1 coin per group for the prefecture
[] Kabuki Theater (Cost: 2 Coin/1 Lumber/1 turn/1 free pop for construction)
Allows construction of Noh Theater School
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting additional pop each turn
Train Performer Troupe (1 coin per turn/1 Wood Weapons Cache/1 pop)

[] Noh Theater School (Cost: 2 Coin/1 turn/1 Lumber/1 free pop for construction)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Noh Demon Hunters (3 coin per turn/1 Iron Weapons Cache/1 pop)
Recruit Hannya (5 coin per turn/+1 pop)

[] Shinto Temple (2 coin/1 turn/1 Lumber/1 free pop for construction)
Allows construction of Great Shrine, Great Temple and Ancient Gate
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shinto Priest band (1 coin per turn/1 Wooden Weapon's Cache/1 pop)

[] Great Shrine (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Elite Shinto Priests (3 coin per turn/1 wooden weapons cache/1 pop)

[] Great Temple (2 coin/1 turn/1 lumber/1 stone/1 free pop for construction/Shinto Temple)
Generates 1 coin a turn
If 1 pop is assigned, generates an additional 1 coin

[] Ancient Gate (2 coin/2 stone/1 turn/1 free pop for construction/Shinto Temple)
Recruit Yōkai (2 food per turn)
Recruit Gashadokuro (2 food per turn/-1 pop)

[] Buddhist Temple (2 coin/1 lumber/1 turn/1 1 free pop for construction)
Allows construction of Temple School, Ancient Temple and Corrupted Temple
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Warrior Monk band (1 coin per turn/1 Wooden Weapons Cache/1 pop)

[] Temple School (2 coin/2 lumber/1 stone/1 turn/1 free pop for construction/Buddhist Temple)
Allows construction of Bushido School
Requires 1 Pop for resource production
Generates 1 coin per turn
Chance of attracting extra pop each turn

[] Ancient Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Master Monks (3 coin per turn/1 Iron Weapons Cache/1 pop)
Train Dragon (4 food per turn)

[] Corrupted Temple (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Buddhist Temple)
Train Demon Monks (3 coin per turn/1 wooden weapon's cache/1 pop)
Recruit Ushi-Oni (2 food per turn)

[] Kamyu Shrine (2 coin/1 lumber/1 turn/1 free pop for construction)
Allows construction of Kamyu Temple, Kamyu Gate and Hill of Markers
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Shaman band (1 gold per turn/1 Wooden Weapons Cache/1 pop)

[] Kamyu Temple (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Produces 2 food per turn
If 1 pop is assigned, produces 1 coin per turn.

[] Kamyu Gate (2 coin/1 lumber/2 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Recruit Tengu warband (2 coin per turn/1 Wooden Weapon's Cache/+1 pop)
Recruit Elite Tengu (4 coin per turn/1 Iron Weapons Cache/+1 pop)

[] Hill of Markers (2 coin/1 lumber/1 stone/1 turn/1 free pop for construction/Kamyu Shrine)
Requires 1 Pop for resource production
Produces 2 food per turn
Recruit Joro-Gumo (4 coin per turn/+1 pop)

[] Shinobi Ninja Camp (2 coin/1 turn/1 free pop for construction/Hunting Lodge)
Allows construction of Shinobi Ninja School
Requires 1 Pop for resource production
Produces 2 food per turn

Train Shinobi band (1 coin per turn/Wood Weapon Cache/1 pop)
[] Shinobi Ninja School (2 coin/2 lumber/1 turn/1 free pop for construction/Shinobi Ninja Camp)
Train Elite Shinobi band (3 coin per turn/Iron Weapon Cache/1 pop)
Train Shinobi Masters (5 coin per turn/Iron Weapon Cache/1 pop)

[] Bakemono Hunting Lodge (2 coin/1 lumber/1 turn/1 free pop for construction/Hunting Lodge or Lumber Camp)
Allows construction of Bakemono Pens
Requires 1 Pop for resource production
Produces 2 food per turn

[] Bakemono Pens (2 coin/4 lumber/1 turn/1 free pop for construction/Bakemono Hunting Lodge)
Supports either 1 Great Wolf, 1 Great Boar or 1 Great Lizard Pop. for 2 food a turn
[] Quarry (2 coin/2 lumber/1 stone/1 turn/1 pop/Stone or Iron mine)
Requires 1 Pop for resource production
Produces 2 stone/iron per turn
[] Forge Quarters (2 coin/2 lumber/1 turn/1 pop/Blacksmith Workshop)
Requires 1 Pop for resource production
Produces 2 wooden weapon caches for every 1 lumber
Train Siege Engine (2 coin per turn/1 wood/1 pop)

