HymnOfRagnarok
Let's Rock
Clive Owen looks good for it, I'd say. Hair's a little long but otherwise pretty spot-on. Thanks for the suggestions.
Glad to help.
Clive Owen looks good for it, I'd say. Hair's a little long but otherwise pretty spot-on. Thanks for the suggestions.
Yes, but even Rock eventually had to pick up a gun and shoot someone. Ignoring combat is a huge mistake, and guns just offer better range, deniability, and synergy with our superhuman dexterity than knives, which require face-to-face confrontation - exactly our character's major weakness due to tertiary physical. Besides, with the right piece, a gun isn't significantly harder to disguise than a knife.I'd really like to do something different and not rely on combat in Roanpur.
Social Fu is damn strong in the city too.
Ah, the Carrot Gunman.
I gotta ask, what's the big appeal of the Savate build? What's it offer?
I mean yeah, we're never really disarmed until we're impersonating the Black Knight, and we'll kick the ass of almost everyone once we get into melee range. With Parkour, that's a lot easier and mixes really well our overall mystery of our body. With improvised weaponry, that also helps. I suppose we might be able to make a bunch of improvised projectiles, but explosives are still a thing. Bulletproof is not invulnerable.
Meanwhile guns are....well, guns. We could probably make a decent Revolver Ocelot impression with trickshots considering our Dexterity. Ammo limitations, yes, but the versatility and range is massive. And guns and ammo are not in short supply.
It just seems to me like Savate pretty much requires us to have all these insane physical advantages to let us reach a parity with guns. All that synergy seems to let us break even, in my eyes, instead of bringing it to juggernaut levels. Even if we can use some guns as Savate, it just doesn't seem enough.
Am I missing something?
Guns aren't very good for disabling people without Called Shots and taking the penalties those impose. Smuggling them into a secure area is a lot harder than knives and far harder than fists. They certainly aren't silent or discreet, even with silencers. In general they require less investment to be very deadly with (as opposed to extremely deadly like Revy), but are less flexible by way of balance.
I just want to be a criminal Spider-man.I gotta ask, what's the big appeal of the Savate build? What's it offer?
I mean yeah, we're never really disarmed until we're impersonating the Black Knight, and we'll kick the ass of almost everyone once we get into melee range. With Parkour, that's a lot easier and mixes really well our overall mystery of our body. With improvised weaponry, that also helps. I suppose we might be able to make a bunch of improvised projectiles, but explosives are still a thing. Bulletproof is not invulnerable.
Meanwhile guns are....well, guns. We could probably make a decent Revolver Ocelot impression with trickshots considering our Dexterity. Ammo limitations, yes, but the versatility and range is massive. And guns and ammo are not in short supply.
It just seems to me like Savate pretty much requires us to have all these insane physical advantages to let us reach a parity with guns. All that synergy seems to let us break even, in my eyes, instead of bringing it to juggernaut levels. Even if we can use some guns as Savate, it just doesn't seem enough.
Am I missing something?
It's not the knife or the gun that makes this my opinion, it's the context of the person who holds the knife or the gun.I can't even take this seriously.
I know I'd be a hell of a lot more scared of a guy holding a gun instead of a knife. Especially if I'm holding a gun.
And if you're interrogating someone, you're not fighting and you don't need supernal skill.
The same could be said of fists.It's not the knife or the gun that makes this my opinion, it's the context of the person who holds the knife or the gun.
If they're good enough to last this long using knives instead, you bet I'm going to be more scared of them.
It's like going up against someone who has long hair in close-quarters. If they're that damn good that they can have long hair and not be a liability, they are scary skilled.
Guns can make any two-bit thug a threat, but being on the level of top assassins while using knives gives an idea of how fucking scary they are.
True enough, true enough.
It be hard, but it'd be fun.Spiderman without Spider Sense?
Not that it doesn't sound fun to bounce around like him, especially if we max out our physical stats, it's just that's almost as iconic as his wall crawling and gymnastics, and arguably more valuable than either of them.
If they're good enough to last this long using knives instead, you bet I'm going to be more scared of them.
It's like going up against someone who has long hair in close-quarters. If they're that damn good that they can have long hair and not be a liability, they are scary skilled.
Guns can make any two-bit thug a threat, but being on the level of top assassins while using knives gives an idea of how fucking scary they are.
I can't even take this seriously.
I know I'd be a hell of a lot more scared of a guy holding a gun instead of a knife. Especially if I'm holding a gun.
Fine.If you need to use meta-justification for IC interaction you've already failed.
You shoot the guy with the knives. He keeps coming at you.
You shoot him again. He sends a knife flying into the forehead of the guy next to you. He keeps coming at you.
You shoot him again, aim wobbling this time, missing by a mile. He's on top of you.
Cold steel gleams in the pale moonlight.
Fine.
She's one of the top gun fighters in the world. Or at least the entire show.
We're just a top member of a Corsican Mob Family.