Roanapur Quest

You shoot the guy with the knives. He keeps coming at you.

You shoot him again. He sends a knife flying into the forehead of the guy next to you. He keeps coming at you.

You shoot him again, aim wobbling this time, missing by a mile. He's on top of you.

Cold steel gleams in the pale moonlight.

Even Bruce lee want to use gun if he have choice.

The reason is he is very pragmatic in his figthing style and respect the power of gun in realife .

The gun shot you body crumble except you run this quest on anime logic then I can accept that.:)
 
So just use guns as we try to approach to facepunching range. Not that hard since we apparently went with the FULL COMBAT build, and it's urban combat, so we can kool-aid-man through plaster walls to get at people.

Specialty doesn't mean we suck at everything else. Particularly since we have the jack-of-all-trades merit by default.

Seriously. Enforcer, Revenge, Parkour, Kevlar Jacket, Martial Arts. That's a huge amount of physical and combat specialization, making us a bulletproof, wall-running, super martial arts killing machine. We probably could go toe-to-toe with Revy and Roberta.
 
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And that is what my point is in regards to knives!

Except knives are less lethal and obviously dangerous than guns. Skill being equal, you can kill a lot more people with a gun than you will with knives in a shorter period of time.

They have utility. Cav's weighed in on it, and I see how that utility is useful. The novelty is intimidating. But when it comes to kill shit dead, guns do it better and you had better respect it.

I'm not denying that knives have their uses. Cav's examples aside I see the potential for psyche warfare. Hell, I remember Malakai from Killer for Hire. But I am doing my best to rationally weigh guns versus knives and when it comes to what weapon I think is more dangerous and intimidating, it's guns.



Anyway. Pretty much in blatant contradiction to all my arguing....

[X] An enforcer, sworn to an oath sealed in blood, privy to the ancient traditions of the family and initiated in the old style, responsible for taking on any and all threats to your liege?
[X] For revenge. They killed your liege, they killed his wife, and they killed his little children. You will avenge them, once you finally figure out who is responsible.
[X] Yourself. You're a world-class Savate prodigy, not that you stopped with formal styles. You can improvise killing weapons from almost anything if your feet aren't enough.


I think guns are best for killing stuff and always will be, but Savate is already winning and we're already pretty close to the specs for it. Won't be a crack shot, but will hopefully be good enough and manage the rest with improv weapons.

That, and hopefully slug anyone who tries to take our coat off of us.

I am going to very much miss going desperado on punks with firearms because it has been a long time since I've seen it done, but given our choices I kinda doubt we'd get a big variety of toys to play with. Improv and Parkour will probably end up easier to Stunt.
 
So just use guns as we try to approach to facepunching range. Not that hard since we apparently went with the FULL COMBAT build, and it's urban combat, so we can kool-aid-man through plaster walls to get at people.

Specialty doesn't mean we suck at everything else. Particularly since we have the jack-of-all-trades merit by default.

Seriously. Enforcer, Revenge, Parkour, Kevlar Jacket, Martial Arts. That's a huge amount of physical and combat specialization, making us a bulletproof, wall-running, super martial arts killing machine. We probably could go toe-to-toe with Revy and Roberta.

I agree with this yes it wouldn't be easy but with our build we should be reasonably good with a gun. If Revy is an S rank then with Enforcer and the jack of all trades I think we should at least be C or B rank while not bullshit Hax like Revy it's more than enough to make us passable. Or at least good enough to let us get close and proceed to beat the ever loving crap out of people. Although I prefer a more assassin, Batman or Spiderman style of approach with this build. I mean seriously you guy's act like our guy won't be able to use guns and knives at all just because we don't specialize in them doesn't me we won't be able to use some or have any on us. I say regardless of our build we should always have at least 2 pistols and 2 knives on us at all time's it's the smart thing to do pragmatism keep's you alive in a place like this.
 
Hell, I'd be fine with Savate.
Revenge too.
The biggest thing I want is Consiglieri.
I just really love the concept of that role our character playing.

We were the right hand of the family, the adviser to the boss.
And some shitstain killed everyone.

So just as we could take apart a situation or person with words, we will now turn our attention to the ones who destroyed all that we knew and BREAK THEM with our hands, feet, and anything we can grab.