[] Ancient Great Tree (2 coin/2 lumber/1 turn/1 pop/Lumber Camp)
Requires 1 Pop for resource production
Produces 2 lumber per turn
Recruit Giants (5 coin per turn/Wooden Weapon's cache+1 pop)

[] Wooden Fortifications (2 coin/4 lumber/2 turns/1 pop)
Offers mild protections against invading armies
[] Stone Fortifications (2 coin/4 stone/4 turns/1 pop)
Officers protection against invading armies
[] Rice Terrace (2 coin/1 wood/1 stone/1 turn/1 pop/Rice Paddy)
Turns a Rice Paddy into a Rice Terrace, causing it to produce 4 food per turn
[] Cove Outpost (2 coin/2 wood/1 turn/1 pop/Fishing Dock)
Requires 1 Pop for resource production
Produces 2 food and 1 gold per turn
Train Armored Crabs (2 food per turn/1 Iron Weapons Cache)

[] Tea House (2 coin/1 lumber/1 pop)
Requires 1 Pop for resource production
Produces 1 coin
Has chance of attracting extra Pop each turn

[] Artisan Quarters (2 coin/1 lumber/1 pop)
Allows construction of Geisha Quarters and Daimyō Castle Estate
Requires 1 Pop for resource production
Produces 1 coin per turn
Chance of attracting extra population each turn

[] Geisha Quarters (2 coin/2 lumber/1 pop/1 turn/ Artisan Quarters)
Allows construction of Geisha School
Requires 1 Pop for resource production
Produces 1 coin per turn and an additional 1 coin for every other prefecture currently traded with
Produces 1 coin for every visiting player

[] Geisha School (2 coin/2 lumber/1 stone/1 turn/Geisha Quarters)
Requires 1 Pop for resource production
Produces 1 coin per turn
Train Geisha Assassins (2 coin per turn/1 pop)

[] Daimyō Castle Estate (8 coin/8 lumber/8 stone/8 turns/Artisan Quarters)
Allows for construction of Bushido School, Estate Gardens, Posting Station, Harbor-Town and Village
[] Bushido School (2 coin/1 lumber/1 stone/ 1 pop/1 turn/Castle Estate)
Train Master Samurai (7 coin a turn/Iron Weapon's Cache/Wood Weapon's Cache/1 Horse or Bakemono pop/1 pop)
[] Estate Gardens (2 coin/1 lumber/1 pop/1 turn/Castle Estate)
Allows construction of Court of Poetry
Visiting Daimyōs generate 1 coin for the prefecture and their own prefecture

[] Court of Poetry (2 coin/1 lumber/1 pop/1 turn/Estate Gardens)
Visiting Daimyōs generate 2 coin for the prefecture and their own prefecture. Visiting Priests generate 1 for the prefecture and themselves
[] Posting Station (2 coin/5 lumber/1 stone/1 pop/4 turn/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 2 coin per turn

[] Harbor Town (2 coin/5 lumber/1 stone/1 pop/4 turns/Cove Outpost/Castle Estate/Coastal Prefecture)
Requires 1 Pop for resource production
Produces 2 food and 1 coin per per turn
Recruit Elite Foreign Mercenaries (6 gold per turn/+1 pop)
Train Sea-Dragon Boat (4 food per turn/2 wood)

[] Village (2 coin/5 lumber/1 stone/1 pop/4 turns/Castle Estate)
Attracts Pop each turn
Requires 1 Pop for resource production
Produces 6 food per turn

Turn 8 Prefecture Choice:
Those with population-attracting buildings, may choose to accept an extra pop this turn. Those without population-attracting buildings can choose to send out warriors to search for people to invite back to the prefecture
Allow 1 extra pop to settle
[] Yes
[] No
or
[] Send out Scouting Party to find people

Non-Daimyō Player Options:

For people who aren't Daimyō's but wish to explore and mildly affect the story

Pick one job, and then pick a location. Locations involve a prefecture and a location within there. So an example would be Merchant going to the Ryokan Inn in Wakasa.

Job
[] Ronin band
[] Merchant caravan
[] Traveling Musicians
[] Wandering Priests

All players have earned Coin from their Pop and may select a new construction option.

The Shogunate has announced it is looking to raise funds for its armies, and will sell 2 of each resource to any of the prefectures in exchange for the equivalent coin.

All trades are 1:1, coin or materials, with the exception of Iron and Stone, which are 1:2
 
Last edited:
Back
Top