Salted Sands (A Caves of Qud-Inspired Cultivation Quest)

I don't think we're allowed to buy up Crafting. We were given special dispensation to pick up Scavenging. I'm down for a bomb plan rather than a mortar plan if we can all get on board on the same one, though. Frontal assault maybe not so much.

Thus why I have two plans. If I.F. says no to buying crafting, I'm not picking a crafting plan.

Our skills just aren't good enough to rely on either plan imo. If we can't make a 300 combat check reliably with multiple pieces of equipment and a higher stat bonus, I don't really wanna try it with no equipment and lower stats.
 
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(to escape injury and succeed)

Separate roll after the fact

It looks like the combat injury's are a separate roll from the combat rolls themselves, I assume on a flat d100.

The crafting injuries are presumably from whatever we build blowing up in our face if we screw it up.

So far as bomb vs mortar, I feel like mortar is a more fail safe option. If we fail the combat, which we probably will, we'll be far away from the middle of the hive and in a better position to retreat. If we fail the bombing then presumably we'd be right in the hive having failed to set the bomb. Given how this is a higher level situation than we're prepared for staying at range and doing chip damage seems like the more strategically sound option imo.

For either of the crafting options, a failure resulting in an injury would be preferable to a failure in combat imo as there won't be any enemies at that point, we'll still be in the 'prep phase' and will presumably be able to back out of the attack.
 
If we were allowed to spend all our xp right now and raise crafting to 2 alongside the perception increase, that would be the one way we might get some amount of chance of this working out.
Ehhhh, I'll allow it, but only because of the ka boost Karter gave you

Crafting the bomb will also use your firearms stat, because the general principle is the same and having a separate stat for bomb-making is a bit too granular for me right now
 
I, Singing Scribe Jorder of Nareeve, give my greetings to the reader. During the course of my running of this column, I have covered many dishes of many different culinary cultures. None, however, are as close to my heart as the topic of this week's article, for today we speak of my home oasis; Nareeve.

Nareeve is an oddity among oases. Though on the smaller side of bastions, it rivals the Great Cities in cultural disparity. Each village has its own cultural identity, providing the culinary culture of Nareeve with abundant flavor and variety. Because of this, I cannot go as in-depth on the various dishes as I normally do and, as such, will be giving you, dear readers, a general overview of what one can expect from each village.

Starting with Norden, the oldest extant village in Nareeve. Norden is a remarkably friendly place with a culture of great hospitality and a general desire to get along and make friends with others. With this in mind, it is no surprise that Nordenite dishes are made large and with many servings to feed many guests. They make use of a primarily grain-based diet--made possible thanks to their positioning in the most fertile place in Nareeve--but are skilled foragers and harvest a multitude of fruits and vegetables from the surrounding locale.

Next is Surran, the traditional rivals of Norden. The Surranese are much colder than their Nordenite rivals and it is no great surprise that their dishes are smaller in scale and much more manageable for one or two people to eat off of. Like many villages all across the world, Surran treats outsiders with suspicion, but, if one manages to earn their trust, than you will be treated to hearty dishes of meat and milk--owing to their pastoral diet.

After the Surranese, we come to the mist-swept village of Melka. While Melka is rather difficult to get to, should you make it through the mists you will be welcomed with open arms. The Melkan diet consists of fairly light meals, allowing them to eat near-continuously throughout the day should they be so inclined. Melkans tend to prefer sweeter foods and add a healthy helping of sugar to all their dishes.

Following Melka, the village of Kordel is next on our list. Kordelites are a proud people skilled in the use of spear and shield. As such, they rarely prepare their own foods and rely on the skills of their slaves--often acquired from neighboring villages and cross-Sands traders. Eating a Kordel dish, however, is much the same as eating an Asketenian dish.

Asketen, the traditional victims of Kordel predations, are low in number but high in cheer. As such, they prefer their dishes to reflect their vibrant personalities and laden their foods with spices galore. If you should feast upon Asketenian food, make sure to bring plenty of fatty foods!

Archivist's Note|M3C1Y98: This document was written before the destruction of Surran in M3C1Y82
Archivist's Note|M3C1Y98-2: Correctio- [Data Lost: Corruption]
 
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By the way, I've made a repository for your allies' character sheets and added Karter's character sheet to it
 
Ehhhh, I'll allow it, but only because of the ka boost Karter gave you

Crafting the bomb will also use your firearms stat, because the general principle is the same and having a separate stat for bomb-making is a bit too granular for me right now

Thank you for both pieces of info.

I'll formally ask anyone who is willing to change votes to go for my All In Bombs plan. It's definitely the most attainable plan for what difficulties we are looking at.
 
AN: Fair warning: Not all options will work, even if you pass all the checks. Conversely, others may work even if you fail.
While we might succeed at all the rolls on the bomb option, it's not guaranteed to work. Given this disclaimer, I'm still very leery of anything that requires us to physically go into the hive before it has as an application of explosives.

I've updated the mortar plan to include the allowed xp spend.
 
I suppose I'll go ahead and close the vote now
Scheduled vote count started by I.F. Ister on Apr 3, 2024 at 12:48 PM, finished with 31 posts and 16 votes.
 
Alright, I'm going to need somebody to roll the Crafting dice (3d100 + 20). The DC is 2 successes, lowered from 3 as you have a level in scavenging.
 
Alright, I'll give it a try.

EDIT: Yeesh. Bad roll. That's 126 so it'll explode, but after that I'm inclined to let someone else try and roll the exploding die.
DeadmanwalkingXI threw 3 100-faced dice. Reason: Crafting Total: 106
57 57 1 1 48 48
 
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Alright, since you failed your crafting check, but only failed it by 1, your Defense ate the injury. You still have to roll your combat, though, which is DC 2.

3d100 + 32
 
Nice! That's one success instantly, technically a 1d100 roll with a +149 (and thus a second success and another reroll even on a 1), and then another reroll and possibly more...
Fantastic, in that case I'll roll again!


Edit: And that's another reroll!

Edit 2: and that enough for another one I think.
alexthealright threw 3 100-faced dice. Total: 219
94 94 34 34 91 91
 
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I guess I'll roll one die, hopefully I don't lower the average too much here!

Edit: so the next roll for those who want to roll should be a d100 + 132, also a guaranteed success. Get a 78 or more to guarantee additional successes beyond! :p
KittyEmpress threw 1 100-faced dice. Reason: +143 Total: 91
91 91
 
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