I just don't want to play a straight physical bruiser. It's just boring.
 
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I agree with this yes it wouldn't be easy but with our build we should be reasonably good with a gun. If Revy is an S rank then with Enforcer and the jack of all trades I think we should at least be C or B rank while not bullshit Hax like Revy it's more than enough to make us passable. Or at least good enough to let us get close and proceed to beat the ever loving crap out of people. Although I prefer a more assassin, Batman or Spiderman style of approach with this build. I mean seriously you guy's act like our guy won't be able to use guns and knives at all just because we don't specialize in them doesn't me we won't be able to use some or have any on us. I say regardless of our build we should always have at least 2 pistols and 2 knives on us at all time's it's the smart thing to do pragmatism keep's you alive in a place like this.

Actually, one way I hadn't look at it was that if we do put a massive focus on Physical, even with a gun spec we're probably still pretty good in a scrap.

You don't need to be Jackie Chan. John McClane is still pretty good.
 
Another thing!
Consiglieri has the most outside family contacts according to Cav, and since we didn't take the Connections perk, this could help compensate and make things go much smoother.
 
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Remember:
Your Motivation establishes a lot about the character's outlook. By which I mean, in addition to deciding whether two bonus dots of Attributes go to Mental (Curiosity) , Physical (Revenge), or Social (Guilt) attributes, it also establishes the character's Virtue and Vice. Virtue provides +1 temporary WP (Willpower) to a scene where the character acts on it, while Vice requires spending WP to not act on while providing +1 temporary WP when acting on it is not a great idea. Each choice also provides a singular Merit weighted thematically toward the choice of being the Avenger, the Atoner, or the Searcher.

We should make sure that the motivations and roles do not match in their attributes, unless we want to be something of a one trick pony. For reference, the roles are Enforcer - Physical, Consiglieri - Social, and Fixer - Mental.
 
Consiglieri makes sense for Savate too.
As the social one, as well as the advisor, he'd be going into meetings where weapons aren't permitted.
Hand-to-hand would be the ideal means of him taking someone down in places that are more civilized.
 
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Remember:


We should make sure that the motivations and roles do not match in their attributes, unless we want to be something of a one trick pony. For reference, the roles are Enforcer - Physical, Consiglieri - Social, and Fixer - Mental.

I dunno if I'd call pure maxed physical stats a one trick pony. It's a pretty versatile toolbox. No, we're not going to be that great on other fronts, but it's a very marketable asset and we're from old blood. The terms, "Help my avenge my old boss and I'll swear myself to you," is probably a pretty tempting deal.

We're not gonna be strong on other fronts, but I'm pretty sure it was a given that we'd need to find a support group anyway. We're already meeting with one guy who's been searching for the truth, so I'm hoping he'll cover the Mental/Social side. We'll be the muscle and hopefully keep him alive.
 
As cutthroat as Roanapur is, swearing loyalty to anyone who agrees to help us is just asking to be a dupe. And, admittedly, it's a personal preference, but I find idiot bruisers and dumb muscle to be dull characters. What's the point if the character is almost entirely dependent upon others for agency and decision-making?

Granted, it can work well if part of a trustworthy organization, but we are on our own here and walking into the most corrupt and dangerous city on Earth, if you believe the setting. Not a good location for violence without intellect.
 
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Unless you're suggesting we use Intelligence as our dump stat, leaving it at 1, then we'll be of average intelligence.

And becoming a Consiglieri doesn't actually increase our Intelligence, so we'd be just as likely to be and idiot manipulator, or a dumb secretary.
To clarify again:

Enforcer - Physical, Consiglieri- Social, Fixer - Mental
Revenge - Physical, Guilty - Social, Curious - Mental

An enforcer (as a full member of a crime organization at least theoretically arranged like a family) would likely have a Physical/Social/Mental attribute distribution, meaning 7/5/3 or indeed Int 1. Curious could remedy that, but most seem to be voting for Revenge with it, which means a double physical focus.

A consiglieri, as a man with connections and an advisor, is at least more likely to have Social/Mental/Physical and thus be of average intellect or above. The motivation is less likely to negatively impact the characters mental attributes in such a scenario.

Or at least that is my view of the situation.
 
[X] Curiosity. Who had the audacity to carry out such a ruthless and thorough strike? It wasn't the rivals on the island, you're certain. Someone else was involved, and you want to know who and why.

[X] A handsome face, with aquiline nose and square jaw, dark hair kept closely cropped, and eyes of emerald green concealing hidden depths.

[X] An enforcer, sworn to an oath sealed in blood, privy to the ancient traditions of the family and initiated in the old style, responsible for taking on any and all threats to your liege?

[X] Guns. Pistols, shotguns, long rifles, assault rifles, submachine guns, it doesn't matter. You're a crack shot and quick on the draw.

[X] Parkour is a parlor's trick to you. You've always been extraordinarily dexterous, whether it was climbing up trees as a child or slipping unnoticed along the roofs of a hostile dockyard.

[X] You've been steadily building favors from all sorts of people in the Underworld. Not just criminals, though plenty owe you, but also retired (?) spooks, mildly corrupt government bureaucrats, information brokers, and gun runners. How far into Roanapur their influence extends is an open question, though.

Pitching in just for fun, and to ruin the vote counts.
 
[X] For revenge. They killed your liege, they killed his wife, and they killed his little children. You will avenge them, once you finally figure out who is responsible.

[X] The consiglieri, the boss's confident and advisor, a negotiator and a compromiser and sometimes even a lawyer, forever distanced from the initiated blood-brothers of the family?

[X] Yourself. You're a world-class Savate prodigy, not that you stopped with formal styles. You can improvise killing weapons from almost anything if your feet aren't enough.
 
That's a lot of hoping, and then we're screwed if he's not with us.

Don't like it.

No, that's a pretty reasonable guess given what we know of the guy. Unless we find him dead on arrival we can keep him alive.

Not to mention that this only works once.
And then we're stuck.

If we get what we want, who cares?

If we're not getting what we want, time to....renegotiate.

As cutthroat as Roanapur is, swearing loyalty to anyone who agrees to help us is just asking to be a dupe. And, admittedly, it's a personal preference, but I find idiot bruisers and dumb muscle to be dull characters. What's the point if the character is almost entirely dependent upon others for agency and decision-making?

Granted, it can work well if part of a trustworthy organization, but we are on our own here and walking into the most corrupt and dangerous city on Earth, if you believe the setting. Not a good location for violence without intellect.

That would be why one of my initial goals would be keeping our family member alive. Trustworthy, and able to provide the smarts.

Also, PC could be the smartest guy in the world but we're still the ones calling the shots. Given what's already locked, at this point I'd rather go all-in on combat build since money and favors are no longer on the table. I wouldn't want to be stuck at 1 dice for our attributes because botches do suck, but at the same time I have to wonder if it's really worth it. That, and superb physical abilities plays much better with Enforcer, same with Revenge. Guilt could be fine, but I'm not interested in guilt or consiglieri at this point so....yeah.
 
Hokay, y'know what? Let's just go full hog with it.

[X] An enforcer, sworn to an oath sealed in blood, privy to the ancient traditions of the family and initiated in the old style, responsible for taking on any and all threats to your liege?
[X] For revenge. They killed your liege, they killed his wife, and they killed his little children. You will avenge them, once you finally figure out who is responsible.
[X] Yourself. You're a world-class Savate prodigy, not that you stopped with formal styles. You can improvise killing weapons from almost anything if your feet aren't enough.

Let's try a bruiser. Challenge should be interesting. And while it's not perfect, intimidation is a valid option for some social situations, along with physical stealth for B&E to try and get info (which the parkour pick will help with too).
 
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The way I see it we just have to make sure to keep this friend alive that way he can be the smarts of the group. Then all we have to do is find a person with good social skills and bam perfect 3 man team to cover all fronts we would basically be the Revy of the team.

 
The way I see it we just have to make sure to keep this friend alive that way he can be the smarts of the group. Then all we have to do is find a person with good social skills and bam perfect 3 man team to cover all fronts we would basically be the Revy of the team.
Hey now.

'We would be the Revy of the team' implies we couldn't contribute good ideas and a cool head, and we can, on account of not being nucking futs.

Besides, the jack of all trades merit means we don't suffer untrained penalties for trying stuff. We have a basic shot at most anything, if there's any holes in our party.
 
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